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DAD LOST MY IPOD posted:From there you play Mycosynth Lattice (allowing it to resolve) I don't get it. The rest of the combo plays out without it just fine. Is it to make sure Decree of Annihilation gets the entire board?
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# ? Sep 23, 2014 23:07 |
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# ? May 23, 2024 15:22 |
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What card is closest to recurring nightmare in effect? Is there any other effect that does a similar thing, and is preferably an enchantment?
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# ? Sep 24, 2014 00:57 |
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Sampatrick posted:What card is closest to recurring nightmare in effect? Is there any other effect that does a similar thing, and is preferably an enchantment? There are a couple of enchantments that revive, like Animate Dead, Dance of the Dead, Necromancy and Diabolic Servitude. If you mean repeatable reanimation, Whip of Erebos and Debtor's Pulpit are repeated reanimation. But, Recurring Nightmare is extremely unique. All I can offer are compromises.
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# ? Sep 24, 2014 01:08 |
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Maybe enduring renewal?
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# ? Sep 24, 2014 01:13 |
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Orange Fluffy Sheep posted:There are a couple of enchantments that revive, like Animate Dead, Dance of the Dead, Necromancy and Diabolic Servitude. If you mean repeatable reanimation, Whip of Erebos and Debtor's Pulpit are repeated reanimation. But, Recurring Nightmare is extremely unique. All I can offer are compromises. I think I'm just going to say screw it and play recurring nightmare in my Karador deck. The synergies are just so synergistic, it's insane. I'll use the French ban list instead I think, which should put some more restrictions on what I can do.
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# ? Sep 24, 2014 01:19 |
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Orange Fluffy Sheep posted:I don't get it. The rest of the combo plays out without it just fine. Is it to make sure Decree of Annihilation gets the entire board? Yes.
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# ? Sep 24, 2014 01:23 |
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http://decks.deckedbuilder.com/d/3965 I've been working on a Shirei deck for some casual play. I think I have a good selection of 1 power creatures with nice Enter or Exit the Battlefield effects, but I'd appreciate any suggestions for improvement.
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# ? Sep 27, 2014 20:48 |
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Here's my silly Shirei, deck, might give you a few ideas. Black Market and Dark Prophecy can get out of control really fast, so I'd easily recommend them.
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# ? Sep 28, 2014 13:15 |
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Braids is now banned so my Shirei deck will never be the same again
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# ? Sep 28, 2014 16:12 |
So I finally got my Uril deck up and running, I don't have a list handy at the moment, but in testing I found a weakness. I currently have absolutely zero ways to interact with enchantments or artifacts. This is pretty clearly not a huge issue in terms of cards, but which are the best to run? I have a krosan grip and a hull breach, and the usual suspects in erase, naturalize, and disenchant. I also have the comedy option soltari visionary who is both an answer to some enchantments as well as an evasive beater if I need to suit someone up other than Uril. What other things should I be considering? I'd like to avoid global enchantment wipes for obvious reasons. I'm aware of the global wipe that returns all my enchantments to the battlefield if I have threshold but in testing I've never really hit threshold that often.
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# ? Sep 28, 2014 20:23 |
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Olothreutes posted:So I finally got my Uril deck up and running, I don't have a list handy at the moment, but in testing I found a weakness. I currently have absolutely zero ways to interact with enchantments or artifacts. This is pretty clearly not a huge issue in terms of cards, but which are the best to run? I have a krosan grip and a hull breach, and the usual suspects in erase, naturalize, and disenchant. I also have the comedy option soltari visionary who is both an answer to some enchantments as well as an evasive beater if I need to suit someone up other than Uril. What other things should I be considering? I'd like to avoid global enchantment wipes for obvious reasons. I'm aware of the global wipe that returns all my enchantments to the battlefield if I have threshold but in testing I've never really hit threshold that often. Aura Shards is amazing and every deck running GW so consider running it, unless you don't have many creatures.
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# ? Sep 28, 2014 20:35 |
C-Euro posted:Aura Shards is amazing and every deck running GW so consider running it, unless you don't have many creatures. As far as GWR decks go, this one is pretty creature light. The game plan is to play Uril, suit him up into a monster, and then punch people into submission. Yesterday I had him up to 81/79 trample flying double strike vigilance lifelink in addition to his inherent hexproof. Divine presence made all that essentially worthless beyond the double strike. I didn't have any way to get rid of it (or the web of inertia but that one isn't so bad) and had to just grind everything out six damage at a time. I'd rather not have to do that again. I do have a bunch of mana dorks that I may or may not need and several enchantresses along with a few random dudes to suit up alongside Uril, but certainly not a ton. So I just counted, I have 26 creatures in total, counting everything that could even possibly be a creature like the 2/2 knight mode of selesnya charm and batterskull. I guess the heliod tokens and angels from Sigil of the Empty throne could also do it. I'll see if I can find one. I'll toss up a decklist in a minute to see what other cuts I should be making.
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# ? Sep 28, 2014 20:44 |
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Olothreutes posted:So I finally got my Uril deck up and running, I don't have a list handy at the moment, but in testing I found a weakness. I currently have absolutely zero ways to interact with enchantments or artifacts. This is pretty clearly not a huge issue in terms of cards, but which are the best to run? I have a krosan grip and a hull breach, and the usual suspects in erase, naturalize, and disenchant. I also have the comedy option soltari visionary who is both an answer to some enchantments as well as an evasive beater if I need to suit someone up other than Uril. What other things should I be considering? I'd like to avoid global enchantment wipes for obvious reasons. I'm aware of the global wipe that returns all my enchantments to the battlefield if I have threshold but in testing I've never really hit threshold that often. If you want a disenchant effect on a flying body (as a backup to drop auras onto), look up any card with Cloudchaser in its name.
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# ? Sep 28, 2014 22:19 |
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Olothreutes posted:As far as GWR decks go, this one is pretty creature light. The game plan is to play Uril, suit him up into a monster, and then punch people into submission. Yesterday I had him up to 81/79 trample flying double strike vigilance lifelink in addition to his inherent hexproof. Divine presence made all that essentially worthless beyond the double strike. I didn't have any way to get rid of it (or the web of inertia but that one isn't so bad) and had to just grind everything out six damage at a time. I'd rather not have to do that again. I think you have enough creatures for Aura Shards. Disenchant is good, you may also want to run Unravel the Aether and Deglamer - tucking is almost as good as destroying even in Commander, and they'll get rid of pesky Gods cheaply. Return to Dust is nice, too, if you're willing to pay the cost, and Decimate is great value, though it needs a valid target of each type to be cast. If you do run it, make sure to get the Odyssey version. GRUUL LASERS PEW PEW
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# ? Sep 29, 2014 03:17 |
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My favorite combo with Uril is Breath of Fury and Pollenbright wings to potentially get all the attack steps.
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# ? Sep 29, 2014 13:35 |
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Also here's a really fun one: my Thassa, God of the Sea theme deck. Its really surprisingly good, I win a lot of games with it, despite not running a lot of obvious mono-blue inclusions because they'd be off-theme. There are some major all-stars in the deck that would probably never see play outside this deck too, win or lose I almost always have fun playing it. Deck: Thassa God of the Sea Themed Commander //Lands 1 Halimar Depths 34 Island 1 Minamo, School at Water's Edge 1 Temple of the False God //Spells 1 Bident of Thassa 1 Breaking Wave 1 Caged Sun 1 Capsize 1 Cryptic Command 1 Cyclonic Rift 1 High Tide 1 Inundate 1 Mind Spring 1 Mystic Remora 1 Ponder 1 Pull from the Deep 1 Sensei's Divining Top 1 Sol Ring 1 Spreading Seas 1 Stubborn Denial 1 Submerge 1 Thassa's Rebuff 1 Wash Out 1 Whelming Wave 1 Ćtherspouts //Creatures 1 Benthic Behemoth 1 Brine Elemental 1 Chasm Skulker 1 Chromeshell Crab 1 Colossal Whale 1 Coralhelm Commander 1 Deadeye Navigator 1 Deep-Sea Kraken 1 Deepchannel Mentor 1 Empress Galina 1 Floodgate 1 Great Whale 1 Harbor Serpent 1 Inkwell Leviathan 1 Keiga, the Tide Star 1 Kraken of the Straits 1 Lord of Atlantis 1 Lorthos, the Tidemaker 1 Man-o'-War 1 Master of the Pearl Trident 1 Master of Waves 1 Merfolk Sovereign 1 Merrow Reejerey 1 Mulldrifter 1 Old Man of the Sea 1 Pearl Lake Ancient 1 Riptide Shapeshifter 1 Scourge of Fleets 1 Sea Scryer 1 Sealock Monster 1 Shipbreaker Kraken 1 Stormtide Leviathan 1 Surgespanner 1 Thada Adel, Acquisitor 1 Thassa, God of the Sea 1 Tidal Kraken 1 Tidespout Tyrant 1 Trench Gorger 1 Tromokratis 1 Vortex Elemental 1 Wake Thrasher 1 Walking Sponge Display deck statistics Thassa herself is amazing as a general, there's really no way to overstate how useful her upkeep scry is over the course of the game. But always being able to get damage through is what puts the deck over the top. If I can't just islandwalk through, Thassa sees to it. I'll point out some of my favorites that aren't so obvious: Walking Sponge- this little guy paired with your indestructible general can be really great. When facing down huge tramplers or flyers he helps Thassa tank for you all day. Floodgate- Can single handedly hold off token armies, and when it gets paired with Deadeye Navigator, can be a one-sided board wipe. Submerge- There's usually green at the table, and nothing beats sending a troublesome creature or general to the top of the library in response to a shuffle effect Chromeshell Crab - This has saved me countless times. Once, someone cheated Iona into play naming blue on turn 3, thinking I would be done for. Turns out that facedown creature I had was chromeshell crab, and the tables were quickly turned. The big strength of the deck is the number of mostly one-sided wipes it has. There are so many ways to either remove or return to hand all the creatures on the board except your own that you end up winning by casting one blowout after another, each time getting in a big chunk of damage without fearing reprisal. There's a little bit of countermagic support because lets face it, casting Krakens isn't cheap and there aren't any good ways to recur them.
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# ? Sep 29, 2014 22:33 |
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That's an interesting take on Thassa. I'm working on a merfolk tribal deck with her as general. I'll post it when it's done. I'm really looking forward to building it because it's not expensive money-wise, I already have tons of the cards, and it actually has counterspells in it to stave off sweepers.
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# ? Sep 29, 2014 22:56 |
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There should be a rule in this thread to link to commander deck lists instead of posting the entirety of it.
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# ? Sep 30, 2014 13:13 |
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Olothreutes posted:Ok, here is the deck list. Three dreams is goddamn ridiculous and also cheap as balls, it lets you fetch up 3 aura cards for 5. If you include removal auras like lignify, darksteel mutation, prison term or faith's fetters, it lets you suit up Uril while getting shot of problem dorks. Wear//Tear is another enchantifact killer that's efficient if you can find room.
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# ? Sep 30, 2014 14:00 |
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Sampatrick posted:There should be a rule in this thread to link to commander deck lists instead of posting the entirety of it. Says in the OP that you can post the entirety of the deck, as long as it has some organization to it and a link to the deck. I prefer a full posted list myself, so I can stay on one page to look at the deck and comments someone makes. A small quibble though.
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# ? Sep 30, 2014 14:39 |
Sampatrick posted:There should be a rule in this thread to link to commander deck lists instead of posting the entirety of it. That rule exists in the brewhaus, and is part of the reason that this thread exists separately from that one. Murderion posted:Three dreams is goddamn ridiculous and also cheap as balls, it lets you fetch up 3 aura cards for 5. If you include removal auras like lignify, darksteel mutation, prison term or faith's fetters, it lets you suit up Uril while getting shot of problem dorks. Three dreams is definitely on the list of things I'm trying to aquire, along with eldrazi conscription and academy rector. Speaking of rector, if she dies and I use her effect to find an aura and put it on the battlefield, do I put it on a creature?
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# ? Sep 30, 2014 18:33 |
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Olothreutes posted:Speaking of rector, if she dies and I use her effect to find an aura and put it on the battlefield, do I put it on a creature? Yes. If an aura enters the battlefield without having been cast with a target, you must attach it to something it can legally enchant, if such a thing exists, before state-based actions are checked. (If there's nothing to enchant, then it slides into the graveyard like a dead aura.) This has weird side-effects - it can bypass shroud, for instance, but not Protection.
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# ? Sep 30, 2014 18:39 |
LordSaturn posted:Yes. If an aura enters the battlefield without having been cast with a target, you must attach it to something it can legally enchant, if such a thing exists, before state-based actions are checked. (If there's nothing to enchant, then it slides into the graveyard like a dead aura.) This has weird side-effects - it can bypass shroud, for instance, but not Protection. Excellent, so this is a good way to suit up, for instance, an argothian enchantress, much like stonehewer does. Speaking of stonehewer, is it worth continuing to run the stonehewer/stoneforge along with the good equipment or should I focus on the enchantment version of voltron? I feel like diversifying my threats a little helps keep things more stable (avoiding single point failure conditions, whee!) but it's also several card slots that I could be using for other things. Thoughts?
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# ? Sep 30, 2014 19:03 |
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I've been having insane fun with my Sliver Hivelord voltron build, but it's led to a few questions about some cards I'm considering. If I use Spreading Plague, does that work the way I hope, namely "Cast Spreading Plague, cast Sliver Hivelord, everyone else loses all their creatures."? The other big play I was looking at was resetting the board except for Slivers with Worldslayer. Bonus if there's a Gemhide or Manaweft on the table when it happens. theironjef fucked around with this message at 19:18 on Sep 30, 2014 |
# ? Sep 30, 2014 19:14 |
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Sampatrick posted:There should be a rule in this thread to link to commander deck lists instead of posting the entirety of it. Just updated the OP to include the links to the new megathreads and I took out the strikethroughed joke about not posting full decklists. If someone's not a fan of wearing out their scroll wheel they're not obligated to post the whole list, but as long as a link is included posting full lists is a fine thing to do.
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# ? Sep 30, 2014 19:40 |
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Related to the question I answered above, I wanted someone to check my math on this: If I get hit with Wrath of God, and my Academy Rector dies, and I use it to fetch Rancor which has nothing to enchant, is that going to trigger it bouncing back to my hand from my graveyard?
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# ? Sep 30, 2014 19:52 |
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Jizzle Drizzle posted:Looking to get some feedback on this deck I've been messing around with for the past few weeks. You should have Mana Vault and Rings of Brighthearth. And more things to do with the infinite mana you can make abusing your general and Basalt Monolith/Mana Vault. Also, Tron lands are awful in commander.
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# ? Sep 30, 2014 20:08 |
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LordSaturn posted:Related to the question I answered above, I wanted someone to check my math on this: My guess is no, courtesy of Comprehensive Rules posted:303.4g-If an Aura is entering the battlefield and there is no legal object or player for it to enchant, the Aura remains in its current zone, unless that zone is the stack. In that case, the Aura is put into its owner’s graveyard instead of entering the battlefield.
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# ? Sep 30, 2014 20:17 |
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Null1fy posted:You should have Mana Vault and Rings of Brighthearth. And more things to do with the infinite mana you can make abusing your general and Basalt Monolith/Mana Vault. Also, Tron lands are awful in commander. It's pretty easy for me to complete tron with expedition map and Kurkesh. Granted, there might be better lands for me to find depending on the situation.
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# ? Oct 1, 2014 01:01 |
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BXCX posted:My guess is no, courtesy of Oh right, the "remain in current zone" rule. So it'd never leave the library, and you'd just be down an Academy Rector.
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# ? Oct 1, 2014 01:07 |
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BXCX posted:My guess is no, courtesy of That rule actually suggests that it remains in your library - since the aura isn't on the stack, that exception doesn't apply, so it just stays in the zone it's already in.
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# ? Oct 1, 2014 01:09 |
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Today I learned that my LGS is re-instating their monthly EDH grand melee, so it's time to dust off my Captain Sisay deck and go back to owning fools with it . Here's my current list- Deck: Captain Sisay EDH Display deck statistics The goal is to bury the opposition in card advantage, by alternating between must-answer threats and Hatebears-esque cards. Making half the deck into cantrips (with Reki) helps too, not to mention the ramp from Karametra. In the last few months however, I've picked up or dug out a few cards that I feel might have a place here. Any ideas on what's worth including and what to take out for them? Saltcrusted Steppe Selesnya Signet Yavimaya Elder Jareth, Leonine Titan Omnath, Locus of Mana Defense of the Heart Also, when I finally cave and pick up a Linvala, Keeper of Silence where should I put it? C-Euro fucked around with this message at 02:48 on Oct 2, 2014 |
# ? Oct 2, 2014 02:46 |
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Has anyone had any luck building an Athreos deck? I've been looking longingly at that card for a while.
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# ? Oct 9, 2014 17:48 |
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theironjef posted:Has anyone had any luck building an Athreos deck? I've been looking longingly at that card for a while. Shadowborn Apostle + Thrumming Stone.
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# ? Oct 9, 2014 18:32 |
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When that works it gets somewhere, but in nearly every other case I just had a few 1/1s on the board and some demons chillin' in my hand while my opponent let their life tick down because, gently caress it, they aren't in any danger! There's a possibility of a deck in Shadowborn Apostle nonsense, but I didn't have the patience to figure it out.
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# ? Oct 9, 2014 18:40 |
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http://tappedout.net/mtg-decks/09-10-14-DEo-shadowborn-demons/ I'm sure you can stick an Athreos somewhere in there.
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# ? Oct 9, 2014 19:03 |
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# ? May 23, 2024 15:22 |
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I run an Athreos hatebears+extort dudes deck. With only a few exceptions creatures curve out at 3CMC and the deck average CMC is 3.2. It's sort of an aggro deck (because you generally have a t1, t2, t3 creature) but it is totally ok when board wipes happen because each creature you lose is a lightning bolt to the dome of an opponent. It adds up really fast as long as you're able to keep your hand full, which is where draw from cards like Greed and Dark Prophecy actually become pretty important. One of the worst topdeck mode decks I've ever played, though. I don't have a list, but this gives you a place to start and the deck mostly builds itself on this theme. It's fun to play!
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# ? Oct 10, 2014 15:09 |