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If it helps any, I have a PlanTM. You'll just need to keep morale up until I'm ready to execute. Pun not intended.
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# ? Oct 11, 2014 23:28 |
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# ? May 17, 2024 20:16 |
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Max Peck posted:If it helps any, I have a PlanTM. I'm afraid I've been placed in a position where your death is a necessity. It's nothing personal.
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# ? Oct 11, 2014 23:35 |
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Yes, I know, you've been plenty blatant about what you need as it is. You might consider figuring out what I would want in exchange for leaving myself in a vulnerable position. Otherwise I'm afraid I'll have to do my best to avoid you while going after my own goals. For what it is worth, I would be slightly less irked at the moment if you went after Brian.
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# ? Oct 11, 2014 23:43 |
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I'm not sure exactly what you two are doing, but I'm going go go ahead and: Harman: (4) Search Grocery Store
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# ? Oct 12, 2014 04:02 |
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We're bickering while the fate of civilization is at stake, of course
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# ? Oct 12, 2014 04:20 |
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Harman searches at the Grocery Store. Card sent! Keep?
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# ? Oct 12, 2014 04:24 |
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Max Peck posted:We're bickering while the fate of civilization is at stake, of course I am an ANGRY FARMER who is growing increasingly bitter. Also I'm not going to actively take action against you guys, but I'm going to have to both a)root for Tarbrush and b)focus purely on my agenda for good or ill because I'm at a disadvantage I'm not sure I can come back from.
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# ? Oct 12, 2014 04:25 |
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Gravy Train Robber posted:I am an ANGRY FARMER who is growing increasingly bitter.
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# ? Oct 12, 2014 04:29 |
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Eh, keep. By the way, how much noise is at the grocery store? Clean (2) Sophia at the Colony Move Sophia to the Grocery Store
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# ? Oct 12, 2014 04:32 |
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Except it's difficult and mostly counterproductive for us to help GTR I really do have a plan to help but I need to be in a better position personally first. I believe there should be one noise token at the Grocery Store?
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# ? Oct 12, 2014 04:33 |
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Poison Mushroom posted:Aha, the Archipelago technique, then, huh? "Help me accomplish my objective or I'll fail all of us"? Not really, since theres no way for you guys to help. I have to use my turn resources on purely selfish goals after this turn because not doing so will cause me to lose. It was more a heads up than a threat.
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# ? Oct 12, 2014 05:39 |
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Hypothetically, someone who's figured out what you need could find and not play the kind of card you need, and you could request it. Hypothetically, someone could try going on a zombie-killing rampage at the colony without a weapon. Although you might want to move John out of the colony two rounds from now before that happens, just in case.
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# ? Oct 12, 2014 05:52 |
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Yes sorry, there should be one noise at the grocery store. I missed that in the last update. Sophie cleans up a the colony. 3 waste removed. Sophie moves to the grocery store. Sophie is unaffected by exposure.
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# ? Oct 12, 2014 21:47 |
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Nice, that could have gone badly. Sophia: Search (2) Grocery Store
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# ? Oct 12, 2014 21:51 |
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Sophie searches at the grocery store. Card sent! Keep?
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# ? Oct 12, 2014 21:58 |
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Make noise please.
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# ? Oct 12, 2014 22:37 |
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Sophie makes noise at the grocery store. New card sent! Keep?
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# ? Oct 12, 2014 23:31 |
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Keep/use new card please! I'd like to see who it is first, in case of special powers, but I'll cover us at the colony with my last die.
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# ? Oct 12, 2014 23:58 |
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Locus keeps and plays a card: 2 Outsiders: (Outsiders, Grocery Store) Event: Add the top card of the survivor deck to your following and place their matching standee at the colony. Add 1 helpless survivor token to the colony. Forest Plum joins Locus' following! 1 helpless survivor added to the colony Forest Plum: Mall Santa, 14 2 5; Anywhere: At the beginning of your turn you may remove Forest from the game to raise morale by 1.
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# ? Oct 13, 2014 01:38 |
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Ooooh.
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# ? Oct 13, 2014 01:40 |
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Sophie: Use special ability on Police Station Forest Plum: (6) Barricade Entrance 5 (If I'm correct and the 7th zombie will merely fill up position 1 after the barricade is destroyed, rather than overflowing, otherwise I need to reconsider)
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# ? Oct 13, 2014 02:14 |
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And I think that will wrap up my turn. Sorry about the extra survivor, but we need the dice and manpower.
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# ? Oct 13, 2014 02:15 |
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Sophie uses her ability on the Police Station. Card sent Forest barricades entrance 5 (You are correct about how the zombies spawn) Morale: 3 Rounds: 4 Food: 7 Crisis cards: 4 Waste: 6 Players tarbrush David Garcia: Accountant, 50 4 3; Anywhere: When performing a search with David you may look at 1 additional card. Wounded x1 Equipped: Tikka T3 Tactical Rifle: (Weapon, Police Station) Equip: Once per round you may kill 1 zombie at any location. Do not roll for exposure. This is not an attack. It does not cost you an action die. Talia Jones: Fortune Teller, 28 3 1; Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Wounded x1 Equipped: Colt 1911 Pistol: (Weapon, Police Station) Equip: Once per round, when this survivor performs an attack do not roll for exposure. Cards: 4 Dice: 2 1 6 Gravy Train Robber Andrew Evans: Farmer, 12 3 3; Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Wounded x1 Equipped: Hammer: (Tool, Grocery Store) Equip: Once per round, when performing a barricade action, you may build 2 barricades instead of 1 at this survivor's location. John Price: Student, 18 3 3; Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Wounded x1 Cards: 4 Dice: Max Peck Brian Lee: Mayor, 68 3 4; Anywhere: Once per round you may increase an unused action die you control by 1. Wounded x1 Equipped: 1, 2, 3 Barricades: (Book, School) Equip: Once per round, during your turn, you may build a barricade without spending an action die if this survivor is at the colony. Arthur Thurston: Principal, 62 4 2; School: Once per round when performing a search at the school you may look at and keep 1 additional card. Wounded x1 Olivia Brown: Doctor, 56 4 3; Anywhere: Once per round you may remove any type of wound token from a survivor that shares a location with Olivia. Olivia may use this ability on herself. Wounded x2 Ashley Ross: Construction Worker, 52 2 5; Anywhere: Once per round you may perform a barricade action without using an action die. Cards: 0 Dice: Poison Mushroom Daniel Smith: Sheriff, 66 2 5; Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Wounded x2 Brandon Kane: Janitor, 26 2 4; Colony: Once per round you may remove 5 cards instead of 3 from the waste pile when taking the clean waste action. Wounded x1 Cards: 1 Dice: Locus Harman Brooks: Park Ranger, 32 3 3; Anywhere: If Harman would receive a frostbite wound, he received a wound instead. Woundedx2 Sophie Robinson: Pilot, 58 4 1; Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Wounded x1 Forest Plum: Mall Santa, 14 2 5; Anywhere: At the beginning of your turn you may remove Forest from the game to raise morale by 1. Cards: 5 Dice: Action queue: tarbrush's turn
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# ? Oct 13, 2014 04:10 |
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David - Snipe the zombie at the gas station. Talia - Check out the upcoming crises Talia (1) Search the gas station
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# ? Oct 13, 2014 08:15 |
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I don't think it really needs to be said but we should probably ignore whatever tar says about the crises.
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# ? Oct 13, 2014 15:55 |
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I have yet to compose a suitably cutting 2 word quip, but I assure you I'm working on it.
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# ? Oct 13, 2014 15:58 |
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You should tell us the truth so us not believing you backfires
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# ? Oct 13, 2014 18:47 |
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David snipes a gas station zombie Talia checks out the upcoming crises. Cards sent! Talia searches at the gas station. Cards sent! Decide order for crisis cards, choose to keep search card or make noise?
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# ? Oct 13, 2014 20:05 |
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Talia makes some noise! Card sent, keep?
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# ? Oct 13, 2014 23:41 |
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Keep David (6) to search the police station, making as much noise as possible. Use a medicine apiece on David and Talia to cure their wounds Discard Fuel (gas station) to move David to the gas station David (2) builds a barricade.
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# ? Oct 14, 2014 07:54 |
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David searches the police station while screaming unintelligibly. 6 cards sent. Choose one to keep David and Talia are healed for 1 wound each David moves to the gas station David builds a barricade
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# ? Oct 14, 2014 09:39 |
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Kerro posted:David searches the police station while screaming unintelligibly. 6 cards sent. Choose one to keep Pick Outsider, send em to the Hospital.
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# ? Oct 14, 2014 10:00 |
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Maria Lopez joins tarbrush's following and is placed at the hospital! Maria Lopez: Teacher, 48 4 2; School: (1+) Once per round you may kill a zombie at the school. Do not roll for exposure. Any further actions?
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# ? Oct 14, 2014 19:39 |
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Nope, that'll do me.
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# ? Oct 14, 2014 19:42 |
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In that case.. it's your turn again! Well, after the end phase.
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# ? Oct 14, 2014 19:49 |
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End of round! The colony eats! 7 food removed. Waste is checked - not too bad for now (6) Crisis is resolved. The following cards are revealed: Medicine: (Medicine, Grocery Store) Waste Pile: Remove any type of wound token from a survivor you control or remove any type of wound token from a survivor that shares a location with a survivor you control. Medicine: (Medicine, Grocery Store) Waste Pile: Remove any type of wound token from a survivor you control or remove any type of wound token from a survivor that shares a location with a survivor you control. Medicine: (Medicine, School) Waste Pile: Remove any type of wound token from a survivor you control or remove any type of wound token from a survivor that shares a location with a survivor you control. Medicine: (Medicine, Hospital) Waste Pile: Remove any type of wound token from a survivor you control or remove any type of wound token from a survivor that shares a location with a survivor you control. Crisis averted! Zombies destroy barricades at entrances 1-5. Zombies are placed at entrances 6 and 1. Zombies are added to locations: Police Station: 1 from noise. Overflow has no effect. Grocery Noise has no effect Library: 0 Hospital: 1 Gas Station: 2 Round decreases. First player passes to tarbrush
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# ? Oct 14, 2014 19:53 |
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Morale: 3 Rounds: 3 Food: 0 Crisis cards: 0 Waste: 6 Players tarbrush David Garcia: Accountant, 50 4 3; Anywhere: When performing a search with David you may look at 1 additional card. Equipped: Tikka T3 Tactical Rifle: (Weapon, Police Station) Equip: Once per round you may kill 1 zombie at any location. Do not roll for exposure. This is not an attack. It does not cost you an action die. Talia Jones: Fortune Teller, 28 3 1; Anywhere: Once per round you may look at the top 2 cards of the crisis deck and place them back in any order. Then you may say exactly 2 words to all players about the crisis cards, nothing more. Equipped: Colt 1911 Pistol: (Weapon, Police Station) Equip: Once per round, when this survivor performs an attack do not roll for exposure. Maria Lopez: Teacher, 48 4 2; School: (1+) Once per round you may kill a zombie at the school. Do not roll for exposure. Cards: 2 Dice: 4 4 3 2 Gravy Train Robber Andrew Evans: Farmer, 12 3 3; Grocery Store: Once per round when performing a search at the grocery store you may look at and keep 1 additional card. Wounded x1 Equipped: Hammer: (Tool, Grocery Store) Equip: Once per round, when performing a barricade action, you may build 2 barricades instead of 1 at this survivor's location. John Price: Student, 18 3 3; Non-colony: When John is not at the colony, he is considered to have the ability of every other survivor he shares a location with. Wounded x1 Cards: 4 Dice: 6 1 4 Max Peck Brian Lee: Mayor, 68 3 4; Anywhere: Once per round you may increase an unused action die you control by 1. Wounded x1 Equipped: 1, 2, 3 Barricades: (Book, School) Equip: Once per round, during your turn, you may build a barricade without spending an action die if this survivor is at the colony. Arthur Thurston: Principal, 62 4 2; School: Once per round when performing a search at the school you may look at and keep 1 additional card. Wounded x1 Olivia Brown: Doctor, 56 4 3; Anywhere: Once per round you may remove any type of wound token from a survivor that shares a location with Olivia. Olivia may use this ability on herself. Wounded x2 Ashley Ross: Construction Worker, 52 2 5; Anywhere: Once per round you may perform a barricade action without using an action die. Cards: 0 Dice: 4 3 3 2 Poison Mushroom Daniel Smith: Sheriff, 66 2 5; Anywhere: (4+) Once per round you may kill 2 zombies at Daniel's current location. Only roll for exposure once. Wounded x2 Brandon Kane: Janitor, 26 2 4; Colony: Once per round you may remove 5 cards instead of 3 from the waste pile when taking the clean waste action. Wounded x1 Cards: 1 Dice: 3 6 1 Locus Harman Brooks: Park Ranger, 32 3 3; Anywhere: If Harman would receive a frostbite wound, he received a wound instead. Woundedx2 Sophie Robinson: Pilot, 58 4 1; Anywhere: Once per round you may look at the top card of a single location's item deck. After you have looked at the card, place it back on top of that item deck. Wounded x1 Forest Plum: Mall Santa, 14 2 5; Anywhere: At the beginning of your turn you may remove Forest from the game to raise morale by 1. Cards: 5 Dice: 1 5 4 4 Action queue: tarbrush's turn
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# ? Oct 14, 2014 19:59 |
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New crisis coming after I meet with a couple of clients. It's food required though.
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# ? Oct 14, 2014 19:59 |
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New Crisis: Food Spoilage Pass: 4 food cards (6 for +1 morale) Fail: Until the end of the next round non-exiled players cannot use food tokens to increase their action dice result. Lose 1 morale. Action queue: tarbrush's turn
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# ? Oct 14, 2014 21:57 |
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# ? May 17, 2024 20:16 |
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Start by checking out those crises
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# ? Oct 14, 2014 22:03 |