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Kurtofan
Feb 16, 2011

hon hon hon

alcharagia posted:

Instead of arguing about Persona, you guys should be playing Raidou vs. King Abaddon, the best SMT game.

It's not out here yet.

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Kinu Nishimura
Apr 24, 2008

SICK LOOT!

Kurtofan posted:

It's not out here yet.

Then play Nocturne, the second-best SMT game.

Healbot
Jul 7, 2006

very very very fucjable
very vywr very



Hell, I might just do that on Thursday.

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

laplace posted:

What I'm saying is it doesn't matter if you're good at games in P1 because player input doesn't actually matter at all whatsoever in that game. I'm fine at games, P1 barely qualifies as a game.

Comparing the difficulty of P1 to the other games is a really dumb comparison because P1's difficulty almost all comes from arbitrarium whereas other SMT games, for the most part, have difficulty related to skill and planning.

I think you overstate things just a bit. Like, there's a lot of terrible stuff about P1, but I think there's also good stuff and overall I like the game. It's still the Persona game with the best Atmosphere, for example.

asvodel
Oct 10, 2012

MonsieurChoc posted:

I think you overstate things just a bit. Like, there's a lot of terrible stuff about P1, but I think there's also good stuff and overall I like the game. It's still the Persona game with the best Atmosphere, for example.

This is true, while the game design is not the best, the atmosphere is great and unlike the other games in the series, especially with the original music and intro. Both in the unsettling/creepy atmosphere as well as the certain trademark brand of zany absurdity that has been filed down as the series progressed. Also while the overall arc of the story is simple, the story in Persona 1 has some really neat conceptual ideas in it, its particular spin on the Persona series overall theme of "internal thoughts being physically manifest into reality" hasn't been visited in quite the same way in the rest of the series.

laplace
Oct 9, 2012

kcab dneb smra ym semitemos tub ,reh wonk I ekil leef I
I just feel like the atmosphere isn't actually contextualized that well by any of the gameplay. I guess walking around is pretty spooky because the... barren dungeons and high encounter rate mixed with the really annoying battles make the game pretty tense? Most of the cutscenes are just pastiche characters walking around exclaiming things at eachother, so I don't feel like it really adds that much to the overall atmosphere once you realize "oh, they're gonna act like tropes." I had the same problem with P3.

Granted, I played the PSP version and it has unquestionably the worst music out of any SMT/Persona game, which really does ruin a lot of the atmosphere's charm. I just feel like everything that this game did other games, even in the series, did better. As far as the atmosphere even goes, it's really just a bad 90's horror ova. Watch Boogiepop or if you really want to be heavy metal Urotsukidouji or something shlocky and 80s as hell if you want the Persona 1 edge without the tedium of playing the game and you can still get the same experience and just be better off for it.

That's my major problem with P1. There's very little it actually offers, and what it offers is done better elsewhere.

laplace fucked around with this message at 17:49 on Oct 27, 2014

TurnipFritter
Apr 21, 2010
10,000 POSTS ON TALKING TIME

Instead of arguing about Persona, you guys should be playing Criminal Girls, which is basically what Persona 5 is going to be anyway.

Cake Attack
Mar 26, 2010

TurnipFritter posted:

Instead of arguing about Persona, you guys should be playing Criminal Girls, which is basically what Persona 5 is going to be anyway.

here's hoping

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
Much as I like the remake for the improved UI and better translation, it does a few things wrong: the original music is better. Compare the original opening to the new one. All the heavy foreboding atmosphre is lost and replaced with jpop. The original also had almost double the number of songs as the remake, a lot were removed. Awakening Legend and The Snow Queen are probably the most notorious removals.

Another mistake I think was the removal of the huge map. While the huge empty map could be a pain to navigate, it helped make Mikage feel like a real city, and contributed to the strong sense of atmosphre the game had. Removing it to replace it with six still screens jsut made the whole place feel artificial and unreal.

Levantine
Feb 14, 2005

GUNDAM!!!

MonsieurChoc posted:

Much as I like the remake for the improved UI and better translation, it does a few things wrong: the original music is better. Compare the original opening to the new one. All the heavy foreboding atmosphre is lost and replaced with jpop. The original also had almost double the number of songs as the remake, a lot were removed. Awakening Legend and The Snow Queen are probably the most notorious removals.

Another mistake I think was the removal of the huge map. While the huge empty map could be a pain to navigate, it helped make Mikage feel like a real city, and contributed to the strong sense of atmosphre the game had. Removing it to replace it with six still screens jsut made the whole place feel artificial and unreal.

I like the new opening but excising Awakening Legend is unforgivable. I haven't played the PSP version yet but now I'm comfortable just playing my PS1 discs instead.

Freak Futanari
Apr 11, 2008
I think the new P1 soundtrack is pretty good, and the old one is also good, so i do wish it came with an option to switch back to the original soundtrack.

And when it comes to songs that really shouldn't have been removed, it was hosed up that ...Stillness Before got cut.

asvodel
Oct 10, 2012
I will agree for sure that the characters and much of the overall story are flat, mostly what I like about Persona 1 story wise relates to the nature of the two worlds in the game and their interaction.

Mostly in that most of the game takes place in the idealized fairytale version of the world that exists inside the mind of Mary / Maki due to her isolation from the outside world, and that most of the supernatural elements of the game's main plot come from the archetypes inside one person's conscious coming into contact with the real world. What is neat about them is that this isn't something stated outright when they were first introduced, like is more the case with Persona 4 for example, but just a mystery which is clued in many places but not explained until much later in the game. A big example of this is the version of Mary / Maki who is in the party and has the most screen time in the game, who is the "idealized" version of herself that exists in the ideal world and has leaked out into the real world. This is only learned until much later, and for much of the game we are just introduced to the mystery of why she appears to the party perfectly healthy after being seen in the hospital earlier, and seems to lack knowledge of certain recent events. Similarly, the otherworld which is inside her mind at first seems to be identical to the real world except for certain clues like buildings which weren't yet constructed or remodeled when she was put into the hospital. The other differences stand out at first but make sense upon later applying the same dream-logic, like that the police station and hospital don't exist since there would be no need for them in an idealized world. And similarly that all the enemies in the game were the result of the emotional distress of the idealized world being visited by an outside force, and then leaking into the real world.
Even some of the main MacGuffins of the game, the magic compacts, work on a similar idea, where they are magic wish-granting artifacts that just work because they're literally a part of somebody's fictional idealized world, and they still literally work when transplanted into the real world. Their form is a neat touch also since being from the mind of a contemporary girl they are fairy-tale magic mirrors that take the form of a more ordinary object.
Everything in the game is based on the particular dream logic of "what if one person's fantasy version of the world collided with reality" and it is dealt with in a fairly organic way of slowly discovering things which doesn't have too much front-loaded exposition or rigid formulaic structure to it that the PS2 games tend to have for example.

I think all of it is a pretty neat framing for a fantasy based game, as relating to the Persona themes, and it isn't done in quite the same way in the other games.
Persona 2 mostly deals with this theme in a collective sense with the rumors becoming reality, but not quite the same thing.
Persona 3 barely deals with this, only in the vaguest of senses relating to "the overall population" by saying that Nyx and Tartarus were formed out of the population's general desire for death and apathy.
Persona 4 deals more closely with the theme of entering worlds based on other's thoughts but the boundary between them is made immediately obvious and not crossed as much.

To me Persona 3 is the worst game story wise when taken in the context of the rest of the series, as it doesn't deal with any of the main themes of the series that the others do in any substantial way.

Again the atmosphere is unique, granted a lot of the atmosphere also comes from camp and absurd stuff, like the original game's poorly 3D modeled Philemon talking to you in his booming announcer voice, the school level where you fight toilet monsters and basketballs, etc.

The music in the PSP game isn't all that bad; it is better in instrument quality but the problem with it is that it cuts down the wide variety of music that mid-90s Atlus games have and pares it down to a very small number of tracks, in doing so taking out a lot of the cool ambient ones... and also that many of the new arrangements take most of the life out of the song leaving not much (biggest example is original Deva Yuga theme versus remake), and some new music doesn't fit the mood as well as the original (otherworld map theme for example).

The PS1 US version cut down the encounter rate and difficulty from the JP version, it's very possible that the PSP release did not do this. So I might have a different impression with that.
Though of course the PSP version did fix a lot of other gameplay issues like the clunky 3D overworld and the English translated spell names that are somehow much more confusing than the SMT style names.

Granted it should be mentioned that Persona 1 was my very first SMT game so I have a large soft spot for it despite all its flaws. Given that I bought Soul Hackers on 3DS and couldn't get very far in it, I doubt I could stand to replay it today.

I think the story/atmosphere does have some worth in it to not completely discount the game, but these days it is certainly "a game that would be better to watch an LP of than to actually play". Though I don't know of a good LP of it that exists.

edit: Sorry the only way I can explain why I think the Persona 1 story/atmosphere is worthwhile is a bunch of :goonsay: about The Persona Lore

asvodel fucked around with this message at 20:07 on Oct 27, 2014

Super No Vacancy
Jul 26, 2012

whats criminal girls

Cake Attack
Mar 26, 2010

epitasis posted:

whats criminal girls

japanese art cowardly censored by those who are afraid of what they don't understand

Butt Ghost
Nov 23, 2013

Those ignorant to the truth see it as nothing more than child pornography. But's so so much more than that; it's an artist's vision, and it should be held up above all else.

Agean90
Jun 28, 2008


ask it in the form of 20 questions.

Is it bigger than a bread box?
Will it get put on an FBI watchlist?

edit: Well drat, that answers that :stare:

Ibram Gaunt
Jul 22, 2009

i only watched the NIS trailer and know nothing about the game other than that but it looked really tame? really bad art and the game play looked like rear end but i dont see why people are freaking out over it. unless nis america just chose not to include all the bad stuff in the video (a likely possibility)

Butt Ghost
Nov 23, 2013

NIS straight-up removed a lot of stuff, as far as I'm aware. The original version had a lot of creepy BDSM minigames or some poo poo, and I'm not sure how much of that made it into the international release. Point of the matter is, 4chan made a big stink about it. They're not gonna give a poo poo a couple months after release.

Hellioning
Jun 27, 2008

Butt Ghost posted:

NIS straight-up removed a lot of stuff, as far as I'm aware. The original version had a lot of creepy BDSM minigames or some poo poo, and I'm not sure how much of that made it into the international release. Point of the matter is, 4chan made a big stink about it. They're not gonna give a poo poo a couple months after release.

They've specifically stated they haven't removed anything, according to a press release (though my source for that is a Kotaku article, mind.) There was apparently a 'punishment' minigame that you had to go through because your characters wouldn't listen otherwise, and they removed the voice acting from that.

Butt Ghost
Nov 23, 2013

So they're bitching about the lack of voice acting in their little girl BDSM punishment minigame?

Captain Baal
Oct 23, 2010

I Failed At Anime 2022
Can you really blame them? CAN YOU?

Ibram Gaunt
Jul 22, 2009

I saw an article on destructoid about the censorship and it had pics of the punishment minigame and lol welp.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

We live in an unjust world, such that Criminal Girls can be localized while The Legend of Heroes remains in purgatory.

Cake Attack
Mar 26, 2010

Policenaut posted:

We live in an unjust world, such that Criminal Girls can be localized while The Legend of Heroes remains in purgatory.

hey were getting trails SC. Then its back to purgatory

projecthalaxy
Dec 27, 2008

Yes hello it is I Kurt's Secret Son


All these games like Criminal Girls and Conception are getting greenlighted specifically to make Persona look more normal and good by comparison, it is so.

Neeksy
Mar 29, 2007

Hej min vän, hur står det till?

asvodel posted:

I will agree for sure that the characters and much of the overall story are flat, mostly what I like about Persona 1 story wise relates to the nature of the two worlds in the game and their interaction.

Mostly in that most of the game takes place in the idealized fairytale version of the world that exists inside the mind of Mary / Maki due to her isolation from the outside world, and that most of the supernatural elements of the game's main plot come from the archetypes inside one person's conscious coming into contact with the real world. What is neat about them is that this isn't something stated outright when they were first introduced, like is more the case with Persona 4 for example, but just a mystery which is clued in many places but not explained until much later in the game. A big example of this is the version of Mary / Maki who is in the party and has the most screen time in the game, who is the "idealized" version of herself that exists in the ideal world and has leaked out into the real world. This is only learned until much later, and for much of the game we are just introduced to the mystery of why she appears to the party perfectly healthy after being seen in the hospital earlier, and seems to lack knowledge of certain recent events. Similarly, the otherworld which is inside her mind at first seems to be identical to the real world except for certain clues like buildings which weren't yet constructed or remodeled when she was put into the hospital. The other differences stand out at first but make sense upon later applying the same dream-logic, like that the police station and hospital don't exist since there would be no need for them in an idealized world. And similarly that all the enemies in the game were the result of the emotional distress of the idealized world being visited by an outside force, and then leaking into the real world.
Even some of the main MacGuffins of the game, the magic compacts, work on a similar idea, where they are magic wish-granting artifacts that just work because they're literally a part of somebody's fictional idealized world, and they still literally work when transplanted into the real world. Their form is a neat touch also since being from the mind of a contemporary girl they are fairy-tale magic mirrors that take the form of a more ordinary object.
Everything in the game is based on the particular dream logic of "what if one person's fantasy version of the world collided with reality" and it is dealt with in a fairly organic way of slowly discovering things which doesn't have too much front-loaded exposition or rigid formulaic structure to it that the PS2 games tend to have for example.

I think all of it is a pretty neat framing for a fantasy based game, as relating to the Persona themes, and it isn't done in quite the same way in the other games.
Persona 2 mostly deals with this theme in a collective sense with the rumors becoming reality, but not quite the same thing.
Persona 3 barely deals with this, only in the vaguest of senses relating to "the overall population" by saying that Nyx and Tartarus were formed out of the population's general desire for death and apathy.
Persona 4 deals more closely with the theme of entering worlds based on other's thoughts but the boundary between them is made immediately obvious and not crossed as much.

To me Persona 3 is the worst game story wise when taken in the context of the rest of the series, as it doesn't deal with any of the main themes of the series that the others do in any substantial way.

Again the atmosphere is unique, granted a lot of the atmosphere also comes from camp and absurd stuff, like the original game's poorly 3D modeled Philemon talking to you in his booming announcer voice, the school level where you fight toilet monsters and basketballs, etc.

The music in the PSP game isn't all that bad; it is better in instrument quality but the problem with it is that it cuts down the wide variety of music that mid-90s Atlus games have and pares it down to a very small number of tracks, in doing so taking out a lot of the cool ambient ones... and also that many of the new arrangements take most of the life out of the song leaving not much (biggest example is original Deva Yuga theme versus remake), and some new music doesn't fit the mood as well as the original (otherworld map theme for example).

The PS1 US version cut down the encounter rate and difficulty from the JP version, it's very possible that the PSP release did not do this. So I might have a different impression with that.
Though of course the PSP version did fix a lot of other gameplay issues like the clunky 3D overworld and the English translated spell names that are somehow much more confusing than the SMT style names.

Granted it should be mentioned that Persona 1 was my very first SMT game so I have a large soft spot for it despite all its flaws. Given that I bought Soul Hackers on 3DS and couldn't get very far in it, I doubt I could stand to replay it today.

I think the story/atmosphere does have some worth in it to not completely discount the game, but these days it is certainly "a game that would be better to watch an LP of than to actually play". Though I don't know of a good LP of it that exists.

edit: Sorry the only way I can explain why I think the Persona 1 story/atmosphere is worthwhile is a bunch of :goonsay: about The Persona Lore
I agree a lot with this post. While P1 had gameplay and translation issues, the themes it addresses were very strong and for the mid-90s, it was so different than any other game out there and thy why it had so much of an impact to me as a kid. Few games really bothered with psychology so directly like that. Additionally, I liked the fact that the story was ultimately about saving a friend rather than necessarily saving the world/universe. The scenario was remarkably well-paced and the mysteries were never fully obvious from the outset.

The remake sadly removed the music which set up so much of the mood and style to the whole thing. A couple tracks in the new one were pretty good, but re-using songs and cutting the entire track by 3 CDs was just a bad decision. Sure the MIDI instrumentation was limited at the time, but the compositions and use of sound effects were very well-used. Meguro sorta poo poo the bed with that aspect, and thus why the p2 remakes had the music switching option.

Alder
Sep 24, 2013

alcharagia posted:

Instead of arguing about Persona, you guys should be playing Raidou vs. King Abaddon, the best SMT game.

True, it has a original atmosphere/setting. There's also Devil Survivor 2 for the DSL if anyone wants a modern game other than Persona. It even comes w/anime adaptation :10bux:

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
Please don't watch the DS2 anime.

A Bystander
Oct 10, 2012

alcharagia posted:

Instead of arguing about Persona, you guys should be playing Raidou vs. King Abaddon, the best SMT game.

I wholeheartedly endorse this.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Also you may want to hold off on Devi Survivor 2 if you have a 3DS because Break Record, the enhanced port with a whole new second story, is finally seeing the light of day. Also you should totally consider Devil Survivor Overclocked because it has better writing and the tone is a lot better than Devil Survivor 2.

Alder
Sep 24, 2013

ChaosArgate posted:

Also you may want to hold off on Devi Survivor 2 if you have a 3DS because Break Record, the enhanced port with a whole new second story, is finally seeing the light of day. Also you should totally consider Devil Survivor Overclocked because it has better writing and the tone is a lot better than Devil Survivor 2.

I was going to mention the DS2 for the 3DS but so far I haven't read any news about it being localized overseas :v:

The DS2 anime is still better than Persona: Trinity Soul.

Curses, another downside to not owning a 3DS/2DS. At least I have the cool dancing game for Vita.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Saying the DS2 anime is better than Persona Trinity Soul isn't really saying much in terms of how good it is. DS2's anime barely follows the plot of the game and kills off almost everybody to make an Evangelion clone.

Dehry
Aug 21, 2009

Grimey Drawer

ChaosArgate posted:

Saying the DS2 anime is better than Persona Trinity Soul isn't really saying much in terms of how good it is. DS2's anime barely follows the plot of the game and kills off almost everybody to make an Evangelion clone.

If I recall correctly, even the base game was jokingly called SMT:Evangelion.

ChaosArgate
Oct 10, 2012

Why does everyone think I'm going to get in trouble?

Dehry posted:

If I recall correctly, even the base game was jokingly called SMT:Evangelion.

I'm not going to deny that the base plot resembles Evangelion, but the anime is a lot more dramatic, much like Eva and even rips at least one scene right from there.

Ibram Gaunt
Jul 22, 2009

Please play the first devil survivor, preferably overclocked, instead of DeSu2.

Wark Say
Feb 22, 2013

by Fluffdaddy

Ibram Gaunt posted:

Please play the first devil survivor, preferably overclocked, instead of DeSu2.

Listen to this handsome specimen. While DeSu2 may have a few quality of life improvements, DeSu outright trumps it is with an overall better tone, characterization, and the closest thing outside of Nocturne to a True Demon Ending. With appropriately :black101: music, to boot!

projecthalaxy
Dec 27, 2008

Yes hello it is I Kurt's Secret Son


I can independently confirm that Devil Survivor Overclocked is Heck of Cool, even if I do need to go back and do the requisite grinding to finish my Day8 so I can start NG+. But yeah it's good.

Freak Futanari
Apr 11, 2008

Ibram Gaunt posted:

Please play the first devil survivor, preferably overclocked, instead of DeSu2.

Or play both games, since they are both very good, in different ways!

Ibram Gaunt
Jul 22, 2009

I made the wrong choice and didn't side with Yamato, so my ending was lame and boring and it killed my urge to ever touch it again.

gently caress you Anguished One I thought you'd be cool.

edit: also the boss fights being more gimmicky made it harder for my MC to just solo everything like in DeSu1 which is lame as hell, I don't want to have to employ tactics in my SRPG.

Ibram Gaunt fucked around with this message at 19:08 on Oct 29, 2014

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Nate RFB
Jan 17, 2005

Clapping Larry
The only good DS2 ending is Triumphant.

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