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Gutter Owl posted:Guy-Manuel
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# ? Oct 31, 2014 06:05 |
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# ? Apr 27, 2024 02:46 |
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i'm confused. why would i spend the energy, i won't deal damage anyway and i can't soak at range 1. i have 3 energy so i'm not about to take life loss either
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# ? Oct 31, 2014 06:24 |
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Tollymain posted:i'm confused. why would i spend the energy, i won't deal damage anyway and i can't soak at range 1. i have 3 energy so i'm not about to take life loss either ...Because I thought you were still at four. I am le tired and am going to stop updating for the night.
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# ? Oct 31, 2014 06:31 |
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I'll move behind him so I can hit, then advance one space to his other side.
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# ? Oct 31, 2014 22:20 |
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Beat 5 Thomas Bangalter 17 Life Discard 1: Unbreakable Slice Discard 2: Displacement Grasp Finisher: Break. Reactor Energy: Guy-Manuel de Homem-Christo 12 life Discard 1: Forceful Grasp Discard 2: Terrifying Vent Finisher: Dispel Acquisition Energy: Ante --Guy-Manuel antes four energy! Acquisition Mode is online! --Thomas antes 3 energy. Thomas Bangalter Guy-Manuel de Homem-Christo Reveal --Thomas has priority 10. Guy-Manuel has priority 5. Thomas is the active player! Active Player Attack --Forceful Dash does not hit opponents. Zoom! After Activating --Thomas advances 3 spaces. Reactive Player Before Activating --Guy-Manuel advances 1 space. Attack --Sonic Drive has a range of 1~3. It misses due to Dash's aftereffect! End of Beat --Thomas gains 4 energy. gutterdaughter fucked around with this message at 07:08 on Nov 1, 2014 |
# ? Nov 1, 2014 01:58 |
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Both antes sent in PMs.Gutter Owl posted:Thomas, where will you move?
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# ? Nov 1, 2014 03:10 |
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I will advance three spaces.
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# ? Nov 1, 2014 04:20 |
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Gutter Owl posted:Guy-Manuel, how far will you advance?
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# ? Nov 1, 2014 06:39 |
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advance one.
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# ? Nov 1, 2014 06:40 |
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Beat 6 Thomas Bangalter 17 Life Discard 1: Forceful Dash Discard 2: Unbreakable Slice Finisher: Break. Reactor Energy: Guy-Manuel de Homem-Christo 12 life Discard 1: Sonic Drive Discard 2: Forceful Grasp Finisher: Dispel Acquisition Energy: Ante --Thomas antes away 4 energy. Guy-Manuel cannot ante. Thomas Bangalter Guy-Manuel de Homem-Christo Reveal --Thomas has priority 5. Guy-Manuel has priority 4. Thomas is the active player! Start of Beat --Thomas and Guy-Manuel swap positions! Before Activating --Thomas advances 1 space. (Gonna go out on a limb and assume he wants to hit rather than get hit.) Attack --Displacement Strike has a range of 1~2. At range 1, it hits! On Hit --Thomas deals 4 damage. Guy-Manuel is stunned! Reactive Player --Guy-Manuel is stunned and cannot activate! End of Beat --Thomas gains 4 energy. gutterdaughter fucked around with this message at 19:09 on Nov 2, 2014 |
# ? Nov 1, 2014 07:10 |
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Beat 7 Thomas Bangalter 17 Life Discard 1: Displacement Strike Discard 2: Forceful Dash Finisher: Break. Reactor Energy: Guy-Manuel de Homem-Christo 8 life Discard 1: Terrifying Grasp Discard 2: Sonic Drive Finisher: Dispel Acquisition Energy: Ante --No ante. Thomas Bangalter Guy-Manuel de Homem-Christo Reveal --Thomas has priority -2. Guy-Manuel has priority 1. Guy-Manuel is the active player! Start of Beat --Guy-Manuel may spend energy for bonus range. I'm guessing he doesn't want to. --Thomas spends 5 energy for an extra Soak 2. --Thomas does not spend energy to retreat. Active Player: Guy-Manuel Attack --Capturing shot has a range of 1~5. At range 1, it hits! On Hit --Guy-Manuel gains 2 energy. --Guy-Manuel has nowhere to pull Thomas to. --Guy-Manuel deals 3 damage, but Thomas soaks it all! Reactive Player: Thomas Before Activating --Thomas cannot move to Guy-Manuel's other side because wall. Attack --Unbreakable Slice has a range of 1. At range 1, it hits! On Hit --Thomas deals 3 damage. Guy-Manuel is stunned! End of Beat --Thomas gains 4 energy. --Thomas retreats 1 space. gutterdaughter fucked around with this message at 18:07 on Nov 3, 2014 |
# ? Nov 1, 2014 19:57 |
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Gutter Owl posted:Thomas, how far will you retreat?
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# ? Nov 3, 2014 07:12 |
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Retreat 1 space.
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# ? Nov 3, 2014 16:45 |
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Beat 8 Thomas Bangalter 17 Life Discard 1: Unbreakable Slice Discard 2: Displacement Strike Finisher: Break. Reactor Energy: Guy-Manuel de Homem-Christo 5 life Discard 1: Capturing Shot Discard 2: Terrifying Grasp Finisher: Dispel Acquisition Energy: Ante --Thomas vents away 3 energy. Thomas Bangalter Guy-Manuel de Homem-Christo Reveal --Thomas has priority 4. Guy-Manuel has priority 8. Guy-Manuel is the active player! Active Player Attack --Dispel has a range of 1~6. At range 2, it hits! On Hit --Thomas is stunned! --Guy-Manuel gains 2 energy. --Guy-Manuel deals 2 damage! After Activating --No further triggered effects will happen this beat! End of Beat --Thomas gains 4 energy. (This is technically not a triggered effect, as it doesn't use the templating.) gutterdaughter fucked around with this message at 19:21 on Nov 8, 2014 |
# ? Nov 3, 2014 18:09 |
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Waiting on Tolly.
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# ? Nov 8, 2014 00:13 |
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uh gently caress um, the new binding of isaac is fun and i have a new job and i'm not eating enough to think straight or do much else other than sleep sorry
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# ? Nov 8, 2014 15:00 |
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Beat 9 Thomas Bangalter 15 Life Discard 1: Sonic Grasp Discard 2: Unbreakable Slice Finisher: Break. Reactor Energy: Guy-Manuel de Homem-Christo 5 life Discard 1: Capturing Shot Discard 2: Terrifying Grasp Acquisition Energy: Ante --Guy-Manuel antes 4 to activate Acquisition Mode! --Thomas vents 4 energy. Thomas Bangalter Guy-Manuel de Homem-Christo Reveal --Thomas has priority 5. Guy-Manuel has priority 4. Thomas is the active player! Start of Beat --Thomas and Guy-Manuel switch places! Active Player Before Activating --Thomas advances 1. Attack --Displacement Strike has a range of 1~2. At range 1, it hits! On Hit --Thomas deals 4 damage. Guy-Manuel's stun guard holds! Reactive Player Attack --Sonic Strike has a range of 1~3. At range 1, it hits! On Hit --Guy-Manuel gains 2 energy. --Thomas is stunned! --Thomas will discard Dash with his attack pair. --Guy-Manuel deals 4 damage. End of Beat --Thomas gains 4 energy. gutterdaughter fucked around with this message at 05:53 on Nov 9, 2014 |
# ? Nov 8, 2014 19:22 |
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hooray, i now only am down by 10 life
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# ? Nov 8, 2014 21:05 |
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Pairs are in. Tolly, would you like to ante?
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# ? Nov 8, 2014 22:29 |
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sure, ante 4
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# ? Nov 8, 2014 22:37 |
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By CO, Androc antes 4, Tolly cannot ante again. Update shortly.
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# ? Nov 8, 2014 22:39 |
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what is co
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# ? Nov 8, 2014 22:40 |
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"Conditional Order." He preloaded his move. You see the term a lot in the BSG and Mage Knight games.
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# ? Nov 8, 2014 22:42 |
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Gutter Owl posted:Guy-Manuel, what base will Thomas discard?
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# ? Nov 8, 2014 22:52 |
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what's up with thomas's discard anyway also grasp
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# ? Nov 9, 2014 05:01 |
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Grasp is in discard 1 (with Sonic).
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# ? Nov 9, 2014 05:19 |
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okay then dash
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# ? Nov 9, 2014 05:33 |
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Beat 10 Thomas Bangalter 11 Life Discard 1: Displacement Strike, Dash Discard 2: Sonic Grasp Finisher: Break. Reactor Energy: Guy-Manuel de Homem-Christo 1 life Discard 1: Sonic Strike Discard 2: Capturing Shot Acquisition Energy: Ante --No ante. Thomas Bangalter Guy-Manuel de Homem-Christo Reveal Thomas has priority -2. Guy-Manuel has priority 0. Guy-Manuel is the active player! Start of Beat --Guy-Manuel retreats 1 or 2 spaces. Let's say 2. --By CO, Thomas spends 5 energy to gain an additional Soak 2, for Soak 4. --Thomas does not spend energy to retreat. Active Player Before Activating --Guy-Manuel moves 1. Let's say he retreats. Attack --Terrifying Burst has a range of 2~4. At range 4, it hits! On Hit --Guy-Manuel deals 3 damage, but Thomas soaks it all! Reactive Player Before Activating --Thomas moves directly behind Guy-Manuel. Attack --Unbreakable Slice has a range of 1. At range 1, it hits! On Hit --Thomas deals 3 damage! Thomas win by knockout on beat 10! Congrats, Androc! gutterdaughter fucked around with this message at 17:31 on Nov 9, 2014 |
# ? Nov 9, 2014 05:55 |
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Gutter Owl posted:
Thank you both for the game! I feel like the game was decided by the number of times Tolly just couldn't get Acquisition Mode to work as intended. Namely, he never tried to guarantee that he'd win priority--dropping it on a priority 2 Sonic Strike when Adroc still had +priority styles in hand. This is partly a build concern: Despite going for a disruptor build with Acquisition Mode, Tolly mostly chose priority-lowering styles. And Terrifying in particular just did absolutely nothing without Analysis Mode to back it up. If I had to go back and rebuild Guy-Man myself, I'd probably go with Displacement and Levitation over Terrifying and Capturing, with Vent and Slice for bases (removing Shot, since you have two huge-ranged styles and Slice to pursue). On Androc's side of the table, Unbreakable Slice is just a mean move, especially with Reactor Mode or Balance Mode to keep it consistent. Either way, good game to both of you!
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# ? Nov 9, 2014 17:48 |
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# ? Apr 27, 2024 02:46 |
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I'm gonna be honest, a significant portion of my strategy revolved around spamming unbreakable slice once I realized what an utterly filthy move it was. I was strongly tempted by acquisition mode, its activation effect is very powerful. What it came down to was realizing that, in short, there are a lot of really good energy-using styles and bases. If I took acquisition mode, I'd either have to give up on all of those effects or almost never use the activated ability that I would want acquisition mode for in the first place.
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# ? Nov 9, 2014 21:16 |