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Powderkeg and I were trying to figure out what was going on last night. The server just kept doing that no-terrain-load thing and then not responding. The "Waiting for server" is just the server not responding again. Sadly we didn't really nail down what was up, but its just the stock game so...
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# ? Nov 23, 2014 19:53 |
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# ? May 14, 2024 10:37 |
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I rebooted it. It's a pretty standard config. Not sure whats going on.
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# ? Nov 23, 2014 20:12 |
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ianmacdo posted:It askes me for the password, then I just get a "waiting for server" msg. Have to end the task after 5 minutes. I got on very briefly yesterday but am now having the exact same issue, including being able to join other servers ok. From some of the other forums, it seems a common issue but I haven't seen any suggestions for fixes. edit. restart seems to have done the trick, on now. Hiding in a barn in the night with low supplies, I love it!! edit 2. and now can't connect to server again, it's very odd. Inevitablelongshot fucked around with this message at 22:09 on Nov 23, 2014 |
# ? Nov 23, 2014 20:21 |
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Old host now has patch too. Give that a shot..
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# ? Nov 23, 2014 20:41 |
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Has anyone else noticed hosed-up aiming? I was in a server just a while ago, aiming dead-center mass with a shotgun and it wouldn't connect.
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# ? Nov 23, 2014 22:21 |
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This patch made my FPS go to poo poo. I am definitely going to shelve this for a while. I just can't shake the feeling that things are becoming more complex just for complexity's sake. Like they are trying to go for realism with the wellness system but there are reasons that even the most realistic of shooters are not completely realistic.
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# ? Nov 23, 2014 22:34 |
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blackguy32 posted:This patch made my FPS go to poo poo. I am definitely going to shelve this for a while. I just can't shake the feeling that things are becoming more complex just for complexity's sake. Like they are trying to go for realism with the wellness system but there are reasons that even the most realistic of shooters are not completely realistic. A lot of the complexity is driving the game to a more thoughtful longer term planning type zombie apocalypse simulator, as opposed to minecraft with guns. It went from running around like a maniac picking up everything and being an unkillable murder machine an hour later to taking a few hours to establish yourself with the tools to go scavenging and survive the experience. I'm having loads of fun setting up a big farm in the middle of town then loving off elsewhere until my goldenrod and coffee are mature.
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# ? Nov 24, 2014 00:34 |
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Molothecat posted:Has anyone else noticed hosed-up aiming? I was in a server just a while ago, aiming dead-center mass with a shotgun and it wouldn't connect. Was it a Sawed-Off? Those things are poo poo and I find myself somehow missing even with the barrel literally jammed into the zombie. Eat your heart out, Dark Souls.
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# ? Nov 24, 2014 00:54 |
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Alabaster White posted:Was it a Sawed-Off? Those things are poo poo and I find myself somehow missing even with the barrel literally jammed into the Nope. Full-length. Iron-sighted in.
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# ? Nov 24, 2014 01:24 |
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PowderKeg posted:put all of the above settings in.. password LLjk Seems like this server hasn't been updated yet or something.
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# ? Nov 24, 2014 02:50 |
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The funny thing is A10 is running better overall for me than the last two alphas. You can no longer manually save in the console, but on the other hand the game has not crashed yet, which was a constant thing for me that really sucked rear end (and could only be prevented on my machine by saving every couple of minutes). They fixed the sound, too, so it no longer does that stuttering thing in the ambient noise when I turn. I guess they also ditched the "x minerals only available above a certain depth" thing from A9. Two days in and I found an exposed hillside with tons of iron, lead, coal and potassium nitrate. I was really needing the last one since I needed to make antibiotics; found a beaker on day one but they removed the potassium nitrate from boulders and I couldn't get a nurse to drop the antibiotics so I was starting to get nervous (of course I killed one that dropped them at the aforementioned hillside). Anyone experience the "heat map" screamer/horde thing yet? I'm currently set up in one of those new small "townships" with like eight houses; I built a shack on one end and I do my cooking/forging on the other and I haven't seen poo poo yet even with lots of use.
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# ? Nov 24, 2014 05:23 |
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Bruteman posted:Anyone experience the "heat map" screamer/horde thing yet? I'm currently set up in one of those new small "townships" with like eight houses; I built a shack on one end and I do my cooking/forging on the other and I haven't seen poo poo yet even with lots of use. My friend built his forge and campfire next to his newbie shitbox and a horde wrecked all his poo poo by day 3.
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# ? Nov 24, 2014 08:09 |
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Zombies killing animals makes more zombie hordes poke around the rotting guts on the ground. Or so it would appear in the few times I've spawned in the icy north and stumbled across it.
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# ? Nov 24, 2014 09:27 |
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Try using the heatmap to funnel in zombie attacks to bottleneck them. Clear out a town, light up the border and scatter a few traps around the place then have your forges and campfires all in one corner of town, surrounded by more traps with your bed and a stash at the far end. It's amazing how well you can thin out a horde using a few spiked trenches and a barbed club early on. Has anyone figured out how to adjust time scaling and night percentage without the ingame clock glitching or zombies doing that 3 step run/stagger shuffle thing during daylight?
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# ? Nov 24, 2014 11:05 |
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The character creator is amazing if you want to make a guy wearing a human skin mask with a great set of tits.
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# ? Nov 24, 2014 11:39 |
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Wonder if this has anything to do with the servers:quote:Alpha 10 - 32 bit download fix
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# ? Nov 24, 2014 15:21 |
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Bruteman posted:Anyone experience the "heat map" screamer/horde thing yet? I'm currently set up in one of those new small "townships" with like eight houses; I built a shack on one end and I do my cooking/forging on the other and I haven't seen poo poo yet even with lots of use. I built my bases entrance underwater in a pond with the furnace right at the door. I left it running and came back to a horde all in the pond and another trying to dig down to it.
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# ? Nov 24, 2014 15:43 |
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PowderKeg posted:Wonder if this has anything to do with the servers: It was. It would cause a bunch of problems. There was a workaround where you could verify the games files through steam or having the server admin delete your character profile.
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# ? Nov 24, 2014 19:34 |
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Kinda weird that the devs decided to give you dozens of options for facial tweaking and weight distribution, but have no options for skin tones or hair styles...
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# ? Nov 24, 2014 20:13 |
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Drunk Tomato posted:Kinda weird that the devs decided to give you dozens of options for facial tweaking and weight distribution, but have no options for skin tones or hair styles... They say that'll be coming in a future update.
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# ? Nov 24, 2014 20:30 |
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quote:We did extensive testing, but there are differences between a unity build and a steam build, and the obsfucator often breaks things. And the bigger the build the more bugs. From the devs. So hopefully hotfixes tomorrow.
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# ? Nov 24, 2014 22:22 |
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Inevitablelongshot posted:From the devs. So hopefully hotfixes tomorrow. Can you provide the link to where this is from? I'm curious to what caused one of the FUN PIMPS to scold someone with a car analogy.
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# ? Nov 25, 2014 14:27 |
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http://7daystodie.com/forums/showthread.php?18897-Honestly-did-you-even-test-A10-before-you-rolled-it-out/ Dev reply is at the end. A lot of entitled crying on them there forums.
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# ? Nov 25, 2014 14:46 |
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TSBX posted:http://7daystodie.com/forums/showthread.php?18897-Honestly-did-you-even-test-A10-before-you-rolled-it-out/ Thanks
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# ? Nov 25, 2014 15:29 |
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So does someone have a server currently working? I keep playing solo, dying before I can get anything close to either finding a house or getting enough material and space away from zombies to try and construct even a nerdpole. I am zombiemeat. Are you supposed to die repeatedly in the beginning in order to build up your inventory or something? Seems like you keep everything you weren't holding.
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# ? Nov 25, 2014 16:08 |
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glug posted:So does someone have a server currently working? You don't have to die repeatedly to make it. The way zombies currently spawn initially, you're going to be hounded until you clear them out of any given area (and they don't respawn for a few days). Try to gather up the materials to make a stone axe - they are available in every biome, grass, sticks and a rock - to use as a temporary weapon/tool, or if you can gather enough material, one of the clubs. Try to pick up a few more sticks and two more grass to make a crossbow and keep an eye out for small rocks, sticks and bird's nests. If you're somewhere where there's cover, sneak around - you gather stuff without being seen or heard if you're careful. If you start in a wasteland or burned biome, get out ASAP. Just pick a direction and run (if you can figure out where you are on the map, run away from coordinates 0, 0, which is the hub city that is always surrounded by wasteland). If you spawn somewhere and dogs are on you, and you haven't made a weapon yet, yep, you're probably going to die. It happens. I'm five days into my current game. I started in a burned forest biome, had just enought time to punch out two bits of grass, one stick and picked up a rock before the zombies got near me. I ran for like 4 minutes, crafting what I could along the way. Finally found a forest, road and POI, then settled in and had a battle royale clearing out zombies with my stone axe and crossbow (which I also assembled on the run). I used up all the bandages I had and was popping painkillers left and right, and I also got infected, but that can be dealt with relatively quickly. Once that was all done, I could get to looting buildings. For real, the first few minutes of a new solo game is now one of the hardest things going on in 7D2D depending on where you spawn and what enemies spawn near you, but once you learn what to do and get some experience playing, it's survivable.
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# ? Nov 25, 2014 16:33 |
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Bruteman posted:For real, the first few minutes of a new solo game is now one of the hardest things going on in 7D2D depending on where you spawn and what enemies spawn near you, but once you learn what to do and get some experience playing, it's survivable. Awesome, thanks for the tips.
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# ? Nov 25, 2014 16:37 |
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glug posted:So does someone have a server currently working? We got something running, I don't remember the path. I can give it to you when I am back home. In the mean time you can just ask in CTS mumble in the angry dome channel. We play bad games there and lots of alphas.
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# ? Nov 25, 2014 18:10 |
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Bruteman posted:For real, the first few minutes of a new solo game is now one of the hardest things going on in 7D2D depending on where you spawn and what enemies spawn near you, but once you learn what to do and get some experience playing, it's survivable. I think this is pretty lousy, personally. I liked the idea of the game, but I spent all my attempts early on being attacked by zombies materializing out of thin air ten feet away and I didn't even have time to stop and look at my crafting interface or anything and was really, really turned off. I intend to look at it again closer to release/finish, but the game seems really unfriendly on starting right now. It could use a bit of a softer start/tutorial of some sort.
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# ? Nov 25, 2014 18:56 |
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FWIW - Moved it to another location. Give it a shot if you feel so inclined. Password LLjk
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# ? Nov 25, 2014 19:02 |
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Fintilgin posted:I think this is pretty lousy, personally. I liked the idea of the game, but I spent all my attempts early on being attacked by zombies materializing out of thin air ten feet away and I didn't even have time to stop and look at my crafting interface or anything and was really, really turned off. Have you tried the new alpha yet? I thought they had mostly fixed that, or at least I haven't encountered zombies dropping in within bullshit swinging distance of me yet with this version. I'll readily concede that the start is perhaps a little too rough right now for new players, but unless you're playing it on insane/all running zombies, it's not impossible. My gripe is how quickly you become untouchable once you get out of that opening scenario - Alpha 9 turned that from like 2-3 game days at most to almost a week, and it still feels too easy. The devs clearly have a lot of balancing and stuff left to do but that's going to be further down the road. Have you tried just playing it for a while with the zombies turned off? Way back when I first started playing, I died like five times within the first 10 minutes and had no idea what the gently caress I was doing. I spent an hour playing around in the static map just to get used to how the interface and everything worked, and then turned the zombies back on.
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# ? Nov 25, 2014 19:21 |
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Bruteman posted:Have you tried the new alpha yet? I thought they had mostly fixed that, or at least I haven't encountered zombies dropping in within bullshit swinging distance of me yet with this version. Yeah, I definitely need to give it another go. There are just SO MANY cool games out nowadays it's harder to make time for something that didn't grab me right away.
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# ? Nov 25, 2014 19:29 |
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Fintilgin posted:Yeah, I definitely need to give it another go. There are just SO MANY cool games out nowadays it's harder to make time for something that didn't grab me right away. Yeah this game at the start isn't forgiving and they don't explain that urban centers are death zones. What a nice doggie
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# ? Nov 25, 2014 19:38 |
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BERGfu posted:What a nice doggie Top Ten Best Things to experience in 7DTD: 1) Watching an unsuspecting dog do its death flip after a long range xbow headshot. 2) Everything else.
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# ? Nov 25, 2014 20:31 |
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I kinda wish you could pick and choose which zombies to have in the game, or turn them on and off on the fly in game, I originally thought this because I'd like to turn off dogs. but then I thought; nothing but dog zombies..
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# ? Nov 25, 2014 21:09 |
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10.1 hotfix outquote:Added
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# ? Nov 25, 2014 22:08 |
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PowderKeg posted:
That seems to be working ok now. I've set up camp in the small town across the lake from the murderchurch. Edit. Yea hotfix patch broke it again. Inevitablelongshot fucked around with this message at 23:29 on Nov 25, 2014 |
# ? Nov 25, 2014 22:34 |
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Nevermind. working on it.. Seems like anytime I patch it, it won't come back up. PowderKeg fucked around with this message at 22:55 on Nov 25, 2014 |
# ? Nov 25, 2014 22:35 |
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I keep running into new and creative bugs with this last patch. Stuff like getting thrown randomly into third person view when using iron sights, the map not loading, the fat to make torches glitching and only giving you small amounts. Past that.. ehhh.. The clothing system is really nifty, running around in leather armor and a football helmet is road warrior as hell, but some of the other changes feel like the devs adding complexity just for the sake of forced difficulty. Torches for instance, requiring boiled fat, refined iron, and an iron pipe, to put a single light in a room, feels like alot. Sure its infinite light, but the number of steps involved in "A stick that is on fire" really shouldn't be very high. Plus I'm still unreasonably upset after losing my 15th century citadel fortress from my 9.3 map
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# ? Nov 26, 2014 05:21 |
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# ? May 14, 2024 10:37 |
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OK, so I found the best new bug and it needs to be the new thread title right the gently caress now. Diarrhea is literally a fate worse than death now (and can also kill you) as it constantly damages your wellness and is bugged to tank it below the minimum (30). It can literally bring your permanent stamina/hp to 0. Thankfully dying once resets it to minimum, but holy poo poo. Also, this is from drinking from unclean water once. You have maybe two minutes to live before your entire set of internal organs liquidate and are expelled from your anus. 7 days to diarrhea.
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# ? Nov 26, 2014 19:37 |