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John Luebke posted:It has the original music. Only the Dual Shock version of the Director's Cut uses the new, awful OST, the regular Director's Cut has the original music as well. Alright, thanks. That was genuinely a deal breaker for me. Geight posted:I'm considering buying The Evil Within since it's on the steam weekend sale - If I like Resident Evil in all its various iterations, will I probably like that? I think so - there's enough entertaining stuff in there to make up for the occasional weird bits that don't quite work. That said you'll want to download Flawless Widescreen to fix the awful FOV.
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# ? Jan 25, 2015 23:33 |
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# ? Apr 27, 2024 19:23 |
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Geight posted:I'm considering buying The Evil Within since it's on the steam weekend sale - If I like Resident Evil in all its various iterations, will I probably like that? It's kind of an awkward mashup between the resource management/scarcity of the first few games with the shooting of the later ones, but though it's definitely not a *perfect* game, I would say that the high points are high enough and crazy enough that you should go for it.
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# ? Jan 25, 2015 23:36 |
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The Evil Within thread here is called 'Resident Evil 4: 2' or something like that. It's not as good as RE4, but that game's perfect. I liked it well enough at full price.
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# ? Jan 25, 2015 23:39 |
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Geight posted:I'm considering buying The Evil Within since it's on the steam weekend sale - If I like Resident Evil in all its various iterations, will I probably like that? TEW is no RE4, but I liked it; for 23CA it's worth it.
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# ? Jan 25, 2015 23:39 |
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Mr. Fortitude posted:Inventory system is awful. Because you have two characters you can switch between, they thought that you'd be able to carry more items so they removed item boxes. Any items you don't have room for, you have to leave on the floor and any items you don't want to use anymore you also have to drop on the floor. Where this all falls apart is that many items take up two inventory slots for some reason, especially the hookshot and the hookshot in particular is used once in the beginning of the game and then only used again multiple times in the late midgame and it's quite an annoying backtrack to pick up the hookshot just to progress. I don't know why they had to make items take up two slots, it just made things so much more annoying. You give a character a shotgun and shells and that's half of their inventory gone. Entering into the late game, you'll have a shotgun, grenade launcher, magnum, and hookshot, which is over half of the total inventory right there. That doesn't even include ammo, health, or handguns. I think they were trying to address complaints of people not being able to temporarily drop a key so that they could grab an herb off the floor, which was obviously annoying. But in the end everyone just left everything in the great hall or whatever, and it worked out like Real Survival in REmake.
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# ? Jan 25, 2015 23:53 |
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I liked RE4's inventory management, with the briefcase and all that expands the more money you sink into it. It would have broke (probably literally more than figuratively) the game to somehow work it into Remake, but it would have been really nice. Also what a total cocktease, giving us 0 when all we really want is 2. Seriously capcom. Just remake 2. Please.
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# ? Jan 26, 2015 00:01 |
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Mr. Fortitude posted:Where this all falls apart is that many items take up two inventory slots for some reason, especially the hookshot and the hookshot in particular is used once in the beginning of the game and then only used again multiple times in the late midgame and it's quite an annoying backtrack to pick up the hookshot just to progress. The reason the hookshot exists is to make sure you have two free inventory slots for whatever area you are hookshotting to. NotAnArtist posted:Also what a total cocktease, giving us 0 when all we really want is 2. Seriously capcom. Just remake 2. Please. How is it a cocktease? The game is complete. It requires no further effort to sell.
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# ? Jan 26, 2015 00:09 |
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NotAnArtist posted:I liked RE4's inventory management, with the briefcase and all that expands the more money you sink into it. It would have broke (probably literally more than figuratively) the game to somehow work it into Remake, but it would have been really nice. Ideally if REmake and 0's figures are high enough, a 2 remake becomes a possibility. But who knows.
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# ? Jan 26, 2015 00:21 |
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I remember RE0 having very monster design. Like they just looked at what creepy-crawlies they hadn't done yet, and said "OK, now make it big. Done!" And how did that scorpion even get on the train? Where was it hiding?
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# ? Jan 26, 2015 00:22 |
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SolidSnakesBandana posted:How is it a cocktease? The game is complete. It requires no further effort to sell. ... I just want a high-res refinishing of the sequel, like Remake. Let me dream
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# ? Jan 26, 2015 00:28 |
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Spalec posted:I remember RE0 having very monster design. Like they just looked at what creepy-crawlies they hadn't done yet, and said "OK, now make it big. Done!" Big Scorpion, Big Centipede (Millipede?), Big Bat... Which ones am I missing? My memories a bit foggy for RE0. (I'll still buy the HD Remaster because it was my first RE game, for better or worse.)
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# ? Jan 26, 2015 00:31 |
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NotAnArtist posted:... I just want a high-res refinishing of the sequel, like Remake. Let me dream My biggest regret is never unlocking Tofu, though I swear I did the requirement for it. Couldn't bring myself to try again.
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# ? Jan 26, 2015 00:32 |
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Yeah, as someone who never played the old games, but decided to go back to them recently, Zero isn't a good game. 1 was great, and easy to see why everyone loved it. Tense, interesting stuff going on, good level design, good enemies. All around a good game. 2 was even better! More interesting characters, better level design, even cooler enemies. The stuff in the lab at the end dragged a bit, but whatever, I enjoyed it. 3 wasn't very good. Nemesis was boring, they suddenly added 3-4 more shots worth of HP to everything, the amount of ammo was reduced to force you to use the dumb crafting system ( which if you used, totally broke the game/all tenseness ). To top it all off, the story didn't matter/need to exist, because 2/CV/4 also tell us what happened to Racoon City, and also tell us Jill was nowhere near Racoon during that time period. And then Zero was the worst of the lot, to the point I never finished it. Billy and Rebecca both didn't add much to the overall story, the plot was dumb as hell, the environments weren't good, the inventory system was a total mess, and the enemies you faced were annoying more then scary. You eventually get into this fun loop midgame facing leech monsters that'll reform after you kill them, take almost all your ammo, and block doorways/hallways/can attack you from a distance while also blocking the entire pathway, which just weren't any fun to fight at all. So you were forced to fight them, then punished for fighting them. I wouldn't mind a 2/CV Steam HD remaster though. Or hell, just through CV:X on Steam with a good control system, that'll probably be enough.
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# ? Jan 26, 2015 00:40 |
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Geight posted:Big Scorpion, Big Centipede (Millipede?), Big Bat... Which ones am I missing? My memories a bit foggy for RE0. (I'll still buy the HD Remaster because it was my first RE game, for better or worse.) Big frogs. Crazy monkeys
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# ? Jan 26, 2015 00:43 |
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Big leeches
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# ? Jan 26, 2015 00:47 |
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I thought Big Frogs were featured somewhere else in the series, so I didn't count them. Crazy monkeys and Big Leeches are all RE0 though.
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# ? Jan 26, 2015 00:52 |
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So how exactly is the RE: HD port? Capcom has been knocking them out of the park recently, but it doesn't hurt to be certain.
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# ? Jan 26, 2015 00:54 |
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Geight posted:I thought Big Frogs were featured somewhere else in the series, so I didn't count them. Crazy monkeys and Big Leeches are all RE0 though. There were frogmen hunters in Nemesis. Resident Evil 0 just had a big rear end frog.
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# ? Jan 26, 2015 01:00 |
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blackguy32 posted:Big frogs. Crazy monkeys
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# ? Jan 26, 2015 01:06 |
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Ddraig posted:So how exactly is the RE: HD port? Capcom has been knocking them out of the park recently, but it doesn't hurt to be certain. On PC it seems to be good. On other platforms, it has trouble maintaining a consistent framerate despite being on platforms much more powerful than a Gamecube it seems.
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# ? Jan 26, 2015 01:20 |
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RE0 also has the problem for me of just having really forgettable environments. It's claim to fame is that its RE on a train, but that is not really the most interesting environment to navigate and it quickly gives way to another generic umbrella complex (which is also a prison of some sort?) Its been long enough though that I would probably replay.
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# ? Jan 26, 2015 01:34 |
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Ddraig posted:So how exactly is the RE: HD port? Capcom has been knocking them out of the park recently, but it doesn't hurt to be certain. I think it's really good, I'm running at all the settings maxed, except I'm capped at 30fps because frankly my computer is really fuckin old, and running it at 60fps was causing noticeable desync between character's lips moving and when I heard their lines in cutscenes. Capcom PC ports have all been really good lately except Dead Rising 3, which just flat doesn't work on my computer despite being above minimum requirements.
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# ? Jan 26, 2015 01:39 |
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Spalec posted:And how did that scorpion even get on the train? Where was it hiding? There's a file on the train somewhere that mentions that a lot of the people on the train were Umbrella employees, and they had the scorpion with them in storage as part of an experiment.
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# ? Jan 26, 2015 02:33 |
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Scalding Coffee posted:I think the Cleaners were supposed to be the crazy monkeys. I actually had to look up what a cleaner was.
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# ? Jan 26, 2015 02:36 |
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Geight posted:I thought Big Frogs were featured somewhere else in the series, so I didn't count them. Crazy monkeys and Big Leeches are all RE0 though. Big Leeches were in Outbreak too.
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# ? Jan 26, 2015 03:54 |
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blackguy32 posted:I actually had to look up what a cleaner was. They're like Leon. Professionals.
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# ? Jan 26, 2015 04:57 |
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Rookersh posted:
3 feels more like a side story with Code Veronica being the next 'important' installment in the series. I still liked it, especially the slight diverging paths you could get through the choice scenes or by going to one area before another. It wasn't huge but added a little bit of replay value.
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# ? Jan 26, 2015 05:22 |
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Bulkiest Toaster posted:RE0 also has the problem for me of just having really forgettable environments. It's claim to fame is that its RE on a train, but that is not really the most interesting environment to navigate and it quickly gives way to another generic umbrella complex (which is also a prison of some sort?) Its been long enough though that I would probably replay. It's so much dumber than that. The train crashes at a secret umbrella facility with a mansion front that's nearly identical to the RE1 one....but not. I wonder how many nearly identical mansions Umbrella built in those drat forests.
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# ? Jan 26, 2015 05:32 |
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OxMan posted:It's so much dumber than that. The train crashes at a secret umbrella facility with a mansion front that's nearly identical to the RE1 one....but not. I wonder how many nearly identical mansions Umbrella built in those drat forests. I think it also explodes. It also means that Rebecca put up with two incidents in the same night.
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# ? Jan 26, 2015 05:36 |
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Len posted:Big Leeches were in Outbreak too. That's cool. I don't know much about Outbreak except the general premise, which sounds rad as hell. They should give that game a steam release!
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# ? Jan 26, 2015 05:38 |
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Geight posted:That's cool. I don't know much about Outbreak except the general premise, which sounds rad as hell. They should give that game a steam release! It also has a giant zombie elephant which ruled. All of the gameplay mechanics and lack of voice communication did not.
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# ? Jan 26, 2015 05:39 |
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Yeah I remember a lot of people saying the game was just ahead of its time. If it had voice chat and the usual console/steamworks matchmaking stuff, we'd be golden.
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# ? Jan 26, 2015 05:41 |
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Outbreak's general mechanics were pretty cool and balanced around 4-player co-op, the problem being that around 2/3rds of the people playing the game would never be in a situation where they could take advantage of playing cooperatively with other people and the remaining third who did had no way of properly communicating with one another.
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# ? Jan 26, 2015 05:43 |
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Outbreak had a lot of problems, but oh man it had amazing, AMAZING music. Seriously, just watch the game's intro here https://www.youtube.com/watch?v=0HcxMvprYa0 That is the coolest, classiest, creepiest opening any game could ever hope to have and it's wasted on this bizarre side story that no one will ever play.
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# ? Jan 26, 2015 06:19 |
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That is pretty cool. For some reason in reminds me of a Tim Burton movie. Weird how Capcom was using the movie logo for the outbreak series.
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# ? Jan 26, 2015 06:26 |
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I watched the trailer for Revelations 2. Barry's looking an awful lot like James whatshisface from Inside the Actor's Studio. Gonna be real disappointed when you don't start off with a magnum, too.
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# ? Jan 26, 2015 07:04 |
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John Luebke posted:It has the original music. Only the Dual Shock version of the Director's Cut uses the new, awful OST, the regular Director's Cut has the original music as well. You take that back! https://www.youtube.com/watch?v=0kcF7E69C6Q
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# ? Jan 26, 2015 08:39 |
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NotAnArtist posted:I watched the trailer for Revelations 2. Barry's looking an awful lot like James whatshisface from Inside the Actor's Studio. I'll bet Barry does in fact start with a magnum, but some misadventure befalls it in his introduction
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# ? Jan 26, 2015 08:41 |
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Geight posted:Yeah I remember a lot of people saying the game was just ahead of its time. If it had voice chat and the usual console/steamworks matchmaking stuff, we'd be golden. I've said that in the past and I firmly stand by it, I think Outbreak HD Remaster or whatever would be an excellent chance to finally bring that game into the era it so badly wanted to exist in in the first place. Policenaut posted:Outbreak's general mechanics were pretty cool and balanced around 4-player co-op, the problem being that around 2/3rds of the people playing the game would never be in a situation where they could take advantage of playing cooperatively with other people and the remaining third who did had no way of properly communicating with one another. I'm nigh on certain the lack of voice chat or whatever was intentional (I remember reading something to that effect) to force players to communicate with those lovely ad-libs and gestures for the sake of "atmosphere" and "mood". This was a terrible idea but nowadays I could just be all like "well gently caress that poo poo" and hop on Skype with my buddies and communicate that way and have a grand ol' time. i have actually played outbreak online before with total strangers and its a very very mixed bag because of the complete inability to communicate, I've gotten frustrated a lot from not being able to discern the intentions of a teammate.
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# ? Jan 26, 2015 10:04 |
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# ? Apr 27, 2024 19:23 |
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SirDrone posted:You take that back! My god, it's like the theme for the world's saddest circus clown.
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# ? Jan 26, 2015 11:25 |