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Superstring posted:Can't they just, I dunno, take the landmass that's already modeled for TES:O and use it for TES VI? I want payoff for the Thalmor stuff. I'd rather they didn't, Online is unfortunately rather generic. Imagine the same amount of detail you got for Skyrim, but instead of one Province it's all of Tamriel. Like the same amount of butter used on one piece of toast spread over nine. For example, Morrowind has only Indoril style architecture (think Mournhold from Tribunal). No Redoran crab houses, no Telvanni mushroom towers, no Hlaalu buildings. I'm pretty sure it's one style of architecture per race in Online.
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# ? Feb 1, 2015 14:45 |
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# ? Apr 26, 2024 04:17 |
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I feel with the two hundred year time jump, the changes to the Empire and all the stuff about the Aldmeri Dominion, they're going to be going for a continuing storyline, at least for the next game. I'm hoping we'll get Valenwood and Sumurset, but they'll probably go less weird and go for Hammerfell. I really need to get back into the in game lore. In Daggerfall I read every book I found, but since then I always just pick them up to read later, which never comes, especially in Skyrim where they let you fill up your fancy bookshelves.
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# ? Feb 1, 2015 15:22 |
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Superstring posted:Can't they just, I dunno, take the landmass that's already modeled for TES:O and use it for TES VI? I want payoff for the Thalmor stuff. Hammerfell WOULD be a payoff for the Thalmor stuff. Having to reunite Hammerfell with what remains of the Empire (assuming you took the side of the Imperials in Skyrim) through some political machinations and occasional elf/human traitor slaughtering would be cool. On top of that I'd like to see a game where they take some of the poo poo that came out of Skyrim modding (mainly Frostfall and iNeed/RN&D) and make it a base feature (a la hardcore mode from NV). A title based in a desert environment would be perfect for that (managing heat exposure, staying fed and hydrated, etc.) Gameplay-wise, I'll just post what I posted back in the Skyrim subforum threads a while back quote:What I want to see: quote:Another thing. Make training actually worthwhile. Not just some stupid "here's some cash, please give me 5 skill ups" thing; make training actually train you in whatever you're training for. Like: quote:It'd be awesome if they went back to Morrowind's loot system while removing the dumb loot scaling system, and made the economy a lot more brutal.
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# ? Feb 1, 2015 18:32 |
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Is there even going to be a TESVI?
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# ? Feb 1, 2015 18:37 |
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GrumpyDoctor posted:Is there even going to be a TESVI? It's supposedly in development, but they aren't ready to show anything yet.
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# ? Feb 1, 2015 18:39 |
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Yes. I think the 200 year jump was a bit of a soft reboot of the setting. Plus, franchises that print money generally don't stop being made.
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# ? Feb 1, 2015 18:39 |
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Scyantific posted:Another thing. Make training actually worthwhile. Not just some stupid "here's some cash, please give me 5 skill ups" thing; make training actually train you in whatever you're training for. Like: Yeah that's exactly what my already hundred hour single player RPG needs, more MMO style time wasting. You could get the same effect by having an actual tutorial for the smaller game mechanics and keeping trainers actually useful like they are now.
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# ? Feb 1, 2015 18:46 |
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Agents are GO! posted:2. Why does Bethesda never include the more distinctive weird stuff in the games? You'd think when people have ported Morrowind into two seperate engines, they'd get the idea that "hey, people like this stuff!" Laziness. Oblivion felt so compared to Morrowind that it was stunning. They even changed the lore to make it easier to model Cyrodiil. Skyrim also felt kinda lazy in terms of architecture and whatnot, though at least the game world itself was better.
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# ? Feb 1, 2015 18:56 |
I wonder if Bethesda will ever stop being pussies and will actually talk with fans about their games like they used to before people chewed them out over Oblivion and their various design decisions. Like, didn't Ken Rolston admit that he made Cyrodiil a standard fantasy land so LOTR movie fans would buy the game?
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# ? Feb 1, 2015 18:56 |
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SunAndSpring posted:I wonder if Bethesda will ever stop being pussies and will actually talk with fans about their games like they used to before people chewed them out over Oblivion and their various design decisions. No, because although a lot of us want things to be a lot more exciting and interesting a la Morrowind, a hell of a lot of people bought Oblivion and Skyrim. At least Skyrim wasn't in a generic medieval England, though, it was interesting enough that it was more disappointment at missed opportunity than outright boring in itself. And I can't fault a game where you can kill Briarhearts by pickpocketing their briar hearts too strongly.
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# ? Feb 1, 2015 18:59 |
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Cubey posted:Laziness. I think it might just be a case of playing it safe from the executives. When you have a game that was as big as Morrowind in terms of sales, executives start to get nervous about straying too far from the generic, acceptable genre formula for any sequels, since it might end up dynamiting your main moneymaker if it does poorly (see Breath of Fire 5; it took huge risks with its gameplay and dramatically changed the visual style and story of the Breath of Fire series, which ended up sending the series to the dustbin).
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# ? Feb 1, 2015 19:04 |
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Didn't Morrowind do well, though?
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# ? Feb 1, 2015 19:33 |
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anatomi posted:Didn't Morrowind do well, though? Like 4 million copies, which is amazingly well considering it came out only for the PC and the original Xbox, which was not the popular console at the time. Oblivion did better, but a large part of that is because it came out on the 360.
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# ? Feb 1, 2015 19:38 |
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Vermain posted:I think it might just be a case of playing it safe from the executives. When you have a game that was as big as Morrowind in terms of sales, executives start to get nervous about straying too far from the generic, acceptable genre formula for any sequels, since it might end up dynamiting your main moneymaker if it does poorly (see Breath of Fire 5; it took huge risks with its gameplay and dramatically changed the visual style and story of the Breath of Fire series, which ended up sending the series to the dustbin). That doesn't even make sense. The whole reason Morrowind caught on was because of how different and weird it was than anything else. People were able to forgive the frankly massive flaws in Morrowind because the world was so interesting that it more than made up for the jankiness. Cantorsdust posted:Like 4 million copies, which is amazingly well considering it came out only for the PC and the original Xbox, which was not the popular console at the time. Oblivion did better, but a large part of that is because it came out on the 360. As far as I can tell, Morrowind has actually sold more copies than Oblivion. The latest figures for Oblivion are from this year at 4.3 million, whereas the latest figure I can find from Morrowind are at over 4 million, and that figure is from 2005. I bet Morrowind is probably at over a million more copies sold by this point.
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# ? Feb 1, 2015 19:54 |
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Skyrim was a solid step back towards Morrowind's unique lore, it may have been more generic but let's face it, Morrowind pretty much set the bar for western RPGs as far as interesting, but believable worlds. I wouldn't be surprised to see High Rock in TES VI, and it could be interesting with the politics- Daggerfall's storyline was pretty much completely politics, and it was pretty interesting (despite the fact that some of the time it just didn't work, thanks to bugs). Cubey posted:As far as I can tell, Morrowind has actually sold more copies than Oblivion. The latest figures for Oblivion are from this year at 4.3 million, whereas the latest figure I can find from Morrowind are at over 4 million, and that figure is from 2005. I bet Morrowind is probably at over a million more copies sold by this point. I'm pretty sure Skyrim has since shattered both Morrowind and Oblivion's records, in any case.
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# ? Feb 1, 2015 19:56 |
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Who in their right mind plays a TES game on a console?
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# ? Feb 1, 2015 19:57 |
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axolotl farmer posted:Who in their right mind plays a TES game on a console? I played Oblivion on console... for about 8 months, until I got a powerful enough PC to run it. Shivering Isles was first purchased on PC, actually, that's how quickly I moved on. Though I didn't even have any of the minor DLCs on PC apart from Battlehorn and KotN until I picked up the Anthology (mostly for the maps) and got them when I activated the Steam code.
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# ? Feb 1, 2015 20:00 |
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axolotl farmer posted:Who in their right mind plays a TES game on a console? When Morrowind came out, my PC was an eMachines from 2000 running Windows ME. PC Morrowind was not an option. I put in well over 700 hours on my Xbox save before I got a PC that could play Morrowind respectably.
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# ? Feb 1, 2015 20:01 |
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Vermain posted:I think it might just be a case of playing it safe from the executives. When you have a game that was as big as Morrowind in terms of sales, executives start to get nervous about straying too far from the generic, acceptable genre formula for any sequels, since it might end up dynamiting your main moneymaker if it does poorly (see Breath of Fire 5; it took huge risks with its gameplay and dramatically changed the visual style and story of the Breath of Fire series, which ended up sending the series to the dustbin). I understand having a job and not wanting the company you work for to go down the toilet from irresponsible financial decisions. What I don't understand is categorizing the very attributes that made your company a success in the first place as "financially irresponsible" like Bethesda seem to have done. "Oh we made an unprecedented shitload of money by selling a product that was smart, innovative, and that took risks X, Y, and Z which turned out to be exactly what everybody wanted. For our next product, we'd better remove literally all that stuff and everything about what made the last one so special and let's make it as safe, accessible, and bland as possible. Man we're great executives!" I think most of the reason Oblivion and Skyrim were successful is because of Morrowind, actually. People weren't really excited about "Oblivion," they were excited about what they thought was going to be Morrowind 2. Same with Skyrim. People were just as excited at the thought of Bethesda finally learning from their mistakes (Oblivion) and finally making the Morrowind 2 they'd been waiting for. Skyrim did have some decent qualities of its own, but nothing has touched the world building and pure open endedness of Morrowind still. GreatGreen fucked around with this message at 20:33 on Feb 1, 2015 |
# ? Feb 1, 2015 20:10 |
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If they want to continue the theme of a region/culture's special power, Hammerfell has something called the sword singers. Basically remnants of redguard samurais that could wield spirit swords. It would need some updating to make it as versatile as the voice, but it's something that would probably market well.
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# ? Feb 1, 2015 20:23 |
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That would be great, if only so you could get the power to cause nuclear explosions with your sword.quote:"Surahoon," he said, "We are the ansu, the greatest warriors that live in men. Our swords sent the Left-Handers into the oceans, whose empire was four times the size of the white king. When we fight, our swords can kill the laws of nature itself. Yokuda is as you see it because our hira-dirg swords can cut the atomos, the uncuttable, and we did. We are the ansu, and we tell you now that you cannot beat the Ansu-Gurleht. How do you think he came by that name? Who do you think was our finest student?" http://www.imperial-library.info/content/lord-vivecs-sword-meeting-cyrus-restless
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# ? Feb 1, 2015 20:46 |
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MK has a lot of good ideas and interesting writings, but ultimately he does require a filter because let's face it, a game that's written completely like anything Kirkbride writes would bomb massively. He's like a more crazy, but actually good, Vince Russo, to use a wrestling analogy.
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# ? Feb 1, 2015 22:13 |
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I bet the next landmass is Hammerfell, if only because it'd allow Bethesda to recolor all their snow assets to sand. Tell me that isn't something they'd do! Still holding out on Akavir. Just hoping it shows up in a proper game and not ES:O.
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# ? Feb 1, 2015 22:40 |
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They could easily take the maps from ESO and use them as a base for wherever they pick for TESVI considering that's basically what they did with the height maps from Oblivion and Skyrim in ESO for the regions of Cyrodiil and Skyrim. It'd look different, of course, and more detailed but you can put a map of the Rift and Eastmarch from Skyrim and ESO over each other and they're pretty close. Same with Cyrodiil. The only provinces that are more or less represented in full though in ESO are High Rock (once Wrothgar is released as DLC) and Valenwood, I think.
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# ? Feb 1, 2015 23:09 |
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FutonForensic posted:I bet the next landmass is Hammerfell, if only because it'd allow Bethesda to recolor all their snow assets to sand. Tell me that isn't something they'd do! Actually, the decent quest mod Moonpath to Elsweyr does exactly that for some areas, and it actually looks pretty drat good.
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# ? Feb 1, 2015 23:16 |
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You can't set a game in Akavir. It's a time, not a place.
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# ? Feb 2, 2015 00:55 |
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Whizbang posted:You can't set a game in Akavir. It's a time, not a place. And so it begins.
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# ? Feb 2, 2015 01:38 |
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I want to play a Monkey Man
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# ? Feb 2, 2015 01:56 |
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Like the description says. c0da makes it canon, and you can too! https://www.youtube.com/watch?v=JAPUVs1asFg
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# ? Feb 2, 2015 03:02 |
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GreatGreen posted:I understand having a job and not wanting the company you work for to go down the toilet from irresponsible financial decisions. What I don't understand is categorizing the very attributes that made your company a success in the first place as "financially irresponsible" like Bethesda seem to have done. You're really selling Skyrim short. It sold well because it had vikings screaming dragons to death, not because of a game that was 9 years old at the time and didn't have a huge console presence.
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# ? Feb 2, 2015 04:29 |
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axolotl farmer posted:Who in their right mind plays a TES game on a console? A huge amount of people. If you told me more people play TES on console than PC, I would believe it. Even I played the majority of Oblivion on a 360.
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# ? Feb 2, 2015 04:34 |
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*shakes head and mutters something about being the PC gaming master race*
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# ? Feb 2, 2015 04:37 |
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ZenMasterBullshit posted:Yeah that's exactly what my already hundred hour single player RPG needs, more MMO style time wasting. You could get the same effect by having an actual tutorial for the smaller game mechanics and keeping trainers actually useful like they are now. Every time you pay a trainer, a montage plays that shows you doing the skill while "Eye of the Sabre Tiger" plays.
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# ? Feb 2, 2015 05:14 |
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TEAYCHES posted:*shakes head and mutters something about being the PC gaming master race* That said, these games are the #1 in "I got my players to buy a Gaming PC."
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# ? Feb 2, 2015 05:15 |
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I hope that the next TES ends with you utterly defeating the Thalmor because MK's version of TES where they win and the TES games are "a chronicle of the fall of man" is aggravatingly unsatisfying.
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# ? Feb 2, 2015 05:43 |
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Mormon Star Wars posted:I hope that the next TES ends with you utterly defeating the Thalmor because MK's version of TES where they win and the TES games are "a chronicle of the fall of man" is aggravatingly unsatisfying. I'd be all for the TES games being about the fall of man if the Argonians were the ones who took over everything
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# ? Feb 2, 2015 05:52 |
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With TES games, modding is a big part of the game. The vanilla versions of Oblivion and Skyrim pretty much needs unofficial patches and UI fixes to be enjoyable. Just can't think of having to stick with unmodded TES games forever on a console.
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# ? Feb 2, 2015 05:53 |
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Mormon Star Wars posted:I hope that the next TES ends with you utterly defeating the Thalmor because MK's version of TES where they win and the TES games are "a chronicle of the fall of man" is aggravatingly unsatisfying. Yeah, MK's obsession with elves makes me think of him as a more interesting and competent version of R.A. Salvatore. Vivec is basically a crazy Drizzt.
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# ? Feb 2, 2015 05:53 |
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Cubey posted:When Morrowind came out, my PC was an eMachines from 2000 running Windows ME. PC Morrowind was not an option. Yeah but like 500 hours of that was loading, amirite? Been there too, I didn't have access to a PC that could have run DooM, nevermind Morrowind, so I played it on XBox for a long long time at first. Makes you appreciate modders all the more, but it also reminds me that despite the flaws in the game, it was brilliant in some fundamental ways. Also if Oblivion and Morrowind sales are roughly equal, and Skyrim's modest steps back towards being a bit less generic, hopefully it'll encourage more risks and wackiness with the next TES. Speaking of mods, if any poor soul has yet to see it, I'd like to draw your attention to this: https://www.youtube.com/watch?v=S4rXsrZRchQ (Might be a little loud so be forewarned).
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# ? Feb 2, 2015 06:01 |
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# ? Apr 26, 2024 04:17 |
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I can only hope that TESO's failure will be blamed on its aggressive blandness, and thing will continue to swing back towards the novel for TES VI.
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# ? Feb 2, 2015 06:02 |