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Ddraig posted:Pretty psyched for this. Alundaio is one of those people who does amazing things with stalker. Where are you guys getting this info that there is an open-beta tomorrow? There isn't one. I should know, I'm part of the team. Alundaio and Bangalore are both taking a break from CoC at the moment. If there is an open-beta it's a leak. To answer you in terms of Alundaio though, he's done some amazing things in CoC, a lot of which hasn't been shown in any videos so far (AI-related)
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# ? Feb 21, 2015 01:54 |
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# ? Apr 26, 2024 15:07 |
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Whelp.
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# ? Feb 21, 2015 03:05 |
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Gestalt Intellect posted:In honor of misery I want someone to make an epic quest to get all the jars of teeth and Mein Kampfs in the zone. This sounds like something SGM would do. Someone try to get a Misery-SGM collaboration, STAT! Swartz posted:Where are you guys getting this info that there is an open-beta tomorrow? There isn't one. I should know, I'm part of the team. Cripes, I hope it doesn't get leaked. Especially after what happened to Lost Alpha.
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# ? Feb 21, 2015 03:16 |
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Swartz posted:Just thought I'd post a cool new thing Bangalore did that does the following: Cantaloupe posted:Can somebody post a copy of this, the link in the OP is set to private. quotin for new page
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# ? Feb 21, 2015 03:41 |
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New post so people see it: https://mega.co.nz/#F!BIISmQgK!KHZR01ljznUqJlcHUax-aQ This is the new location of the optimized .dll. You'll want to download the EXPERIMENTAL_latest .rar, back up shiny.dll and JIT.1.1.4.dll, and and copy the optimized .dlls from the resources folder.
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# ? Feb 21, 2015 05:48 |
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Lost Alpha addon now in beta: http://www.mediafire.com/download/8vz2psi2c2yo1ec/Tourist's_Delight_(LA).7z Try and break it. There's a ton of stuff in there and it's probably very creakily held together, but I've managed to get most of the way through without it breaking. Some of the changes: quote:* Built on back of the SLAM/Serious Fix pack. Most changes present in that will be present here, unless I implemented a better solution. I've noticed a few Russian mods have been using some features from OGSE 0.6.9.3's public beta and the developers are cool with it so I don't feel quite as dickish using some of it in this.
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# ? Feb 21, 2015 08:33 |
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If there was one thing I wish existed that I've never seen in STALKER mods, it would be an overhaul to make the game more like Roadside Picnic. I think the reason nobody has done it is that it would take a crazy amount of work. I really liked the idea of aliens and alien litter causing the whole situation instead of a nuclear reactor meltdown. With the current games design, I don't know if they could make that work in as interesting of a way as it did in the book though.
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# ? Feb 21, 2015 10:31 |
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Right now I'm porting OGSE's BTR over to Lost Alpha. Right now there's two BTRs, the standard BTR70 and the BTR90 https://www.youtube.com/watch?v=NTS8cflgLVA The BTR 90 is the more advanced of the two models and features such neat things as automatic target tracking, manual fire mode, night vision, surge protection and a few other neat things. Right now I'm sort of debating how to introduce it. I'm thinking of a little mini-quest to be able to use it to its full potential, because it's a bit of a beast. I originally wanted it to be the Duty BTR with custom paintwork but I suck at texturing and it won't really fit in with Duty in Lost Alpha.
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# ? Feb 21, 2015 10:51 |
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Ddraig posted:Lost Alpha addon now in beta: Awesome, been waiting for this before I restarted my LA playthrough. Can't thank you enough for all the work.
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# ? Feb 21, 2015 11:36 |
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I've already caught a few minor bugs. Mainly missing icons. I'll put out a hotfix when I get home. I'm sorry your Chicago typewriter is currently invisible
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# ? Feb 21, 2015 12:09 |
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Re: possible Call of Chernobyl beta, it was written in the comments within 10 hours of me checking the mod page on ModDb that it was going open beta today, assumed/wishfully thought it was posted by a developer.
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# ? Feb 21, 2015 14:09 |
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Robot Randy posted:New post so people see it: Thanks!
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# ? Feb 21, 2015 14:41 |
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First hotfix: http://www.mediafire.com/download/omc6h97qrwb37db/Hotfix.7z quote:Version 1.0.1: Changed a few textures and hopefully fixed the textures ltx (this is what I hate most about SoC/LA). Game should look slightly better without weird bump maps on faces.
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# ? Feb 21, 2015 19:29 |
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Arsenal Overhaul is p cool, been having a lot of fun so far. Is there any way to harvest parts from mutants?
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# ? Feb 22, 2015 05:58 |
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Robot Randy posted:Arsenal Overhaul is p cool, been having a lot of fun so far. Is there any way to harvest parts from mutants? I haven't played the latest update yet (it just came out yesterday/today or something) but the readme says you can harvest mutant parts. In other mods, this amounts to just walking up to the mutant and pressing the loot button (default F) like you would with a stalker's corpse. Then enjoy the flesh eyeballs and dog tails.
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# ? Feb 22, 2015 06:00 |
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NEED TOILET PAPER posted:I haven't played the latest update yet (it just came out yesterday/today or something) but the readme says you can harvest mutant parts. In other mods, this amounts to just walking up to the mutant and pressing the loot button (default F) like you would with a stalker's corpse. Then enjoy the flesh eyeballs and dog tails. I've been trying that but whenever I'm standing on top of one I don't get a prompt and nothing happens when I hit F.
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# ? Feb 22, 2015 06:02 |
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Robot Randy posted:New post so people see it: Thanks. I assume that these don't affect anything game/mod-specific and are ok to use no matter what else you have going? e: Also the 2.5 AO beta crashes every time I try to go to Yanov. Even if it's the first thing I do in the game. Yay betas I guess. VDay fucked around with this message at 07:16 on Feb 22, 2015 |
# ? Feb 22, 2015 06:37 |
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Ddraig posted:First hotfix: Hey, so, I'm peeking into this thread after not having kept up with it, is this a mod that I install on top of Lost Alpha? e: Well, this post specifically is a hotfix for that file, I know, but I mean the larger file linked earlier on the page
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# ? Feb 22, 2015 09:56 |
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The travel bug fixed itself magically in my game, but AO 2.5 definitely seems a bit buggy. I've had some weird things happen with AI and out-of-nowhere spawns. My favorite was when I came back to the ship in the starting area and there were literally a dozen zombies slowly conga-lining out of the door. Killed them, walked inside, and there were like 4 more zombies and a couple of mutants just lying around. Looks pretty fun otherwise though, can't wait for them to iron it out.
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# ? Feb 22, 2015 10:24 |
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hopterque posted:Hey, so, I'm peeking into this thread after not having kept up with it, is this a mod that I install on top of Lost Alpha? Install the larger mod (the main addon) then install that one ontop of it. Should replace a few files, this is fine.
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# ? Feb 22, 2015 13:08 |
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Ddraig posted:Install the larger mod (the main addon) then install that one ontop of it. Should replace a few files, this is fine. Awesome, I was thinking of giving LA another poke so I'm happy to see you working on cool things for it.
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# ? Feb 22, 2015 13:34 |
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Lost Alpha has all the main files, including the patch files in .db files so it's a cinch to install new mods. Just delete the gamedata folder if there is one and place the new one where it should be. e: I'm making another minor patch. Basically to fix icons and put in new icons for upgraded armor. I'll also be slightly re-working the nightvision to allow certain weapons to use it as an 'upgrade section' Right now the OICW should have it built in by default but it doesn't work and the readme is a bit out of date (the nightvision works like regular nightvision, press the nightvision key and if the weapon has it, it will switch on) Also have to actually add in the army binoculars as it's currently not possible to get them. The problem is they're such a huge upgrade in terms of binoculars that once you get them there's literally no reason to use anything else, so if you get them early on it kind of makes the others redundant. Rush Limbo fucked around with this message at 15:26 on Feb 22, 2015 |
# ? Feb 22, 2015 14:01 |
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(Posting here since it gets more traffic) My dumb idiot clan for idiots in Survarium is all paid off; Clowns of Survarium. Only requirement is you use decals to look ridiculous. As I refuse to actually invest any kind of serious nature into a game, it's mainly here just to connect people to have fun. If you want in just friend me in the game, name is theGASMASK. Need 3 more people to get it official, but there's no hard limit. Edit for actual STALKER stuff: I was trying to get CS working again, and no matter what it crashes when changing video settings or trying to start a new game. Deleted user.ltx, tried admin and compatibility modes, did it vanilla and with CS complete. I'm kinda at a loss. I'm not dying to play it since Survarium is currently satisfying my STALKER itch, and I lost the huge CoP mod I'd been working on in a HD crash... but it would be fun to give that a spin again. The Gasmask fucked around with this message at 06:10 on Feb 23, 2015 |
# ? Feb 23, 2015 06:05 |
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Hey there Mr. Gasmask, just friended you. Name KalashnikovLindeman
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# ? Feb 23, 2015 15:54 |
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Ho hum. Turns out OGSE 0.6.9.3's BTR is being harder to port over than I imagined. I suspect the error is trying to tie together two different car binders. I've got it mostly setup, but it breaks very easily. Not game-worthy yet. I'll be including it in the next patch regardless, but it will be locked behind the spawn console. You can play around with it, but expect it to crash and possibly break your game. The BTR-70 works fine, even if it's not as cool. As for the Clear Sky crash, it could be that Windows update that breaks certain DirectX functions for games like Clear Sky.As a last resort, check to see if you've got Windows Update KB 2670838 installed and try uninstalling it. It is a known problem, and it may be the issue here. e: Judging from the thread here there may also be an issue with MSI Afterburner http://steamcommunity.com/app/20510/discussions/0/828935361157678917 Rush Limbo fucked around with this message at 18:25 on Feb 23, 2015 |
# ? Feb 23, 2015 18:23 |
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The Gasmask posted:(Posting here since it gets more traffic) Will add you once I get on today.
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# ? Feb 23, 2015 20:00 |
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Ok so the next big feature for the Lost Alpha addon is the implementing of the 'hardcore mode' This is inspired by the Dark Mode in Misery but hopefully less terribly implemented. Here's the basic outline so far: * Gasmasks/suits with masks act as a hybrid of current behaviour and Lost Alpha default. Gasmasks are still a belt item, and regular masks will still protect you from gas etc, but you'll now need to replace the filters. This sort of restarts the default Lost Alpha timer for mask protection in dangerous areas. * Closed system suits (exoskeletons, scientific suits etc.) do not need their filters changed, but you will be required to have a tank of oxygen if you decide to use them and want them to protect against poison gas etc. * Certain weather cycles will have adverse effects on the player. Mainly heavy fog, storms etc will have a slight radioactive effect. These can be protected against by wearing a mask, or a suit with a mask (with proper filters) or a closed suit w/ oxygen tank, or alternatively just being inside a shelter. * Advanced sickness effects. Exposure to poison gas or being in dangerous areas and not having adequate protection will severely gently caress you up. I realize that most people probably wouldn't want the entire game built around this so I'm making it an optional toggle so if you want to try it out, and find you don't like it, you don't have to reinstall the mod or delete anything or restart, just switch it off.
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# ? Feb 24, 2015 01:42 |
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I was pleasantly surprised to see that I was able to skip hauling around a 15kg tank of bullshit
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# ? Feb 24, 2015 21:38 |
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Robot Randy posted:
I just scrounge all the ammo, then shotgun the hell out of the place, its fun watching them mantrain back and forth. then leisurely go and meet mr famous last words.
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# ? Feb 24, 2015 23:28 |
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New LA addon patch:quote:Version 1.0.2: Dangerous mutants, deadly anomalies.... http://www.mediafire.com/download/g61bfie5hcw8f8c/Patch_102.7z Cumulative with the previous hotfix so if you haven't installed that, it's included here.
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# ? Feb 25, 2015 03:34 |
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http://www.moddb.com/mods/old-good-stalker-evolution/news/ogse-0693-open-beta-test-and-development-report LOL, they're going to include their weapon add-ons afterall... and they have shotguns mounted to assault rifles in replacement of grenade launchers. goddamn OGSE
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# ? Feb 25, 2015 22:41 |
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Can anyone tell where you can go to survive blowouts in Lost Alpha? When one started I was hanging out with the SIN guys in the cordon when a blowout started, on the map their little shack had the shelter icon over it so I thought it was safe. Nope, died. I had to go back to a previous save because my save always gave me about twenty seconds till the blowout so I never managed to get away in time. I got another blowout when I was deep in the underground corridors under the anomaly field in the train bridge tunnel, I figured I'm underground so it's all good right? Nope died. And went into the metal factory with the icon and died there from blowout despite the shelter icon too. Oh and I'm using Ddraig's addon with latest patch if that makes any difference. OhGreatAGinger fucked around with this message at 22:56 on Feb 25, 2015 |
# ? Feb 25, 2015 22:43 |
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Killswitch posted:http://www.moddb.com/mods/old-good-stalker-evolution/news/ogse-0693-open-beta-test-and-development-report Holy poo poo, it sounds like OGSE will be even more stable than the vanilla game. Granted that's not a terribly hard thing to do but the insane amount of work they've put in looks amazing. The only problem is all of a sudden I've gotten chills like somehow this can't be true and we will end up in another Misery 2.0 situation because it can't be nearly as good as it sounds.
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# ? Feb 26, 2015 01:56 |
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Sphrin posted:Holy poo poo, it sounds like OGSE will be even more stable than the vanilla game. Granted that's not a terribly hard thing to do but the insane amount of work they've put in looks amazing. The only problem is all of a sudden I've gotten chills like somehow this can't be true and we will end up in another Misery 2.0 situation because it can't be nearly as good as it sounds. 0692 was fantastic, I can count on one hand the number of crashes or issues ive encountered over the years. Im very optomistic that 0693 will be flawless when its all said and done.
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# ? Feb 26, 2015 02:32 |
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Misery owns bc you can smoke a doob to stop controllers from loving with you
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# ? Feb 26, 2015 04:42 |
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OhGreatAGinger posted:Can anyone tell where you can go to survive blowouts in Lost Alpha? When one started I was hanging out with the SIN guys in the cordon when a blowout started, on the map their little shack had the shelter icon over it so I thought it was safe. Nope, died. I had to go back to a previous save because my save always gave me about twenty seconds till the blowout so I never managed to get away in time. I think the problem is either two things: 1. Certain shelters seemingly only protect certain communities. This may be the reason why certain shelters just will not protect you. 2. The conditions for a blowout call a certain function to check if a blowout is active/if you're in a shelter and it may be calling the wrong one. I've hopefully fixed this. The fact you get the icon leads me to suspect it's the first. I'm putting out a new patch later on tonight, hopefully, with a few new features and I'll hopefully be fixing this. Patch notes so far: quote:Version 1.0.3: Shattered Spirits e: On further inspection, it seems all shelters can protect the player, the faction thing is just to determine how many NPCs the shelter can hold, and what type before they go looking for another shelter, which leads me to believe it's the latter possibly. I just forced a few emissions in the cordon and I survived them so I'm not sure Rush Limbo fucked around with this message at 11:12 on Feb 26, 2015 |
# ? Feb 26, 2015 10:30 |
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Killswitch posted:http://www.moddb.com/mods/old-good-stalker-evolution/news/ogse-0693-open-beta-test-and-development-report Their weapon modding system looks a fair bit like the LURK system that was supposed to be implemented before that mod was canceled. I wonder if they recruited one of the old LURKers?
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# ? Feb 26, 2015 14:06 |
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MadBimber posted:Their weapon modding system looks a fair bit like the LURK system that was supposed to be implemented before that mod was canceled. I wonder if they recruited one of the old LURKers? I'm pretty familiar with Daemonion (their sound guy) of the LURK team (who is also a Goon), and I don't believe there was any system like this in-place. It requires changes to the engine, which they had only been doing mildly before moving to UE4. I'm pretty sure they weren't going to do that. However, Shoker 3.0 for CoP is coming apparently the end of this month and has that same feature. You can view videos of it on this channel: https://www.youtube.com/user/ShokerTeam
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# ? Feb 26, 2015 17:59 |
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Killswitch posted:http://www.moddb.com/mods/old-good-stalker-evolution/news/ogse-0693-open-beta-test-and-development-report My god, that looks fantastic, one step closer to a grenade launching shotgun.
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# ? Feb 26, 2015 18:55 |
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# ? Apr 26, 2024 15:07 |
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Patch 1.0.3 will be up later on tonight/early tomorrow. This is probably going to be the last patch for a week or so. I'll also be updating the full pack to include the latest version, so if you download the full thing when the patch is released it will be up to date. Patch notes: quote:Version 1.0.3: Shattered Spirits
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# ? Feb 26, 2015 23:06 |