Ahaha, oh lord. I remember thinking as a moron teen, "So that Irvine/Selphie exchange, that was them insinuating they were being paired up right? " It's great how you grow up and learn to recognize creeptastic behavior for what it is. In this respect, the game gets teenagers right once again. Also I don't remember Quistis being so boss either, so that's good anyway.
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# ? Feb 23, 2015 01:06 |
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# ? May 23, 2024 20:40 |
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Oh my god, is that why the train shakes? It never even occurred to me to check the tracks ahead.
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# ? Feb 23, 2015 01:20 |
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Nihilarian posted:
The train shakes because Zell punches the gently caress out of it.
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# ? Feb 23, 2015 01:33 |
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The truck is there to make sure you take the train to see the cutscenes on it (wherein Zell punches the train causing it to shake.) I do like how Irvine's being built up as this 'dude who likes ladies' while being awkward at it because everyone's a teenager so of course they're awkward with it.
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# ? Feb 23, 2015 02:03 |
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Mazed posted:Ahaha, oh lord. To be fair, I think that was supposed to be Selphie getting all flustered and heart-fluttery. Even though Irvine is just a creep that will hit on anything in a skirt.
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# ? Feb 23, 2015 03:22 |
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Schwartzcough posted:To be fair, I think that was supposed to be Selphie getting all flustered and heart-fluttery. Even though Irvine is just a creep that will hit on anything in a skirt. I thought her heart was just failing her because shes been in too many trains for the past week.
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# ? Feb 23, 2015 03:29 |
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Iretep posted:I thought her heart was just failing her because shes been in too many trains for the past week. It's been 2 days. Not a week, as far as I know, there doesn't seem to night in this game, unless the plot DEMANDS it.
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# ? Feb 23, 2015 03:38 |
Not to be too coy, but there's an explanation for this scene that makes it much more interesting in retrospect. Shame you're likely to forget it by the time you get there.
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# ? Feb 23, 2015 06:47 |
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Effectronica posted:Not to be too coy, but there's an explanation for this scene that makes it much more interesting in retrospect. Shame you're likely to forget it by the time you get there. ff8.txt I know what you mean but it's funny how this very post applies to so very much of this game.
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# ? Feb 23, 2015 07:16 |
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Psion posted:ff8.txt Final Fantasy 8's biggest failure is overestimating its audience
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# ? Feb 23, 2015 07:17 |
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tentacles posted:Final Fantasy 8's biggest failure is overestimating its audience I can't tell if you're being sarcastic... FF8 can't keep it's own poo poo straight for more than couple minutes as the game goes on.
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# ? Feb 23, 2015 07:20 |
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Could've sworn that there's a variation where you get Irvine to bitch and moan about the party selection. Maybe it's letting him keep his own party but putting Zell (and maybe Quistis?) in it with him or something. Thought it was the sausage fest party, but apparently not, since he basically had a non-reaction to that apparently.
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# ? Feb 23, 2015 07:29 |
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Vil posted:Could've sworn that there's a variation where you get Irvine to bitch and moan about the party selection. Maybe it's letting him keep his own party but putting Zell (and maybe Quistis?) in it with him or something. Looking at the script, there's a scene where he complains about it. I think it's if he's not paired with Squall.
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# ? Feb 23, 2015 15:15 |
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I guess if you pair him with Zell, that means Squall is chilling with two ladies instead. He can't exactly chastize Squall for monopolizing the fairer sex if they're both on Team Sausage.
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# ? Feb 23, 2015 15:35 |
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I assume you get that scene by pairing Squall with Rinoa and Selphie. Irvine does all the work of choosing the party he sees as most desirable, then Squall claims that party. This is why you always have one thief split the hoard, and the other thief choose his lot.
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# ? Feb 23, 2015 15:53 |
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Welp triple triad is now in FFXIV and my years spent playing it paid off when I pulled a bullshit Plus combo and won a game with the default deck. Incidentally, Square can have all my money.
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# ? Feb 25, 2015 05:45 |
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Alkarl posted:Welp triple triad is now in FFXIV and my years spent playing it paid off when I pulled a bullshit Plus combo and won a game with the default deck. Incidentally, Square can have all my money. Triple Triad is amazing, and I'm pretty sure theres a site on the net that is basically Triple Triad with Tourneys. Edit: Yes, there is. It's called Triple Triad Flash Online.
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# ? Feb 25, 2015 07:35 |
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Silegna posted:Triple Triad is amazing, and I'm pretty sure theres a site on the net that is basically Triple Triad with Tourneys. Nihilarian fucked around with this message at 08:44 on Feb 25, 2015 |
# ? Feb 25, 2015 08:41 |
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Nihilarian posted:Triple Triad is fun and now I kind of want to get FFXIV. With the way WoWs been declining with how it treats it's playerbase, what with the 6.1 contentless patch, I might switch to FFXIV.
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# ? Feb 25, 2015 21:56 |
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To this day I maintain that Irvine looks like Denise Richards.
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# ? Feb 25, 2015 22:16 |
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Alkarl posted:Welp triple triad is now in FFXIV and my years spent playing it paid off when I pulled a bullshit Plus combo and won a game with the default deck. Incidentally, Square can have all my money. Welp, I guess it is time to go back.
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# ? Feb 25, 2015 22:36 |
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Part Twenty-Six: Deling City Vacation Slides We've finally made it to Deling City. While we're here, this track plays: Now we can get to the heart of important issues. Put it in your notebooks, everyone. The sorceress dresses exotically. There are buses around Deling City that will take you to places, but we're going to have a look around on foot instead. Plus, it's fun to run in the street. Try it sometime. I bet you didn't know this FFVIII fact! Everyone in this city is so interested in fashion. Or, uh, apropos of nothing card tips. This is the inside of Galbadia's big arch. We were here as Laguna, too, but it was just a dead end. It's a pretty nice arch, though. You know what's really nice? Learning about geography. Deling City Tourist Information: This is the road that passes through the middle. So, this gateway is right in the center of the city. Take the path to the right of the gate to get to Caraway's Mansion. You'll see it as you exit the park. Thanks, dude. Of course, we're not doing that just yet. Instead, we're going to go look at this big gate we can't open. It's not very interesting, to be honest. This is the shopping district. I like that there are so many people here. I feel like most JRPGs don't actually include big crowds to represent big crowds. They're not much for dialogue, but there are sure a lot of them. Everyone is very excited for the upcoming parade, it seems. There are also, you know, shops in the shopping district. I took this screen just to show you that we already have a bunch of Normal Ammo. It's used for Irvine's Limit Break. I also went to the junk shop. While I was there, I hosed up and upgraded Rinoa's weapon to the Rising Sun. That means I skipped one of her weapon tiers, so yeah, the whole LP is ruined. While we're here, why not visit the Galbadia Hotel, AKA the place Laguna almost got laid? We might have difficulty staying, though. Deling City is gonna be a busy place during the parade. I really enjoy posting all this incidental dialogue. For me, that's what LP is really about. This woman is still here sayin' the same thing she said when Laguna was around. Oh, and we can stay in the hotel even though that one guy said it was booked up. What a piece of poo poo. The only person downstairs is this girl. No piano tunes tonight. She wants to play cards. I won the game. There are still a couple screens of the city, but let's just skip to the meat. : (No... I don't think he's out to overthrow the president...) We still don't know everything that's going on with our current orders. But poo poo, we're already here. Caraway's Guard: I can't just let you walk in. Nothing is ever easy. : I believe he's been informed of our arrival. Caraway's Guard: Yes indeed, but... I was ordered not to let you through until your skills have been tested. Of course you were. : What the hell's he talkin' about? Jesus, Zell, we just got here. : Test our skills? What does he want us to do? Caraway's Guard: The Tomb of the Unknown King to the northeast. My dude, let's talk about verbs. Caraway's Guard: All you have to do is go there. It's real simple, but... You have to bring back proof that you were there. A code number. : A code number? It's six. Just tell him it's six. : We came all the way out here for some stupid test of courage? Who does he think we are!? I mean, the dude hired us. Is he paying us for the runaround? Caraway's Guard: There are many students like yourself who wish to call on General Caraway. Yeah, except Caraway called on us. He hired us. Caraway's Guard: There was a student from Galbadia Garden yesterday, who has yet to return from the test at the Tomb of the Unknown King. The Tomb of the Unknown King is located northeast of the city. Guess who, having played this game like a half-dozen times before at least, read that as northwest. So, uh, if our job is to find this guy's body or whatever, what was his test? What if monsters ate this guy's stuff? What if he just bailed? This doesn't seem like a well-planned test, is my point. Spoiler: we're goin' all the way. This map is indispensable because of the dungeon's gimmick. I have never done this. Now that we've got our mission, the guard will sell us some helpful stuff. By far the most helpful thing is the location marker. If you're going for the optional stuff in the tomb, the location marker is pretty much necessary. We can also buy some hints. I have never done this before, but I have the gil, so what the hell? This is the optional bit, and the real draw of the tomb. Unless you have a great memory, you'll regret skipping the marker. We've already bought it, though. This is sort of useful advice. There are only the two hints for sale, so let's roll on out. Thundara is okay, I guess. I'll probably never use these spells, but I'm not going to just ignore a draw point. Since we're here, and since I have... ...47,000 gil in my pocket, let's rent a car. Two things to point out: they don't sell Fuel here; and Fuel costs 3,000 gil per unit, but renting the car only costs 3,500 gil. Whatever. Driving is similar to riding a chocobo in other Final Fantasies: there are no encounters and it's faster than walking. And here's the tomb itself. It looks pretty good, I think. Design-wise, not repair-wise. We just got here and Galbadians are already running away. The girl yelling "Float" is giving a hint, by the way. You two have a good time out there. Naturally, the draw point outside doesn't have Float. Protect is a lot less useful. Oh well. Inside, the tomb is a lot less visually exciting. This is a part of the gimmick. See, in this area, the camera is always placed behind your party when you enter a new screen. So, which exits lead where changes depending on how you enter a screen. It's very disorienting, and part of why the location marker is so important. Note: as reader Yukari pointed out, you can also hit all the places you need to hit by taking rights at every intersection. While it doesn't show your current facing, if you know which direction you came from, you can figure it out. The whole disorientation thing is probably also why they gave you an escape route. This place can get very confusing. That said, if you just want to move on with the story, you don't have to go any farther than the second screen. You can go right back to Caraway now. I want that GF, though, so I have a lot more tomb to raid. Here's the other thing that makes this place disorienting: random encounters. It is very, very easy to enter a new screen, get in a fight, and forget which direction you were facing. In this place, Enc-Half is a blessing and Enc-None is straight up amazing. At least the GF learned how to make bullets. This is important for getting the good poo poo for Irvine's Limit Break, but it's also required to get Squall's ultimate weapon. Back to the tomb, though. Our first destination is over here on the right side of the tomb. Inside the room is some minotaur or another. Doesn't seem to be a big fan of us. In fact, he's such a not-big fan that he starts a fight with us. This is Sacred, the first of two optional bosses in the Tomb of the Unknown King. His Draw spells aren't really prize-winners. This is Sacred's main deal: as long as his feet are on the ground, his HP regenerates over time. If you cast Float on him, it stops this from happening. I didn't do that, instead opting to just outpace the healing. It's pretty easy to do if you have good junctions. Not terribly rewarding, though. Once we kick his rear end, he fucks off. He's not dead, so we'll probably see him again. Whatever thing he was standing on here rises up once he's off it. Great. Back to the tomb. Probably the most interesting enemy in the whole place is right here, Blobra. See, Blobra has a lot of Vitality, so to kill it effectively, you need to use magic. I don't have a lot in the way of magic during this fight, so I summoned Kate Bush instead. Being a siren, Ms. Bush does siren-y things to enemies. She's not much for damage (she's actually the least-damaging GF in the whole game). The main effect of Kate Bush's attack is that she inflicts Silence on enemies. Still got the job done, though. For the next one, though, I made sure to get Zell some Blizzagas. When I found the next one, it happened to be weak to Ice. With Blobras, hitting a weakness means seven times the damage. Now it's over to the other side of the place, the extreme left side of the map. Here, Squall fiddles with the gears and nothing in particular happens. I'm doing things out of order. This room, way at the top of the map, is the last place to hit. Number one: Float draw point. 9 Floats is enough for what I need to do. You can't refine Float, and I don't draw a lot in battle, so it's gonna be pretty rare for me. Number two: this lever over here. Now there's water in the thing. Great. Just in case you weren't sure, imagine some of these between all those screens of things happening. Last stop: dead centre. Now that we've played with the gears and filled up the thing, the bridge is lowered and we can reach the room in the middle of the place. See? There we are, right in the middle. Hey, it's Sacred. Guy's got some bravado. : (Man, this guy's a major idiot!) Here comes a second one, I guess. Big ghost minotaur might be a problem. Oh, nevermind, it's a tiny non-ghost minotaur. And it's very relaxed. Sacred: Y-YO BRO, THESE GUYS CRASHED THE TOMB! P-PLUS, THEY ATTACKED ME! minotaur: oh, really... they attacked you? not bad for a human... : The puny one's the Elder brother? Zell would know this if he could read kanji. Sacred's shield has the kanji for "little brother", and minotaur's has the kanji for "big brother". Sacred: Y-YO BRO! T-THEY'RE MAKIN' FUN OF US! minotaur: ...foolish little humans. ...i'll show you not to judge a book by its cover... And now it's time for boss fight number two! In this fight, both Sacred and minotaur are healed while they're on the ground. When the two of them are on the field, they have the ability to use their special attack, so it's actually helpful to Float one of them to prevent their healing this time. I got started on Sacred, since he's the weaker of the two. He didn't last long. His brother didn't fare any better when he was alone. Much more conciliatory in defeat than his brother, n'est-ce pas? Sacred's fight wasn't rewarding, but the fight against the two together gives out a lot of loot. 40AP is great in particular. We're most of the way to Enc-None now. We also now have a new GF! And, now that they're gone, we can talk to an actual ghost. Unknown King: Thanks to you, I am now free from this cramped stone coffin... No problem, hoss. Unknown King: ...However, there is something I have been thinking of for a very long time. Is it really necessary to entomb those traveling to the other world, after such a long and tiring journey through life? And with that, he's gone, leaving behind the minotaur card. And that means, we could get Squall's ultimate weapon right now if we wanted to . After all that work, the entrance is just a straight shot away. Fun fact: this screen with the sword is the only one in the whole place that changes depending on how you enter it. The sword is always by the south exit. Now all that's left is to report back to Caraway for our mission. Cool Ghost fucked around with this message at 05:02 on Mar 31, 2015 |
# ? Mar 5, 2015 20:31 |
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The second time I went through the tomb, I didn't get the locator since all you have to do is just take a right every chance you get and it'll bring you around the edge in order.
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# ? Mar 5, 2015 20:39 |
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Yukari posted:The second time I went through the tomb, I didn't get the locator since all you have to do is just take a right every chance you get and it'll bring you around the edge in order. Jesus... a basic-rear end fact about mazes and it never occurred to me. Edit: oh, and while I'm thinking about mazes now, you have until noon on Saturday to get GF names in if you want 'em in.
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# ? Mar 5, 2015 20:46 |
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Does Brosideon, Lord of the Broceans fit? If not that, Jim?
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# ? Mar 5, 2015 20:58 |
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These are obviously girl minotaurs. Let's call them Sisters.
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# ? Mar 5, 2015 20:59 |
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For extra hilarity, if you Float your entire party, the Brothers can't hit you with any of their attacks except physical.
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# ? Mar 5, 2015 21:00 |
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They are two horny brothers, clearly they should be called BangBros.
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# ? Mar 5, 2015 21:02 |
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They look like the MarioBros to me.
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# ? Mar 5, 2015 21:25 |
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Brohemoth.
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# ? Mar 5, 2015 21:31 |
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Big&Tall
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# ? Mar 5, 2015 21:35 |
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Seyser Koze fucked around with this message at 00:04 on Mar 6, 2015 |
# ? Mar 5, 2015 21:39 |
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I'm seconding BangBros. Because you know their Bros and they Bang enemies with their maces.
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# ? Mar 5, 2015 21:40 |
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Cool Ghost posted:Zell would know this if he could read kanji. Sacred's shield has the kanji for "little brother", and Sacred's has the kanji for "big brother".
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# ? Mar 5, 2015 21:54 |
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Seyser Koze posted:SquareEnix
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# ? Mar 5, 2015 21:56 |
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Gravity Cant Apple posted:They are two horny brothers, clearly they should be called BangBros.
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# ? Mar 5, 2015 22:00 |
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Renzyal posted:I think one of those Sacreds should be minotaur, no? You're right, thank you, I've fixed it.
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# ? Mar 5, 2015 22:06 |
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Blaze Dragon posted:MarioBros
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# ? Mar 5, 2015 22:07 |
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To (unnecessarily) clarify a bit on what each step of the puzzle did: The center room is surrounded by a giant pit. Hitting up the north room lets you fill that pit with water. Hitting up the west room creates a bridge across that water, from the south. However, the north and west rooms are blocked off by barriers at first. When that thing Sacred was standing on (in the east room) rises up after his defeat, it lowers those barriers. So your basic routes are either: - East, west, north, center (approaching from south), leave south. - East, north, west, center (approaching from south), leave south. The first of those is what we saw just now in the LP. The second of those is the usual (and simplest-to-explain) route, since you can accomplish most of it (except getting to the center from the south) just by turning right whenever you're given the option.
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# ? Mar 5, 2015 22:07 |
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# ? May 23, 2024 20:40 |
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This is it. It's about to happen. This game is about to get really fuckin stupid.
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# ? Mar 5, 2015 22:31 |