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Unormal posted:Borderlands 2 is actually the example that leaps to mind when I think about how awful a tree of +1% skill ticks is for leveling in terms of player experience. This is one thing that WoW eventually got right. The revamped talent system gives you a few meaningful choices rather than a shitton of useless choices in the way Borderlands 2 or older versions of WoW do it.
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# ? May 5, 2015 02:37 |
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# ? Apr 28, 2024 13:19 |
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But spending 6 hours smacking bears to get 1% crit feels RIGHT. Also, the roguelike argument is leaking into the steam thread, someone call an exorcist.
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# ? May 5, 2015 02:57 |
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alarumklok posted:But spending 6 hours smacking bears to get 1% crit feels RIGHT. Also, the roguelike argument is leaking into the steam thread, someone call an exorcist. You got it backwards, we successfully evicted it from this thread, it can stay there
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# ? May 5, 2015 03:39 |
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doctorfrog posted:Bought. What are you playing on? Works fine on an iPhone 5C.
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# ? May 5, 2015 03:49 |
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Bogart posted:What are you playing on? Works fine on an iPhone 5C. I see the same bug on my iPad
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# ? May 5, 2015 03:49 |
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poo poo, that sucks. Sorry y'all. Didn't mean to lead you astray.
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# ? May 5, 2015 04:04 |
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alarumklok posted:But spending 6 hours smacking bears to get 1% crit feels RIGHT. Also, the roguelike argument is leaking into the steam thread, someone call an exorcist. i killed it with the power of butts praise the lord
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# ? May 5, 2015 04:22 |
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victrix posted:You got it backwards, we successfully evicted it from this thread, it can stay there stay safe dungeon dive thread
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# ? May 5, 2015 04:43 |
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victrix posted:You got it backwards, we successfully evicted it from this thread, it can stay there Yeah, maybe we should get a link there in the OP as the place for that discussion
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# ? May 5, 2015 04:47 |
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Bogart posted:poo poo, that sucks. Sorry y'all. Didn't mean to lead you astray. Ehh, it's hardly unplayable, just somewhat unfortunate.
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# ? May 5, 2015 05:03 |
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Anyone know anything about KeeperRL? http://store.steampowered.com/app/329970/
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# ? May 5, 2015 09:28 |
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victrix posted:Anyone know anything about KeeperRL? http://store.steampowered.com/app/329970/ It's great but unfinished and also primary gamemode is DF-style fortress mode.
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# ? May 5, 2015 09:33 |
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Man, I like FTL, but some of the events are bullshit. LOL your pilot just turned hostile and attacked your crew, now you have two crew left for the last two zones. Get hosed. <>
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# ? May 5, 2015 11:00 |
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Wafflecopper posted:Man, I like FTL, but some of the events are bullshit. Always trust the spider aliens
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# ? May 5, 2015 11:32 |
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Jack Trades posted:It's great but unfinished and also primary gamemode is DF-style fortress mode. Also there's a free version that has all the features, just no tiles. So if you're curious you can try that.
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# ? May 5, 2015 13:04 |
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ToxicSlurpee posted:Switching everything to longs instead of ints also makes the memory footprint much larger overall. A long has double the size of an int thanks to how this stuff works. An int has 32 bits; a long has 64. It doesn't sound like a massive difference but when you are dealing with large numbers of them (which when it comes to games you always, always, always are) that adds up real fast. From the sounds of things Garrosh can't even be represented with unsigned ints which actually has its own issues when it comes to implementation. Using two (or more) ints to represent a long (or bigger number) isn't all that hard. You shouldn't need to convert everything to longs if you only need 1 or 2 big numbers in the entire program. I've done, theoretically, unlimited size integers using bit vectors and a few methods to do operations on those vectors.
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# ? May 5, 2015 16:17 |
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Murgos posted:shouldn't
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# ? May 5, 2015 18:55 |
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victrix posted:Anyone know anything about KeeperRL? http://store.steampowered.com/app/329970/ It's...not there yet. It has a DK-style setup where you have to set up rooms and stuff to get monsters to show up in your dungeon, but once they're there they don't require upkeep rooms, just things to do. So you don't have to worry about things like food or entertainment, but at the same time they just wander around aimlessly, build gear at random (and never equip it), and/or work out in the training room. Imagine DK2, only with about ten times as much space to build in but only a third of the room types to build. And none of them are the interesting/fun rooms. The map consists of an overworld with villages and stuff, but it's not that interesting. It's like one layer of a Gnomoria map. There's also a lot of stuff you can build that'll gently caress you over. Build too many treasuries, even if they're empty, and thieves will start raiding you every five minutes. Build a beast cage to "summon" animal units, and that raven you get will just fly randomly around the countryside, aggroing everything out there. Oh, and there's always a dragon cave so the dragon can just decide to come over and stomp you into the ground.
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# ? May 5, 2015 19:13 |
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madjackmcmad posted:Two words that have no place hanging out in a production server, especially when you're Blizzard and your stuff has to run on a toaster. Eh, the method I stated is explicitly for when you have memory constraints and if you don't need an unlimited size vector constrain it not to be. If you don't think treating two separate registers (or memory locations) as one number is an appropriate way to do computers I have got some bad news for you.
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# ? May 5, 2015 20:17 |
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Murgos posted:Eh, the method I stated is explicitly for when you have memory constraints and if you don't need an unlimited size vector constrain it not to be.
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# ? May 5, 2015 20:22 |
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Yeah they almost certainly already had a way to add hooks in at certain levels of monster health, and a database column of 32 bit integers. I think it was the right call even if it's not how one would do it if they were implementing it from scratch.
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# ? May 5, 2015 20:24 |
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i dont even know why it would matter. bosses heal up in games all the time, especially between phases. maybe not in wow i dunno i havent played it since bc but in principle it doesnt sound like a big deal
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# ? May 5, 2015 20:25 |
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Awesome! posted:i dont even know why it would matter. bosses heal up in games all the time, especially between phases. maybe not in wow i dunno i havent played it since bc but in principle it doesnt sound like a big deal
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# ? May 5, 2015 20:51 |
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I mostly just find it entertaining because a) similar solutions have lead to Hilarious Bugs in the past when appropriate safeguards were not in place, and b) it's happening with a 32-bit integer (cap if signed: 2,147,483,648) which just seems like such an egregiously large number in any RPG as to be laughable. I guess an alternative solution would have been to give all enemies above, say, level 50 a blanket 90% damage reduction and EDIT: vvv oh god dammit, well I'm sure you can tell what I meant to say. TooMuchAbstraction fucked around with this message at 00:58 on May 6, 2015 |
# ? May 5, 2015 21:03 |
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TooMuchAbstraction posted:I guess an alternative solution would have been to give all enemies above, say, level 50 a blanket 90% damage reduction and 90% of the hitpoints they would otherwise have according to normal level scaling! That would... make them take a bit longer to kill, that's for sure.
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# ? May 5, 2015 23:05 |
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URR (everyone's favorite non-existent game) just added procedurally generated faces which pull data from genetics and culture. The goal is that you'll be able to ascertain plenty of background information based on just looking at people's faces (e.g. skin color, hairstyle, piercings, etc). http://www.ultimaratioregum.co.uk/game/2015/05/02/the-big-reveal/
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# ? May 6, 2015 17:57 |
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Bouchacha posted:URR (everyone's favorite non-existent game) just added procedurally generated faces which pull data from genetics and culture. The goal is that you'll be able to ascertain plenty of background information based on just looking at people's faces (e.g. skin color, hairstyle, piercings, etc). He's doing everything possible to avoid adding any gameplay isn't he?
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# ? May 6, 2015 19:01 |
Here is my favorite bit of that guy's development plan.quote:January 2016
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# ? May 6, 2015 19:06 |
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"Oh, I'll just add Dark Souls-like combat, no big deal. It's not like it took professional game designers 7 years and 6+ games of iterations to get that right or anything. "
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# ? May 6, 2015 20:05 |
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I'm just really wondering what that even means in the context of a roguelike.
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# ? May 6, 2015 20:09 |
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Clever Spambot posted:I'm just really wondering what that even means in the context of a roguelike. "You die a lot"
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# ? May 6, 2015 20:37 |
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Clever Spambot posted:I'm just really wondering what that even means in the context of a roguelike. One frame passes. One frame passes. Monster winds up. One frame passes. Monster winds up. One frame passes. > Dodge Your finger starts to move towards the controller. Monster winds up. One frame passes. Your finger is nearly at the controller. Monster attacks. You have died.
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# ? May 6, 2015 20:43 |
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stiknork posted:One frame passes. Well done
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# ? May 6, 2015 20:47 |
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I'd play it (once)
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# ? May 6, 2015 21:35 |
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Oddly Crypt of the Necrodancer is the closest I can think of for a roguelike with Dark Souls-ish combat. The trick being that it's mostly about pattern recognition and it's in real time, applying it to a turn-based game seems foolhardy and is probably not very satisfying.
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# ? May 6, 2015 22:19 |
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Smart Car posted:Oddly Crypt of the Necrodancer is the closest I can think of for a roguelike with Dark Souls-ish combat. The trick being that it's mostly about pattern recognition and it's in real time, applying it to a turn-based game seems foolhardy and is probably not very satisfying. There's probably room for a turn based game with soulslike(lolol) stamina management - I've never tried it but someone put something together here http://forums.tigsource.com/index.php?topic=26781.0
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# ? May 6, 2015 22:24 |
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Jeffrey of YOSPOS posted:There's probably room for a turn based game with soulslike(lolol) stamina management - I've never tried it but someone put something together here http://forums.tigsource.com/index.php?topic=26781.0 I haven't tried it in a while but when I did the stamina bar lasted for days and only affected your ability to block. Once it does run out it takes forever to refill and you get your rear end destroyed instead of tanking everything forever.
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# ? May 6, 2015 23:27 |
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Now I'm wondering if a stamina bar would an appropriate proxy-replacement for the food clock in DCSS, in addition to adding some depth to melee combat.
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# ? May 6, 2015 23:41 |
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Absolutely not, that sounds awful.
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# ? May 6, 2015 23:59 |
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# ? Apr 28, 2024 13:19 |
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So i just got one shot in caves of qud for the first time, i was in some ruins just outside of the starting town and i rounded a corner when a "glow-weight cultist of agolgut" did what looked like the flaming hands move on me only it hit like 6 times for around 10 damage each and killed me instantly.
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# ? May 7, 2015 00:47 |