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mobby_6kl
Aug 9, 2009

by Fluffdaddy


Edmunds bought a '66 Corvette for a long-term test. I really like these as you get a lot of details about the daily life with a car like that you won't get anywhere else short of milking an owner for info.

http://www.edmunds.com/car-reviews/features/1966-chevrolet-corvette-handle-with-care.html

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Olympic Mathlete
Feb 25, 2011

:h:


A3th3r posted:

I know I am supposed to be positive & uplifiting but that doesn't really work all that well so I'll just say that this is a pretty retro look going on there.

The setup is super vague in terms of accuracy... "Greg you've got 2 blocks of petrol left, how much is that?" Yeah it's utterly TERRIBLE but it looks fantastic and in a big luxobarge like the F31 Leopard which has 3 gloveboxes, a 6 tape changer in the arm rest and other assorted crap that's all that matters. Big, slow, dumb, awesome.

xzzy
Mar 5, 2009

mobby_6kl posted:

Edmunds bought a '66 Corvette for a long-term test. I really like these as you get a lot of details about the daily life with a car like that you won't get anywhere else short of milking an owner for info.

It's also why I despise JD Power's stuff. Someone buys a new car and may be randomly selected to be sent a questionnaire.. one month after they take delivery of the car. All those reliability and satisfaction awards manufacturers love to brag about in commercials? Based off polling about cars that still read three digits on the odometer.

I would loving love to answer questions about my two year old car. I'd talk their ear off.

Turbo Fondant
Oct 25, 2010

88h88 posted:

WHAT THE gently caress IS AN AEROCA..........OH FUCKIN' SWEET!


Totally wish that configuration made it into the 30 series Soarer. Though even if it did my SC400 still wouldn't have it because Toyota never sells the cool poo poo here.

Tekne
Feb 15, 2012

It's-a me, motherfucker

Holy hell, Dodge just revealed their Vision Gran Turismo concept car, the Tomahawk. :perfect:
https://www.youtube.com/watch?v=tP5ULeIEy6w






In V's holy name, they must build it.

OBAMNA PHONE
Aug 7, 2002

xzzy posted:

It's also why I despise JD Power's stuff. Someone buys a new car and may be randomly selected to be sent a questionnaire.. one month after they take delivery of the car. All those reliability and satisfaction awards manufacturers love to brag about in commercials? Based off polling about cars that still read three digits on the odometer.

I would loving love to answer questions about my two year old car. I'd talk their ear off.

They do send out surveys at later points. what do you think 'initial quality' means?

It's worth it for the manufacturers to ensure their products are high quality at a few different points in it's lifespan.

xzzy
Mar 5, 2009

That's a lot of effort to put a car in a game where you habitually win races by rebounding off armco. :v:

Motronic
Nov 6, 2009

xzzy posted:

It's also why I despise JD Power's stuff. Someone buys a new car and may be randomly selected to be sent a questionnaire.. one month after they take delivery of the car. All those reliability and satisfaction awards manufacturers love to brag about in commercials? Based off polling about cars that still read three digits on the odometer.

I think you're missing that those surveys are part of the data they use for the INITIAL QUALITY reports. It's not the only data they have for all of their recommendations/reports/ratings.

Tekne
Feb 15, 2012

It's-a me, motherfucker

xzzy posted:

That's a lot of effort to put a car in a game where you habitually win races by rebounding off armco. :v:
It's awesome that they went balls out with the design.

quote:

There's something new for the SRT garage in Gran Turismo. The SRT Tomahawk Vision Gran Turismo will challenge and delight players. The hybrid powertrain with wide-angle V-10 engine delivers up to 2,590 hp with a top speed of 371 mph. Active aero panels aid in braking and traction. Are you ready for the ride of your life?

Threat display:

Olympic Mathlete
Feb 25, 2011

:h:


Makes me want to go play Ridge Racer and you know that car would be farrrrrrrrrrrrrrrrrrrrrr cooler to play as in that game series. (Unbounded doesn't count as an official part of the series IMO)

Q_res
Oct 29, 2005

We're fucking built for this shit!
I don't know, that gif kind of makes me feel like someone has been watching too many late season episodes of Knight Rider.

xzzy
Mar 5, 2009

Is there anyone out there actually experimenting with active body panels that can be used to help steer a vehicle? It seems like a pretty obvious idea but I can imagine actually doing it would be hilariously expensive.

Hikaki
Oct 11, 2005
Motherfucking Fujitsu Heavy Industries
How exactly do they design these cars for GT? I can't imagine any manufacturer spending many resources on designing a car for the sole purpose of having it be in a video game so is it just a matter of drawing out a crazy looking body and then going "ok now this car has MILLION hp and can go a BAZILLION mph!!!!!!!!" ?

Tekne
Feb 15, 2012

It's-a me, motherfucker

It's the natural evolution of exotics' active aero as they reach for even greater extremes. Ralph "driving" the thing: https://instagram.com/p/3bx6bFRCwG/



They could probably build the less crazy versions. Turbo Vipers making that much power exist, the hybrid and KERS tech could be taken from Ferrari, and the panels are a trick planes have had for decades. It would be ungodly expensive to develop and more expensive to buy. Don't think there's much of a market for a single seat homicidal hypercar.

Hikaki posted:

How exactly do they design these cars for GT? I can't imagine any manufacturer spending many resources on designing a car for the sole purpose of having it be in a video game so is it just a matter of drawing out a crazy looking body and then going "ok now this car has MILLION hp and can go a BAZILLION mph!!!!!!!!" ?
According to the video, the design was an actual collaboration between SRT's racing engineers and all of FCA's North American design team, so the physics and mechanics for the non-extreme Tomahawks are supposed to be feasible in real life.

Tekne fucked around with this message at 20:20 on Jun 2, 2015

GramCracker
Oct 8, 2005

beauty by stroll

xzzy posted:

Is there anyone out there actually experimenting with active body panels that can be used to help steer a vehicle? It seems like a pretty obvious idea but I can imagine actually doing it would be hilariously expensive.

Don't the Huayra aero panels do this?

Tekne
Feb 15, 2012

It's-a me, motherfucker

FCA's press release: http://media.chrysler.com/newsrelease.do?id=16592

quote:

A Virtual Car Engineered for the Real World
With a full set of engineering and performance specifications developed by the SRT engineering team at FCA US, the capabilities of the SRT Tomahawk Vision Gran Turismo are rooted in an effort to push performance just beyond the limits of known science.

The entire vehicle design, from the driver position to the nearly flat layout of the V-10 engine, is intended to achieve the lowest possible center of gravity. The SRT Tomahawk Vision Gran Turismo was engineered and developed to the same uncompromising standards as any SRT vehicle on the road today. SRT engineers also worked in their spare time and on weekends to create three extremely fast cars that test the limits of human physiology.

“We had fun stretching our minds to create the SRT Tomahawk Vision Gran Turismo for GT6. The game places a high emphasis on capturing reality in a virtual environment; our goal was to respect that philosophy by focusing on plausible future technologies that could achieve our vision of extreme performance,” said Mike Shinedling, Manager – Advanced Concepts, SRT Engineering, FCA US LLC. “Everyone can appreciate an exquisite design and something that is beautifully engineered; when those two things are brought together in a fusion of cooperation, there is nothing more exciting.”

Key engineering features of the SRT Tomahawk Vision Gran Turismo include:

Ultra-lightweight materials used in the chassis and body work result in a car that weighs just 1,658 pounds in its ultimate performance configuration – just slightly heavier than a current day Formula One race car.
Rear wheels are powered by a wide-angle (144 degrees) V-10 engine that delivers up to 2,168 horsepower.
Front wheels are pneumatically driven independently. Combined with the V-10 powertrain, the SRT Tomahawk Vision Gran Turismo boasts up to 2,590 hp. Maximum performance version the SRT Tomahawk Vision Gran Turismo rolls with 1.56 hp per pound.
In addition to the front wheel power unit, pressurized air drives fast-actuating aerodynamic body panels for enhanced braking/traction performance, and activates driver’s G-suit during extreme maneuvers. Pressurized air is stored in tanks integrated into SRT Tomahawk Vision Gran Turismo’s chassis to negate any weight penalty.

Three Performance Levels
The SRT Tomahawk Vision Gran Turismo comes in three variations:

Entry-level S: Game players must first master the base version of the SRT Tomahawk Vision Gran Turismo. The 7.0-liter wide-angle V-10 is tuned to deliver 792 hp (compared with 645 hp for the 8.4-liter V-10 in the 2015 Dodge Viper). The pneumatically driven front wheels add 215 hp, for total system output of 1,007 hp. With a curb weight of 2,026 pounds, this version of the SRT Tomahawk Vision Gran Turismo is the heaviest, yet it has a top speed in excess of 250 mph.
Racing version GTS-R: Race tuning pushes output of the V-10 to 1,137 hp, while the air-driven front wheels add 313 hp for total system output of 1,450 hp. Aggressive weight-cutting techniques whittle the curb weight of the Tomahawk Vision Gran Turismo GTS-R to 1,459 pounds (the lightest of any version) and the top speed in excess of 300 mph.
Experimental technology ultimate version X: This is the ultimate Tomahawk Vision Gran Turismo. With a redline set at 14,500 rpm, the V-10 engine pumps out 2,168 hp (nearly three times the output from the base Tomahawk Vision Gran Turismo S) The front wheel drivetrain contributes an additional 422 hp at peak, for total output of 2,590 hp. That gives the Tomahawk Vision Gran Turismo X a top speed of 404 mph. Due to the extreme performance of the X version, the driver is required to wear a G-suit for protection.

The single-seat, mid-engine, all-wheel-drive SRT Tomahawk Vision Gran Turismo uses a purpose-built composite chassis. The chassis uses emerging and advanced materials, including hollow carbon nanofibers and graphene micro-lattice structures. Filament-wound pneumatic cylinders are integral structural elements laminated into the chassis.

To assist in cooling the carbon brake disks, the pneumatic front power unit builds up a “chill-sink” with expanding air during power delivery. This chill-sink is used to deliver required brake cooling with a minimal amount of air flow, thus greatly reducing aerodynamic drag.

In order to withstand the massive cornering and down force loads, next-generation compounds and construction were used to create the tires. The on-board pneumatic system continuously monitors and adjusts tire pressures according to the vehicle demands.

Charge, Recover, Release
While the V-10 engine drives the rear wheels, the SRT Tomahawk Vision Gran Turismo’s front wheels are linked to a variable-fin quad-stage pneumatic power unit that can quickly store and release energy. When the Tomahawk Vision Gran Turismo’s brakes are activated, or the V-10 engine is not at max power, the pneumatic power unit compresses air into the long, composite tanks that are structural members of the chassis. The compressed air is released to drive the front wheels, power the Tomahawk Vision Gran Turismo active aero panels and pressurize the driver’s G-suit in the Tomahawk Vision Gran Turismo X.

Pneumatic energy is generated in three ways:

Pre-race full charge
Braking re-generation charge via independent power units at each front wheel
Engine charge during braking and as part of the stability control system. During hard corner-exit and launch acceleration, when wheel spin is detected, excess available power is pulled from the engine via a third power unit

Pneumatic energy is released in five primary ways:

Front-wheel drive
Fast actuation of aerodynamic panels
Charging the variable spring rate suspension system
Wake modification for low drag, high speed runs on long straights (Nordschleife Dottinger-Hohe, Mulsanne Straight, Bonneville Salt Flats/LSR)
Pressurization of driver G-suit

Aggressive Aerodynamics
SRT engineers called for an aggressive aerodynamic strategy to manage airflow at extreme speeds. The Tomahawk Vision Gran Turismo’s aerodynamic system reacts to inputs from a forward scanning laser system that detects surface changes. The computer controls anticipate changes in vehicle ride height, pitch and yaw and adjust the splitter accordingly.

The SRT Tomahawk Vision Gran Turismo not only generates a tremendous amount of downforce, it also generates yaw force, normally seen in aircraft. There are nine active aerodynamic panels and two front splitters that actively steer the car through the air and help the vehicle corner at extreme speeds. These aerodynamic features are constantly adjusting to track conditions and driver inputs in order to provide the highest level of down force when needed. However, in a top speed run, the panels can be tucked to create a slippery, low-drag shape.

The V-10’s exhaust system is routed to the rear diffuser in a series of paired runners. Flow from the exhaust works in conjunction with the active aerodynamic system to provide an acceleration of underbody flow at the rear of the car and create a blown diffuser effect that increases down force without a negative effect on drag.

Pneumatics also drive the Tomahawk Vision Gran Turismo’s suspension. The car rides on a set of variable-rate pneumatic springs with adjustable jounce and rebound damping. A revolutionary active camber system adjusts the wheel knuckles to “lean” the vehicle into turns, with each wheel angling outboard or inboard to maintain the optimum tire contact patch and highest possible mechanical grip.
SRT put a surprising amount of thought into the Tomahawk.

They also produced a ton of art for it. http://www.gran-turismo.com/us/news/00_4849755.html

Tekne fucked around with this message at 21:16 on Jun 2, 2015

Octopus Magic
Dec 19, 2003

I HATE EVERYTHING THAT YOU LIKE* AND I NEED TO BE SURE YOU ALL KNOW THAT EVERY TIME I POST

*unless it's a DSM in which case we cool ^_^
They've had prototypical active body panels for steering since the late 80s (and even earlier on some random prototype race cars) with the old Mitsubishi HSR-II, which was also in Gran Turismo.

Mooseykins
Aug 9, 2013

Triangle tits and an annoying sex voice?

Fuuuuck youuuuu sluuuut!

xzzy posted:

That's a lot of effort to put a car in a game where you habitually win races by rebounding off armco. :v:

Haha, amateur. You just ram your competitors off the track and get back on before they can. Brake at the end of the straight? gently caress no, full throttle, rear end them, get back on the tarmac before they do! :v:

Scrambles
Jul 24, 2003

I WANT IT
works for Maldonado

Phy
Jun 27, 2008



Fun Shoe

Tekne posted:

FCA's press release: http://media.chrysler.com/newsrelease.do?id=16592
SRT put a surprising amount of thought into the Tomahawk.

They also produced a ton of art for it. http://www.gran-turismo.com/us/news/00_4849755.html

Half bus, half dilophosaurus

Panty Saluter
Jan 17, 2004

Making learning fun!

88h88 posted:

Makes me want to go play Ridge Racer and you know that car would be farrrrrrrrrrrrrrrrrrrrrr cooler to play as in that game series. (Unbounded doesn't count as an official part of the series IMO)

Unbounded, that was the one where you had quicktime events loosely strung together by driving, right?

bennyfactor
Nov 21, 2008

Mooseykins posted:

Haha, amateur. You just ram your competitors off the track and get back on before they can. Brake at the end of the straight? gently caress no, full throttle, rear end them, get back on the tarmac before they do! :v:

Nah, man, the real way to do it is to go full speed into someone already committed to the turn. T-boning them dumps all your forward momentum into them, sending them off the track, and, as long as you hit them at less than a 90 degree angle, the physics engine will happily angle your car into the direction of the turn, so you're set. :c00lbutt:

Mooseykins
Aug 9, 2013

Triangle tits and an annoying sex voice?

Fuuuuck youuuuu sluuuut!

bennyfactor posted:

Nah, man, the real way to do it is to go full speed into someone already committed to the turn. T-boning them dumps all your forward momentum into them, sending them off the track, and, as long as you hit them at less than a 90 degree angle, the physics engine will happily angle your car into the direction of the turn, so you're set. :c00lbutt:

If i ever replace my dead PS3 i'll have to try this. Many thanks, kind sir! :)

T1g4h
Aug 6, 2008

I AM THE SCALES OF JUSTICE, CONDUCTOR OF THE CHOIR OF DEATH!

Panty Saluter posted:

Unbounded, that was the one where you had quicktime events loosely strung together by driving, right?

Nah, it was basically Burnout but with smashable buildings. It's actually really fun, but definitely not a proper Ridge Racer game. That being said, boosting through a parking garage and busting through the concrete wall to fly out the other side loving owns.

Left Ventricle
Feb 24, 2006

Right aorta

Mooseykins posted:

(Cummins Charger)
Wow, amazed that engine fits in like that, i would've thought it'd be much too tall for a car. Those wheels look horrendous though.
Couple of pages ago, but I both agree and disagree on the wheels. Yeah, they're dumb, but it sort of fits. From the outside, it's just another dumb durbed-out V6 Charger. But then it literally smokes you. I like it.

BlackMK4
Aug 23, 2006

wat.
Megamarm

bennyfactor posted:

Nah, man, the real way to do it is to go full speed into someone already committed to the turn. T-boning them dumps all your forward momentum into them, sending them off the track, and, as long as you hit them at less than a 90 degree angle, the physics engine will happily angle your car into the direction of the turn, so you're set. :c00lbutt:

Heh, I know you're joking but this happened to a Goon at Thunder Hill yesterday while two up on a Duke 690 R by some girl on an R1.
https://www.youtube.com/watch?v=y4fmpQd2cUc

http://forums.somethingawful.com/showthread.php?threadid=3210670&pagenumber=46&perpage=40

bennyfactor
Nov 21, 2008

BlackMK4 posted:

Heh, I know you're joking but this happened to a Goon at Thunder Hill yesterday while two up on a Duke 690 R by some girl on an R1.

http://forums.somethingawful.com/showthread.php?threadid=3210670&pagenumber=46&perpage=40

GRAN TURISMO: THE REAL DRIVING SIMULATOR™

Okay, for posting some AI car poo poo we all can WITNESS!, someone on flickr made a lego doof wagon and it is just as :krad: as the real deal:

Giblet Plus!
Sep 14, 2004

Tekne posted:


In V's holy name, they must build it.

What's up with the angle between the engine and the transmission?

Powershift
Nov 23, 2009


I'm guessing to keep the center of mass low, and differential at the centerline of the axle for whatever reason.

atomicthumbs
Dec 26, 2010


We're in the business of extending man's senses.
I found a reel of 8mm film. At least part of it is at Laguna Seca. At least part of it appears to feature Allan Moffat and his green and gold Mercury Cougar, #41.





hackbunny
Jul 22, 2007

I haven't been on SA for years but the person who gave me my previous av as a joke felt guilty for doing so and decided to get me a non-shitty av
I don't like how Gran Turismo shifted from a playable museum of race cars (also about a thousand Mazdas) to a showcase of impossible concepts. I'm not a fan of the Vision GT thing, they're toy cars to me

That said, 2590 HP? :eyepop: I have to try it

The Prong Song
Sep 7, 2002


WHITE
DRIVES
MATTER

hackbunny posted:

I don't like how Gran Turismo shifted from a playable museum of race cars (also about a thousand Mazdas) to a showcase of impossible concepts. I'm not a fan of the Vision GT thing, they're toy cars to me

That said, 2590 HP? :eyepop: I have to try it

GT3 was the last good GT game. I would say "Just move over to Forza", but all they're doing now is making Need For Speed ripoff arcade games now, so...

Powershift
Nov 23, 2009


Sigma X posted:

GT3 was the last good GT game. I would say "Just move over to Forza", but all they're doing now is making Need For Speed ripoff arcade games now, so...

Branding an arcade game with the forza name doesn't make the core forza games worse.

It's charging $60 for a game built around free to play mechanics that makes the core forza games worse.

GramCracker
Oct 8, 2005

beauty by stroll

Powershift posted:

Branding an arcade game with the forza name doesn't make the core forza games worse.

It's charging $60 for a game built around free to play mechanics that makes the core forza games worse.

You forgot to mention the part where they leave out 75% of the content and then micro charge you for all of it.

T1g4h
Aug 6, 2008

I AM THE SCALES OF JUSTICE, CONDUCTOR OF THE CHOIR OF DEATH!

I still think Forza 4 was the best in the series. From what i've seen, Horizon 2 and Forza 5 both recycle old cars that were already in 4 as paid DLC which is super hosed.

The Prong Song
Sep 7, 2002


WHITE
DRIVES
MATTER

Powershift posted:

Branding an arcade game with the forza name doesn't make the core forza games worse.

It's charging $60 for a game built around free to play mechanics that makes the core forza games worse.

Sorry, I mean arcade-racer games, rather than sims. The Horizon series, in other words. I actually liked F2 the best, but that's likely because I'm crotchety beyond my years. F4 was technically superior and didn't feature game-wrecking "glitches."

The Prong Song fucked around with this message at 15:51 on Jun 3, 2015

MustardFacial
Jun 20, 2011
George Russel's
Official Something Awful Account
Lifelong Tory Voter
Project CARS is the new forza 4

revdrkevind
Dec 15, 2013
ASK:lol: ME:lol: ABOUT:lol: MY :lol:TINY :lol:DICK

also my opinion on :females:
:haw::flaccid: :haw: :flaccid: :haw: :flaccid::haw:

MustardFacial posted:

Project CARS is the new forza 4

Well it was horrifyingly broken at launch, and it's tied to a morally objectionable way of generating profits.

(I don't mind the Kickstarter-esque model, but a lot of those people went on to fund glowing reviews trying to up their profits, that's not cool.)

MustardFacial
Jun 20, 2011
George Russel's
Official Something Awful Account
Lifelong Tory Voter

revdrkevind posted:

(I don't mind the Kickstarter-esque model, but a lot of those people went on to fund glowing reviews trying to up their profits, that's not cool.)

I guess you should stop playing video games then, because everyone does this to some extant.

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A3th3r
Jul 27, 2013

success is a dream & achievements are the cream

Tekne posted:

It's the natural evolution of exotics' active aero as they reach for even greater extremes. Ralph "driving" the thing: https://instagram.com/p/3bx6bFRCwG/



They could probably build the less crazy versions. Turbo Vipers making that much power exist, the hybrid and KERS tech could be taken from Ferrari, and the panels are a trick planes have had for decades. It would be ungodly expensive to develop and more expensive to buy. Don't think there's much of a market for a single seat homicidal hypercar.
According to the video, the design was an actual collaboration between SRT's racing engineers and all of FCA's North American design team, so the physics and mechanics for the non-extreme Tomahawks are supposed to be feasible in real life.

This is the product of an office with soooo much money it's silly. Not that there's anything WRONG with that! ;)

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