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  • Locked thread
Zagglezig
Oct 16, 2012

Cleretic posted:

If the privacy invasions were all just 'stupid poo poo people do at home', they'd actually be kind of fun to track down.

Not even hard to think of some ways they could've played around with what they have.
The two we saw here, for example, you take the guy judging stuff and make it so it sound like he's talking about women (hefty, scrawny, big udders), then the more you listen he starts listing off weird stuff and then you realize he's rating cows. Maybe keep in the "would/would not bang" if you wanted to weird out players all the more.

The woman, keep her whole speech, but at the end play a little clip from the end of Free Willy and have her say "Hell yeah" or something and it turns out she's someone who really aggressively talks to movies.

Nihilarian posted:

Did that bridge just not go anywhere? It was just, out in the middle of the water. Chip just drove his boat around it. What?

This the bridge after the train wreck island? Around 19:28? If so, guessing it's some kind of turntable bridge for the trains and it's set sideways so no one can use the railway or just walk to the private island.

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Dr. Buttass
Aug 12, 2013

AWFUL SOMETHING

Zagglezig posted:

Not even hard to think of some ways they could've played around with what they have.
The two we saw here, for example, you take the guy judging stuff and make it so it sound like he's talking about women (hefty, scrawny, big udders), then the more you listen he starts listing off weird stuff and then you realize he's rating cows. Maybe keep in the "would/would not bang" if you wanted to weird out players all the more.

The woman, keep her whole speech, but at the end play a little clip from the end of Free Willy and have her say "Hell yeah" or something and it turns out she's someone who really aggressively talks to movies.

Having fun is not what our mature, sophisticated audience wants to see.

David D. Davidson
Nov 17, 2012

Orca lady?

Zagglezig posted:

The woman, keep her whole speech, but at the end play a little clip from the end of Free Willy and have her say "Hell yeah" or something and it turns out she's someone who really aggressively talks to movies.

Or if you want to got for a moer low brow sense of humor, you begin hear farting sounds and grunts of pain. Turns out she just has a really bad case of constipation.

Renoistic
Jul 27, 2007

Everyone has a
guardian angel.
I finished Saints Row 2 but stopped playing 3 within a couple of hours. It just didn't click for me.

Rirse
May 7, 2006

by R. Guyovich
If someone feels like playing this game, Best Buy has it on sale today for $13 dollars on all system, with the PC (UPLAY) copy being $6. Probably worth it for Spider Tank at that price.

Dreadwroth
Dec 12, 2009

by R. Guyovich
$6 is almost asking too much for this silly game, unless they fixed the crappy frame rate issue on the pc when yer driving.

Spergatory
Oct 28, 2012
So last night, I happened to stumble upon another media property that stars a hacker vigilante protagonist! :buddy: Mr. Robot is a new USA show that has a pilot you can watch for free right now on Youtube. You should watch it, because it's pretty loving good, but the whole time I was watching it I couldn't help but think that Elliot, the protagonist, is basically who Aiden should have been. They probably couldn't be exactly the same (there are a number of reasons why Elliot probably wouldn't be too fun to play as), but I still feel like Elliot is Aiden done right. I've even come up with a little compare-and-contrast to denote their similarities and differences.
  • Both Aiden and Elliot are creepy, sad, lonely, broken people, as they would have to be in order to do what they do. Unlike Watch_Dogs, both the narrative and the character in Mr. Robot actually recognize how creepy, sad, lonely, and broken Elliot is. They want you to feel sorry for him, whereas Watch_Dogs wants you think Aiden is cool, and in trying to sell you on him, makes him utterly repulsive without meaning to.

  • Both Aiden and Elliot target people worse than they are. Elliot is a creep who takes down far more toxic creeps, Aiden is a criminal who takes down worse criminals. The difference here is that Elliot wants to help the ones he loves, make their lives better, and do something to fix the broken loving world he lives in. Aiden just wants revenge for his dead niece. He's only doing this because the big mean bad guys hurt him personally. There is a world of difference between wanting to help people who are still alive, and wanting to avenge someone who is dead. Vengeance is completely selfish, and it doesn't help that we're avenging someone we've never even met. At least we got to talk to Megan Reed.

  • In the first five minutes of Mr. Robot, we see Elliot take down the head of a child pornography ring and flatly refuse a desperate attempt to bribe him. He even does it in person to work on his social anxiety. :unsmith: That makes it pretty easy to like him. By contrast, the first five minutes of Watch_Dogs has Aiden 1. Robbing a bank, 2. Getting his niece killed, and 3. Beating the poo poo out of a guy for information. Not exactly the most instantly relatable protagonist. The game does very little to prove to us that Aiden isn't as bad as or worse than the people he kills. Again, this would be fine if the game didn't want us to like Aiden, but it does.

  • A lot of Elliot's behavior can be attributed to the crippling mental illnesses he is established as having in the first episode. He suffers from severe social anxiety and paranoid delusions and basically hacks people because it's the only way he knows to connect with them. Aiden, on the other hand, is just kind of a psychopathic dick, and that's not even counting non-cutscene violence carried out by the player.

  • Both Aiden and Elliot have a Stupid Thing They Wear Everywhere, but Elliot's black hoodie is practical, low-key, and may actually help to preserve his anonymity, in stark contrast to Aiden's 'iconic' cap and twelve-layer trenchcoat. It cannot be stated enough how stupid Aiden looks in comparison with the rest of the world, no matter what colors of the rainbow he decides to dip himself in.

  • Finally, Aiden has a stupid voice and Elliot doesn't. :colbert:
The show is also way more realistic in its depiction of hacking, in that it is primarily about social engineering and finding and exploiting weaknesses rather than using computers to do magic. But the bottom line is that Mr. Robot is a great example of how to take someone who, on the surface, is creepy and unlikable, and make you like them. Watch_Dogs is... not. It's really, really, not.

SpookyLizard
Feb 17, 2009

Rirse posted:

If someone feels like playing this game, Best Buy has it on sale today for $13 dollars on all system, with the PC (UPLAY) copy being $6. Probably worth it for Spider Tank at that price.

Spider tank is totally worth $6

E: On Saint's Row:

I think the thing about SR2 was that it had SO MUCH content, and you could explore all of that content in co-op. The game went from having a completely bland and nobody PC to having one who had a personality, and that personality fit mentality of the average person playing an open world game to T, and yo could dress him/her up to whatever crazed standard you wanted. It's more than anyone of these individual things, it's the Gesamtkunstwerk of it. It's how they all blend together and make something greater than the sum of it's parts. It's even better coming from SR1, which was really just bland, but still fun. SR3 and 4 (Whether it's their general direction or publisher meddling to blame) feel like they took many steps away from the many different aspects that made it so great.

Personally I loved the thousand of diversion minigames. I never really noticed them getting in the way of my playing of the game, because they were so much fun to do, and all had neat little rewards, that'd I'd be more focused on getting money to buy piles of clothes that I wouldn't notice I'd already earned so much respect that it'd had maxed out and the game stopped caring about it. Especially in coop.

SpookyLizard fucked around with this message at 19:55 on Jun 7, 2015

Teledahn
May 14, 2009

What is that bear doing there?


Spergatory posted:

... Watch_Dogs wants you think Aiden is cool, and in trying to sell you on him, makes him utterly repulsive without meaning to.

[*] By contrast, the first five minutes of Watch_Dogs has Aiden 1. Robbing a bank, 2. Getting his niece killed, and 3. Beating the poo poo out of a guy for information. Not exactly the most instantly relatable protagonist. The game does very little to prove to us that Aiden isn't as bad as or worse than the people he kills. Again, this would be fine if the game didn't want us to like Aiden, but it does.

Isn't he robbing the entirety of a hotel lobby, as in stealing from fifty people at once instead of a monolithic organisation? I thought it was supposed to look like an up-scale hotel so you're stealing from "generic rich people" (as if that somehow makes it better?) but it's still direct personal theft, and not pilfering from corporate or business accounts.

chitoryu12
Apr 24, 2014

Teledahn posted:

Isn't he robbing the entirety of a hotel lobby, as in stealing from fifty people at once instead of a monolithic organisation? I thought it was supposed to look like an up-scale hotel so you're stealing from "generic rich people" (as if that somehow makes it better?) but it's still direct personal theft, and not pilfering from corporate or business accounts.

Yeah, all of the robbery Aiden seems to do in the game is directly taking money from people's accounts. It actually makes him even more of a scumbag than bank or corporation robbery: a monolithic corporation won't suffer much of a dent and the worst he could do is put some innocent people out of work, and the money in the bank is likely insured and stealing it won't put people in the poorhouse. Instead, Aiden just literally takes cash from people (who may very desperately need it; think about how many of you would feel if $400 was just taken from your savings account right now). His behavior is no different from simply bashing them in the face and taking their wallets, minus actual physical harm.

I think the most telling part of how Ubisoft wants you to find Aiden badass is how his outfit is presented. They made a serious effort to make his "trenchcoat with fifty layers, baseball cap, and bandanna" ensemble iconic and cool to the point where it badly stands out from everyone else. They marketed figures of him as a special edition bonus and sold copies of his clothes for exorbitant prices, as if Aiden was a cool vigilante hero like Batman that everyone would want to dress up as.

FinalGamer
Aug 30, 2012

So the mystic script says.

Zagglezig posted:

Not even hard to think of some ways they could've played around with what they have.
The two we saw here, for example, you take the guy judging stuff and make it so it sound like he's talking about women (hefty, scrawny, big udders), then the more you listen he starts listing off weird stuff and then you realize he's rating cows. Maybe keep in the "would/would not bang" if you wanted to weird out players all the more.

The woman, keep her whole speech, but at the end play a little clip from the end of Free Willy and have her say "Hell yeah" or something and it turns out she's someone who really aggressively talks to movies.
See, this is what Sleeping Dogs would do and that's why Sleeping Dogs is infinitely better.

Because if you're going to make your character a loving hypocrite for the love of god have some fun with it you soulless fucks.

Junkozeyne
Feb 13, 2012

Teledahn posted:

Isn't he robbing the entirety of a hotel lobby, as in stealing from fifty people at once instead of a monolithic organisation? I thought it was supposed to look like an up-scale hotel so you're stealing from "generic rich people" (as if that somehow makes it better?) but it's still direct personal theft, and not pilfering from corporate or business accounts.

Yeah the prologue took place in the Merlot/Merlaut hotel (it's somehow really telling that Ubisoft even changed the name of the Hotel without bothering to change the actual sign of the hotel) and he stole from people there before getting caught.

Keeshhound
Jan 14, 2010

Mad Duck Swagger

Spergatory posted:

So last night, I happened to stumble upon another media property that stars a hacker vigilante protagonist! :buddy: Mr. Robot is a new USA show that has a pilot you can watch for free right now on Youtube.

You should totally do that by the way; it's pretty good.

And yeah, Elliot is worlds better than Aiden, despite ostensibly being in the same archetype.

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

chitoryu12 posted:

I think the most telling part of how Ubisoft wants you to find Aiden badass is how his outfit is presented. They made a serious effort to make his "trenchcoat with fifty layers, baseball cap, and bandanna" ensemble iconic and cool to the point where it badly stands out from everyone else. They marketed figures of him as a special edition bonus and sold copies of his clothes for exorbitant prices, as if Aiden was a cool vigilante hero like Batman that everyone would want to dress up as.
And they were so concerned with his "iconic" look that there are clothing stores in the game, but you can only get pallet swaps of the same outfit. Think about how loving retarded that is for a second. Aiden is the only person in the game world who dresses like this, and his clothes are the only ones for sale in open world stores.

Serperoth
Feb 21, 2013




Snak posted:

And they were so concerned with his "iconic" look that there are clothing stores in the game, but you can only get pallet swaps of the same outfit. Think about how loving retarded that is for a second. Aiden is the only person in the game world who dresses like this, and his clothes are the only ones for sale in open world stores.

A more reasonable explanation is that it's the only kind of outfit that Aiden will consider purchasing.
Which is even funnier.

VV: Gotta maintain that image. Cool guy, only drinks sodas, he orders his pizzas at the motel.

Serperoth fucked around with this message at 23:03 on Jun 7, 2015

Zereth
Jul 9, 2003



Serperoth posted:

A more reasonable explanation is that it's the only kind of outfit that Aiden will consider purchasing.
Which is even funnier.
Didn't the burger place only have a soda for Aiden to buy, too?

Ignatius M. Meen
May 26, 2011

Hello yes I heard there was a lovely trainwreck here and...

Zereth posted:

Didn't the burger place only have a soda for Aiden to buy, too?

"I can't eat burgers, that might hurt the fit on these iconic clothes!"

VolticSurge
Jul 23, 2013

Just your friendly neighborhood photobomb raptor.



Spergatory posted:

So last night, I happened to stumble upon another media property that stars a hacker vigilante protagonist! :buddy: Mr. Robot is a new USA show that has a pilot you can watch for free right now on Youtube. You should watch it, because it's pretty loving good, but the whole time I was watching it I couldn't help but think that Elliot, the protagonist, is basically who Aiden should have been. They probably couldn't be exactly the same (there are a number of reasons why Elliot probably wouldn't be too fun to play as), but I still feel like Elliot is Aiden done right. I've even come up with a little compare-and-contrast to denote their similarities and differences.
  • Both Aiden and Elliot are creepy, sad, lonely, broken people, as they would have to be in order to do what they do. Unlike Watch_Dogs, both the narrative and the character in Mr. Robot actually recognize how creepy, sad, lonely, and broken Elliot is. They want you to feel sorry for him, whereas Watch_Dogs wants you think Aiden is cool, and in trying to sell you on him, makes him utterly repulsive without meaning to.

  • Both Aiden and Elliot target people worse than they are. Elliot is a creep who takes down far more toxic creeps, Aiden is a criminal who takes down worse criminals. The difference here is that Elliot wants to help the ones he loves, make their lives better, and do something to fix the broken loving world he lives in. Aiden just wants revenge for his dead niece. He's only doing this because the big mean bad guys hurt him personally. There is a world of difference between wanting to help people who are still alive, and wanting to avenge someone who is dead. Vengeance is completely selfish, and it doesn't help that we're avenging someone we've never even met. At least we got to talk to Megan Reed.

  • In the first five minutes of Mr. Robot, we see Elliot take down the head of a child pornography ring and flatly refuse a desperate attempt to bribe him. He even does it in person to work on his social anxiety. :unsmith: That makes it pretty easy to like him. By contrast, the first five minutes of Watch_Dogs has Aiden 1. Robbing a bank, 2. Getting his niece killed, and 3. Beating the poo poo out of a guy for information. Not exactly the most instantly relatable protagonist. The game does very little to prove to us that Aiden isn't as bad as or worse than the people he kills. Again, this would be fine if the game didn't want us to like Aiden, but it does.

  • A lot of Elliot's behavior can be attributed to the crippling mental illnesses he is established as having in the first episode. He suffers from severe social anxiety and paranoid delusions and basically hacks people because it's the only way he knows to connect with them. Aiden, on the other hand, is just kind of a psychopathic dick, and that's not even counting non-cutscene violence carried out by the player.

  • Both Aiden and Elliot have a Stupid Thing They Wear Everywhere, but Elliot's black hoodie is practical, low-key, and may actually help to preserve his anonymity, in stark contrast to Aiden's 'iconic' cap and twelve-layer trenchcoat. It cannot be stated enough how stupid Aiden looks in comparison with the rest of the world, no matter what colors of the rainbow he decides to dip himself in.

  • Finally, Aiden has a stupid voice and Elliot doesn't. :colbert:
The show is also way more realistic in its depiction of hacking, in that it is primarily about social engineering and finding and exploiting weaknesses rather than using computers to do magic. But the bottom line is that Mr. Robot is a great example of how to take someone who, on the surface, is creepy and unlikable, and make you like them. Watch_Dogs is... not. It's really, really, not.

Not available for any country,so I'll take you word for it.

Dr. Buttass
Aug 12, 2013

AWFUL SOMETHING

chitoryu12 posted:

Yeah, all of the robbery Aiden seems to do in the game is directly taking money from people's accounts. It actually makes him even more of a scumbag than bank or corporation robbery: a monolithic corporation won't suffer much of a dent and the worst he could do is put some innocent people out of work, and the money in the bank is likely insured and stealing it won't put people in the poorhouse. Instead, Aiden just literally takes cash from people (who may very desperately need it; think about how many of you would feel if $400 was just taken from your savings account right now). His behavior is no different from simply bashing them in the face and taking their wallets, minus actual physical harm.

Yeah this is the only glitch in Spergatory's assessment. Aiden very flagrantly does not target people worse than he is. The only people Aiden physically assaults in-story are criminals worse than he is, but, in his capacity as a criminal, Aiden targets anyone and everyone. We just watched a video where he stole from a woman who was trying to convince herself to just take the jump and kill herself. Doing this, Aiden almost certainly killed her. Pretty much, the only thought Ubisoft put into Aiden's character was "Aiden is the protagonist. The protagonist is the guy the audience loves and roots for in a story. Therefore, the audience will love and root for Aiden."

chitoryu12
Apr 24, 2014

It's not even the first Ubisoft open world game to incorporate that. Starting with 2, Assassin's Creed has let your protagonist waltz through crowds pickpocketing everyone (especially people so poor that the 5 florins you lifted could have been all the money they had to buy dinner that day). It's hard to say whether the theft in Assassin's Creed is any more justified, since the series tries to incorporate more moral ambiguity and "The fight between Assassins and Templars is completely pointless" as it goes on and it's technically all just a computer simulation instead of a proper historical record anyway, but that series goes above and beyond in making the Assassins badass and marketing their logo, clothing, and gear.

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

chitoryu12 posted:

It's not even the first Ubisoft open world game to incorporate that. Starting with 2, Assassin's Creed has let your protagonist waltz through crowds pickpocketing everyone (especially people so poor that the 5 florins you lifted could have been all the money they had to buy dinner that day). It's hard to say whether the theft in Assassin's Creed is any more justified, since the series tries to incorporate more moral ambiguity and "The fight between Assassins and Templars is completely pointless" as it goes on and it's technically all just a computer simulation instead of a proper historical record anyway, but that series goes above and beyond in making the Assassins badass and marketing their logo, clothing, and gear.
Well, I would argue that Assassin's creed succeeded where Watch Dogs failed. But it's not surprising that Watch Dogs failed, because all* the Assassin's Creeds after Revelations were loving awful and even Revelations was only saved by the story, not the gameplay.

*I heard Black Flag was good, but mostly as a pirate simulator.

AssCreed worked because it had neat visuals. Even if you were climbing to the top of a cathedral just to get a dumb collectable, you still got to look out the big big city with some unique landmarks. While Ezio does lots of morally ambiguous/bad things, his development as a character is an actual thing that exists. Pickpocketing is introduced at the part in the story where Ezio's family has just been murdered and he's peniless on the streets. The characters that teach him how to steal are teaching it as a survival trait that will allow him to buy the things he needs to continue on his quest for justice/revenge. It's entirely up the player how much you abuse this.

In Watch Dogs, there doesn't seem to be much of reason to do anything, except that you can. The scenery is boring, the puzzles are repetitive (no two Assassin's tombs were similar)

Most importantly, Assassin's Creed created a fictional world that was interesting and you wanted to learn more about the story. I'm not saying it was objectively interesting, there's no accounting for taste. But in Watch Dogs, the setting is basically "there's tech that invades everyone's privacy and steals their identity" and that's basically it. AssCreed had a really neat/cheesy gimmick of coopting actual historical figures and and events and integrating them into the story. I loved sinking my teeth into the character and story aspects of Assassin's Creed, and there's nothing to sink my teeth into at all with Watch Dogs.

Dr. Buttass
Aug 12, 2013

AWFUL SOMETHING

chitoryu12 posted:

It's not even the first Ubisoft open world game to incorporate that. Starting with 2, Assassin's Creed has let your protagonist waltz through crowds pickpocketing everyone (especially people so poor that the 5 florins you lifted could have been all the money they had to buy dinner that day). It's hard to say whether the theft in Assassin's Creed is any more justified, since the series tries to incorporate more moral ambiguity and "The fight between Assassins and Templars is completely pointless" as it goes on and it's technically all just a computer simulation instead of a proper historical record anyway, but that series goes above and beyond in making the Assassins badass and marketing their logo, clothing, and gear.

One of the Discworld books stars a career criminal who made his living as a confidence trickster and he's told near the beginning that a brief review of his criminal record and some magic robot calculations puts him as having killed something like 2.3 people in his life, spread out across thousands of people he hurt in small ways swindling them out of money they couldn't afford to lose, possibly at the time when they could least afford to lose it.

I'm pretty sure that in the short time this game has covered Aiden's killcount according to that metric is at least twenty, and if you told him so he'd start thinking of ways he could get that even higher. Next goal: Fifty people in three days...

Dr. Buttass fucked around with this message at 23:51 on Jun 7, 2015

EmmyOk
Aug 11, 2013

Dr. Buttass posted:

One of the Discworld books stars a career criminal who made his living as a confidence trickster and he's told near the beginning that a brief review of his criminal record and some magic robot calculations puts him as having killed something like 2.3 people in his life, spread out across thousands of people he hurt in small ways swindling them out of money they couldn't afford to lose, possibly at the time when they could least afford to lose it.

I'm pretty sure that in the short time this game has covered Aiden's killcount according to that metric is at least twenty, and if you told him so he'd start thinking of ways he could get that even higher. Next goal: Fifty people in three days...

That Albert Spangler! :argh:

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

Dr. Buttass posted:

I'm pretty sure that in the short time this game has covered Aiden's killcount according to that metric is at least twenty, and if you told him so he'd start thinking of ways he could get that even higher. Next goal: Fifty people in three days...

The terrible driving in this game has cause me to kill dozens of civilians because even thought I have some sort of crazy tech, I have no way to track someone who drives more than 3 blocks away.

Also, while you can unlock the ctOS areas without killing anyone, the game basically says "you need to bring an assault rifle for this mission" the first time you do one. You have to go to the store and buy one to continue the game. aren't all the people at these ctOS stations like, government employees doing their jobs? This is like the time the FBI "kidnapped" 50 Cent's friend in "50 Cent: Bulletproof" isn't it?

General Ironicus
Aug 21, 2008

Something about this feels kinda hinky
Exclusive footage of Aiden's brief time as a police officer: https://www.youtube.com/watch?v=C9O0r5MclgQ

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Snak posted:

Also, while you can unlock the ctOS areas without killing anyone, the game basically says "you need to bring an assault rifle for this mission" the first time you do one. You have to go to the store and buy one to continue the game. aren't all the people at these ctOS stations like, government employees doing their jobs? This is like the time the FBI "kidnapped" 50 Cent's friend in "50 Cent: Bulletproof" isn't it?

If you work for The Man you are The Man, and deserve whatever's coming to The Man. Black/white morality is how the world works, right?

Felinoid
Mar 8, 2009

Marginally better than Shepard's dancing. 2/10

Snak posted:

Also, while you can unlock the ctOS areas without killing anyone, the game basically says "you need to bring an assault rifle for this mission" the first time you do one. You have to go to the store and buy one to continue the game. aren't all the people at these ctOS stations like, government employees doing their jobs? This is like the time the FBI "kidnapped" 50 Cent's friend in "50 Cent: Bulletproof" isn't it?

This was covered earlier, but the game spells out that every single employee of Blume is a war criminal. So while they might be "just doing their jobs" at the moment, odds are it's just a break between torturing puppies and stealing newborns from the hospital to sell on the black market. This game is not subtle in its enabling.

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

Bruceski posted:

If you work for The Man you are The Man, and deserve whatever's coming to The Man. Black/white morality is how the world works, right?

I mean, this would not be an unrealistic viewpoint for someone like Aiden, and it could be line of thinking that allows for people who want to play the game as a shooter. But the game doesn't paint it like this. It says "you need to go to this objective, and you will probably need to kill a bunch of people who just work there." Like that is a totally reasonable next step.

Stormgale
Feb 27, 2010

Yeah blume security are all PMC blackwater types and there is a news report timed just before you go do the assault that explains this with the reporter I mentioned earlier If I am remember correctly.

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

Stormgale posted:

Yeah blume security are all PMC backwater types and there is a news report timed just before you go do the assault that explains this with the reporter I mentioned earlier If I am remember correctly.

So it's just Batman style "hurt only the cogs in the machine, not the mechanic". Aiden has virtually unlimited power, and rather than using it to fix any problems, he is out playing Punisher.

Stormgale
Feb 27, 2010

Snak posted:

So it's just Batman style "hurt only the cogs in the machine, not the mechanic". Aiden has virtually unlimited power, and rather than using it to fix any problems, he is out playing Punisher.

It can get a whooooole lot worse with some of the side content, in particular starting armed gunfights in the middle of street in broad daylight (The only way I found to avoid this was to grenade launcher the target and all his guards before they shot, which was much safer).

MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.
I got Sleeping Dogs for 8 bucks on steam ebcause of how it kept getting talked up in this thread, but it seems like even on the lowest graphics settings it will make my computer melt.

Man, my computer sucks. :smith:

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

MonsieurChoc posted:

I got Sleeping Dogs for 8 bucks on steam ebcause of how it kept getting talked up in this thread, but it seems like even on the lowest graphics settings it will make my computer melt.

Man, my computer sucks. :smith:

Congrats, you only paid 8 bucks to talk yourself out of playing this terrible game.


Stormgale posted:

It can get a whooooole lot worse with some of the side content, in particular starting armed gunfights in the middle of street in broad daylight (The only way I found to avoid this was to grenade launcher the target and all his guards before they shot, which was much safer).

This doesn't even include the highly ethical causing car accidents on purpose by hacking traffic lights "for the greater good".

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

MonsieurChoc posted:

I got Sleeping Dogs for 8 bucks on steam ebcause of how it kept getting talked up in this thread, but it seems like even on the lowest graphics settings it will make my computer melt.

Man, my computer sucks. :smith:

This is a legit tragedy because now you won't be able to throw a man onto a bed of swordfish.

A Bystander
Oct 10, 2012
I still think that one of the funniest things you can do in Sleeping Dogs is driving while holding your door open and smacking a pedestrian with it when you pass by.

Stormgale
Feb 27, 2010

Snak posted:

This doesn't even include the highly ethical causing car accidents on purpose by hacking traffic lights "for the greater good".

Actually this picks up on another problem, in assassins creed you can theoretically do bad things to good people but it's... direct.

In this game you can incidentally harm people by:

Causing massive road accidents
Causing City block wide blackouts that probably cause pretty serious deaths.
Allowing dangerous criminals torampage through the streets.
loving up the subway train.

All of these are so callously incidental and just... gently caress.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

A Bystander posted:

I still think that one of the funniest things you can do in Sleeping Dogs is driving while holding your door open and smacking a pedestrian with it when you pass by.

I'd say it's trying to hail a cab and accidentally carjacking the guy because they use the same button.

Bluhman
Nov 7, 2009

Low morale causes the golems to dance in panic.

Stormgale posted:

Causing City block wide blackouts that probably cause pretty serious deaths.

Most buildings that indisputably require power to keep life-monitoring hardware running or other such essentials going use backup generators, particularly flywheels, to keep power going through an extended blackout. In the case of flywheels, they're inertia-based, and are designed to keep rotating to generate constant electricity with their mass, even if the motor moving it is powered off.

Even if Aiden did cause a city-wide blackout, in a realistic scenario the hospital might be able to keep some of its lights on. This is provided that the hospital's backup power isn't mysteriously on a computer system, but why would they use that to fix a problem that isn't already broken? Then again, this is a situation where your grenades also have computers in them, so I guess it wouldn't be a huge stretch of the imagination. :v:

But this all just brings me to the next concern - it's been seven episodes and I've still yet to see proof that bizarro Chicago even has EMT ambulances and personnel, let alone a hospital.

Zagglezig
Oct 16, 2012
Do we know how the blackout app works? I don't remember Aiden's phone going out so it's not like there are EMPs hidden around the city. Does it turn off all power sources temporarily or is the interconnected city hooked up with computer controlled on/off switches for all electronics and it flips all of those at once?

If the latter, then conceivably, you could program it to keep certain places powered if you wanted to figure out how. We've already established Aiden is no programmer, so his role is purely using what's he's been given or bought responsibly, which we know is also not his strong suit.

Zagglezig fucked around with this message at 03:16 on Jun 8, 2015

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Calax
Oct 5, 2011

Bruceski posted:

If you work for The Man you are The Man, and deserve whatever's coming to The Man. Black/white morality is how the world works, right?

Makes me think that this is running through Aidens head every time he gets into a fight with some Blume guys

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