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Ironcast Run #4, Halisi Adoyo piloting the Arundel, Days 14-17 Will the hubris catch up to me, or will this be a winning run?
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# ? Aug 3, 2015 06:03 |
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# ? Jun 14, 2024 13:50 |
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gonna hack all your nets (part 2)
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# ? Aug 3, 2015 06:37 |
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Jade Star posted:
Hubris. Hubris never changes. Pretty sure 1886 was still Queen Victoria. Veloxyll fucked around with this message at 06:44 on Aug 3, 2015 |
# ? Aug 3, 2015 06:38 |
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Let's Play The Swindle- Part 2: Every little pound counts So while things started out easily enough, we see now just how easily we can lose our cash and how easily early on it is to be locked out of getting money. Thankfully we do get a few upgrades to help us in our nefarious endeavor, the question becomes now...do we upgrade further or continue into the next zone?
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# ? Aug 3, 2015 08:23 |
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^^ I'm not too keen on what I've seen of the level generation in this game so far. Let's have a look at the new area as well. What could possibly go wrong? Mr. Despair posted:http://tasvideos.org/3080S.html quote:• Does not pass Go I like. P.S. I also just wanted to thank all the people submitting LPs to this thread again. drat good show. Munin fucked around with this message at 09:09 on Aug 3, 2015 |
# ? Aug 3, 2015 08:30 |
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Munin posted:^^ I'm not too keen on what I've seen of the level generation in this game so far. Let's have a look at the new area as well. What could possibly go wrong? But I will fully admit that the next zone is as far as I've gotten in just mucking about in the game...and that's because the difficulty in what they throw at you goes up a lot. Still I don't mind going there if people want it sooner. Also I'm not sure how clearly some of the other tools you can unlock are from the video, but two possibly useful abilities I can get early on are a temporary steam cloak I can use a number of times in a level and a special 'bug' I can place on a computer that will auto siphon money out (but can trigger alarms if it's found I think). discworld is all I read fucked around with this message at 10:31 on Aug 3, 2015 |
# ? Aug 3, 2015 10:29 |
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I wonder what a pound of pound coins are worth.
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# ? Aug 3, 2015 11:51 |
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Nalesh posted:I wonder what a pound of pound coins are worth. £47.78 (rounded to £48), as each one is 9.5g. Which makes a certain quote from Pratchett's "Making Money" his usual sharp observational comedy, where he notes that a pound coin (or rather, an Ankh Morpork dollar) is a promise from the bank that they will provide a pound of gold in exchange for that currency. Providing, of course, that they do not, in fact, ask for it. Burn the imaginary standard economy (Oh, and I suppose the Sandcastle, if that's your thing)
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# ? Aug 3, 2015 12:11 |
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Jade Star posted:
Oh wow they rebalanced the final bosses gatling weapon to not be outright loving horrendous. I remember that thing doing no damage period and the boss spaming its loving black hole gun every turn.
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# ? Aug 3, 2015 13:07 |
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Yeah, both bosses had their rapid fire guns reduced shots and increased damage in the patch that nerfed basically everything but rockets and energy weapons.
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# ? Aug 3, 2015 13:14 |
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Jade Star posted:
Hahaha, I thought this was just another "top hats save the world with SCIENCE!" steam pulp instead of old school, gritty steam punk. But then the game harps on and on about the feelings of uncommunicative rocks while the off-screen deaths of 1,300 people who helped you get one callous line of dialogue ("Yep, they all dead."). Clearly, the designers of this game want us to ask ourselves, "You know all that petroleum you use? How do you think it makes the dinosaurs feel, huh?"
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# ? Aug 3, 2015 13:29 |
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Jade Star posted:Will the hubris catch up to me, or will this be a winning run? Holy gently caress, that was tense. The Interloper is definitely a boss you need some measure of luck to beat. Look at the amount of damage taken in that one turn where Jade's evasion falls him. Basically you need a good drive and as many lucky charms as you can strap to your computer. Just cover the drat thing in rabbits' feet.
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# ? Aug 3, 2015 14:07 |
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Yapping Eevee posted:Holy gently caress, that was tense. The Interloper is definitely a boss you need some measure of luck to beat. Look at the amount of damage taken in that one turn where Jade's evasion falls him. I feel that weapons having to charge one turn after being repaired from 0 And yeah, FTL has comparable dodge rates but there are FAR mor shots going out in an average battle (so less variance) and you actually have active and semi-active reliable defences on top of shields and dodges. Here it feels that 2 lucky shots to your drives will outright kill you in a couple turns. Also the boss's shield is 60 at first layer +10 for additional layers, because apparently killing shields had been judged OP too. I guess we should be thankful the drive is a 10/20/30% one and not a 20/40/60% monstruosity. Omobono fucked around with this message at 14:39 on Aug 3, 2015 |
# ? Aug 3, 2015 14:37 |
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The Roguelike Megathread: Where's my hubris button?
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# ? Aug 3, 2015 15:16 |
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megane posted:The Roguelike Megathread: Where's my hubris button? I need a Hubris button installed in every game I play now.
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# ? Aug 3, 2015 23:40 |
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megane posted:The Roguelike Megathread: Where's my hubris button? Not needed; the connection is soldered to be always on.
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# ? Aug 4, 2015 01:10 |
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Then we need a DOUBLE HUBRIS button. Always go bigger.
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# ? Aug 4, 2015 03:09 |
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and on day 3, nethack jesus returned from the dead
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# ? Aug 4, 2015 11:34 |
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Btw, I presume people in this thread are interested in how Roguelikes work. RPS have this excellent article where the creator of Brogue goes through how levels in Brogue are generated and it really shows off the thought and design that went into one of the strongest features of that game: http://www.rockpapershotgun.com/2015/07/28/how-do-roguelikes-generate-levels/
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# ? Aug 4, 2015 13:45 |
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fits posted:We continue on in SLASH'EM in Intelligent monsters using dungeon wands. Now that's a whole new kind of hazard.
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# ? Aug 5, 2015 16:14 |
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Niggurath posted:
The most recent patch has apparently lowered a lot of 'basic skill' costs, also there are enemies later than ruined me financially.
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# ? Aug 5, 2015 18:03 |
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Yeah, I think part 2 was made on the latest patch (1.01) but I really didn't notice a price decrease in the moves. And so far, what's ruined me the most money wise was when I suddenly started to get my bank hacked while I was in the middle of a heist. This game is just full of unexpected dickery.
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# ? Aug 5, 2015 18:11 |
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Niggurath posted:Yeah, I think part 2 was made on the latest patch (1.01) but I really didn't notice a price decrease in the moves. And so far, what's ruined me the most money wise was when I suddenly started to get my bank hacked while I was in the middle of a heist. This game is just full of unexpected dickery. Oh I'm, talking about patch 1.03 that was today: http://steamcommunity.com/games/theswindle/announcements/detail/88170241299909807. Yeah that is the enemy I was talking about, I was hacked 3 different times on a level and lost so much.
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# ? Aug 5, 2015 18:15 |
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Geokinesis posted:Oh I'm, talking about patch 1.03 that was today: http://steamcommunity.com/games/theswindle/announcements/detail/88170241299909807.
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# ? Aug 5, 2015 18:41 |
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Niggurath posted:gently caress, I couldn't imagine having that happen that many times, but I didn't even know there was a newer patch. It makes me super excited though; I do have to agree that some of the starting upgrades were unnecessarily expensive (like $5,000 for bombs was a bit much and took so many days). Bombs is still 5k afaik, the cheaper stuff is the stuff like double jump, movespeed and wallhanging though. FairyNuff fucked around with this message at 20:41 on Aug 5, 2015 |
# ? Aug 5, 2015 20:39 |
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Geokinesis posted:Bombs is still 5k afaik, the cheaper stuff is the stuff like double jump, movespeed and wallhanging though. Bombs should really be way cheaper than 5k, they're vital in the second area, and the fact that it takes so long to save up for them is horrible. Also, I'm pretty sure the newest patch broke the hell out of the warehouse district's generator. I played 40 days on the weekend, mostly in the warehouse, and never saw something this bad. And seriously, I wish it wouldn't consider money that you literally can't access with your toolset as "accessible". The ghost bonus basically stops existing in the second and third area.
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# ? Aug 5, 2015 23:18 |
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Yeah, I might do a new update when I get home just to see how bad/good things have become cause I still need enough money for the next area. So that means it could be more flailing around more with bad level seeds.
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# ? Aug 5, 2015 23:35 |
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The path to power in netHack seems to be chasing a woman around a dungeon in pursuit of sex. Sounds like the [political party/CEO/religious figure {insert as appropriate}] to me!
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# ? Aug 6, 2015 00:55 |
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The path to power in Nethack is in being a min-maxing rules-lawyering pun-making munchkin, technically, though wizards of course do this with aplomb. Double-fun min-maxing Nethack fact: because the dungeon generates monsters based on the average of your experience level and the dungeon level, one of the fastest and most consistent 'pro' strats is called Digging To Victory, where you put together a bare minimum of survival gear and tunnel your way down rapidly to major goals in the dungeon to minimize the dungeon's threat level relative to your loot. There are slower but much more...thorough paths to trivializing the Dungeon, as well.
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# ? Aug 6, 2015 01:22 |
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Niggurath posted:Yeah, I might do a new update when I get home just to see how bad/good things have become cause I still need enough money for the next area. So that means it could be more flailing around more with bad level seeds. 2 things that you might find helpful: If you need a little more height to get past a window, try jumping from the side of the wall. For some reason you can get way more height off a wall jump than a standing one a little above. That said, I noticed today that you're considered "on the ground" when you're occupying the same square as the floor, not when you're touching floor, so that might get you a bit more height (will probably end up being patched out) And you can intentionally set off mines by starting a hack and then running away. You get just enough time to get out of the blast radius, and it's the safest option when you've got a flyer and a mine in a small room. You can take out both at once (and maybe open a handy hole!) if you're lucky. And the patch isn't all bad! My 360 pad seems way more responsive in menus, and the workbench shows at a glance what you can buy at any given time (icons for upgrades you can't afford are greyed out, which is super nice).
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# ? Aug 6, 2015 02:16 |
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senae posted:2 things that you might find helpful: But I think for my next update I'm going to start from scratch to bum through the slums and save myself some days.
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# ? Aug 6, 2015 02:34 |
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CheeseThief posted:The path to power in netHack seems to be chasing a woman around a dungeon in pursuit of sex. Sounds like the [political party/CEO/religious figure {insert as appropriate}] to me! yeah i'm thinking of reverse genociding some succubi in sokoban so they can't teleport away and using that to hit level 30
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# ? Aug 6, 2015 04:45 |
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Niggurath posted:I'll try to keep that in mind, though I've never had much luck running from mines (and boy howdy have I tried cause when I'm not recording my brain seems to shut down in regards to simple directions). I am kinda bummed they fixed the spikes though, I remember falling into some before and being fine, but then dying when I tried to jump out and being super confused. Can you hit the jump button while you're hacking a mine? Double jump seems like it would be the fastest and easiest way to get you out of the explosion radius.
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# ? Aug 6, 2015 05:50 |
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Niggurath posted:I'll try to keep that in mind, though I've never had much luck running from mines (and boy howdy have I tried cause when I'm not recording my brain seems to shut down in regards to simple directions). I am kinda bummed they fixed the spikes though, I remember falling into some before and being fine, but then dying when I tried to jump out and being super confused. Captain Bravo posted:Can you hit the jump button while you're hacking a mine? Double jump seems like it would be the fastest and easiest way to get you out of the explosion radius. Often you can just jump in/over just close enough and then make use of your double jump/momentum to get away in time, I did that when I didn't have time to avoid enemies but needed the hack. Alternatively buy the detonator, it can be super useful to be able to set them off even at closeish range.
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# ? Aug 6, 2015 06:02 |
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Captain Bravo posted:Can you hit the jump button while you're hacking a mine? Double jump seems like it would be the fastest and easiest way to get you out of the explosion radius. If you just run the other way, you just barely make it. You get more time from a failed hack than if you trip it (so you can react if you hit the wrong direction, I assume)
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# ? Aug 6, 2015 06:03 |
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nethack the fourth boy do i need more spellbooks
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# ? Aug 6, 2015 07:38 |
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I'm bad at witty titles SLASH'EM Update #6
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# ? Aug 6, 2015 08:11 |
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A new part 3 has been made that is hopefully less poo poo! http://forums.somethingawful.com/showthread.php?threadid=3720568&pagenumber=47#post448672529 So got some good news and bad news regarding my experience with this new patch. The good news is indeed the start of the game is much smoother and more manageable, and an overall fun experience. The ability to get the movement upgrades quicker is amazingly useful and allows me to spend more money of the more fun upgrades and move to new areas sooner; and just the increased money from the first couple of days is great. And honestly, it really shines through in the video (though in the end I don't really make any great progress outside of saving a few days and looking a bit more competent). The bad news, and I'm not sure if it's just me, but something is super hosed up with wall grabbing. Sometimes my guy wouldn't grab onto walls, sometimes about half way up a wall it would decide to stop jumping or gripping onto walls, and just any number of problems. Seriously just had to scrap like four different recordings because I kept dying over and over to some unexplained wall shenanigans. I've seen a few people on the steam forums mention weird issues with blown up spike blocks still existing or like blown up blocks in general existing, so I'm hoping to get some feedback from the devs with what I ran into....though at this point it's kinda deterred me from playing more until it's fixed cause it just makes the game super frustrating. discworld is all I read fucked around with this message at 08:45 on Aug 7, 2015 |
# ? Aug 6, 2015 09:22 |
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Swindle queston: Is there any way to trigger an alarm while hacking? So far I haven't upgraded my hacking speed and I haven't see any downsides (besides mines) Fun game. I have just discovered how the metal slugs "attack".
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# ? Aug 6, 2015 14:36 |
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# ? Jun 14, 2024 13:50 |
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Fat Samurai posted:Swindle queston: Is there any way to trigger an alarm while hacking? So far I haven't upgraded my hacking speed and I haven't see any downsides (besides mines) I'll just say this: once you've got enough hack_skill to start hacking the security consoles that control the cameras and searchlight drones, make absolutely sure you don't gently caress up said hacks. Actually, do gently caress it up just once. Just don't do it while you're on a streak. e: oh, also, in later levels there are money computers that glow red and have a lock symbol on the screen. They're running security programs, and hacking them before you deactivate the security console(s) will automatically trigger the alarm. Angry Diplomat fucked around with this message at 14:47 on Aug 6, 2015 |
# ? Aug 6, 2015 14:45 |