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If you're camped out by civilization, look for basements. It may not be appealing, but a single basement with a bad spider infestation can give you a year's worth of dried meat.
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# ? Aug 6, 2015 15:38 |
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# ? Apr 26, 2024 13:52 |
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Also you can activate their eggs and from the spoils you can make powdered eggs for eventual consumption. Yum.
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# ? Aug 6, 2015 17:19 |
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Sage Grimm posted:Also you can activate their eggs and from the spoils you can make powdered eggs for eventual consumption. Yum. Yes spider nests own for this reason. Powdered eggs are even better than dehydrated meat for woods soup, but I never seem to get enough bird/reptile eggs to make a batch. (Would be nice if the crafting system would let me combine both types, but that's probably a complete rework of crafting in general.) Fake edit: Is there a mod that removes either bird or reptile eggs and just spawns one or the other?
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# ? Aug 6, 2015 17:28 |
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I doubt it, because bird and reptile eggs are both required for crafting their related themed mutagens.
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# ? Aug 6, 2015 21:43 |
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bitcoin bastard posted:Yes spider nests own for this reason. Powdered eggs are even better than dehydrated meat for woods soup, but I never seem to get enough bird/reptile eggs to make a batch. (Would be nice if the crafting system would let me combine both types, but that's probably a complete rework of crafting in general.) A quick and dirty solution might be to make a generic "eggs" item, add some recipe that turns bird/reptile eggs into generic eggs and add the ability to use your generic eggs in recipes that would normally take bird and reptile eggs. It's not elegant, but it'd work without a total rework of the crafting system. Doable entirely in JSON too, so you could actually do it yourself if you look at how the JSONs are structured.
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# ? Aug 6, 2015 21:49 |
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Slime posted:A quick and dirty solution might be to make a generic "eggs" item, add some recipe that turns bird/reptile eggs into generic eggs and add the ability to use your generic eggs in recipes that would normally take bird and reptile eggs. It's not elegant, but it'd work without a total rework of the crafting system. Doable entirely in JSON too, so you could actually do it yourself if you look at how the JSONs are structured. It would actually be pretty quick and not too dirty, there's only one recipe discrepancy and that's bird vs reptile mutagen. So change up the reptile mutagen recipe then replace all spawn instances of reptile eggs with bird eggs.
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# ? Aug 6, 2015 22:32 |
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The easiest solution would be to tweak the nutritional value of powdered eggs down and make one egg turn into one unit of powdered eggs.
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# ? Aug 7, 2015 11:22 |
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Powdered eggs are already freaking disgusting so the thought of powdered reptile/insect eggs is truly horrifying
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# ? Aug 7, 2015 11:26 |
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Well I decided to start messing about with fishing and rivers and what not. Til I found out that sharks can also be zombified.
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# ? Aug 7, 2015 11:31 |
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SynthOrange posted:Well I decided to start messing about with fishing and rivers and what not. With all the Junji Ito references in the game, I'm surprised they can't walk yet.
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# ? Aug 7, 2015 12:52 |
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I wouldn't be surprised if it was a special encounter; I haven't gone digging around to find all the rare spawns, but some are staggeringly uncommon and very, very silly. I did personally get to meet a Smoky Bear recently, at least.
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# ? Aug 8, 2015 08:48 |
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Does anyone know how to boost the spawn rate of Necropolises? I can find its entry in the mapgen, but I don't know how to ramp it up.
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# ? Aug 9, 2015 22:07 |
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PiCroft posted:Does anyone know how to boost the spawn rate of Necropolises? I can find its entry in the mapgen, but I don't know how to ramp it up. I would guess you have to modify its entry in data/json/overmap_specials.json. it currently has "occurrences" : [1,1], which is apparently is the min/max number per "overmap" (Whatever that is... the map is infinite!) So try bumping both of those numbers up. Evac shelters have [5,20], as a point of comparison.
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# ? Aug 9, 2015 22:49 |
RPATDO_LAMD posted:I would guess you have to modify its entry in data/json/overmap_specials.json. Overmaps are, from what I can guess after messing around with cheats and a tiny bit of computer knowledge, basically giant chunks of world made only as needed or at least not immediately generated when you start a world - they're designed to be huge (~180^2 map squares) so you don't have to constantly generate them, but they aren't themselves infinite because computers aren't magic, so there is a point where you'll have to generate another one. I would guess that the numbers for "occurrences" have to do with the maximum number of, say, evac shelters you could find on one overmap and the other has to do with the chance any particular map square will be an evac shelter. I'd also venture to guess that it's even in that order but can't say for sure. Ignatius M. Meen fucked around with this message at 00:34 on Aug 10, 2015 |
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# ? Aug 10, 2015 00:31 |
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Is there supposed to be an artifact effect that drains all your stats to 0, or is this a bug in the stable version? My strength is 17 when I wield it, but 0 otherwise. Also, it can be activated to summon bees? e: my stats are lovely because this was a randomly generated character RPATDO_LAMD fucked around with this message at 03:21 on Aug 10, 2015 |
# ? Aug 10, 2015 03:18 |
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Kinda, artifacts can spawn with the passive "evil" which does this:quote:Carrying and wielding (if it is tool) or wearing (if clothing) the item causes the Evil disease, which has effects similar to addiction. All stats will be decreased when item is not wielded. In the beginning artifact gives slight bonuses to dexterity, intelligence and perception when it is wielded/worn, but will eventually change them to penalties, although bonus to strength will stay and grow stronger. The longer you wield the item, the stronger the effect gets, and the longer it takes to wear off.
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# ? Aug 10, 2015 03:21 |
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Gulp down every random mutagen you find. Find slime pits and mow em all down and make gallon jugs of mutagen serum for your next character.
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# ? Aug 10, 2015 03:32 |
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Sage Grimm posted:Kinda, artifacts can spawn with the passive "evil" which does this: Thanks! I guess I didn't notice the gradually increasing penalties because it all happened while I was asleep.
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# ? Aug 10, 2015 04:04 |
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Artifacts are nuts. It turns out the one I was so worried about before causes random teleporting. I do have a plan about that though. Pop it in a shopping cart, drag it to that bank I cant crack open because I cant find or craft any acetylene, put artifact in inventory, and see if I don't zap into the vault. I do wonder if you can get splinched though.
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# ? Aug 10, 2015 13:00 |
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You can most certainly die from teleporting into walls.
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# ? Aug 10, 2015 13:03 |
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SynthOrange posted:You can most certainly die from teleporting into walls. You can also telefrag zombies.
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# ? Aug 10, 2015 15:30 |
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Suspect Bucket posted:Artifacts are nuts. It turns out the one I was so worried about before causes random teleporting. I do have a plan about that though. Pop it in a shopping cart, drag it to that bank I cant crack open because I cant find or craft any acetylene, put artifact in inventory, and see if I don't zap into the vault. Explode the doors instead of teleporting. Get a fire extinguisher on it quickly so the bank doesn't collapse on your goodies or the fire spreads.
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# ? Aug 10, 2015 15:32 |
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SynthOrange posted:You can most certainly die from teleporting into walls. Darn. Not picking up that artifact again though, that'd be a hell of a way to loose my best character so far. I also don't have the explosives recipes to make dynamite or c4. The towns I've explored are a little sparse, I've found no labs, and there's one very empty military bunker that ate through any explosives I did have. Dumb question. I've got my vehicle welder installed on my car, it's got plenty of battery, I have a swappable storage battery, but I still cant craft sometimes because I'm missing a powered welder. I'm standing right next to the thing. It works when I (use the welder) on anything on my inventory. What's up with that? Suspect Bucket fucked around with this message at 20:00 on Aug 10, 2015 |
# ? Aug 10, 2015 19:29 |
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Suspect Bucket posted:Darn. Not picking up that artifact again though, that'd be a hell of a way to loose my best character so far. Not enough charges maybe? Using the welder on something in inventory usually takes up one charge, while crafting or vehicle welding takes up more than one.
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# ? Aug 10, 2015 20:12 |
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You might not have line of sight to your welding goggles. I always stash the goggles in the welding rig for that reason.
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# ? Aug 10, 2015 20:21 |
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Suspect Bucket posted:Darn. Not picking up that artifact again though, that'd be a hell of a way to loose my best character so far. Aside from what's been mentioned so far have you turned on the welder? You have to go to the vehicle controls and when the menu pops up you should have an option to turn it on. Regarding the bank vault, you should be able to cut through the vault doors with an acetylene torch.
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# ? Aug 10, 2015 20:44 |
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He's been completely screwed with loot and not a single acetylene torch has spawned. In this instance I'd suggest popping open the debug menu and wish yourself one. But if you want to do it the "proper way" go haunt any of the public works or hardware stores for the best chances of finding one.
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# ? Aug 10, 2015 20:59 |
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Sage Grimm posted:He's been completely screwed with loot and not a single acetylene torch has spawned. In this instance I'd suggest popping open the debug menu and wish yourself one. But if you want to do it the "proper way" go haunt any of the public works or hardware stores for the best chances of finding one. Ouch... yeah, that sounds about nice. I remember one time I could not for the life of me find welding goggles while stumbling across almost a dozen torches and welders. I gave up and wished myself the goggles cause gently caress that.
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# ? Aug 10, 2015 21:13 |
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VStraken posted:Aside from what's been mentioned so far have you turned on the welder? You have to go to the vehicle controls and when the menu pops up you should have an option to turn it on. I know, I don't have one Dont have the recipe either. It was the goggles, that did it. Also, I dont have the option to turn it on or off in the vehicle commands. Weird.
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# ? Aug 10, 2015 21:53 |
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Suspect Bucket posted:I know, I don't have one Dont have the recipe either. Sadly there's no recipe for it either... hopefully your world hasn't screwed you over! I might have been mistaken about turning on/off welders, I know you have to do that for a lot of things mounted on vehicles like lights, charging station, fridge etc. and I could have sworn that there was an option for welders too.
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# ? Aug 10, 2015 22:03 |
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Unless there's been a nerf to them the makeshift exploding shotgun slugs might work. They're really easy to make, don't cause fires, and are only a 3x3 explosion. Might take a few, and if you're trying to get pass the cage I'd suggest going through an outside wall rather than trying to blast the door down.
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# ? Aug 11, 2015 00:00 |
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VStraken posted:Sadly there's no recipe for it either... hopefully your world hasn't screwed you over! You are definitely mistaken, I've never had to turn the welder on. I think the toggle on/off is only for things that drain the battery without player intervention like lights, fridge, etc.
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# ? Aug 11, 2015 00:22 |
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girth brooks part 2 posted:Unless there's been a nerf to them the makeshift exploding shotgun slugs might work. They're really easy to make, don't cause fires, and are only a 3x3 explosion. Might take a few, and if you're trying to get pass the cage I'd suggest going through an outside wall rather than trying to blast the door down. One of the recent updates actually did nerf the poo poo out of explosives. I loaded up on explosive shotgun shells, raided a Vault, and found out I couldn't even pop reinforced glass. Tried dynamite... and that didn't work either. I just went back to an earlier build 'cause really what the gently caress I understand making poo poo tougher to crack, but that's just overkill.
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# ? Aug 11, 2015 00:36 |
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M.Ciaster posted:One of the recent updates actually did nerf the poo poo out of explosives. I loaded up on explosive shotgun shells, raided a Vault, and found out I couldn't even pop reinforced glass. Tried dynamite... and that didn't work either. Lame. I loved those things and always kept a couple dozen handy because they were perfect for creating breaches.
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# ? Aug 11, 2015 00:55 |
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That would explain my difficulty cracking a bank vault recently. I had forgotten to bring appropriate tools to the job, and said, 'eh, gently caress it, I'll improvise'. Several explosions, a frustrated attempt to see if I could do cutting with a welder (unsurprisingly the answer is no), and several failed attempts to teleport inside later, I just said gently caress it and shook the walls down biblical-style with my sonic disruption CBM. Naturally, there was nothing left in the vault, because in the version that I'm currently playing everything in existence is made out of farts and fairy dust and wishful thinking, and an explosion that can't get through my armor or break down a wooden wall erases everything on the ground from existence, up to and including security-robot-sized corpses, so I imagine anything that WAS in the bank vault just melted as soon as I put the pressure on with the CBM. Seriously, I'm getting really fed up with the insane item destruction rate right now. I had two dud lab finales in a row because the zombies and security robots and turrets all dropped acid or exploded and destroyed absolutely everything in the finale room before I could even get there.
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# ? Aug 11, 2015 02:04 |
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Jackhammer your way through everything.
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# ? Aug 11, 2015 02:06 |
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SynthOrange posted:Jackhammer your way through everything. I should have mentioned that I did eventually end up bodging together a UPS-powered electric jackhammer after the bank incident as part of my travel gear, because those things are so good and I should have done it before. Still salty about the lab finales, though, there are few enough labs on this world as-is without the finales all being empty. I only figured it out when I hosed up a THIRD finale myself by destroying one of the security robots in the room, whose explosion deleted almost everything on the floor in its radius, much to my anger and chagrin.
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# ? Aug 11, 2015 02:14 |
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Shady Amish Terror posted:I should have mentioned that I did eventually end up bodging together a UPS-powered electric jackhammer after the bank incident as part of my travel gear, because those things are so good and I should have done it before. But just think about how much more fun you're having now that it's Realistic!!!!!!!!!!
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# ? Aug 11, 2015 02:24 |
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Shady Amish Terror posted:That would explain my difficulty cracking a bank vault recently. Afaik there are a handful of non-explosive ways to safely crack a bank vault. Ever since the explosive nerf I've avoided dynamite entirely. Most of these also apply to lab barracks and other secure areas. 1) Jackhammer. The universal solvent, heavy and bulky but it tears through structures with risk of collapse as the only problem. Found in hardware stores, public works, and a shitload of level 5 mech/electronic recipes in uncommon books. 2) Acetylene torch + welding goggles. You'll get about 25 uses out of each torch and it goes through metal doors and grates like butter. Scour garages, hardware stores, and public works for it. One per garage is my experience. 3) Teleportation. Available from teleporters found in labs, teleporters from disassembling telepads (also found in labs), maybe some artifacts, or Teleportation Unit CBM (surprise! mostly in labs!). There's a chance you'll port into a wall or find it hard to port out of the vault, so always have backup charges or a way to regen charges. 4) Sonic resonation. Smashes the poo poo out of every structure next to you so use it from the outside corner of the vault to avoid damaging the goods. Available from the rare Sonic Resonator CBM and some artifacts. 5) Computer skill. This is my go-to. If the vault console is intact you can get to it either naturally or by smashing the non-vault walls with a sledgehammer. Books can take you to 8 computers, 6+ seems to get you into the vault more often than not. Does not necessarily work anywhere but banks. 6) Probability Travel CBM. Hard to install but easy mode after that when you're walking through any wall for 250 bionic power a shot. For cracking the safes inside the vault you'll want either a stethoscope or a sledgehammer. Resonation and explosives might work but risk damaging the contents. Stethoscope is the best (found in doctors offices and hospitals), sledgehammer is pretty good but will smash flasks of purifier and rare mutagen in the safes. palamedes fucked around with this message at 04:40 on Aug 11, 2015 |
# ? Aug 11, 2015 04:31 |
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# ? Apr 26, 2024 13:52 |
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palamedes posted:5) Computer skill. This is my go-to. If the vault console is intact you can get to it either naturally or by smashing the non-vault walls with a sledgehammer. Books can take you to 8 computers, 6+ seems to get you into the vault more often than not. Does not necessarily work anywhere but banks. You'll often need a hacksaw to remove the bars and get to the console. You also forgot 7) Vehicle. Crashing a car into the wall at decent speed can often create a handy opening.
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# ? Aug 11, 2015 11:00 |