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imperialparadox
Apr 17, 2012

Don't tell me no one has told the girl she isn't exactly human!

CAPTAIN CAPSLOCK posted:

Quick everyone speculate at what jobs the Cutlass will be good at in the 'verse. Do not be limited by your imagination because it will 100% be possible Chris Roberts told me so or at least never flat out said no so it will definitely happen.

Can I open up a burger stand in a Cutlass? I think it would make a pretty good food truck. What size stovetop can I install in it?

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lollontee
Nov 4, 2014
Probation
Can't post for 10 years!
I'll show you my cutlass alright :wiggle:

CAPTAIN CAPSLOCK
Sep 11, 2001



imperialparadox posted:

Can I open up a burger stand in a Cutlass? I think it would make a pretty good food truck. What size stovetop can I install in it?

Yes. and all kinds.

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

CAPTAIN CAPSLOCK posted:

Quick everyone speculate at what jobs the Cutlass will be good at in the 'verse. Do not be limited by your imagination because it will 100% be possible Chris Roberts told me so or at least never flat out said no so it will definitely happen.

will it help me know the touch of a woman?

xanif
Nov 3, 2010

Beer: Who was your first kill, not counting old men?
Eonwe: One of the outlaws in the Brotherhood.
Seraph84: I was there that day. You were only a squire, sixteen years old.
Eonwe: You killed Friendly Tumour with a counter-post. Best move I ever saw.
Oven Wrangler
I could have sworn that I read something ages ago that indicated that ships like the Hornet would have a 1 system jump range (round trip) but I can't find it now and I have a tendency to accidentally make things up.

The Vanguard is described as "So-named because their multiple-jump range allows them to form the forefront of any military expedition..." which seems like an odd choice of words if more than 3-4 jumps would be expected.

I'm hoping that the Cutlass shines in fuel. The whole point of a fat ship like the Cutlass would, in my opinion, be range. If it has longer range than the Hornet/Gladius and more maneuverability than the Vanguard, it think it will find a place.

Of course no one in CIG can make up their mind about anything and AC is an awful example of how ships will end up being balanced when(if) the PU comes out.

Seraph84
Aug 9, 2015

by XyloJW

Soothing Vapors posted:

will it help me know the touch of a woman?

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

xanif posted:

I'm hoping that the Cutlass shines in fuel. The whole point of a fat ship like the Cutlass would, in my opinion, be range. If it has longer range than the Hornet/Gladius and more maneuverability than the Vanguard, it think it will find a place.

A couple of years back I had the chance to visit the Santa Monica office. Whilst there I spotted a document on the Cutlass that described it as a short range inner-system interception/patrol craft.

This information is only worth sharing as all information related to Star Citizen is equally worthless and speculative. Especially information relating to actual gameplay in the PU, distance and how one does anything at all.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
In spite of CIG's emphasis on sandbox gameplay, it seems like a significant part of their mechanics revolve around preconceived notions of careers and roles. We've already seen mechanics associated with the bus driver and miner rolls, but apparently it's more extensive than that:

quote:

16:13:55 CIG Calix Reneau so bounty hunting is a matter of tracking a target. If you can't get the drop on them, you might indeed need to bring a fast wingman to help catch the target, but that's on you
16:16:17 CIG Calix Reneau no, pirates are supposed to go after fat slow targets
16:16:38 CIG Calix Reneau bounty hunters are supposed to track down targets and sneak up on them
16:17:03 CIG Calix Reneau and medics are just supposed to provide on location assistance and transport to a hospital

The idea that players are "supposed to" do something in a specific fashion suggests that CIG is going to be designing ships that are designed for that fashion. So the Cutlass, being a pirate ship, will be designed to ambush relatively defenseless merchant ships that somehow end up being in a position to be ambushed. How that actually happens is beyond me (although I suspect the board game CIG played to test the economy is closer to intended gameplay than people think with respect to jumping from instance to instance), but if the Cutlass is designed to wait in stealth and then ambush people then it's logical it wouldn't have to be too fast. The problem then becomes that CIG's perception of piracy is different from that of people who want to be pirates.

As it stands right now the Cutlass is a generalist craft looking for a purpose. Everything that it can do, particularly combat, is better suited by more dedicated ships. The type of players who identify themselves as pirates also tend to identify themselves with PvP, while CIG seems to identify piracy with a PvE-centered role. Aside from the typical bottom-tier fuckwits who seem to inhabit every game most players aren't going to fly undefended transports through areas where piracy, especially piracy by players, is commonplace. That leaves the Cutlass out as a viable ship unless there are other compelling reasons (such as range).

I don't think jump range is going to be a big deal for piracy. Systems are supposed to be massive. If you assume a player base of a million spergs, and an active population of 10%, that's still 1000 players per system assuming an equal distribution. Depending on who you talk to crossing a system will take ten to thirty minutes. If the system is instead mostly node-based like the board game (where q-drive just has you go from nav point to nav point and "deep space" encounters are nonexistent) then that's where conflict will be. The q-drive animation done at GamesCom somewhat encourages that notion since q-drive was equivalent to system jumping in Elite (as opposed to actually flying around at superluminal speeds).

xanif
Nov 3, 2010

Beer: Who was your first kill, not counting old men?
Eonwe: One of the outlaws in the Brotherhood.
Seraph84: I was there that day. You were only a squire, sixteen years old.
Eonwe: You killed Friendly Tumour with a counter-post. Best move I ever saw.
Oven Wrangler

Dusty Lens posted:

A couple of years back I had the chance to visit the Santa Monica office. Whilst there I spotted a document on the Cutlass that described it as a short range inner-system interception/patrol craft.

This information is only worth sharing as all information related to Star Citizen is equally worthless and speculative. Especially information relating to actual gameplay in the PU, distance and how one does anything at all.

I hope they abandoned that because if the Cutlass is designed to be short range the entire thing is loving pointless.

Dusty Lens
Jul 1, 2015

All Glory unto the Stimpire. Give up your arms and legs and embrace the beautiful agony of electricity that doubles in pain every second.

At this point I'm fairly convinced that one of the worst things to happen to the Cutlass is having the term piracy associated with it.

Gum
Mar 9, 2008

oho, a rapist
time to try this puppy out
four years and 87 million dollars and you guys still have no idea how this game is supposed to work

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

Beer4TheBeerGod posted:

The idea that players are "supposed to" do something in a specific fashion suggests that CIG is going to be designing ships that are designed for that fashion

It's a sandbox built on a grid of razor wire, I can't wait till they add skill trees and someone at CIG figures out how much a Space Paladin concept art spaceship would sell for.

Gum
Mar 9, 2008

oho, a rapist
time to try this puppy out

Gum posted:

four years and 87 million dollars and you guys still have no idea how this game is supposed to work

spoiler: neither do the developers

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Gum posted:

four years and 87 million dollars and you guys still have no idea how this game is supposed to work

Every now and then the developers create a new "round" of controversy. The backers then have to fight each other using a combination of logical fallacies and wild speculation until one group gets tired and quits caring, at which point the "winners" feel confident that their particular interpretation is correct. A new round is created and the cycle continues.

It's a lot like a religious war only without the bloodshed or torture. Curiously there's still plenty of celibacy.

thatguy
Feb 5, 2003
Hey Seraph I think you're a cool dude and you're smart and not weird or annoying at all. As someone who has lurked on this forum for quite a long time I can tell you that these guys are just messing with you. We really all like you but we're just too nervous to let our true emotions show. Please continue posting hilarious memes, talking about bitcoins and diddling kids, and buying everyone avatars and you'll fit in just fine. I patiently await your next awesome funny post.

Seraph84
Aug 9, 2015

by XyloJW

thatguy posted:

Hey Seraph I think you're a cool dude and you're smart and not weird or annoying at all. As someone who has lurked on this forum for quite a long time I can tell you that these guys are just messing with you. We really all like you but we're just too nervous to let our true emotions show. Please continue posting hilarious memes, talking about bitcoins and diddling kids, and buying everyone avatars and you'll fit in just fine. I patiently await your next awesome funny post.
Too little too late my veins are already open. Catch ya on the flipside.

Sarsapariller
Aug 14, 2015

Occasional vampire queen

Beer4TheBeerGod posted:

Every now and then the developers create a new "round" of controversy. The backers then have to fight each other using a combination of logical fallacies and wild speculation until one group gets tired and quits caring, at which point the "winners" feel confident that their particular interpretation is correct. A new round is created and the cycle continues.

It's a lot like a religious war only without the bloodshed or torture. Curiously there's still plenty of celibacy.

It is remarkably similar to the Mechwarrior Online development cycle, in this respect.

kordansk
Sep 12, 2011

Sarsapariller posted:

It is remarkably similar to the Mechwarrior Online development cycle, in this respect.

This couldn't be further from the truth. I can play MWO. I don't want to. But it is a game.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Sarsapariller posted:

It is remarkably similar to the Mechwarrior Online development cycle, in this respect.

God help us if Chris's kids start to provide design suggestions.

Full Metal Boxers
Feb 20, 2007

COME LITTLE BITCOIN.... COME MY WAY.....IN THE MID NIGHT HOUR... I YELL NO NO NO... WITH A REBEL YELL I YELL MORE MORE MORE.... BIT COIN... I WANT TO FUCK YOU

Seraph84 posted:

Too little too late my veins are already open. Catch ya on the flipside.

He died doing what he loved (a fourteen year old)

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
https://www.youtube.com/watch?v=gf1vvDTcjb0

2 hours and 14 minutes of :lesnick:

Warcabbit
Apr 26, 2008

Wedge Regret
I was describing expected behavior given what we know about the police craft in the game and the quotes from Lesnick earlier. We know there's the M50 and the Cutlass, for police craft, and from the Lesnick note they seemed to expect that behavior.

... I'm willing to bet, if food is a thing, you could totally do a Cutlass as a food truck. That is actually a kinda awesome fun idea. I would love to go drive a food truck from asteroid mine to asteroid mine.
Then again, I like BurgerTime.

Seriously, it's not like it's all that different a concept from mining, it's classic MMO crafting. Nice, simple game.

Warcabbit fucked around with this message at 16:58 on Aug 17, 2015

Sarsapariller
Aug 14, 2015

Occasional vampire queen

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer
https://twitter.com/silaslesnick/status/519307894026928128



:lesnick:'s brother loving up Star Trek.

Tank Boy Ken
Aug 24, 2012
J4G for life
Fallen Rib
Oct 7. So is it from the future? Or is someone just digging deep into the past?

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
I feel the guys in Santa Monica don't understand how a player commits "crime" against other players.

Incombibulator
Dec 9, 2014

I'm ready for my close-up
Ms. Gardiner...


Grimey Drawer
Yup, last year by the other :lesnick:'s twit.

Gerbil_Pen
Apr 6, 2014

Lipstick Apathy

Tank Boy Ken posted:

Oct 7. So is it from the future? Or is someone just digging deep into the past?

There was this one time when Ben's parents hosed up, but it was a long time ago.

Xaerael
Aug 25, 2010

Marching Powder is objectively the worst poster known. He also needs to learn how a keyboard works.

Gerbil_Pen posted:

There was this one time when Ben's parents hosed up, but it was a long time ago.

It was a pretty big gently caress up, though. You can still feel it's aftershocks today.

tooterfish
Jul 13, 2013

Shatner setting phasers to burn there.

CrazyLoon
Aug 10, 2015

"..."

Beer4TheBeerGod posted:

In spite of CIG's emphasis on sandbox gameplay, it seems like a significant part of their mechanics revolve around preconceived notions of careers and roles. We've already seen mechanics associated with the bus driver and miner rolls, but apparently it's more extensive than that:


The idea that players are "supposed to" do something in a specific fashion suggests that CIG is going to be designing ships that are designed for that fashion. So the Cutlass, being a pirate ship, will be designed to ambush relatively defenseless merchant ships that somehow end up being in a position to be ambushed. How that actually happens is beyond me (although I suspect the board game CIG played to test the economy is closer to intended gameplay than people think with respect to jumping from instance to instance), but if the Cutlass is designed to wait in stealth and then ambush people then it's logical it wouldn't have to be too fast. The problem then becomes that CIG's perception of piracy is different from that of people who want to be pirates.

As it stands right now the Cutlass is a generalist craft looking for a purpose. Everything that it can do, particularly combat, is better suited by more dedicated ships. The type of players who identify themselves as pirates also tend to identify themselves with PvP, while CIG seems to identify piracy with a PvE-centered role. Aside from the typical bottom-tier fuckwits who seem to inhabit every game most players aren't going to fly undefended transports through areas where piracy, especially piracy by players, is commonplace. That leaves the Cutlass out as a viable ship unless there are other compelling reasons (such as range).

I don't think jump range is going to be a big deal for piracy. Systems are supposed to be massive. If you assume a player base of a million spergs, and an active population of 10%, that's still 1000 players per system assuming an equal distribution. Depending on who you talk to crossing a system will take ten to thirty minutes. If the system is instead mostly node-based like the board game (where q-drive just has you go from nav point to nav point and "deep space" encounters are nonexistent) then that's where conflict will be. The q-drive animation done at GamesCom somewhat encourages that notion since q-drive was equivalent to system jumping in Elite (as opposed to actually flying around at superluminal speeds).

I can promise you 100%, that things in this regard will turn out very different from CR's 'vision'. I mean, sure, you have dumbass wannabe pirates like seraph over here, who want to get a goddamn Bengal and think that this'll automatically make them the best pirates evah, or others that'll insist on flying a Cutlass even if it turns out to be a steaming pile of poo poo, but then you have folks like me who are willing to adapt around whatever comes and very carefully sperg about the points of CIG's overall strategy that matter (the ones that, like I said, Tony Zurovec who is in charge of the PU design laid out during his extensive thoughts at the Townhall, where he described in detail about how he'd like to see piracy function in the PU).

So what we'll wind up with, eventually, is an overall idea by CIG of how they'd like it all to work, probably several game systems that will (in a better or worse manner) work towards that idea and, finally, they'll have a list of ships that they think should fit those roles. Except, of course, while their spreadsheets will tell them that the Cutlass should TOTALLY be able to perform this or that function, folks like me will just test the ships with our buddies and what you might find in the end is a fuckton more fast freelancer craft with boarding modularity + pirate skins escorted by skull and crossbones Super Hornets, like what I have. Of course it doesn't have to be these ships - for all I know Xi'an fighters might wind up being our mainstay, heh, but I guarantee you that by the end, whether this game turns out to be good or poo poo or turns out to be completed at all, there'll be a mockery of CIG's 'this should be the role of this ship' ideas.

Primarly because:

1.) They are apparently going hog-wild implementing modularity in a number of mid-sized ships. Now, I'm not naive enough to think this'll be a magic cure-all, but it does open the door to a lot of experimenting on our part and for things to go beyond CIG's (and carebear) control easily.
2.) They have proven themselves to have next to no QA department (or it is incompetent), so of course all they can do is have their sperg theories and grand designs and leave it to the players to prove them right or wrong.
3.) They're an unimaginative lot, really. Not necessarily CIG (though in the case of the LA studio that definitely is being proven more and more every day), but the carebears. So either they'll murder the whole game with overtly draconic mechanics and rules (which kinda goes counter to CR's stated goal of total 'immersion'), or they'll always be one step behind pirate and griefer players until they actually stop being cheapskates and hire a permanent and solid QA department.


I can't say I am surprised, given that this is one of the Lesnick brothers' first joint appearances on the internet (credit for finding this goes to Raskolnikov btw, whom linked it to me a while back):

https://www.youtube.com/watch?v=733gk4k0eXs

rockopete
Jan 19, 2005


how could you post that yet leave this out



:odowned:

Gwaihir
Dec 8, 2009
Hair Elf

Seraph84 posted:

"Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe."
From Maul218's signature. This carebear is the one who actively went after me on the forums (along with Boraxx).

To give you some insight into how these fascistic carebears think and why they so thoroughly deserve to get their poo poo pushed in eternally in-game, this is from Boraxx's profile

This is Boraxx unironically comparing videogame forum moderation with the dangers of real life policework. I'll just leave this here.

One thing I think we can all agree on is just how completely and utterly awful cig mods are.

LCL-Dead
Apr 22, 2014

Grimey Drawer
gently caress a cutlass, give me the Redeemer:

https://www.youtube.com/watch?v=h1i7Lva_nJM

Seraph84
Aug 9, 2015

by XyloJW

LCL-Dead posted:

gently caress a cutlass, give me the Redeemer:

https://www.youtube.com/watch?v=h1i7Lva_nJM
Yeah Redeemer is a cool ship but,

Cutlass 100$ (may be more now?)
Redeemer 250$

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

CrazyLoon posted:

I can promise you 100%, that things in this regard will turn out very different from CR's 'vision'. I mean, sure, you have dumbass wannabe pirates like seraph over here, who want to get a goddamn Bengal and think that this'll automatically make them the best pirates evah, or others that'll insist on flying a Cutlass even if it turns out to be a steaming pile of poo poo, but then you have folks like me who are willing to adapt around whatever comes and very carefully sperg about the points of CIG's overall strategy that matter (the ones that, like I said, Tony Zurovec who is in charge of the PU design laid out during his extensive thoughts at the Townhall, where he described in detail about how he'd like to see piracy function in the PU).

So what we'll wind up with, eventually, is an overall idea by CIG of how they'd like it all to work, probably several game systems that will (in a better or worse manner) work towards that idea and, finally, they'll have a list of ships that they think should fit those roles. Except, of course, while their spreadsheets will tell them that the Cutlass should TOTALLY be able to perform this or that function, folks like me will just test the ships with our buddies and what you might find in the end is a fuckton more fast freelancer craft with boarding modularity + pirate skins escorted by skull and crossbones Super Hornets, like what I have. Of course it doesn't have to be these ships - for all I know Xi'an fighters might wind up being our mainstay, heh, but I guarantee you that by the end, whether this game turns out to be good or poo poo or turns out to be completed at all, there'll be a mockery of CIG's 'this should be the role of this ship' ideas.

Primarly because:

1.) They are apparently going hog-wild implementing modularity in a number of mid-sized ships. Now, I'm not naive enough to think this'll be a magic cure-all, but it does open the door to a lot of experimenting on our part and for things to go beyond CIG's (and carebear) control easily.
2.) They have proven themselves to have next to no QA department (or it is incompetent), so of course all they can do is have their sperg theories and grand designs and leave it to the players to prove them right or wrong.
3.) They're an unimaginative lot, really. Not necessarily CIG (though in the case of the LA studio that definitely is being proven more and more every day), but the carebears. So either they'll murder the whole game with overtly draconic mechanics and rules (which kinda goes counter to CR's stated goal of total 'immersion'), or they'll always be one step behind pirate and griefer players until they actually stop being cheapskates and hire a permanent and solid QA department.

Pretty much. For all that CR talks about the ships being characters and wanting players to get attached to them, the reality is that if this game features even a small amount of competitive gameplay starships will be treated like disposable commodities designed to accommodate whatever configuration offers the most competitive advantage.

LCL-Dead posted:

gently caress a cutlass, give me the Redeemer:

https://www.youtube.com/watch?v=h1i7Lva_nJM

The amount of wailing and gnashing of teeth that happened when the Redeemer first came out and Cutlass owners realized it was a better boarding gunship was hilarious.

Thirsty Dog
May 31, 2007

spacetoaster posted:

You are more right than you know...



"Breathers" is just the dumbest insult ever.

LCL-Dead
Apr 22, 2014

Grimey Drawer

Beer4TheBeerGod posted:

The amount of wailing and gnashing of teeth that happened when the Redeemer first came out and Cutlass owners realized it was a better boarding gunship was hilarious.

It was glorious.

Seraph84 posted:

Yeah Redeemer is a cool ship but,

Cutlass 100$ (may be more now?)
Redeemer 250$

True. I have one that I bought with store credit after melting everything I couldn't sell when I was dumping my inventory last year. It's the only ship I have now and, should this game release, I'm alright with that.

Nuclearmonkee
Jun 10, 2009


Thirsty Dog posted:

"Breathers" is just the dumbest insult ever.

I don't understand the insult but I guess this means sometime, somewhere, goons heartlessly murdered banditloaf in internet spaceships somewhere and trolled him, engendering a lasting hatred. This makes me happy.

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xanif
Nov 3, 2010

Beer: Who was your first kill, not counting old men?
Eonwe: One of the outlaws in the Brotherhood.
Seraph84: I was there that day. You were only a squire, sixteen years old.
Eonwe: You killed Friendly Tumour with a counter-post. Best move I ever saw.
Oven Wrangler

CrazyLoon posted:

2.) They have proven themselves to have next to no QA department (or it is incompetent), so of course all they can do is have their sperg theories and grand designs and leave it to the players to prove them right or wrong.

http://forums.somethingawful.com/showthread.php?threadid=3639730&userid=0&perpage=40&pagenumber=882#post448697446

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