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Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
How many patches have there been since release? Will the expansion have game-play changes or is it just content? I haven't been up to speed since I finished my release playthrough.

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2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
The gameplay changes are all in the 2.0 patch, which you don't need the expansion to get.

Rascyc
Jan 23, 2008

Dissatisfied Puppy

Hieronymous Alloy posted:

How many patches have there been since release? Will the expansion have game-play changes or is it just content? I haven't been up to speed since I finished my release playthrough.

1.0 through 1.06 and now the beta 2.0 patch. The patches have been mostly bug fixes and balance passes on classes. The latest 2.0 beta patch includes most of the basic new stuff they're bringing into the expansion. You can see that stuff here: https://www.youtube.com/watch?v=I0GvsA6exuY

The expansion's new game-play changes will be the higher level cap, the ability to cross-class "a little" and the soul weapons. Won't be surprised if there are some other class balance stuff in the expansion launch itself but we'll see I guess.

v Most of that is in the patch notes, just read the class sections. The perception change is largely overblown.

Rascyc fucked around with this message at 05:17 on Aug 24, 2015

Urthor
Jul 28, 2014

Pretty sure Hiero is talking about stuff like changes to Focus, changes to Cipher powers, Guns etc etc. Something was happening with Perception but I kinda lost track, think it might have been accuracy, so that'd change character creation in big ways.

Urthor fucked around with this message at 05:15 on Aug 24, 2015

Furism
Feb 21, 2006

Live long and headbang

Jastiger posted:

ALso wtf the WHITE March?! #BlackMarchesMatter

Because it's in the snow and snow is white.

MikeJF
Dec 20, 2003




Furism posted:

Because it's in the snow and snow is white.

Just because snow is racist doesn't mean we have to be.

sassassin
Apr 3, 2010

by Azathoth

Rascyc posted:

the ability to cross-class "a little"

Did I miss something?

Darkhold
Feb 19, 2011

No Heart❤️
No Soul👻
No Service🙅

sassassin posted:

Did I miss something?
The new talents that let you take a watered down versions of other class abilities.

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.
New areas in the White March:

https://www.youtube.com/watch?v=e0bznbyIfmA

Soulbound Weapons video:

https://www.youtube.com/watch?v=mapq2iJbwgk

I like the larger weapon info UI and the expanding backstory for the weapons as you level it up.

Comes out tomorrow!

Can't decide if I want to do my 6 wizard run or do a run with the new companions. Devil of Caroc looks pretty rad.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Matt Sheets loves doing six wizard runs. The AI scripts make it much easier to do full parties of casters now.

fuck off Batman
Oct 14, 2013

Yeah Yeah Yeah Yeah!



At 1:03 there's one dude that's throwing something (daggers?) Are there throwing weapons implemented?

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Does the main campaign re-scale when you come back from the expansion areas or is it just an option for the final boss?

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Throwing weapons are not implemented, though there is a dagger throwing game (scripted interaction) called Orlan's Head in Stalwart's tavern.

The main campaign does not scale, but there is an option to bump up the difficulty of the final fight.

Deckit
Sep 1, 2012

I got this game a while ago but just started playing it a few days ago. Glad to see a patch is incoming to fix some of the smaller quibbles I've had about an otherwise fantastic game.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.

rope kid posted:

Throwing weapons are not implemented, though there is a dagger throwing game (scripted interaction) called Orlan's Head in Stalwart's tavern.

The main campaign does not scale, but there is an option to bump up the difficulty of the final fight.

it is p. cool you guys give the player the option to do that.

Excelzior
Jun 24, 2013

rope kid posted:

Throwing weapons are not implemented, though there is a dagger throwing game (scripted interaction) called Orlan's Head in Stalwart's tavern.

The main campaign does not scale, but there is an option to bump up the difficulty of the final fight.

is there any advantage to defeating the harder final fight? Achievement, better loot to carry into Part two, etc?

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Scorchy posted:

Can't decide if I want to do my 6 wizard run or do a run with the new companions. Devil of Caroc looks pretty rad.
All caster parties are fun but obviously high maintenance all the time and can take some time to get off the ground (you'll run out of spells fairly often during the first 4 levels or so). So maybe just make a couple of apprentices for your main character to occasionally join the party and otherwise escort drunk assholes off your property and go on average adventures off-screen?

Edit: Basically, why not do both?


Excelzior posted:

is there any advantage to defeating the harder final fight? Achievement, better loot to carry into Part two, etc?
You'll feel even better when you tear his soul to shreds.

Wizard Styles fucked around with this message at 23:48 on Aug 24, 2015

Hawgh
Feb 27, 2013

Size does matter, after all.

Excelzior posted:

is there any advantage to defeating the harder final fight? Achievement, better loot to carry into Part two, etc?

A feeling of accomplishment? Having the game not end with an anticlimactic curbstomp?

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Excelzior posted:

is there any advantage to defeating the harder final fight? Achievement, better loot to carry into Part two, etc?
No.

Excelzior
Jun 24, 2013

Hawgh posted:

A feeling of accomplishment? Having the game not end with an anticlimactic curbstomp?

I thought that's what difficulty levels were for? If I want to challenge MYSELF for no reason I can just fight the boss without any armor on or w/e :effort:


Thank you for answering, nonetheless.

No Dignity
Oct 15, 2007

Excelzior posted:

I thought that's what difficulty levels were for? If I want to challenge MYSELF for no reason I can just fight the boss without any armor on or w/e :effort:


Most people would rather a fight is made harder by the developer revamping it accordingly rather than intentionally gimping yourself, that way you can have your characters functioning at their best and still have a decent challenge

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Excelzior posted:

I thought that's what difficulty levels were for?
Difficulty settings are still designed around an expected average party level. With The White March coming out, the potential range of levels in the endgame is between 7 and 14. That's why we have an additional check for very high level characters.

Hulk Smash!
Jul 14, 2004

Just finished Shadowrun: Hong Kong in time for this to come out. Good timing, Obsidian!

ProfessorCirno
Feb 17, 2011

The strongest! The smartest!
The rightest!
It was probably mentioned earlier, but would I need to start a new game with patch 2.0 if I'm not using the beta?

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

ProfessorCirno posted:

It was probably mentioned earlier, but would I need to start a new game with patch 2.0 if I'm not using the beta?
You shouldn't need to, no.

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...
So i just picked this up last night and made my first character.. a dwarf fighter (probably boring class)

Anyways, I hit level 2 and noticed i didn't have a chance to level up my attributes, is it whatever you picked at the start is what you're stuck with outside of items? or does it go every other level?

prussian advisor
Jan 15, 2007

The day you see a camera come into our courtroom, its going to roll over my dead body.
Since the possibility of an all-wizard party was broached earlier on this page, anyone have any tips for how to build a wizard in this game if I'm planning on making my main character one? I recently bought a copy of POE but stopped after the intro cutscene when I realized the expansion was less than a week away. I've always played mages in, for example, Infinity Engine games, but I'm not familiar with the stats here and, more importantly, I'm not at all familiar with the spells while I knew the D&D ones like the back of my hand. Can a wizard potentially have every spell in their "spellbook" and memorize among them freely on a day-to-day basis? Or are they more like a 3rd edition sorcerer who chooses spells which essentially become permanent abilities usable x number of times per day/fight? I've heard wizards described as "Vancian" which makes me tentatively assume the former but I figure I'd better make sure before I inadvertently permagimp my wizard by only memorizing color spray or whatever.

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Wizards can only use spells that are in their currently equipped grimoire. You can switch the spells that are in your grimoire outside of combat (from among any you know via level-up or learning out of found grimoires) or you can switch your grimoire in combat, though you can't cast spells for a short while after switching.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
I think for my new run I'm going to not take any weapon focus talents because they've had the inadvertent consequence of making me ignore weapon drops that aren't on some list, which is silly because it's a personal mental hangup rather than a game limitation like class weapons in DnD. Two levelup's worth of accuracy is nice and all, but I think I'd like to actually use cool loot as I find it rather than treating it as vendor fodder because it's not optimal. :rolldice:

Though the new soulbound weapons are going to introduce a new level of :spergin: now that I have to figure out which weapon best matches the ~~~~personality~~~~ of each follower.

drgnvale
Apr 30, 2004

A sword is not cutlery!
That was a cool video Scorchy! That sword would be hard to pass up for a paladin type character. I wonder what else we'll get?

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!

TipsyMcStagger posted:

So i just picked this up last night and made my first character.. a dwarf fighter (probably boring class)

Anyways, I hit level 2 and noticed i didn't have a chance to level up my attributes, is it whatever you picked at the start is what you're stuck with outside of items? or does it go every other level?

Yeah, your starting attributes are your attributes throughout the game

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

rope kid posted:

With The White March coming out, the potential range of levels in the endgame is between 7 and 14.

Yikes.

I wonder if PoE II will just dump a bunch of XP on underleveled transfered characters in the prologue/tutorial to even things out a little.

TipsyMcStagger
Apr 13, 2013

This isn't where
I parked my car...

2house2fly posted:

Yeah, your starting attributes are your attributes throughout the game

ok so 18 is the max and then modifiers for race? like Aurauma would have 20 might if you maxed it right? Dwarves have 17 dexterity maximum.. (not counting the culture/background bonus stuff)

Rascyc
Jan 23, 2008

Dissatisfied Puppy
Yeah I'm trying to decide how would I go back to the campaign after the expansion content and enjoy it. Even being 1 or 2 levels above where I usually am, that's going to make for a stomp of a game on PotD.

I'd guess: don't do any warden quests, don't do Raedric 2.0, and if it's still pretty easy, don't go too far under the keep? You lose some decent loot unfortunately but I guess it's mostly weapons, whereas the decent armor is much earlier in the keep.

Ah I suppose the best is probably to just use one of my clear saves and scale the expansion content up but... I really want more time to use the soul weapons!!

TEAYCHES
Jun 23, 2002

Played 1.0, was frustrated by some of the rough-around-the edges bits and quit a third of the way through the game. Looking at the patch notes since and the 2.0 update + expansion I'm pretty excited to give it another go. Individual stealth god yes.

GrumpyGoesWest
Apr 9, 2015

Rascyc posted:

Yeah I'm trying to decide how would I go back to the campaign after the expansion content and enjoy it. Even being 1 or 2 levels above where I usually am, that's going to make for a stomp of a game on PotD.

I'd guess: don't do any warden quests, don't do Raedric 2.0, and if it's still pretty easy, don't go too far under the keep? You lose some decent loot unfortunately but I guess it's mostly weapons, whereas the decent armor is much earlier in the keep.

Ah I suppose the best is probably to just use one of my clear saves and scale the expansion content up but... I really want more time to use the soul weapons!!

I'm in the same boat. I have one save where the entire campaign is cleared. Bounties, Zombie Raedric, Endless Paths, everything except the final boss. And as a matter of fact I did complete the story, of course, to see what the end was like, but my White March start is probably going to be kicked off with said party. But yeah, only two levels with the new soulbound weapons? Eh, I hope those two levels are long as hell. Of course, I have another save set up where each map is complete right up to entering the city. So I guess, I'm torn between completely leveled party who can hack through anything or baby level party who would take more advantage of the new soulbound weapons.

moot the hopple
Apr 26, 2008

dyslexic Bowie clone
One thing I'm looking forward to is making a cipher main and experiencing the class synergy with the new rogue companion. Easier Ectopsychic Echo position for the cipher, plus crazy flanking for the rogue from Phantom Foes and Mental Binding? :getin:

The new change to stealth is probably going to make Backstab no longer a trap talent, too.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

I started a backstab rogue and it is definitely a worthwhile investment. In most cases it guarantees a pretty brutal alpha strike, though that may need some tweaking . Right now you basically have a 2-second or so window between when you're detected and when the backstab bonus stops. I'm pretty sure I've seen a fast rogue perform multiple backstabs off one detection, but that may also just be a bug with dual wielding.

Scorchy
Jul 15, 2006

Smug Statement: Elementary, my dear meatbag.
Yeah if you played the game at 1.0 release and wonder what's been added since, by patch 2.0 (the expansion patch) it'll include:

- A respec option for a fee
- New option to level up your companions from level 1 when you recruit them
- Customize your character portrait in-game
- Party AI scripts assignable to party members
- Lots of class balancing, especially Paladins, Ciphers, and Rangers
- UI tweaks including stash sorting, casting distance and PBAoE indicators
- Stealth separated by individual and not the entire group

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Space Pussy
Feb 19, 2011

Whats the logic behind restricting soulbounded weapon perks to certain classes? Seems like that is going to pigeonhole feat choice.

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