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Mithaldu posted:I'm gonna give that a try. See how it turns out. I'm starting to get the feeling that you've already said you tried this and it didn't work, but just in case: I really wouldn't go changing the Windows mouse setting for anything outside of some fringe cases with Windows.
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# ? Aug 28, 2015 23:06 |
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# ? Apr 26, 2024 04:18 |
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Mechanics question for GZ and TPP, is there a difference at the end of the day between tranqing a nerd, punching a nerd, choking a nerd, or stabbing/shooting a nerd? Do any of those nerds come back, either by waking up or respawn mechanics?
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# ? Aug 28, 2015 23:08 |
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Mechathief posted:I'm starting to get the feeling that you've already said you tried this and it didn't work, but just in case: Only asking now because i'm unsure whether to get PS3 of PC TPP, since my PC has as much gpu power as a PS3, BUT has a mouse attached. Trying the sensitivity thing now.
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# ? Aug 28, 2015 23:11 |
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Ciaphas posted:Mechanics question for GZ and TPP, is there a difference at the end of the day between tranqing a nerd, punching a nerd, choking a nerd, or stabbing/shooting a nerd? Do any of those nerds come back, either by waking up or respawn mechanics? You'd probably only really notice the difference on hard, they wake up faster depending on how you take them down, like choking and tranqing a nerd is the shortest KO time while full on beating down a nerd and taking their lunch money keeps them passed out the longest, probably due to shame. Pretty sure they don't wake up if you shoot them in the head with bullets though Tamayachi fucked around with this message at 23:14 on Aug 28, 2015 |
# ? Aug 28, 2015 23:12 |
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You can also hold people up and they stay down until either someone comes and kicks them or an alarm goes off. You can very easily switch around between different non-dead states, for example if you have to knock a guy out because he sees you, you can just kick him while he's down and hold him up, or you can knock out a guy who's held up, carry him somewhere, wake him up and hold him up again. You have a large degree of flexibility in how you gently caress with the AI and you really want to exploit it all. The game is loaded with mechanics and the more of them you use on a regular basis the more fun you'll have.
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# ? Aug 28, 2015 23:14 |
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I can't decide if I should play TPP with mouse and keyboard or gamepad, provided the PC control issues have been addressed. For pretty much any third person single player game I'd use a gamepad and play it on the TV, but with the FOB pvp stuff I'm thinking that mouse aiming is probably better for accuracy and speed. If only I weren't such a god drat tryhard.
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# ? Aug 28, 2015 23:16 |
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Mithaldu posted:I didn't mess around with it a lot, no. I played GZ on PS3 already and it was perfectly fine there, only gave it a try on PC to see if it was a thorough port and if PC might be the better option. Noted gun iron sights being a little odd, whipped out the binocs; and immediately realized that their control algorithm was incomplete, then only watched the patches for a while and gave up. I understand. I'm only pushing the solution I know of in this case because I finally became tired of the angle skipping problem when I was playing PAYDAY 2 a few months ago. I read up on how camera angle movement is tied to in-game sensitivity (like what you've described earlier, actually) and then how DPI works with that in tandem and... I've since fixed my problem with angle skipping in those games that gave me the problem, this one included. I know it works so I want to help
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# ? Aug 28, 2015 23:17 |
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Have they tweaked the body physics in TPP any? It was a little weird having super floaty ragdolls when dead guys in the previous games had weight.
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# ? Aug 28, 2015 23:18 |
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The precision of a mouse just didn't seem necessary to me in GZ except for the Kojima mission. And that's only if you wanted to Pacifist the Kojima mission. TPP isn't going to be Arma. You won't have to be super precise with your shots. It will depend a lot more on knowing the bullet drop on your weapons instead of fast twitch aiming.
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# ? Aug 28, 2015 23:19 |
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K8.0 posted:You can also hold people up and they stay down until either someone comes and kicks them or an alarm goes off. You can very easily switch around between different non-dead states, for example if you have to knock a guy out because he sees you, you can just kick him while he's down and hold him up, or you can knock out a guy who's held up, carry him somewhere, wake him up and hold him up again. You have a large degree of flexibility in how you gently caress with the AI and you really want to exploit it all. The game is loaded with mechanics and the more of them you use on a regular basis the more fun you'll have. JFC I forgot you could do holdups entirely, I did them all the time in the other games I need to muck about in Ground Zeroes some more, I play so boringly by default. Speaking of controls, is there a faster way to move a still-conscious person somewhere else than grabbing and dragging? That is so unbelievably slow
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# ? Aug 28, 2015 23:20 |
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I kept having this weird issue last night while playing the main GZ mission where I'd go to the power station area, tranq all 4 guys, then start hustling all the bodies into the little room with the ammo and guns. The issue is though that every time I started moving bodies, one would just simply not be there anymore. I would pick up three, and move them but when I'd go to the spot where the 4th body should be, there's only the dude's gun. I had to leave the area and come back for his body to spawn. It's like Unreal pop in, but with sleeping men. ^^^^ Pick them up and chuck them as far as you can, continue forever.^^^^^
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# ? Aug 28, 2015 23:20 |
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Yardbomb posted:Have they tweaked the body physics in TPP any? It was a little weird having super floaty ragdolls when dead guys in the previous games had weight. I only know that they've made it better https://www.youtube.com/watch?v=7x1fM36OV0g
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# ? Aug 28, 2015 23:21 |
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Look Sir Droids posted:The precision of a mouse just didn't seem necessary to me in GZ except for the Kojima mission. And that's only if you wanted to Pacifist the Kojima mission. TPP isn't going to be Arma. You won't have to be super precise with your shots. It will depend a lot more on knowing the bullet drop on your weapons instead of fast twitch aiming. It depends on quickly you can line up shots with a stick versus a mouse. For instance, I suck at acquiring targets with a stick. I'm great at it with a mouse. In this case, it means I can actually turn off Reflex and get a nice score boost and still manage it because I can quickly shoot people in the head with a Tranq gun if they spot me but before they can yell out and sound the alarm in GZ.
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# ? Aug 28, 2015 23:22 |
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Tamayachi posted:I kept having this weird issue last night while playing the main GZ mission where I'd go to the power station area, tranq all 4 guys, then start hustling all the bodies into the little room with the ammo and guns. The issue is though that every time I started moving bodies, one would just simply not be there anymore. I would pick up three, and move them but when I'd go to the spot where the 4th body should be, there's only the dude's gun. I had to leave the area and come back for his body to spawn. It's like Unreal pop in, but with sleeping men. Yeah that's one of the technical issues I was scared for in TPP before, phantom tranq/corpse was hopefully serious enough to get fixed quick.
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# ? Aug 28, 2015 23:23 |
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Mechathief posted:I understand. I'm only pushing the solution I know of in this case because I finally became tired of the angle skipping problem when I was playing PAYDAY 2 a few months ago. I read up on how camera angle movement is tied to in-game sensitivity (like what you've described earlier, actually) and then how DPI works with that in tandem and... I've since fixed my problem with angle skipping in those games that gave me the problem, this one included. I know it works so I want to help Also, trip report: Yeah, it becomes playable with less sensitivity. Annoying as hell to have to throw my mouse across the screen when not zoomed in though, and annoying enough for me to skip on the PC version unless i'm 100% they fixed that, and take the PS3 version instead. Look Sir Droids posted:The precision of a mouse just didn't seem necessary to me in GZ except for the Kojima mission. And that's only if you wanted to Pacifist the Kojima mission. TPP isn't going to be Arma. You won't have to be super precise with your shots. It will depend a lot more on knowing the bullet drop on your weapons instead of fast twitch aiming.
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# ? Aug 28, 2015 23:23 |
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Only got the AA-gun mission for fastest marking left. Managed to get to 39/40 and I couldn't for the life of me find the last dude. I ran around shooting into the air, chucking grenades, everything. I wonder if he fell through the map or something?
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# ? Aug 28, 2015 23:25 |
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MrLonghair posted:I only know that they've made it better "C'mon man, quit faking it, I barely tapped you!"
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# ? Aug 28, 2015 23:25 |
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Mechathief posted:It depends on quickly you can line up shots with a stick versus a mouse. For instance, I suck at acquiring targets with a stick. I'm great at it with a mouse. Ah. I just got used to Hard mode in GZ where tranq rounds are at a premium. Incorporating CQC made shutting down those guards that spotted me before they could raise an alert more reliable. If you're far away, it's still difficult to headshot with the mk22 quickly because the the bullet drop. CQC is much better with a controller.
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# ? Aug 28, 2015 23:25 |
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Mithaldu posted:I appreciate it. Aww, ah well. At least they did fix it for TPP, as someone reported earlier. I remember now that 1600 was not enough at 0 sensitivity when I was testing it out... I'm not a fan of having to use 3000 DPI myself, but I've since adjusted to it so eh. Look Sir Droids posted:Ah. I just got used to Hard mode in GZ where tranq rounds are at a premium. Incorporating CQC made shutting down those guards that spotted me before they could raise an alert more reliable. If you're far away, it's still difficult to headshot with the mk22 quickly because the the bullet drop. CQC is much better with a controller. Yeah, it's on occasion, here or there, when they do spot me, but when it happens it's nice to have that level of control; I'm sure those who excel with a stick feel the same way. You're definitely right about CQC; I've been remembering the basics myself to cut down my use of Tranqs even further. One of the other tactics I've been practicing is the use of live rounds to put the enemy in a stagger animation (sometimes in groups of two or three, even) rather than having them yell out, and then chain the CQC slam/knockout on them. Old hat to plenty of you folks I'm sure, but I'm having fun relearning it all. Lastdancer fucked around with this message at 23:38 on Aug 28, 2015 |
# ? Aug 28, 2015 23:27 |
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MrLonghair posted:I only know that they've made it better Reminds me of this https://www.youtube.com/watch?v=FSt1ptsOjL0
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# ? Aug 28, 2015 23:31 |
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Look Sir Droids posted:Ah. I just got used to Hard mode in GZ where tranq rounds are at a premium. Incorporating CQC made shutting down those guards that spotted me before they could raise an alert more reliable. If you're far away, it's still difficult to headshot with the mk22 quickly because the the bullet drop. CQC is much better with a controller. I found bullet drop to be pretty easy to internalize, especially with range indicators on the tags above enemies' heads. As a previous poster said, though, it's mostly acquiring the targets that's way faster with a mouse. If you're decent at calculating bullet drop on the fly, you're much more likely to get a headshot off. Especially if you're better at mouse aiming than stick aiming, and I think most PC players are. If I have to take out more than one guard at once to avoid detection I'm pretty much screwed with the stick, even with reflex. Two is doable, but three is really hard. In PvE I don't care, but if I have to go head to head with some rear end in a top hat trying to steal my stuff in my base I don't want to handicap myself. gently caress it, I'll just learn how to play with both a controller and mouse + keyboard and adapt according to the situation. I'll stop sperging (about this) now.
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# ? Aug 28, 2015 23:41 |
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Mechathief posted:Aww, ah well. At least they did fix it for TPP, as someone reported earlier.
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# ? Aug 28, 2015 23:45 |
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Kiggles posted:EDIT: there was a Steam community post by Koji Pro specifically addressing this had been fixed for TPP. EDIT: Closest quote I could find regarding it: robertpeelerkjp posted:After our PC launch of Metal Gear Solid V: Ground Zeroes, back in December, many players have asked us to separate the graphics options and allow for greater control over depth of field and other graphic settings. We’ve listened to this feedback and are implementing separate settings for a variety of the controls related to graphics. This will be implemented for in-game activity, but I’m afraid we can’t change setting differences for cutscenes. Source: http://steamcommunity.com/games/287700/announcements/detail/801990781197940705 double edit: depth of field is not field of view; I have no idea where the confirmation was made. Lastdancer fucked around with this message at 00:07 on Aug 29, 2015 |
# ? Aug 28, 2015 23:47 |
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So I grew weak and looked up some Fat Miller gameplay. First thing I see: Tranq gun has limited suppressor That's it, the game is ruined.
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# ? Aug 28, 2015 23:55 |
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Are there any good and affordable figures or kits of metal gear REX and/or RAY? I want a metal gear in my home.
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# ? Aug 28, 2015 23:56 |
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Why is this happening to me? Install won't budge. Prologue was insane though.
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# ? Aug 28, 2015 23:58 |
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Mithaldu posted:and annoying enough for me to skip on the PC version unless i'm 100% they fixed that, and take the PS3 version instead. Bholder posted:So I grew weak and looked up some Fat Miller gameplay.
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# ? Aug 28, 2015 23:59 |
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Bholder posted:So I grew weak and looked up some Fat Miller gameplay. That's at rank 1 though. You can upgrade stuff in PP. Also there are plenty more non-lethal options now.
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# ? Aug 28, 2015 23:59 |
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KidDynamite posted:
Seems like it's kept you waiting, huh?
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# ? Aug 29, 2015 00:02 |
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KidDynamite posted:Why is this happening to me? Install won't budge. There is justice in the world. RatHat posted:That's at rank 1 though. You can upgrade stuff in PP. Also there are plenty more non-lethal options now. nah I just got used to the balance of GZ, where Tranq gun had infinite supressor but limited ammo, while the rifle was basically the other way around with you stealing ammo from soldiers.
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# ? Aug 29, 2015 00:03 |
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The answer is to stop relying on tranq darts and remember the basics of CQC.
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# ? Aug 29, 2015 00:04 |
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was there some long con by other early game havers? Wah
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# ? Aug 29, 2015 00:06 |
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Murderist posted:The answer is to stop relying on tranq darts and remember the basics of CQC. I already did since I'm a terrible shot.
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# ? Aug 29, 2015 00:06 |
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KidDynamite posted:was there some long con by other early game havers? Wah Maybe it's a trick; The patriots/AI Colonel is up to it's old (new?) tricks again. I need scissors! 61! vvv You're probably well-off with the PS3 version if the PC isn't doing you any extra favors. I mean, You'll get access to MGO sooner if you care about it, and can get TPP on PC later when it undoubtedly gets a price cut during a steam sale. Lastdancer fucked around with this message at 00:16 on Aug 29, 2015 |
# ? Aug 29, 2015 00:10 |
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Heavy Metal posted:Why not use the PS3 controller on your PC? Or any controller, a 360 one, etc. Additionally my Nvidia Quadro 2000M is not strictly better than what the PS3 has, so it's a case to case call of what's better.
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# ? Aug 29, 2015 00:11 |
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Xbox won't let me share videos, kind of annoying.
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# ? Aug 29, 2015 00:13 |
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how do i upload my ground zeroes save on the ps4 or is there no need
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# ? Aug 29, 2015 00:13 |
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Davincie posted:how do i upload my ground zeroes save on the ps4 or is there no need It just reads your save on consoles.
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# ? Aug 29, 2015 00:16 |
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Deleting the game data and reinstalling solved it!
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# ? Aug 29, 2015 00:22 |
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# ? Apr 26, 2024 04:18 |
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Does anyone know if it's gonna be possible to replay the Hospital opening whenever we want to, or do we have to start a new game for that? IIRC you could replay all missions in Peace Walker, but the Hospital mission looks like it's gonna be completely different from the rest of this game.
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# ? Aug 29, 2015 00:31 |