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Well must have tweaked something incorrectly - now none of my motors fit and cost an average of 1000-15000 more.
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# ? Aug 9, 2015 23:32 |
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# ? Apr 26, 2024 15:08 |
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extreme_accordion posted:How much of that 08 is in suspension setup?
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# ? Aug 10, 2015 18:53 |
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Every time I look at this thread I'm being punished for not having a Windows computer (or even a working VM, if this game runs on that at all).
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# ? Aug 10, 2015 19:29 |
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Based on the Google sheet somebody has a 443hp car that does the Ring in 8:10. How dare you! My Sportsman isn't even close to that
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# ? Aug 10, 2015 20:20 |
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The psyops is working.
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# ? Aug 10, 2015 21:05 |
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I decided that my NA Touring effort wasn't good enough. So I redesigned the engine. Now pushing 134kW, about 180bhp from a NA 1.5L. Currently doing 9:06 around the ring, before maxing out QPs or putting effort into a suspension set up. I think that with a bit of fidgeting I can get the benchmark for a NA Touring car down to 9 minutes or even under.
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# ? Aug 10, 2015 22:38 |
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Up until yesterday (I lost another batch of cars) I had a 3200cc v6 producing 320 or there about using 15lt/100km for fuel and getting 8:38. It was a Sportsman class spec with open class pricing. Thus farr I've had a 1200cc TT v8 producing 200hp using 15lt/100km and doing 9:16 w/o suspension tweaks. 3200cc i4 Turbo that got surprising good results. I think I need to pick a motor format and drive myself mad with that rather than bounce around. At this point I honestly don't mind all the lost data as I keep finding new envelopes to push in terms of tweaking the cars. Lack of TT V6 or TT i6 chaps my rear end. I'll actually start posting hard data here now that I plan on backing up the data after I build a semi-successful car. Looks like there was an app update in the last 24hrs. What files should I be backing up to submit for my vehicles? extreme_accordion fucked around with this message at 02:22 on Aug 11, 2015 |
# ? Aug 11, 2015 01:14 |
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I have made a happy car. I regret nothing.
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# ? Aug 12, 2015 22:24 |
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Bugeye Sprite's crazy cousin.
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# ? Aug 13, 2015 11:55 |
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Looks like the spaceship in Heavy Metal. Musta been some good nyborg, man.
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# ? Aug 13, 2015 13:12 |
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We found our 8:10 car!
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# ? Aug 13, 2015 15:31 |
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I didn't realize Mazda was already showing off the 2020 Mazda3.
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# ? Aug 13, 2015 21:06 |
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I find it slightly worrying that this nimble little sportster: ...will go around the 'ring in 8:29.45 which isn't that much slower than my "good" sportsman. I guess time will tell.
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# ? Aug 14, 2015 23:32 |
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Alright boys and girls, I had a brainwave tonight and suddenly track editing is less of a pain in the rear end. As such, I give you my first revision of old-school Spa Francorchamps: https://drive.google.com/file/d/0B-TdAZAcHwLAclJ6MUtjeEJSaHc/view?usp=sharing
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# ? Aug 15, 2015 05:45 |
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Any designs to do RoadAmerica as a track? I'm trying to figure out that online track editor but the majority of the tutorial is broken.
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# ? Aug 15, 2015 05:55 |
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extreme_accordion posted:Any designs to do RoadAmerica as a track? The online editor is crappy; use TrackView instead. Road America isn't on the list at the moment; I was planning on doing Watkins Glen instead.
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# ? Aug 15, 2015 05:58 |
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Pre 1986 Bathurst please. TMR needs to upstage it's crash from last time around.
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# ? Aug 15, 2015 11:00 |
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I might do the old Bathurst, depending on how the season works out. I've got track making down reasonably well now so it's only an hour of work maybe. That said, Targa Florio is gonna be a bitch to make, but based on how Spa, historic Silverstone and Watkins Glen have turned out, it could be a laugh. I'll tell you though, making the historic Spa layout really brought the history of that track to life. Watching my Sportsman go down that back straight between Malmedy and Stavelot absolutely flat-out, then imagining how there were no safety barriers or anything really illustrates just how insane racing was back in the day. MrChips fucked around with this message at 15:58 on Aug 15, 2015 |
# ? Aug 15, 2015 15:55 |
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So here is what I've whipped out in the last 2.6 hours: Road America.zip I'm dead certain I don't know WTF I'm doing with elevations. Camber on curves I did not bother with because I do not have that data handy. I used images from the net to make the path file in InkSkape and then I traced out the track using the editor OP recommended. Re-scaling was pretty easy after getting reasonably close to the actual track length... I believe I'm 2m short overall. This could be solved by simply adding 2 meters to the final straight as it's minimal overlap at the start/finish. All files included in case any other goons want to 'learn' how to do it or improve upon what I've started. It is very easy to get a base track down. Recommended apps: notepad++ inkscape images.google RTFA from track editor link posted by OP Ooooooh look at that car go off the track and do all sorts of crazy braking in short corners. Corrected the file and the link above. extreme_accordion fucked around with this message at 22:42 on Aug 15, 2015 |
# ? Aug 15, 2015 20:35 |
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extreme_accordion posted:So here is what I've whipped out in the last 2.6 hours: Very nice, I think I will use your version instead of mine. I actually modelled Road America of my own and interestingly my Sportsman laps both versions within a half a second of each other. Starting Targa Florio modelling
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# ? Aug 17, 2015 02:15 |
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Spent about 5 hours on that model in total after I found I had to fix it. Testing it is a pain in the rear end because it requires that you load Automation to run it and wait anywhere from 30 seconds - 2 minutes to find it's 'broken'. I can't imagine what debugging the green hell was like to get that little animated car to even remotely stay on course. I've started doing configurations of the kart / hpd course off of turn 7/8, that's been fun since it's between 900-1600 meters long. Once you get the hang of it debugging the tracks is very easy.
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# ? Aug 17, 2015 16:42 |
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extreme_accordion posted:Spent about 5 hours on that model in total after I found I had to fix it. Clearly the key to effective debugging is to turn the year up to 2020 and build the meanest, fastest monster you possibly can.
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# ? Aug 17, 2015 21:28 |
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Duuk posted:Clearly the key to effective debugging is to turn the year up to 2020 and build the meanest, fastest monster you possibly can. Actually that's a drat good thought!
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# ? Aug 18, 2015 00:54 |
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extreme_accordion posted:Actually that's a drat good thought! I just use TrackView to build my tracks; the GUI makes things very easy to debug in that respect. Elevation changes are also very easy to model as there is a vertical profile that goes along with the track map. That way everything ends up more or less where it should be.
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# ? Aug 18, 2015 03:16 |
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MrChips posted:I just use TrackView to build my tracks; the GUI makes things very easy to debug in that respect. Elevation changes are also very easy to model as there is a vertical profile that goes along with the track map. That way everything ends up more or less where it should be. I might try it out some day, you guys seem to be having fun. Until then, I built the Invisigoth RS which does Spa 1975 in 3:18.58 without suspension, brake or aero tuning. Hits 400km/h on the back straight, just under 300 at the finish line and sounds like a swarm of bees. Hour well spent.
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# ? Aug 18, 2015 23:53 |
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Duuk posted:I might try it out some day, you guys seem to be having fun. I'd be interested to see the specs of your car; the fastest anyone ever went around old Spa was in 1973 when Henri Pescarolo did a 3:13.4 in a Matra MS670 (I think). Also I'm pretty sure I need to redo the elevation and banking from Stavelot to the finish line. Also I have the start-finish line in the wrong spot (it should be after La Source, not before) but I'm too lazy to fix it now
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# ? Aug 19, 2015 01:08 |
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Duuk posted:Invisigoth Does it come in cerulean blue? MrChips posted:TrackView Yep - it's what I'm using too to trace out the track paths. It can be a bit challenging but finding fixes is pretty easy.
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# ? Aug 19, 2015 01:35 |
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extreme_accordion posted:Does it come in cerulean blue? Sure, why not MrChips posted:I'd be interested to see the specs of your car; the fastest anyone ever went around old Spa was in 1973 when Henri Pescarolo did a 3:13.4 in a Matra MS670 (I think). I'm afraid it isn't exactly a beacon of engineering. I just picked the shiniest parts on the shelves, mixed in a tiny bit of common sense and let it loose. The Statement-class engine is a 5 litre twin turbo V8. The picture above should be explanation enough why it isn't larger. As far as the performance - again, I just went full Clarkson on all the sliders and adjusted compression afterwards to Not Blow Up. I haven't really found a way to make a super-lightweight track machine like the Matra. I would have thought cars like that are generally on tube frames? Haven't seen such an option for any of the body shapes. I could probably get the Invisigoth under 3:13 by putting in some effort but it doesn't really seem fair to Henri. Also I'm having too much fun listening to it wind through gears. 80-120km/h 0,9s. 320-360 doesn't seem to take much longer.
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# ? Aug 19, 2015 22:42 |
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Quick update on things: I've officially tweaked the Open-class to be essentially, well, open. There are be a few restrictions here and there but other than that, go nuts. As for track modelling, I've tweaked Spa 1975's elevations, so that works well now. The bad news is that now that I've finished Targa Florio, it's turned out to be a buggy mess...who would have thought the game would hate a 45-mile track with over 300 corners and 2000 feet of elevation change? I might be inclined to fix it, but holy poo poo that's going to be an insane amount of work. Here's the track if anyone's interested, but beware that it's very buggy.
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# ? Aug 22, 2015 02:12 |
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Work has been crazy busy - hope to get my crazy 2.0L Turbo V8 into open class It may be all I can qualify for and have success in.
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# ? Aug 26, 2015 15:55 |
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Just FYI, I've given up on Sportsman and Touring. I'm only going to make an Open car.
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# ? Aug 26, 2015 23:48 |
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Do I get it right that submissions open on Sept 1st? Any plans for when they close? Unless some of the top guys from last round post new scary benchmarks I'm probably going to sit on what I have already.
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# ? Aug 29, 2015 11:16 |
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I got an 8:10 car for Open, bitches.
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# ? Aug 29, 2015 11:32 |
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I had a 8:59 NA touring car, but the game ate it and I forgot to make screenshots of my suspension tweaks. Rather a bit annoyed about that. Then again I wasn't really participating to win, as it has long been established that the turbos will rule the touring class. So I will submit a 9:04 car I guess.
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# ? Aug 29, 2015 12:19 |
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Duuk posted:Do I get it right that submissions open on Sept 1st? Any plans for when they close? Yes, submissions will open September 1st and probably run until the 22nd or so. This time will be a little different than the last; to make my workload lighter this time around, I will not allow any revisions until after the test day that will follow the closing date. After that, each contestant will be allowed only one revision for each of their entries. The problem is that for whatever reason, my scrutineering script is not liking something about this challenge, and I am kind of spinning my wheels trying to fix it - it should come as no surprise to you software nerds, but every time I squash a bug, I make two new ones. Until I can fully fix it, I will have to scrutinise manually, which isn't that much work admittedly, but added up over 30+ entrants and potentially 60 cars, the workload would be a bit much. Hell, even with the script working it could still be a big hassle with all the revision control needed, hence the new submission rules.
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# ? Aug 29, 2015 16:11 |
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This game updates at such a glacial pace
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# ? Aug 30, 2015 00:50 |
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MrChips posted:Yes, submissions will open September 1st and probably run until the 22nd or so. This time will be a little different than the last; to make my workload lighter this time around, I will not allow any revisions until after the test day that will follow the closing date. After that, each contestant will be allowed only one revision for each of their entries. Clear, thanks. To give my two cents, I would be fine with zero revisions midseason provided you were allowed to fix your car if it failed scrutinizing. Meanwhile, since I think I'll stick to Touring and Sportsman this round, I am playing around with designs for future seasons... I really wish the game had different sounds based on the RPM your engine is running to. Doesn't seem like it to me. Edit: Nevermind, it definitely does change. 12k just doesn't sound as ridiculous as I'd like. Duuk fucked around with this message at 21:21 on Aug 30, 2015 |
# ? Aug 30, 2015 20:50 |
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I don't understand this game anymore. I'm putting more quality points into things, all the technical statistics are nice improved green, and the car goes slower. And I don't mean the things where minus quality points reduces weight. Things like engine components. Or chassis.
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# ? Aug 31, 2015 14:08 |
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Zeppelin Insanity posted:I don't understand this game anymore. In my experience, both Chassis and Exhaust quality points tend to be rather loopy. Other engine components should behave a bit better I would have thought.
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# ? Aug 31, 2015 20:09 |
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# ? Apr 26, 2024 15:08 |
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New thread for SA-GT 1975: http://forums.somethingawful.com/showthread.php?threadid=3739717
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# ? Sep 2, 2015 02:43 |