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# ? Oct 11, 2015 03:18 |
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# ? May 14, 2024 18:13 |
A Neurotic Jew posted:I just owned Octopode so hard he actually gave up arguing. At some point when running towards a brick wall, the prudent person will stop.
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# ? Oct 11, 2015 03:19 |
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trucutru posted:Can you own Seraph? Seraph is literally schizophrenic so no, there is no winning with Seraph.
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# ? Oct 11, 2015 03:19 |
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I was arguing with some true believers who claimed it should have been obvious the game would take longer with the stretch goals. When I asked them whether Chris Roberts was stupid enough to not realize the obvious or was lying to scam people who didn't know enough about game development to realize that when he said it wouldn't they for some reason stopped responding.
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# ? Oct 11, 2015 03:19 |
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Guys I'm starting to think that Star Citizen ain't very good.
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# ? Oct 11, 2015 03:19 |
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xanif posted:Can someone explain to me the massive amount of Octopode hate occurring? Saying lies and ignoring reality. When his lies backs him into a corner he ignores everything and changes the subject. Octopode: There are other people in this thread that still have faith in the game that aren't being poo poo on. We hate you for you.
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# ? Oct 11, 2015 03:19 |
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# ? Oct 11, 2015 03:19 |
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Octopode posted:At some point when running towards a brick wall, the prudent person will stop. That hasn't stopped croberts yet.
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# ? Oct 11, 2015 03:20 |
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# ? Oct 11, 2015 03:20 |
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A Neurotic Jew posted:Seraph is literally schizophrenic so no, there is no winning with Seraph.
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# ? Oct 11, 2015 03:20 |
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Young Freud posted:Word has it that he's got enough money, you have to pay him in weed these days. I'm seeing this quite a bit. Praise for features that exist elsewhere. I wonder if many of these people have played a recent game. Everything from Kevin Spacey in CoD to the blending of short cutscenes in BF4 has been done, and done smoothly. A full, dynamic star map has been done several times over (Eve and Elite) The quantum drive looks like poo poo even compared to the first release of frameshift in Elite.
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# ? Oct 11, 2015 03:20 |
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xanif posted:Can someone explain to me the massive amount of Octopode hate occurring? You know when you put new batteries in your TV remote and it's a pain in the rear end but you finally get the lovely plastic back cover on and then point the remote at the TV, press a button but nothing happens, then you take the lovely cover back off and you've put a battery in the wrong way round so you have to stick your finger nail in and pull the battery out but because the pokey out bit of the battery is pointed at the spring in the remote it's REAL pain in the rear end and the spring tries to hold the battery in but eventually it snaps free and the battery goes flying across the room and all you wanted to do was put the drat news on anyway? That's Octopode, he's the wrong way around battery being awkward
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# ? Oct 11, 2015 03:20 |
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Iridium posted:i don't think he's incompetent. I think he has interesting vision and an interesting set of skills. And lo Pillars is good and got an expansion recently too.
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# ? Oct 11, 2015 03:21 |
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Good Dumplings posted:That's kind of interesting, because that's exactly what got on my nerves so much about the minimovie. Everything and everyone was so generic - you get the nice guy, the girl with attitude, the cool-headed briefing officer - and there's nothing really distinctive about any of them. They're all around the same size, all have the same short hair, and all have the same muted color palette that everything else on the ship has. Who are these people? Why do I care about them? Nothing really happens in the demo, so they don't have a character to establish, so all I have to go on is visuals, which are all just varying shades of gray and orange. Well you're not wrong, it is dramatically a very flat scene. But we've had that discussion several times in this thread and the general consensus is that the whole of SC is kind of aesthetically bland due to a lack of any real vision except "Like Wing Commander But Not". There's not really a lot of creativity going into anything, just obsessive spaceship detailing. So I guess that part didn't stand out to me as really awful- it just seems like the general atmosphere of the game now. That being said, as a tech demo for how you'll interact, it was a bit nicer than anything they've shown so far. Is it going to make me go buy the newest package? No. Would I have preferred a dogfight scenario thrown in there, or some actual writing? Hell yes. I was just happy that they'd apparently made some progress on an aspect of the game we hadn't seen before. Yes, that is an unbelievably low standard- that's why I've been selling all my poo poo and asking for a refund for the last month.
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# ? Oct 11, 2015 03:21 |
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Octopode is hilarious and I enjoy his posting.
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# ? Oct 11, 2015 03:21 |
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Octopode posted:At some point when running towards a brick wall, the prudent person will stop. Yes my reasoning was sturdy and unyielding like a brick wall. We are in agreement that it was in your best interest to stop.
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# ? Oct 11, 2015 03:22 |
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# ? Oct 11, 2015 03:22 |
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peter gabriel posted:All I'll say about how 'revolutionary' this is is this
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# ? Oct 11, 2015 03:22 |
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Adventure Pigeon posted:Octopode is hilarious and I enjoy his posting.
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# ? Oct 11, 2015 03:23 |
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G0RF posted:"You'll just have to wait until after THE TEST." Digging the AV!
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# ? Oct 11, 2015 03:23 |
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lol
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# ? Oct 11, 2015 03:23 |
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Zeike posted:
oh wait I forgot it's actually super duper easy to own Seraph lmao.
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# ? Oct 11, 2015 03:26 |
Sillybones posted:Saying lies and ignoring reality. When his lies backs him into a corner he ignores everything and changes the subject. You seem to have me confused with someone else.
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# ? Oct 11, 2015 03:26 |
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https://robertsspaceindustries.com/starmap Star Map's pretty cool for a bit of browser tech, I will give Turbulent props for that. Wish it was actually part of the game and it would have been nicer a year ago, but oh well.
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# ? Oct 11, 2015 03:27 |
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Sarsapariller posted:Well you're not wrong, it is dramatically a very flat scene. But we've had that discussion several times in this thread and the general consensus is that the whole of SC is kind of aesthetically bland due to a lack of any real vision except "Like Wing Commander But Not". There's not really a lot of creativity going into anything, just obsessive spaceship detailing. So I guess that part didn't stand out to me as really awful- it just seems like the general atmosphere of the game now. That being said, as a tech demo for how you'll interact, it was a bit nicer than anything they've shown so far. Is it going to make me go buy the newest package? No. Would I have preferred a dogfight scenario thrown in there, or some actual writing? Hell yes. I was just happy that they'd apparently made some progress on an aspect of the game we hadn't seen before. Yes, that is an unbelievably low standard- that's why I've been selling all my poo poo and asking for a refund for the last month. Which is really sad, given that Roberts wants to make movies so badly. This was his big chance to actually use that desire to make something his company desperately needs, and he just completely ignores it
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# ? Oct 11, 2015 03:27 |
Sarsapariller posted:https://robertsspaceindustries.com/starmap Part of the stated reason that it took so long to implement was that Turbulent wanted to engineer something that could be picked up, entire, and put directly into the game. I'd expect the in-game implementation to be very similar, if not identical.
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# ? Oct 11, 2015 03:29 |
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Octopode posted:You seem to have me confused with someone else. Mhmm.
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# ? Oct 11, 2015 03:29 |
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There is space justice.
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# ? Oct 11, 2015 03:30 |
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Sarsapariller posted:https://robertsspaceindustries.com/starmap If you look at all the minigames that Turbulent has done for the ship sales they're actually producing more interactive Star Citizen content than CIG is. They're the real unsung heroes in this whole thing.
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# ? Oct 11, 2015 03:30 |
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# ? Oct 11, 2015 03:30 |
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peter gabriel posted:You know when you put new batteries in your TV remote and it's a pain in the rear end but you finally get the lovely plastic back cover on and then point the remote at the TV, press a button but nothing happens, then you take the lovely cover back off and you've put a battery in the wrong way round so you have to stick your finger nail in and pull the battery out but because the pokey out bit of the battery is pointed at the spring in the remote it's REAL pain in the rear end and the spring tries to hold the battery in but eventually it snaps free and the battery goes flying across the room and all you wanted to do was put the drat news on anyway?
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# ? Oct 11, 2015 03:30 |
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OhDearGodNo posted:I'm seeing this quite a bit. Praise for features that exist elsewhere. I wonder if many of these people have played a recent game. Everything from Kevin Spacey in CoD to the blending of short cutscenes in BF4 has been done, and done smoothly. Now that you bring up Spacey, Gary Oldman has been in at least two Call Of Duty games. They just never used mo-cap there.
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# ? Oct 11, 2015 03:30 |
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Wafflz posted:why do those spaceships have swing wings? same reason their missiles and torpedoes have fins on them! obviously its i bet the ships will handle the same in the atmosphere as they do in space, complete with 0 inertia. Sarsapariller posted:It does kind of raise the question of how they're ever going to get the other capships built though, since this was the smallest one and it's taken them years to flesh out. It also raises the question of exactly how much they've got done, given how rough a lot of the clipping and animation was. dont worry, they have this new tech that allows them to streamline ship creation now. i think thats what one of the true believers said in an old thread. ship production will increase any day now
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# ? Oct 11, 2015 03:31 |
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# ? Oct 11, 2015 03:32 |
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Oh cool, thanks. I wasn't going to go to sleep anytime soon. Like ever.
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# ? Oct 11, 2015 03:32 |
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Octopode posted:Part of the stated reason that it took so long to implement was that Turbulent wanted to engineer something that could be picked up, entire, and put directly into the game. I'd expect the in-game implementation to be very similar, if not identical. Just like the leaderboards, match selection, and lobby. Wait, nvm.
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# ? Oct 11, 2015 03:33 |
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Octopode posted:Part of the stated reason that it took so long to implement was that Turbulent wanted to engineer something that could be picked up, entire, and put directly into the game. I'd expect the in-game implementation to be very similar, if not identical. The whole thing's done in javascript though so I'm not sure how they'd do it without having to have an in-game web browser or something equally top heavy. Which I wouldn't put past them given that whole arm-mounted UI thing they waved around briefly. At this point in the project's life cycle I'm a lot less interested in possibilities though, and more interested in when stuff's actually going to be released.
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# ? Oct 11, 2015 03:33 |
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peter gabriel posted:Digging the AV!
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# ? Oct 11, 2015 03:35 |
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Sarsapariller posted:The whole thing's done in javascript though so I'm not sure how they'd do it without having to have an in-game web browser or something equally top heavy. Which I wouldn't put past them given that whole arm-mounted UI thing they waved around briefly. At this point in the project's life cycle I'm a lot less interested in possibilities though, and more interested in when stuff's actually going to be released. Isn't there an entire UI system that basically just uses javascript for it? I feel like I remember the most recent sim city game used it but I can't remember the name.
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# ? Oct 11, 2015 03:35 |
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# ? May 14, 2024 18:13 |
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# ? Oct 11, 2015 03:37 |