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Pvt.Scott posted:So honey badgers apparently have anti-tank claws as they seems to have AP of at least 7. Almost lost Robocop. Who the gently caress thought 25+ raw damage per hit and insane armor penetration was a good idea? They certainly did a good job of making me fear those little bastards whenever I run across them. Having the 'Big Game Hunter' perk on the sniper and at least one Assault Rifle character helped, as well as the perk which made my explosives expert have a bigger AoE. I just bunch up the party a ways back, lure them into charging at me with my ranged shooters, and then hurl grenades into the pack until they close to melee range. After that, the attack speed for my brawler and my stabby-guy make short work of them. Anyone know which specific events trigger an always hostile Danforth in the Prison area? I paid off his man this time around so he'd leave that Ranger's sister alone, so I don't think that was the issue. I may have set him off by sending a robot on a suicide mission into his turrets, but I noticed a couple other things were off this run. Jim Auwerter was missing, and Brown's pigs were already dead. This leads me to believe I triggered a new flag somewhere.
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# ? Nov 2, 2015 05:31 |
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# ? Apr 29, 2024 05:54 |
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EricFate posted:Anyone know which specific events trigger an always hostile Danforth in the Prison area? I paid off his man this time around so he'd leave that Ranger's sister alone, so I don't think that was the issue. I may have set him off by sending a robot on a suicide mission into his turrets, but I noticed a couple other things were off this run. Jim Auwerter was missing, and Brown's pigs were already dead. This leads me to believe I triggered a new flag somewhere. I killed literally every RSM I saw outside of the prison (including Pitbull, the guy you paid off) and was still able to go the peaceful route once Jobe poisoned his dogs and I cured them all though I also went in with 7+ Smart rear end. Is he hostile to you on sight, or what?
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# ? Nov 2, 2015 05:35 |
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S.T.C.A. posted:I killed literally every RSM I saw outside of the prison (including Pitbull, the guy you paid off) and was still able to go the peaceful route once Jobe poisoned his dogs and I cured them all though I also went in with 7+ Smart rear end. Yeah. Can't even get a conversation bubble. Then Vax vaporizes him.
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# ? Nov 2, 2015 05:40 |
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Is the synth ambush in Whittier crucial to the main story? I have nothing else to do in CA except that while I wait for my Rad Suits to be upgraded, but that fight is just ridiculous. Some of those snipers will one shot my guys(dead).
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# ? Nov 2, 2015 05:43 |
homullus posted:This time, I actually got the rail nomads to make peace. Following the turtle for 20 minutes is a really good metaphor for that whole location. Whoops, I accidentally buried that turtle alive
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# ? Nov 2, 2015 06:44 |
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EricFate posted:They certainly did a good job of making me fear those little bastards whenever I run across them. Having the 'Big Game Hunter' perk on the sniper and at least one Assault Rifle character helped, as well as the perk which made my explosives expert have a bigger AoE. I just bunch up the party a ways back, lure them into charging at me with my ranged shooters, and then hurl grenades into the pack until they close to melee range. After that, the attack speed for my brawler and my stabby-guy make short work of them. I dealt with them appropriately at range with some judicious use of explosives and torso shots to make them less tanky, I just wasn't expecting them to deal full damage to the character I've set up to be an actual tin can. Naked, he has AC three right now. I didn't know badger claws had the armor piercing power of light anti-material rifles, is all, so the first fight went poorly for Robocop.
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# ? Nov 2, 2015 07:04 |
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S.T.C.A. posted:(including Pitbull, the guy you paid off) Where is that guy? I looked everywhere and couldn't find him...
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# ? Nov 2, 2015 08:41 |
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NESguerilla posted:I can't kill mister manners without rose leaving my squad. Guess I get to let that guy go even though he ate one of my rangers I have never had this happen. Was this at the completion of the quest(s), or...? EDIT: I guess it probably is, since you moved on. You did go and hunt him down after he makes a run for it, right? You should be able to talk to -- the lady whose name I'm forgetting, the one who takes over if you depose him, and get the info on that. Rose never left me when I went that route, but I guess things change? But if she did, then she really is human garbage, even if she's one of my favorite companions. Hell, even if she does it before the quest is over, that's kind of ... What? Given her disposition, though, that doesn't make a whole lot of sense. Then again, a lot of characters in this game don't make a whole lot of sense. See: Vargas. EDIT 2: Was there a dialogue line she left with? I'm curious now. And wondering if it's another bug (like Vulture's Cry and the boars in Hollywood). Old Boot fucked around with this message at 10:02 on Nov 2, 2015 |
# ? Nov 2, 2015 09:50 |
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Gerblyn posted:Where is that guy? I looked everywhere and couldn't find him... He can spawn a couple of places, but it wasn't super-reliable for me. He'll appear during the quest where you deliver a letter from that dude selling cheap knockoff weapons at the Citadel to his sister in the Rail Nomads camp. For me, it only worked if I talked to her but didn't actually give her the letter. He's also supposed to ambush you (if he's not already dead) on your way out of Happy Valley (the Prison outskirts level) if you set off the alarms on the cages while freeing his prisoners, but he never did for me. This is all in the DC.
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# ? Nov 2, 2015 12:16 |
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docbeard posted:He's also supposed to ambush you (if he's not already dead) on your way out of Happy Valley (the Prison outskirts level) if you set off the alarms on the cages while freeing his prisoners, but he never did for me. This is how he spawned for me. Though I freed everyone before I went on to the prison/farm area before leaving, so maybe that's how.
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# ? Nov 2, 2015 15:18 |
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I've had Pitbull spawn both places (Robert's sister's train car, on the way out of the prison) and it seemed solely determined by which place I went first. But then, I always freed the prisoners, so I don't know what happens if you don't do that.
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# ? Nov 2, 2015 15:26 |
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EricFate posted:Yeah. Can't even get a conversation bubble. Then Vax vaporizes him. So apparently the issue was, I talked to Jobe first. For some reason this prevented the loudspeaker near the gate from working, and removed any chance for dialogue.
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# ? Nov 2, 2015 17:39 |
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I don't know what happened but Wasteland 2 has some pretty bleh performance in the Ag Center. Getting some hitching while doing stuff. Unity 5.
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# ? Nov 2, 2015 19:50 |
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Speaking of Ag Center, and the reference someone made about the dam being irreplaceable... I'm still impressed with the decision the game poses, even if it's still kind of low impact. So far I've saved high pool every time because "duh, water." The more I think about it though, the more ag center makes more longterm sense. The farmers enslaved by the RSM had no real choice. Water is a sustained farming requirement; yeah, you can't do it without water, but maybe if they had free seeds from giganto-plants, they'd have been able to survive off less land and water in some other area. Like, food is still hypothetically scarce in the game world, while water is supposed to be but you still have boatloads of oases and places people could farm in with hardier, higher yield crops. Plus, I'm going to assume a lab is a lot harder to replace than a dam in post apoc AZ. You still have engineers and manual labor to painstakingly deal with a fix to the dam. I dunno, it's a neat scenario, when it's fictional anyway. There's still a really unique community in high pool that provides water, too, so more than anything I'm curious what the "canon" choice is.
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# ? Nov 2, 2015 21:54 |
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Honestly, the more I think about it, the more I suspect that Vargas not being an especially effective leader could well be intentional. Granted, I haven't played anywhere near the whole game yet, but the game makes a point early on about how isolated and withdrawn he's gotten until fairly recently, and how Ace's death pushed him into getting more involved.
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# ? Nov 2, 2015 22:30 |
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The changes to Energy Weapons make them an absolute joke; they're pretty much irrelevant in Arizona because nothing outside Damonta is conductive and by the time you get to California you've already sunk way more points into more useful weapon skills (like sniper rifles). It's such a strange change versus the original version.
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# ? Nov 2, 2015 22:53 |
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Party Plane Jones posted:The changes to Energy Weapons make them an absolute joke; they're pretty much irrelevant in Arizona because nothing outside Damonta is conductive and by the time you get to California you've already sunk way more points into more useful weapon skills (like sniper rifles). It's such a strange change versus the original version. I just made one of my guys start as an energy weapons specialist and I'm dealing with it ok so far. He's got great accuracy is is good for picking off nearly dead dudes, uses his own ammo, and absolutely shreds anything in conducive armor, like beefy melee raiders. Now that I've gotten him an ok energy weapon and the second perk to do more damage against fleshies, he's a pretty solid member of the team and will be ready to murder all of the godless commie robots when they show up. The level curve in this game is weird. Before level eight or so levels just seem to drip in some times, but then the game turned a corner and now my squad is tripping over promotions. Usually it's the other way around. I guess It's just the stronger opponents and the linear xp?
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# ? Nov 2, 2015 23:37 |
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Party Plane Jones posted:The changes to Energy Weapons make them an absolute joke; they're pretty much irrelevant in Arizona because nothing outside Damonta is conductive and by the time you get to California you've already sunk way more points into more useful weapon skills (like sniper rifles). It's such a strange change versus the original version. Eh, I dunno. I have Starker T as my software/mechanic and gave him 3 levels in Sniper so he can hang back. Now at Titan and his computer is nearly maxed so he's developing energy weapons nicely (lvl 4-5) and is a decent damage source--and brutal to anything conductive. It helps that sniper and energy complement each other pretty well--he can plink at long range stuff with the former and switch to energy when the bad guys close in.
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# ? Nov 2, 2015 23:48 |
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docbeard posted:Honestly, the more I think about it, the more I suspect that Vargas not being an especially effective leader could well be intentional. Granted, I haven't played anywhere near the whole game yet, but the game makes a point early on about how isolated and withdrawn he's gotten until fairly recently, and how Ace's death pushed him into getting more involved. I got a similar feeling through out. Basically that he was a hell of a soldier that was put into a position he wasn't fully ready for, and he became so terrified of loving up that he keeps loving up. He's also doing what you do through out the game by having to make judgement calls and hope for the best, but he's far from perfect and his decisions don't always pan out. I think they were trying to make him just a guy with a limited perspective and his own hang ups instead of an all knowing hero commander of the atomic freedom cowboys.
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# ? Nov 3, 2015 00:05 |
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Old Boot posted:I have never had this happen. Was this at the completion of the quest(s), or...? Yeah at the end of the quest at the aqueducts. I should have specified it was a game mechanic thing not a story thing ( I think). facing him head on was getting me killed, so I wanted to snipe them, but until you talk to him he counts as a friendly. So sniping him before the dialog (even though my mission was literally "kill mister manners.) Rose goes "that's too many murders for me, goodbye Rangers" and disappears. Which was especially dumb because I think the only "friendlies" I killed up until that point was attacking first on the Leather Jerks. Anyways I just let him go but I wasn't happy about it.
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# ? Nov 3, 2015 00:12 |
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S.T.C.A. posted:Speaking of Ag Center, and the reference someone made about the dam being irreplaceable... I'm still impressed with the decision the game poses, even if it's still kind of low impact. It does turn out that there is science elsewhere in the wastes, though. Highpool still feels like the clear choice in terms of scenario design, initial companion utility, and in-fiction reasoning. It's not like revolutionizing food in the wasteland is useless, but I don't see myself ever playing through Ag Center again, ugh. I feel a little bad during Kathy Lawson's last couple radio transmissions, but not enough to save them.
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# ? Nov 3, 2015 00:23 |
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girth brooks part 2 posted:I got a similar feeling through out. Basically that he was a hell of a soldier that was put into a position he wasn't fully ready for, and he became so terrified of loving up that he keeps loving up. He's also doing what you do through out the game by having to make judgement calls and hope for the best, but he's far from perfect and his decisions don't always pan out. I think they were trying to make him just a guy with a limited perspective and his own hang ups instead of an all knowing hero commander of the atomic freedom cowboys.
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# ? Nov 3, 2015 00:24 |
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Something else that occurred to me the other day, it is actually, at least partially, the Rangers fault things are so bad. The first thing they ever did, before they were even the Rangers, was unleash an entire MaxSec prison of killers and rapists unto the unsuspecting survivors so they could save themselves. Then they hid in the prison until things had gotten to be so bad they couldn't ignore it anymore. I'd wager more than a couple of the gangs in the waste can trace their origins back to those original inmates.
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# ? Nov 3, 2015 00:46 |
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Its literally every single one.
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# ? Nov 3, 2015 01:38 |
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girth brooks part 2 posted:Something else that occurred to me the other day, it is actually, at least partially, the Rangers fault things are so bad. The first thing they ever did, before they were even the Rangers, was unleash an entire MaxSec prison of killers and rapists unto the unsuspecting survivors so they could save themselves. Then they hid in the prison until things had gotten to be so bad they couldn't ignore it anymore. I'd wager more than a couple of the gangs in the waste can trace their origins back to those original inmates. This is what I'd have wanted the plot of the game to be versus what we got. Having robots again instead of the actions of the first game coming home to roost was just sort of boring. The prison is really the only place to be greatly impacted by that and whoops it's sort of half-assed and broken.
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# ? Nov 3, 2015 01:46 |
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To be fair, Vargas owns up to his mistakes pretty well. He flat out says "Yeah we uh...really dropped the ball a few years back." The Ranger's entire story is a story of the law of unintended consequences. The very first opening cutscene establishes that these Rangers aren't godlike military hardasses. They're just some random guys who somehow didn't die and couldn't just let all this rape and murder poo poo go on. Vargas knows he's a lovely leader, and it's mostly because he cares too much about his soldiers. He isn't willing to take risks, and that doesn't work when you're trying to sell yourself as lawmen of the Arizona Wasteland.
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# ? Nov 3, 2015 01:48 |
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Then again he sent a group of rookie rangers out on a very important mission and tasked them with saving 2 areas on their first job with no supplies. Also didn't want to give them supplies "because". Seems like a man who takes risks to me.
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# ? Nov 3, 2015 02:03 |
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NESguerilla posted:Then again he sent a group of rookie rangers out on a very important mission and tasked them with saving 2 areas on their first job with no supplies. Also didn't want to give them supplies "because". Well he says Ace's death made him realize being a passive dumbass made things go to poo poo. I think he just didn't want to be like "YOU GUYS ARE RANGERS" and have these random assholes wander into the wastes and die and lose all their poo poo.
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# ? Nov 3, 2015 02:05 |
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Yeah. And I do suppose the main objective of installing the repeater units is something they could just send another squad to do if you got killed out there. They weren't expecting Highpool or AG Center to happen. The explanation for not letting you into the citadel is still pretty :games: though.
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# ? Nov 3, 2015 02:09 |
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NESguerilla posted:Yeah. And I do suppose the main objective of installing the repeater units is something they could just send another squad to do if you got killed out there. They weren't expecting Highpool or AG Center to happen. The explanation for not letting you into the citadel is still pretty :games: though. If I had to justify it, I'd suspect that a veteran ranger volunteering to join Newbie Squad "for personal reasons, don't tell Vargas" happens a lot with this sort of initiation.
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# ? Nov 3, 2015 02:25 |
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Yeah, from what I could intuit the Rangers clammed up pretty good over the last few years, but the area they did stay active in has been pretty well pacified. So Vargas isn't so much tossing a baby to a hungry Honey Badger, he's sending out Newbie Squad into relatively safe territory to test their mettle...only poo poo Happens because its a game and it'd be boring otherwise.
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# ? Nov 3, 2015 02:45 |
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Haroshia posted:To be fair, Vargas owns up to his mistakes pretty well. He flat out says "Yeah we uh...really dropped the ball a few years back." The Ranger's entire story is a story of the law of unintended consequences. The very first opening cutscene establishes that these Rangers aren't godlike military hardasses. They're just some random guys who somehow didn't die and couldn't just let all this rape and murder poo poo go on. Vargas knows he's a lovely leader, and it's mostly because he cares too much about his soldiers. He isn't willing to take risks, and that doesn't work when you're trying to sell yourself as lawmen of the Arizona Wasteland. I never played the first one... Was the prison release part of the game, or just like, "Well, we didn't want to shoot a bunch of people in cages so we let them out before we really processed what would happen, so now we have a base and some plot popcorn," or what?
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# ? Nov 3, 2015 05:38 |
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S.T.C.A. posted:I never played the first one... Was the prison release part of the game, or just like, "Well, we didn't want to shoot a bunch of people in cages so we let them out before we really processed what would happen, so now we have a base and some plot popcorn," or what? Of course, all of the released pot-dealers and income-tax-evaders immediately turned into Mad Max extras. Because videogame logic demands that the player grind through hundreds of low-level mobs for XP before dealing with any fate-of-the-world bullshit.
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# ? Nov 3, 2015 06:38 |
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GulMadred posted:It was prior to the events of the first game. Your version is pretty accurate: an Army Corps of Engineers brigade took over the prison but couldn't deal with the inmates. They lacked the resources to feed and supervise them in perpetuity. Maybe they felt that the crimes of those men were no longer relevant in the face of armageddon (given that ~50% of them would have been serving time for breaking drug laws). Even if the Rangers tried to operate the prison under its original mandate, most of the inmates would need to be released within ten years anyways - since their term of incarceration would be complete. Perhaps the Rangers were comfortable acting as a de facto military government, but some vestige of a grade-school civics lesson made them nervous about summarily executing men who had been convicted by a civilian court during peacetime. Given a Real, It-Finally-Happened Apocalypse, I think most people would probably start trying to wear tires and mohawks. What the hell--when in Radioactive Rome, right? It's not like you'd get the Dread Raider Chainsaw to admit that he's actually an accountant from Boulder who was serving time for embezzlement.
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# ? Nov 3, 2015 07:02 |
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S.T.C.A. posted:Speaking of Ag Center, and the reference someone made about the dam being irreplaceable... I'm still impressed with the decision the game poses, even if it's still kind of low impact. Uh. Manual labor and good old American hard work only go so far. You want to create concrete, or create industrial grade engines like the ones they use in any basic Dam, you need factories, or a decent means of production. Nobody in Arizona or California has that. If that Dam breaks, it's not coming back up. The best the Rangers could do is salvage parts from another Dam, but that would involve caravanning huge chunks of concrete/massive industrial grade engines from California into Arizona. If the Wasteland world is 1:1 with our world up until the bombs dropped, the next nearest Dam would be........in Oregon, or potentially Northern California ( or good ol' Hoover if we assume it wasn't a ground zero site, which is dumb considering it's viewed as a military target ). That's hosed, and isn't happening. Meanwhile, if Ag dies, it's research is reclaimed, and there are other centers of learning in the wastes. That research can easily be handed over to another batch of scientists who could continue that work. Worse is the shortterm appeal. Ag Center did not actually develop the large plants, the ideas for them were leaked to them by the robot traitor. You can actually find plenty of evidence they were hitting brick wall after brick wall before they showed up to help. This implies the scientists at Ag Center weren't actually very good. Losing them is a bummer, but well, hopefully the next batch is a bit better! Highpool on the other hand is a fully functioning town. It's got a population of at least 50 according to the game, has a school ( that educates kids from nearby towns ), a hospital with doctors ( that treats people from nearby communities! ), has a mayor, merchants and stores, and even provides food to the nearby towns/settlements. Losing it isn't just a blow to water in the region, it's a blow to stability and community. Humanity needs all the people it can get at this point, especially people who have rebuilt towns. Then there is the numbers game as well. You can only survive 3 days without water, but you can survive 3 weeks without food. Hell, you can actually survive near indefinitely ( though it will REALLY SUCK ) if you basically starve yourself and only eat once every 2 weeks, but drink water on a regular basis. Though proper rationing after the Ag Center disaster, the wastes could recover with minimal loss of life. Losing the main water hub for the region, especially the caravans they send out to local settlements though? That's going to kill hundreds of people who can't rely on the oasis for sustenance. Recovery will also be harder without the water. Foodwise, you can put an increased reliance on hunting, and fishing. You can eat all the drat dogs everywhere. And you can start moving in to more dangerous/hostile territory and setting up more farmland for the next year. It's a tough scenario, but you can at least set things up and get yourself back up to a moderate plateau where you support the region again rather quickly ( realize, Ag didn't supply food for the region as much as it offered nebulous "hope". Rail Nomads, Highpool, and more all had their own farming communities which fed them just fine, it was the outlying settlements that were having problems, and there were worries about prepping for bad seasons. The food situation for many won't actually change with Ag gone. ). Without the water though, you basically gently caress everyone. Now the oasis are the only source of water, and will be the only source of water until the Rangers can fix the Dam, which again ?????? until that happens. And even if they repair the Dam, water won't magically just reappear in the reservoir. All that water would have poured out when the Dam broke, and the Rangers would have to wait for the reservoir to refill with rain water over the course of YEARS before they could even get anything out of it again. It actually bums me out how much of a nonoption Ag Center is once you've played both of them/compare them at all. Especially since it shows up first, and is so much worse to actually try playing through. I'd like to see the honest numbers on how many people quit playing Wasteland 2 before they even got into it, entirely because Ag is such a boring slog.
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# ? Nov 3, 2015 07:09 |
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OAquinas posted:It's not like you'd get the Dread Raider Chainsaw to admit that he's actually an accountant from Boulder who was serving time for embezzlement. Tom was an insurance salesman before the energy apocalypse when he became a murderous terrorizing officer in one of the neo-armies.
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# ? Nov 3, 2015 07:26 |
Angie eventually leaves your party, right? I just met Ralphy and said, "gently caress it, I'm gonna turn this kid into a murder hobo like me." and let Angie go. Oh boy. Also: Do the leadership perks stack? I've just bought the second one for 5% to hit reduction, do I have a total of 8% with the previous perk, or did I seriously waste a point on +2%?
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# ? Nov 3, 2015 08:12 |
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Yeah, but not for a while. Was your party even full at that point? She's kind of the MVP I held onto her as long as I could. I'm also pretty sure she comes back but I haven't got to that point yet.
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# ? Nov 3, 2015 08:16 |
Yeah, I had her, Rose, and Takayuki. Had already passed on the drunk in the junkie camp. EDIT: ANother noob question, How the gently caress do I find landmines? I've learned to always open the skill wheel on doors/containers to check if the alarm or demolitions icon is lit, but I'm walking around the Actchisin's camp getting blown to gently caress by poo poo I can't see and have no warning of. \/\/thanks Soonmot fucked around with this message at 09:24 on Nov 3, 2015 |
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# ? Nov 3, 2015 08:24 |
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# ? Apr 29, 2024 05:54 |
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Soonmot posted:Yeah, I had her, Rose, and Takayuki. Had already passed on the drunk in the junkie camp. You need a character with a good Perception skill (not sure the minimum), and it should be in their quick toggle selection. If you click the magnifying glass icon, you'll see a white circle extend around the character which will reveal hidden stuff (depending on skill checks and all that). If you recruit Pizepi before hitting the Rail Nomad camp, she has a high enough perception to reveal mines. You'll want someone who is good with Demolitions to disarm them, though.
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# ? Nov 3, 2015 09:20 |