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I love Trails In The Sky FC and SC but man, those games have a terrible combat system. Enemies health is always a four (bosses even five) digit number so you will be getting area attacks from a giant loving worm with 23/8000HP left that all the characters have been wailing on for turns. Also there are the random turn effects (buffs mostly) and you can steal them by timing crit attacks or using time magic but they will benefit the enemies as you're pretty much always outnumbered so statistically the enemies get buffed or outright healed most of the time. So lots of times that 23/8000HP fucker will be healed on the last turn. All the attack animations take really goddamn long (crits even longer) and there's no way to skip them. Lots of attacks/spells are area-based but you can't choose the specific tile the character will stand on during attacking, they will always take the shortest route. You can choose tiles to move on but only without attacking. I kinda wish there was adventure mode in TitS without any combat. Story's fun as hell.
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# ? Nov 9, 2015 21:54 |
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# ? Apr 29, 2024 13:03 |
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Wasteland2 got orders of magnitude harder once they gave me pets like discobot. Lil' roomba runs directly to the most dangerous enemy and strobes like crazy so I know where to shoot. My hang back and snipe everything as they run towards me while backing up strategy has gone to poo poo by one suicide droid I just can't allow to get critted. And I collected all these rocket launchers and grenades but now I have my most valuable member of the team constantly in the firing line. Pets are completely uncontrollable.
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# ? Nov 9, 2015 23:13 |
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Ys VI commits the sin of introducing the villain in the last hour of the game. He was easy to beat, but I struggled to remember who he was and what he wanted.
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# ? Nov 9, 2015 23:24 |
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Josef bugman posted:I am not listening to someone getting tortured whilst I have Crab Rangoon. Who the gently caress has Crab Rangoon standards?
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# ? Nov 9, 2015 23:29 |
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Inspector Gesicht posted:Ys VI commits the sin of introducing the villain in the last hour of the game. He was easy to beat, but I struggled to remember who he was and what he wanted. If only he could have been a well developed and interesting villain, like in:
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# ? Nov 9, 2015 23:57 |
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Strom Cuzewon posted:If only he could have been a well developed and interesting villain, like in: Super Mario Bros. 2
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# ? Nov 10, 2015 00:15 |
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Lizard Wizard posted:Who the gently caress has Crab Rangoon standards? No reptillian mages, evidently.
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# ? Nov 10, 2015 00:21 |
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Terminally Bored posted:I love Trails In The Sky FC and SC but man, those games have a terrible combat system. Enemies health is always a four (bosses even five) digit number so you will be getting area attacks from a giant loving worm with 23/8000HP left that all the characters have been wailing on for turns. Also there are the random turn effects (buffs mostly) and you can steal them by timing crit attacks or using time magic but they will benefit the enemies as you're pretty much always outnumbered so statistically the enemies get buffed or outright healed most of the time. So lots of times that 23/8000HP fucker will be healed on the last turn. All the attack animations take really goddamn long (crits even longer) and there's no way to skip them. Lots of attacks/spells are area-based but you can't choose the specific tile the character will stand on during attacking, they will always take the shortest route. You can choose tiles to move on but only without attacking. SC is suffering for a not-too-impressive Hard mode too. Hard mode is good when it makes every turn count, and has you using most of your items just to succeed. But this game just doubles - literally doubles - the attack damage enemies do. I've fought the first 4 bosses (which are presented as like sub or mini bosses), and each time I thought it was one of those fights your could lose and still progress; but nope, just regular fights. Notable good Hard Mode games, I think are Dragon Age Inquisition, where I'd have to use traps and firebombs at the beginning, and really expanded my thinking tactially; and God of War (2). God of War is a notorious button masher, but hard mode makes you really have to think about what you're doing. Trails in the Sky SC is just - bam, double damage. I had to switch to normal, which is still somewhat challenging.
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# ? Nov 10, 2015 00:28 |
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One thing I disliked about the end of FC4 was that the game made some assumptions based on what you choose. Like if you chose to kill Pagan Min it gives you a thing about how you gave up your task and I'm like, no I didn't. I just thought killing Min was important too because he was a loving monster.
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# ? Nov 10, 2015 00:49 |
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Strom Cuzewon posted:If only he could have been a Metal Gear Rising: Revengeance
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# ? Nov 10, 2015 00:50 |
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Kimmalah posted:There was a game that came out about a month before Skyrim that's probably the major culprit but I don't remember if we're still not supposed to mention it in the thread. ban is lifted. I was away for a while but I don't think DS2 was a problem, either. Kimmalah posted:I always found Yrden to work best for that guy. You just set the trap, lure him into it and then you get a bunch of free hits. I always found Aard to be kind of a gamble - it either works really really well or completely fails. I never really used Yrden and Axii in combat until Witcher 3 unless I really had to (Kayran, Speech checks). I think having Yrden cause wraiths to materialize was to encourage people to use it more often.
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# ? Nov 10, 2015 00:56 |
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Strom Cuzewon posted:If only he could have been a well developed and interesting villain, like in: Undertale. Every boss battle in undertale is, at the very least, a clever callback to earlier events in the plot. Most of them are thoroughly developed characters who have entire storylines play out during their fights. Thing dragging a hell of a lot of games down: people think video games are poorly written so people writing video games don't bother to put in effort that will likely be wasted. And then something like Undertale comes along and shows loving everyone how it's done.
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# ? Nov 10, 2015 02:15 |
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My Lovely Horse posted:Oh yeah, it's pretty similar in Saints Row IV and you pretty much have to stick to one weapon from each category to have a chance of seeing its final form. Unless you do a lot of open world loving around, which admittedly is SRIV's whole thing, but still. It'd be slightly complicated because some of the weapons have different upgrades in the same category (even outside of the unique upgrade each weapon has), but you could just match them up with whatever was closest.
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# ? Nov 10, 2015 04:39 |
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I loved Saints Row 4 but its goofiness meant that weapon balance went out the window. Like, a fully-upgraded dubstep game was effectively a rapid-firing rocket launcher with infinite ammo that stunned every enemy in range so there was really no reason to bother with anything else.
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# ? Nov 10, 2015 04:49 |
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Sleeveless posted:I loved Saints Row 4 but its goofiness meant that weapon balance went out the window. Like, a fully-upgraded dubstep game was effectively a rapid-firing rocket launcher with infinite ammo that stunned every enemy in range so there was really no reason to bother with anything else. is this another freudian slip or an inept attempt at starting a running joke e: oh i see, freudian slip
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# ? Nov 10, 2015 04:51 |
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Sleeveless posted:I loved Saints Row 4 but its goofiness meant that weapon balance went out the window. Like, a fully-upgraded dubstep game was effectively a rapid-firing rocket launcher with infinite ammo that stunned every enemy in range so there was really no reason to bother with anything else. All the Saints Row games since at least 2 have had some stupidly overpowered weapons. In 2 it was stuff like the automatic shotgun with unlimited ammunition. In 3 it was the pistol with explosive bullets. 4 and GOoH at least give you more options for which overpowered weapon you want to use.
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# ? Nov 10, 2015 05:49 |
One thing that was just really dumb about saints row 4 was that you could get the infinite stamina upgrade within an hour or two of playing which basically just turned you into god. Also the singular alien faction was poo poo, so was having to catch the golden snitch to end enemy alert.
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# ? Nov 10, 2015 06:07 |
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It was hard to get a good rampage going in Saints Row 4 as you progressed. Smaller numbers of more elite enemies would replace the basic grunts, rather than appear alongside them, as your notoriety built. If you're a wretched soul like me who has to get all the achievements, you'd need far, far more money than you'd get completing every challenge to buy every weapon upgrade in a Gat out of Hell.
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# ? Nov 10, 2015 06:27 |
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One of these days Bethesda will find a way to make an intro sequence that isn't stupid and boring. Unfortunately that day isn't the release of Fallout 4.
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# ? Nov 10, 2015 07:39 |
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Fallout 4: I hope you enjoy five selections straight from Fallout 3's radio station playlist played on an endless loop.
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# ? Nov 10, 2015 08:10 |
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kazil posted:One of these days Bethesda will find a way to make an game that isn't stupid and boring.
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# ? Nov 10, 2015 08:12 |
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Wow, you guys are slow, I was expecting Fallout 4 posts way quicker than that. Hell, I had one lined up from when the game was first announced, I was just waiting for release to see if they fixed it. What happened to cause that base HUD!? There's no definition in the bars or the compass, it looks like a proof-of-concept mockup or a placeholder. It's such a confusing step down, it's basically an ugly version of Fallout 3's. The power armor HUD looks great, you've got sort of a Metroid Prime thing where it looks like it's actually the insides of the helmet, it's really just the on-foot stuff. It's such a blatant issue that I feel like I'm somehow the one at fault here. Like I'm somehow missing some detail that makes this good, because the plain-ness of that thing makes me think 'early-access title that hasn't gotten around to an artpass yet'.
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# ? Nov 10, 2015 08:52 |
Cleretic posted:Wow, you guys are slow, I was expecting Fallout 4 posts way quicker than that. EDIT: It's still GOTY though. Nuebot has a new favorite as of 10:07 on Nov 10, 2015 |
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# ? Nov 10, 2015 09:41 |
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Just get a brief black screen after the launcher on my laptop, thought that was just my Toshiba being a Toshiba though (it runs MGS V fine though at low quality). Hopefully any day one patches will be out by the time I'm done with work and it'll work on my actual PC
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# ? Nov 10, 2015 10:02 |
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Old Man Murray used to have a "Start to Crate" score in its reviews, to show how soon after starting the game you saw a crate. I'd like to propose a "Start to "corrupted" score for everything Blizzard makes. For Legacy of the Void: 23 minutes. Including cutscenes.
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# ? Nov 10, 2015 11:03 |
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kazil posted:One of these days Bethesda will find a way to make an intro sequence that isn't stupid and boring. Well that didn't take long. Time for everyone to play another 100-200 hours of a bad game they totally hate.
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# ? Nov 10, 2015 12:05 |
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Kimmalah posted:Well that didn't take long. Time for everyone to play another 100-200 hours of a bad game they totally hate. You showed him, bud.
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# ? Nov 10, 2015 12:08 |
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Kimmalah posted:Well that didn't take long. Time for everyone to play another 100-200 hours of a bad game they totally hate. When I chose Gaming, I was not expecting an easy life.
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# ? Nov 10, 2015 12:25 |
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The dubstep gun in Saints Row 4 is supposed to be a pretty late game weapon, so it's okay that it's really powerful. I think preordering gave it right away though.
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# ? Nov 10, 2015 15:37 |
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In Fallout 4 you cannot have dog and robot following you at the same time. It's New Vegas all over again.
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# ? Nov 10, 2015 15:45 |
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scarycave posted:In Fallout 4 you cannot have dog and robot following you at the same time. It's New Vegas all over again. I don't get it.
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# ? Nov 10, 2015 15:48 |
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Aphrodite posted:The dubstep gun in Saints Row 4 is supposed to be a pretty late game weapon, so it's okay that it's really powerful. No the hype for how awesome it was made it available rather quickly into the plot. To be fair, it is the best gun ever so I can't blame them for caving in and giving it too us early. The mission where you "first" acquire the gun is still in the game untouched though, which makes it kind of jarring.
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# ? Nov 10, 2015 15:54 |
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Xoidanor posted:I don't get it. Me neither, considering that one of the New Vegas companions was a robot dog. Technically a cyborg, but that is just a minor detail.
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# ? Nov 10, 2015 16:29 |
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I'm pretty sure he means the general problem of all the companions being cool and you being stuck having to choose only one (of each type).
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# ? Nov 10, 2015 16:31 |
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MrJacobs posted:No the hype for how awesome it was made it available rather quickly into the plot. To be fair, it is the best gun ever so I can't blame them for caving in and giving it too us early. The mission where you "first" acquire the gun is still in the game untouched though, which makes it kind of jarring. Saints Row is great but its marketing seems hell bent on showing off everything they've got in advance.
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# ? Nov 10, 2015 16:32 |
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Aphrodite posted:The dubstep gun in Saints Row 4 is supposed to be a pretty late game weapon, so it's okay that it's really powerful. My Lovely Horse posted:Saints Row is great but its marketing seems hell bent on showing off everything they've got in advance.
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# ? Nov 10, 2015 16:36 |
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Cleretic posted:Wow, you guys are slow, I was expecting Fallout 4 posts way quicker than that. Hell, I had one lined up from when the game was first announced, I was just waiting for release to see if they fixed it. I'm with you on the ugly UI. It looks as if they really wanted to make it look like a mobile game. Having the UI be solid colors and solid blocks instead of the faux computer code they had in New Vegas and F3. It looks simpler and kind of jarring. Hoping a mod brings back the old UI. Maybe it caused too much of a strain on the system with bullet time VATS? It feels like a cartoon and clean when everything else is gritty / decaying
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# ? Nov 10, 2015 16:50 |
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I haven't seen the UI but that's kind of a central theme and running joke in the Fallout universe, see also: the cartoon Vault Dweller mascot, the bright colors of the Vault Tec uniforms, the cheery 40s music on all the radios, etc.
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# ? Nov 10, 2015 17:11 |
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AlphaKretin posted:I'm pretty sure he means the general problem of all the companions being cool and you being stuck having to choose only one (of each type). This is like the first people that thing that modders tend to mod in after nude bodymaps and lovely upscaled "HIGH-DEF BROS" texture packs so I don't think that it will be a problem for long.
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# ? Nov 10, 2015 17:21 |
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# ? Apr 29, 2024 13:03 |
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Ryoshi posted:I haven't seen the UI but that's kind of a central theme and running joke in the Fallout universe, see also: the cartoon Vault Dweller mascot, the bright colors of the Vault Tec uniforms, the cheery 40s music on all the radios, etc. Nah, the UI just has no personality at all. From what I've seen, it's super basic, just empty linear gauges that fill up, and ammo in clip right over ammo pool. I'm not expecting something super ornate or cluttered like the UIs from Diablo or the original Fallout, especially for an FPS, but something recognisable. The original Thief has one of the most minimalist UIs, but it's still recognisable. The FO4 UI is just boring.
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# ? Nov 10, 2015 18:42 |