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FrankieGoes posted:During the CitCON live stream I said something like "You guys know this is all prerendered and/or staged bullshit, right? It's cute that they're pretending to actually be playing the game though." and was immediately permabanned. I'm inclined to believe it wasn't prerendered due to all the little fuckups during the presentation, like the dude that got stuck in the ship's elevator and then you see being flung away out of the corner of the screen when they decide to take off without him. And also that they missed the whole gun battle.
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# ? Nov 14, 2015 22:50 |
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# ? Apr 26, 2024 18:56 |
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Loiosh posted:This is what I'm expecting. In a -very- controlled and limited environment they demonstrated it at GamesCom and an improved version at CitizenCon. If they don't deliver it, that's when my support is entirely gone. I already stopped funding it back in July (grats Derek). Ah so you are the guy demanding a space steward simulator!
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# ? Nov 14, 2015 22:51 |
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Hey guys, I've been gone from the thread for two weeks (I think). Is it out?! Is it out yet?! Have our prayers been answered?! Have our hopes and dreams been fulfilled?! I'm so excited to hear how this game turned out!!
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# ? Nov 14, 2015 22:51 |
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G0RF posted:
Any way to track their YouTube video views?
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# ? Nov 14, 2015 22:53 |
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drkeiscool posted:Hey guys, I've been gone from the thread for two weeks (I think). No but they did give us a video tour of their brand-new office/MoCap studio!!
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# ? Nov 14, 2015 22:53 |
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Daztek posted:Has RSI actually said these things or are people living in their own dream world of what SC will be? It's a misconception of what CIG has talked about. They've said the economy is designed to be mostly simulated, but not by AI. I'm paraphrasing their intentions (since, of course, we have not seen this in action) - The intention is that there is a wide economic simulation running and jobs are dispatched based on the needs of that economic model. If a job is not picked up, it's passively simulated (the material or income is updated as being shipped and reaching its destination). Missions where players are involved (on the pirate side, merchant escort side, or transport side) are run in the persistent universe. Transport ships run the shipment, again, this is all supposedly the design. As they haven't even gotten the baby PU out in AC 2.0, or shown off these economic systems even running in a simulation, it's all just speculation based on developer statements. Either way, there won't be millions of AI NPCs flying missions and there sure as poo poo won't be anywhere near a million players.
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# ? Nov 14, 2015 22:54 |
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Loiosh posted:When I was younger and discovering the fun of Usenet, there was an idea for a game where you would be the captain of a capital space ship. It would be a deep simulator, complex, with numerous interacting systems. You could travel widely in the galaxy, join in with different factions, battle, fly together with friends, all in a procedural generated universe. X-Wing was a wonderful thing, and I loved the simple depth of the story, which wasn't in extraneous and long cutscenes, but presented in mission where the story beats would influence the mission. You suddenly discover that the A-wing group coming to escort your transports were attacked by the empire. The only one who could defend them is you... and the Tie-Bombers are coming from both sides. This actually sounds like an evolved version of FTL that could be a lot of fun.
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# ? Nov 14, 2015 22:56 |
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MeLKoR posted:Ah so you are the guy demanding a space steward simulator! It's always been my interest For a time I was considering a career change to become a pilot, but the cost, time, and the bad market was enough to convince me to stay. I'd still love to, and would like to take private lessons in the future, but I know I'll likely never be a commercial pilot. So, simulation. I just got tired of FSX because it has not had any improvements because of what Microsoft did to the ACES team. (And Prepare3d isn't making any major corrections).
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# ? Nov 14, 2015 22:56 |
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Here's the drop in funding since CitizenCon. Date / total $ / daily $. The increase on Nov. 7 looks to be for the concierge card.
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# ? Nov 14, 2015 22:57 |
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Darkpriest667 posted:The story is he broke BOTH of his wrists. However, that brings up the question how the gently caress do you break both damned wrists? You refuse to shave twice!
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# ? Nov 14, 2015 22:58 |
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A Neurotic Jew posted:No but they did give us a video tour of their brand-new office/MoCap studio!! But I thought they had a MoCap studio already???
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# ? Nov 14, 2015 22:59 |
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I'm of the opinion that 2.0 will release, but it will be incredibly shallow and you will see and do everything there is to see and do within an hour or so. For anyone offsite reading this, consider: it has taken them this long, this many millions of dollars, with this much difficulty, to release what little is included in 2.0. It isn't even a full star system, and the planets have been confirmed to be textured spheres. Their celestial body tech hasn't even been perfected, so they can't even begin to churn out more systems rapidly enough to build the universe of 100+ systems that they promised. I bring it up time and again but it's really the most hilarious failure of this whole thing. They are making a space game but after 3 years they still don't have tools to procedurally generate stars, planets, presumably asteroids, and whatnot. Even if they did, why haven't they had a tech post describing such systems? So 2.0 comes out, then what? Obviously they need to iterate on it adding more systems, more objects to explore, and give the 2.0 map an actual central star, but how long is that going to take vs how long it has already taken them? It's not like they can use a tool to build systems out rapidly, at least not that they have demonstrated. One would think they'd have tools they could generate stellar objects with so that generating 100 systems (minus stations and whatnot) could be done relatively quickly, but alas. People are doing it in their free time in UE4... https://www.youtube.com/watch?v=XxVwzjKvCJk&feature=youtu.be Justin Tyme fucked around with this message at 23:11 on Nov 14, 2015 |
# ? Nov 14, 2015 23:05 |
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drkeiscool posted:But I thought they had a MoCap studio already??? They do! but they need another one to reshoot some scenes I guess? I'm sure they know what they're doing.
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# ? Nov 14, 2015 23:06 |
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Loiosh posted:Should CIG manage to release this, I'll be happy to have a good game. Even if they somehow manage to release a good game (they won't), the player base will be so whiny and toxic that no sane person could actually enjoy playing it.
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# ? Nov 14, 2015 23:07 |
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Broke his wrists You really don't think he hasnt left for ' personal reasons ' like the rest of the key personnel
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# ? Nov 14, 2015 23:11 |
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I'm still waiting on a surge in new Glassdoor reviews. Come on, Austin.
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# ? Nov 14, 2015 23:13 |
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Meta-Mollusk posted:Even if they somehow manage to release a good game (they won't), the player base will be so whiny and toxic that no sane person could actually enjoy playing it. Actually that sounds like a very good game to grief in, which is the primary reason that anyone should have been interested in Star Citizen in the first place.
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# ? Nov 14, 2015 23:13 |
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I'd post more gifs but the pickings are slim, very few new star citizen videos getting uploaded to you tube for some reason.
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# ? Nov 14, 2015 23:15 |
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EightAce posted:Broke his wrists in the past 24 hours we've heard of three people leaving; one for personal reasons, one because he broke his wrist, and one because they quit/were fired. It's probably a coincidence, but there's a chance it's the beginning of the holiday exodus.
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# ? Nov 14, 2015 23:15 |
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Conspiratiorist posted:I'm inclined to believe it wasn't prerendered due to all the little fuckups during the presentation, like the dude that got stuck in the ship's elevator and then you see being flung away out of the corner of the screen when they decide to take off without him. And also that they missed the whole gun battle. I don't think he meant "pre-rendered" as in literally. He was thinking "staged"; which is the term I used.
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# ? Nov 14, 2015 23:21 |
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AP posted:Good job, stay the course, you can laugh yourself dizzy at all the foolish people who refunded later. You know, I'd love to play a game that was intentionally buggy like this one, an exploration/puzzle game where glitches and clipping was not only expected but encouraged to navigate goals. Kinda like Goat Simulator, but in space. Who do we contact to make Space Goat the next DLC for that?
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# ? Nov 14, 2015 23:24 |
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Omi-Polari posted:I'm still waiting on a surge in new Glassdoor reviews. Come on, Austin. Never happen. There is a massive difference between a load of vacuous , pointless hr/pr bods leaving and bitching and proper dev staff .... Who have to work in. Very niche , competative industry
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# ? Nov 14, 2015 23:24 |
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A Neurotic Jew posted:Have you considered doing a livestream during the anniversary sale broadcast? No. That would be trolling
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# ? Nov 14, 2015 23:25 |
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In this game will I be able to fly into the sun?
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# ? Nov 14, 2015 23:27 |
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I'm the group of people who collectively spent $20,000 on Star Citizen last Wednesday. Ask me anything. But only about imaginary things because I'm pretty certain that I don't actually exist.
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# ? Nov 14, 2015 23:28 |
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Amarcarts posted:In this game will I be able to fly into the sun? yes but you will harmlessly bounce off because it is a large textured sphere, also the texture will be extremely stretched as you fly close and the pixels of the texture stretch for tens of kilometers
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# ? Nov 14, 2015 23:33 |
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Amarcarts posted:In this game will I be able to fly into the sun? That would make me happy. One of my biggest complaints with most of these games is that planets and stars are never their proper size. They're always far, far too small. Elite is one of the few that is accurate (according to their wiki), so this is cool: https://www.youtube.com/watch?v=7kr7TliIWes Though because of their texture it is impossible to appreciate the scale of it. The texture makes the star look FAR too small for how massive it truly is. Edit: Looking at the lightsecond distance (4,250) he seems to be at twice the distance from Jupiter to the Sun, but because of the texture, it's hard to appreciate the scale. I believe my math is correct on that. Loiosh fucked around with this message at 23:38 on Nov 14, 2015 |
# ? Nov 14, 2015 23:35 |
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EightAce posted:Broke his wrists Next Developer Update will confirm he broke his back
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# ? Nov 14, 2015 23:35 |
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Loiosh posted:When I was younger and discovering the fun of Usenet, there was an idea for a game where you would be the captain of a capital space ship. It would be a deep simulator, complex, with numerous interacting systems. You could travel widely in the galaxy, join in with different factions, battle, fly together with friends, all in a procedural generated universe. X-Wing was a wonderful thing, and I loved the simple depth of the story, which wasn't in extraneous and long cutscenes, but presented in mission where the story beats would influence the mission. You suddenly discover that the A-wing group coming to escort your transports were attacked by the empire. The only one who could defend them is you... and the Tie-Bombers are coming from both sides. Sounds to me like you've spent a decent portion of your life being bitch slapped by lovely space games
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# ? Nov 14, 2015 23:35 |
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Justin Tyme posted:yes but you will harmlessly bounce off because it is a large textured sphere, also the texture will be extremely stretched as you fly close and the pixels of the texture stretch for tens of kilometers That's assuming they've made the celestial objects at proper sizes. The best thing about Freelancer was the 4km-radius planets and 2km-radius stars that you could “land” on if you turned damage off.
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# ? Nov 14, 2015 23:39 |
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The planets in Elite are too small, no question, even in VR.
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# ? Nov 14, 2015 23:41 |
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peter gabriel posted:Sounds to me like you've spent a decent portion of your life being bitch slapped by lovely space games I would disagree: X-Wing, Tie Fighter, FreeSpace, I-War 1 and 2, FreeSpace 2, Wing Commander (1, I didn't play the others), Rebel Galaxy and FTL were all wonderful experiences with Tie Fighter being a favorite. On the losing side we have: M.A.N.T.I.S., X-Wing vs Tie Fighter, (the mission design of FreeSpace 2), X-Wing Alliance, and I've Found Her, all of which I did not enjoy. Overall, it's been a good experience.
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# ? Nov 14, 2015 23:41 |
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Loiosh posted:I would disagree: X-Wing, Tie Fighter, FreeSpace, I-War 1 and 2, FreeSpace 2, Wing Commander (1, I didn't play the others), Rebel Galaxy and FTL were all wonderful experiences with Tie Fighter being a favorite. Good stuff
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# ? Nov 14, 2015 23:46 |
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Justin Tyme posted:yes but you will harmlessly bounce off because it is a large textured sphere, also the texture will be extremely stretched as you fly close and the pixels of the texture stretch for tens of kilometers For a visual example look of this please refer to Ben's shirt buttons.
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# ? Nov 14, 2015 23:58 |
are they still doing refunds??
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# ? Nov 15, 2015 00:04 |
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Fish Fry Andy posted:Actually that sounds like a very good game to grief in, which is the primary reason that anyone should have been interested in Star Citizen in the first place. Sure, I'd love to see Starfleet Dental pull off funny shenanigans in SC, but after seeing how CIG handles their lovely forums, I doubt they would actually tolerate any goony behaviour for very long.
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# ? Nov 15, 2015 00:06 |
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Meta-Mollusk posted:Sure, I'd love to see Starfleet Dental pull off funny shenanigans in SC, but after seeing how CIG handles their lovely forums, I doubt they would actually tolerate any goony behaviour for very long. In a game that permits piracy as a legitimate play style, it doesn't seem like you'd need to break any rules in order to grief people. If the game mechanics let 200 goons with LTI auroras suicide ram pubbie flagships to death, don't hate the player...
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# ? Nov 15, 2015 00:11 |
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Does the constant use of "blocker" annoy anyone else? I don't know of any other project that throws that around so much. Lots of talk of excludiber breaking builds on the reddit threads, so as well as having no game they are also incapable of making a working build environment. I would _love_ to see the state of whatever CI/VCS they use. It's probably a screenful of folders on Bens desktop ending "use this one (2)" "use this one (8) final!"
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# ? Nov 15, 2015 00:12 |
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Nation posted:are they still doing refunds?? They are and you should get one while you still have the chance.
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# ? Nov 15, 2015 00:12 |
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# ? Apr 26, 2024 18:56 |
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I am logging in to play for a while
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# ? Nov 15, 2015 00:15 |