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Loiosh posted:Because I've seen things like this happen before, I just gave you an example of a design that was not part of the original game. I mentioned WoW and the talent system being an accident earlier. Did you know the reason the talents changing classes was an accident because of the Shadow talent tree for Priests? They found during the beta they liked how it changed the design of the class fundamentally that they decided to try rolling it out for the other classes over time (Priests were the tests for a lot of things, which is why they were the only class that got unique racial talents/spells, which they scrapped later). You're completely right but the thing is that in WoW they *had* a design at the start and then made changes to it after getting feedback. This is fine. The problem is when you apparently don't have an unifying design when you are working on the initial release. It's like saying that the same thing happened to Street Fighter 2 because the first version didn't have super moves. They certainly weren't part of the original game.
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# ? Nov 19, 2015 21:46 |
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# ? Apr 28, 2024 13:16 |
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Daztek posted:in star citizen nobody can hear you talk Not missing anything it looks like Chris is taking questions about poo poo no one cares about
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# ? Nov 19, 2015 21:46 |
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You would think Chris would take the hint that nobody gives a poo poo about the character pipeline or mocap.
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# ? Nov 19, 2015 21:47 |
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Haha this is amazing. I couldn't have predicted this to go as badly as it did.
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# ? Nov 19, 2015 21:47 |
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Berious posted:Not missing anything it looks like Chris is taking questions about poo poo no one cares about He legit only cares about this game as a movie. Those are the only fielded questions.
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# ? Nov 19, 2015 21:47 |
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Loiosh posted:Yup. The only funding used for this is the subscriber income. None of this comes out of the donations. You get what you pay for, basically. Not to be a dick man because you are a cool guy but... Money makes a camera guy walk in front of the camera guy actually filming? Dude sitting with CR on SQ42's mic not being up to as loud as Chris? People talking over cut outs to other videos? Currently the volume not working at all while Chris talks? (I won't go into the fact Chris has a nameplate in front of his name and other dude doesn't thus me having to call him other dude)
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# ? Nov 19, 2015 21:47 |
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Who's the giggling nodding muppet next to roberts?
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# ? Nov 19, 2015 21:48 |
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Loiosh posted:I made the D3 reference hoping someone would pick up on it. D3 PVP was never balanced... and never released. It was an entire design document that was never used as they had to panic after release and fix their game first. I should note that they've been working on it now that the game is stable: http://www.news-loot.com/2015/03/23/next-diablo-3-update-brings-pvp-modes/
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# ? Nov 19, 2015 21:48 |
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Loiosh posted:I made the D3 reference hoping someone would pick up on it. D3 PVP was never balanced... and never released. It was an entire design document that was never used as they had to panic after release and fix their game first. Yes, I got it. Sometimes you have a proper design and the game still sucks. And sometimes you have poo poo design and you can somehow salvage your game but guess how often that happens? Specially on games with huge budgets?
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# ? Nov 19, 2015 21:48 |
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Excuse me, I'm not trying to beat a dead horse with this maintenance and repair section. But has their been any mention in the last year that you'd need to replace sub-components as a physical activity for every single ship in the game? Because it seems ludicrous that every ship in the game has a locker for items to repair individual systems on your ship.
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# ? Nov 19, 2015 21:50 |
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Looks like a ventriloquist now
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# ? Nov 19, 2015 21:50 |
Every room in CIG offices has an extra director's chair tucked away in the corner incase CR stops by.
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# ? Nov 19, 2015 21:51 |
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Loiosh posted:Because I've seen things like this happen before, I just gave you an example of a design that was not part of the original game. I mentioned WoW and the talent system being an accident earlier. Did you know the reason the talents changing classes was an accident because of the Shadow talent tree for Priests? They found during the beta they liked how it changed the design of the class fundamentally that they decided to try rolling it out for the other classes over time (Priests were the tests for a lot of things, which is why they were the only class that got unique racial talents/spells, which they scrapped later). I'm on the team for the Freespace Open campaign Blue Planet. I've watched missions get designed and edited and completely broken by what looked like an apparently minor stats change. There are changes we considered making to ships in the most recent release that we couldn't make because it would break existing missions. I've watched missions get scrapped because it turned out that ships that looked cool and interesting on paper turned out not to be fun to fight or fly in practice. We're struggling with making bomber gameplay fun, and it's been a serious obstacle in our work on act 4. So I want you to know where I'm coming from when I say this: You cannot design interesting and fun missions if you don't know exactly what your ships are capable of. You cannot design interesting and fun missions without playtesting the poo poo out of them, and that requires finalized gameplay mechanics. This is true for FSO, and there's no reason it wouldn't be true here. If CIG are designing missions now, they'll almost certainly need to remake them when they finally get around to deciding what their ships can and can't do. Aesaar fucked around with this message at 21:59 on Nov 19, 2015 |
# ? Nov 19, 2015 21:51 |
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Matlock Birthmark posted:Excuse me, I'm not trying to beat a dead horse with this maintenance and repair section. But has their been any mention in the last year that you'd need to replace sub-components as a physical activity for every single ship in the game? No this is the first we've really heard about how to repair stuff.
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# ? Nov 19, 2015 21:51 |
Matlock Birthmark posted:Excuse me, I'm not trying to beat a dead horse with this maintenance and repair section. But has their been any mention in the last year that you'd need to replace sub-components as a physical activity for every single ship in the game? I dunno, have you seen the inside of the Retaliator? That thing's like 95% lockers.
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# ? Nov 19, 2015 21:51 |
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trucutru posted:You're completely right but the thing is that in WoW they *had* a design at the start and then made changes to it after getting feedback. This is fine. The problem is when you apparently don't have an unifying design when you are working on the initial release. We could talk about Halo as another example. Design document organized around an RTS game. Then changed for a third person shooter. And eventually released as an FPS. I think I mentioned a few days ago that Diablo 1 was originally turn-based and balanced that way before a last minute change to covert it to realtime. Though Beer is still correct, having loadouts for SQ42 you'd want the design document ready by this point. Of course, we do already know they have loadouts in the game, it's been in AC 1.3 so you can set your loadouts for your different ships. That's why I was confused. I was wondering why we'd be caring about FPS loadouts when the game already has ship loadouts done and delivered.
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# ? Nov 19, 2015 21:52 |
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I am the CEO of Blizzard and let me tell you, Star Citizen is poo poo
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# ? Nov 19, 2015 21:52 |
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Matlock Birthmark posted:Excuse me, I'm not trying to beat a dead horse with this maintenance and repair section. But has their been any mention in the last year that you'd need to replace sub-components as a physical activity for every single ship in the game? Eventually* you will be able to force the slaves on the cargo hold to replace them for you. But only if you feed them well and their loyalty rating is high. Fortunately you can nuy brainwashing machines to raise their loyalty but you'll have to acquire neuronium from black market traders, using space bitcoins. *This may be subject to change.
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# ? Nov 19, 2015 21:53 |
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I am also the CEO of Bungie and Star Citizen is a honking heap or turds
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# ? Nov 19, 2015 21:53 |
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Loiosh posted:We could talk about Halo as another example. Design document organized around an RTS game. Then changed for a third person shooter. And eventually released as an FPS. I think I mentioned a few days ago that Diablo 1 was originally turn-based and balanced that way before a last minute change to covert it to realtime. Nobody here is arguing that game development shouldn't involve flexibility and change. I'm not sure what you're defending there.
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# ? Nov 19, 2015 21:54 |
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Loiosh posted:Actually, I should note that a group I was involved with back when SC was in the early stages planned to 'acquire' portions of their fleet this way, by hijacking or insurance fraud. That way they could operate a deniable pirate division/wing that would handle Org espionage kind of activities. How's Imperium doing anyway?
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# ? Nov 19, 2015 21:54 |
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Loiosh posted:We could talk about Halo as another example. Design document organized around an RTS game. Then changed for a third person shooter. And eventually released as an FPS. An RTS on a console?
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# ? Nov 19, 2015 21:55 |
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Peter Gabriel, have you not been banned yet? Ask if the cutscenes in SQ42 are skippable.
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# ? Nov 19, 2015 21:55 |
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Loiosh posted:We could talk about Halo as another example. Design document organized around an RTS game. Then changed for a third person shooter. YES! that's the whole point. They *had* one, or two, and then worked towards their stated goals. CIG is like "wouldn't it be nice to have XXX poo poo?" work on it.
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# ? Nov 19, 2015 21:55 |
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I enjoy that the Twitch moderators are systematically deleting comments about DEREK SMART.
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# ? Nov 19, 2015 21:56 |
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DarkRefreshment posted:Not to be a dick man because you are a cool guy but... Money makes a camera guy walk in front of the camera guy actually filming? Dude sitting with CR on SQ42's mic not being up to as loud as Chris? People talking over cut outs to other videos? Currently the volume not working at all while Chris talks? (I won't go into the fact Chris has a nameplate in front of his name and other dude doesn't thus me having to call him other dude) This is one of the few areas I have direct experience on. And yeah, this kind of stuff happens when you don't have a pro team running around doing setup for you. Think of Giantbomb while Alex was traveling. Jeff and the team had no idea how to get the HDMI devices to work. They ended up only having one magic cable they could use because none of them knew how to correctly setup the HDMI negotiation and by the end of it, they had messed the configs for most of the scenes in the tricaster. It happens when you don't have pros managing this
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# ? Nov 19, 2015 21:56 |
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SirPhoebos posted:Peter Gabriel, have you not been banned yet? Ask if the cutscenes in SQ42 are skippable.
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# ? Nov 19, 2015 21:56 |
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Ahah ecrap: Derek Dumb to: ecrap: <message deleted> It's really entertaining seeing what they choose to censor out. EDIT: Terraquartz: Smegma (not deleted)
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# ? Nov 19, 2015 21:57 |
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Hav posted:An RTS on a console? The original Halo was Mac-exclusive. It was based (initially) on the Myth-II engine.
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# ? Nov 19, 2015 21:57 |
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Beer4TheBeerGod posted:No this is the first we've really heard about how to repair stuff.
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# ? Nov 19, 2015 21:57 |
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AP posted:How's Imperium doing anyway? I don't understand the question. Imperium?
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# ? Nov 19, 2015 21:57 |
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Okay, a buddy of mine turned up to my house and asked, 'What is Star Citizen?' because I'm watching this stream. Where the gently caress do I begin goons?
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# ? Nov 19, 2015 21:58 |
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This stream is poo poo. They are focused on the minutia instead of saying something substantial about the state of the game.
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# ? Nov 19, 2015 21:58 |
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Peter can you ask about Sandi's part in Squadron 42? Chris might actually answer that.
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# ? Nov 19, 2015 21:58 |
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# ? Nov 19, 2015 21:58 |
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Mr.Tophat posted:Okay, a buddy of mine turned up to my house and asked, 'What is Star Citizen?' because I'm watching this stream. Gamings longest performance art piece ever
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# ? Nov 19, 2015 21:59 |
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Mr.Tophat posted:Okay, a buddy of mine turned up to my house and asked, 'What is Star Citizen?' because I'm watching this stream.
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# ? Nov 19, 2015 21:59 |
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So, is this stream supposed to wow us or something? I am serious here.
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# ? Nov 19, 2015 21:59 |
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I FIND YOUR LACK OF FAITH REFRESHING. DUDE: "We still have to write those shaders for the faces but it's going to be great." CHRIS likens the face creation to Fallout 4. It will have 40,000 polygons and still look like shiite. G0RF fucked around with this message at 22:02 on Nov 19, 2015 |
# ? Nov 19, 2015 21:59 |
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# ? Apr 28, 2024 13:16 |
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Meanwhile in Elite... https://www.youtube.com/watch?v=e6DEbuVGtUw
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# ? Nov 19, 2015 22:00 |