|
I still find it strange that Octopode keeps on pretending to have actual domain knowledge in an increasing number of areas.
|
# ? Dec 1, 2015 17:59 |
|
|
# ? Apr 28, 2024 17:44 |
|
Mirificus posted:I still find it strange that Octopode keeps on pretending to have actual domain knowledge in an increasing number of areas. I heard he's polishing off his thesis in quantum mechanics so he can be right all the time when someone questions SC's travel system.
|
# ? Dec 1, 2015 18:01 |
|
D_Smart posted:The backer numbers are bullshit. From my tracking, since the anni sale, they gained a little over 14K "citizens". Then the funding page went to poo poo - and proved that even that can't be trusted. I'm aware that the "Citizen" number isn't terribly applicable which is why I focused on the "UEE Fleet" number which supposedly is limited to accounts that have actually funded Star Citizen. That the "Citizen" number includes every account registered on RSI is well known. However assuming the values are correct it does appear that the "UEE Fleet"count does take into account refunds as otherwise the number wouldn't go down. That's why I focused on it specifically.
|
# ? Dec 1, 2015 18:03 |
|
Nation posted:Ahhh it all makes sense now, imaginary space penises
|
# ? Dec 1, 2015 18:03 |
|
That's an interesting analysis, thank you. I think the data's probably decent in aggregate, if only because faking it with such apparent randomness would actually be fairly difficult. It blows my mind that there were so many people out there willing to lay out $100+ on a spaceship game. I do wonder what the numbers in the last month would have looked like without the referral program- I suspect that is at least diluting the "Cash per backer" figure somewhat.
|
# ? Dec 1, 2015 18:05 |
|
https://www.reddit.com/r/starcitizen/comments/3uwyt0/worries/
|
# ? Dec 1, 2015 18:10 |
|
Sarsapariller posted:That's an interesting analysis, thank you. I think the data's probably decent in aggregate, if only because faking it with such apparent randomness would actually be fairly difficult. It blows my mind that there were so many people out there willing to lay out $100+ on a spaceship game. I do wonder what the numbers in the last month would have looked like without the referral program- I suspect that is at least diluting the "Cash per backer" figure somewhat. Anyone who bought Elite Dangerous + Horizons at some point before the recent sale has done this, so I think the real thing is people willing to lay out $100 on a nonexistent spaceship game, but the people who paid 30,000 are probably skewing the numbers a little bit.
|
# ? Dec 1, 2015 18:11 |
|
"The successful history of Chris Roberts"
|
# ? Dec 1, 2015 18:13 |
wesha he was dead
|
|
# ? Dec 1, 2015 18:13 |
|
That seems like such a red flag that maybe the thing I'm paying into is a loving scam. They're trying to help you, bud, and you're preaching the word of Cult Croberts.
|
# ? Dec 1, 2015 18:15 |
|
I'll admit to having been on the fence for a while, but this is the post that finally convinced me to back the vision and become a member of this fantastic community
|
# ? Dec 1, 2015 18:18 |
Mirificus posted:quotes How is the only answer to stuff like that not "Who gives a poo poo what they think?" Like I know Citizens are super ready to throw their armored fedoras on to defend the game or whatever, but every game that's ever been made has been poo poo on by some group or another, why not just get over it?
|
|
# ? Dec 1, 2015 18:19 |
|
Beer4TheBeerGod posted:CIG's numbers seen to indicate they've had more new backers in the last 11 days (45,641) than in the 115 days preceeding that (45,626 between July 27 and November 19). That said I'm not entirely convinced that CIG's numbers are trustworthy. The spike in backers at the end made me wonder about how the rest of their numbers looked. It's worth considering that they said they'd sell 1k $30 packages a day during the sale, but actually sold far more as they kept refilling it. Also referrals, a lot of whales, if they want the shiny gold ships need to get their referral totals up and considering they are whales the logical way to do this is to fund new accounts to $40 (just $30 doesn't work obviously) using the referral code. Then gift the $40 package across to the main account, melt all the $40 packages and buy/upgrade whatever sperg boat they wanted anyway. Lots of new accounts that look like backers and the sale would have had the whales spending that money anyway, there's zero reason not to this. Though a new account can't gift something for 30 days I think so they'll probably a ton of support calls to buy stuff in the sale later.
|
# ? Dec 1, 2015 18:24 |
|
Iglocska posted:It was bad wording on his part but I think with Mantle the situation is pretty obvious: The API is kept on life-support for existing products, if they wouldn't do this the trust in AMD would drop like a rock. However, new developments are encouraged to look at Vulkan or DirectX12. If they stopped further development for Mantle it would be utterly crazy to target Mantle for anything nowadays. Compare it to RHEL 4. I think he was referring to you in that quote. My wording was just fine. Quoted again for clarity and posterity. Octopode posted:For one, they committed to implementation of Mantle quite a while ago, which requires much of the same low level rework (as mentioned in the original quote) and which likely came with a nice big financial contribution from AMD given the hoopla around its announcement--it's probably not really an option to just not do it at this point. Focusing on DX12 first rather than directly going to Mantle is a reflection of the state of the industry right now--Mantle is basically dead from an industry support standpoint, but they're probably still committed unless AMD officially abandons it. D_Smart posted:No, it's not. Mantle was never adopted like DX is.
|
# ? Dec 1, 2015 18:24 |
|
Sarsapariller posted:That's an interesting analysis, thank you. I think the data's probably decent in aggregate, if only because faking it with such apparent randomness would actually be fairly difficult. It blows my mind that there were so many people out there willing to lay out $100+ on a spaceship game. I do wonder what the numbers in the last month would have looked like without the referral program- I suspect that is at least diluting the "Cash per backer" figure somewhat. The referral program began on 2015-10-10. I think CIG had some kind of problem with the counter because the backer deltas are -79, 0, and 0 for the 10th, 11th, and 12th of October. 5,172 were added on the 13th so I suspect they corrected things then. As for the referral program, the average number of backers gained per day in the month before CitCon was 187. In the month after the referral program the average number per day was 547, so clearly an increase. However those numbers pale in comparison to the increase we've seen since the anniversary sale started, which featured 10,918 backers being added on day one and has sustained an average of 4,149 for all 11 days. To put that into context the average number of backers gained per day since the UEE Fleet counter was started is 840, and the median is 584. So either the numbers are incredibly messed up or CIG is experiencing the greatest influx of backers in over a year. AP posted:It's worth considering that they said they'd sell 1k $30 packages a day during the sale, but actually sold far more as they kept refilling it. Yeah the $30 packages are likely a part of it. It will be interesting to see if an account is no longer considered part of the UEE Fleet once it loses everything from gifting. If you replace the increase in backers from the start of the anniversary sale with the average value of 840 per day the $/backer becomes $125.02 which would be higher than it has ever been before. Beer4TheBeerGod fucked around with this message at 18:30 on Dec 1, 2015 |
# ? Dec 1, 2015 18:25 |
|
Iglocska posted:Not sure about stable (don't have any experience with either), but definitely more attractive since nobody wants to be locked in on a single vendor with their renderer. I don't think anyone wants another Glide... Well, look how long the DX vs OGL war has been raging. Guess who continues to win that battle in gaming. So yeah, it's like that.
|
# ? Dec 1, 2015 18:25 |
|
Beet Wagon posted:How is the only answer to stuff like that not "Who gives a poo poo what they think?" I think its their inner doubt welling up inside of them and slowly gurgling to the surface. That 3,000$ hole in your pocket can get pretty empty when there's mostly just jpegs to fill it.
|
# ? Dec 1, 2015 18:27 |
|
D_Smart posted:Well, look how long the DX vs OGL war has been raging. Guess who continues to win that battle in gaming. So yeah, it's like that. I don't know actually, who IS winning? On PCs - DX, OGL is kinda small in comparison (but still there for some major titles). PS3/PS4 is using an OGL derivative afaik, X360/XO DX. Mobile gaming until recently was generally OGL (Now Apple is switching to Metal).
|
# ? Dec 1, 2015 18:30 |
|
|
# ? Dec 1, 2015 18:30 |
|
Iglocska posted:That was exactly what I was thinking too. I don't mind either way, since I don't know enough to tell which is better, but either they didn't get far with Mantle or they're ok with pouring more time/resources into the re-engineering. Weird. Going from where they are to DX12, instead of from Mantle to Vulcan, is the safer bet in the long wrong. The biggest problem is all the time, money, resources wasted in that original Mantle effort. Then having to trash (you can't save any of it btw since it's a totally different api and tech) it all for DX12. For a game that's supposed to be coming out in 2016, doing either of those now (as in within the last six months and onward), is just very - very - bad. Completely.
|
# ? Dec 1, 2015 18:31 |
FatherChristmas posted:I think its their inner doubt welling up inside of them and slowly gurgling to the surface. Yeah, I guess I just don't get it. But then again I don't stand to lose all that much when SC folds. I do remember the first time someone told me it was a scam though. After he called it a Ponzi scheme he started telling me all about this fantastic game he was super excited about backing called "The Stomping Land"
|
|
# ? Dec 1, 2015 18:34 |
|
Beer4TheBeerGod posted:I'm aware that the "Citizen" number isn't terribly applicable which is why I focused on the "UEE Fleet" number which supposedly is limited to accounts that have actually funded Star Citizen. That the "Citizen" number includes every account registered on RSI is well known. However assuming the values are correct it does appear that the "UEE Fleet"count does take into account refunds as otherwise the number wouldn't go down. That's why I focused on it specifically. Right. Got it. Makes sense.
|
# ? Dec 1, 2015 18:34 |
|
D_Smart posted:Going from where they are to DX12, instead of from Mantle to Vulcan, is the safer bet in the long wrong. Well not sure if you can't save any of it (I am sure they have their own abstraction layer inbetween the engine and the render API), but it will definitely cost them a fair bit of resources.
|
# ? Dec 1, 2015 18:34 |
|
|
# ? Dec 1, 2015 18:35 |
|
https://www.reddit.com/r/starcitizen/comments/3uxxzi/will_star_citizen_hit_200_million/
|
# ? Dec 1, 2015 18:37 |
|
Friends don't let friends sink money into Star Citizen. Here's why
|
# ? Dec 1, 2015 18:38 |
Mirificus posted:
My God.
|
|
# ? Dec 1, 2015 18:42 |
|
Mirificus posted:
talk about burying the lede "yeah, we need more mature VR support, and better internet, and by the way I'm building a house based on a loving video game"
|
# ? Dec 1, 2015 18:43 |
Mirificus posted:I still find it strange that Octopode keeps on pretending to have actual domain knowledge in an increasing number of areas. It's because he runs off to reddit and CIG to get his talking points. Then, posts them and argues said talking points are p cool and you should really like the game and it's coming out in two weeks. so
|
|
# ? Dec 1, 2015 18:44 |
|
Beet Wagon posted:Yeah, I guess I just don't get it. But then again I don't stand to lose all that much when SC folds. I mostly started to notice when another goon I knew mentioned this thread. I had largely forgotten about my pledge since I wasn't that heavily invested in the first place, but witnessing this impending train wreck made me glad I never pledged my own money (someone got it for me as a 'gift'). Also on Stomping Land. Hopefully he didn't put in too much before it cratered.
|
# ? Dec 1, 2015 18:46 |
FatherChristmas posted:I mostly started to notice when another goon I knew mentioned this thread. I had largely forgotten about my pledge since I wasn't that heavily invested in the first place, but witnessing this impending train wreck made me glad I never pledged my own money (someone got it for me as a 'gift'). I don't think he got hit too bad, but I'll be damned if I'm ever going to let him forget it.
|
|
# ? Dec 1, 2015 18:48 |
|
Ursine Catastrophe posted:Anyone who bought Elite Dangerous + Horizons at some point before the recent sale has done this, so I got in on the ground floor, so I'm currently into Elite, a released game with players, for $72 including Horizons and a late night purchase of a Cobra skin pack. Coincidentally, until I laid out for Horizons, My Star Citizen pledge was sitting at $5 more than Elite, which I was playing. Iglocska posted:I don't know actually, who IS winning? On PCs - DX, OGL is kinda small in comparison (but still there for some major titles). PS3/PS4 is using an OGL derivative afaik, X360/XO DX. Mobile gaming until recently was generally OGL (Now Apple is switching to Metal). OGL's big problem is backwards compatibility over the patches, shortcuts and bullshit that was introduced because the governing body was dragging its feet. DirectX, on the other hand, was promoted and built by Microsoft, with an equal number of loving outrageous special cases, but an infrastructure designed to deliver it - after we got over the nasty problem of different versioning. Mostly this is resulting in a bunch of forks, most of which will die.
|
# ? Dec 1, 2015 18:49 |
|
Sale ended, they actually ended it on time I think, (if you don't count the extra day and a bit). https://robertsspaceindustries.com/comm-link/transmission/15080-AnniVERSEary-Sale-Weapons-Free $5,374,050 in November 2015. November 2013 $7,880,937 November 2014 $6,123,928
|
# ? Dec 1, 2015 18:50 |
|
Ursine Catastrophe posted:talk about burying the lede You missed "grooming my son's friends".
|
# ? Dec 1, 2015 18:50 |
|
Hav posted:I got in on the ground floor, so I'm currently into Elite, a released game with players, for $72 including Horizons and a late night purchase of a Cobra skin pack. I guess the forking and horrible maintainability of such situations is part of the whole Open Source life cycle so it's no that surprising. As for Backwards compatibility being a major issue, it kind of is for DX now too - but they easily get around it by shipping DX12 (which is compatible with... DX12) and DX11 (which is compatible back since the middle ages) with the OS. But that's just the PC platform of course and gaming goes way beyond just the PC.
|
# ? Dec 1, 2015 18:52 |
|
Hav posted:You missed "grooming my son's friends". Jesus.
|
# ? Dec 1, 2015 18:52 |
|
Mirificus posted:Wesha thought that was worth posting again in another thread: I know how you feel buddy, gotta maintain that reputation of being a diabolical idiot. Wouldn't wanna ruin that. AP posted:$5,374,050 in November 2015. How do other months this year look by the same measure? Can you plot when CIG will stop making enough money to cover their burn rate?
|
# ? Dec 1, 2015 18:54 |
|
Ursine Catastrophe posted:talk about burying the lede
|
# ? Dec 1, 2015 18:54 |
I could have paid cash for my son to go to college but I decided to build a really big Virtual Boy instead.
|
|
# ? Dec 1, 2015 18:56 |
|
|
# ? Apr 28, 2024 17:44 |
|
I'm dead
|
# ? Dec 1, 2015 18:56 |