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Could just fire up Cheat Engine and track down the doubles which should be holding 64 bit global position coordinates... shouldn't be too hard if you quantum drive to random points and then just do changed/unchanged checks.
Raticus79 fucked around with this message at 16:12 on Dec 3, 2015 |
# ? Dec 3, 2015 16:05 |
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# ? Apr 28, 2024 03:13 |
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D_Smart posted:LOL!! That's some epic trolling right there drat it! That post totally made my day too. I was so excited to see another epic response rant from Chris Roberts.
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# ? Dec 3, 2015 16:09 |
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D_Smart posted:LOL!! That's some epic trolling right there and here I was thinking for a minute that the thread moved into a new exciting phase.
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# ? Dec 3, 2015 16:10 |
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Iglocska posted:WTF is that. https://forums.robertsspaceindustries.com/discussion/comment/5977836/#Comment_5977836 Some dude's dissertation on what causes griefing.
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# ? Dec 3, 2015 16:14 |
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Truga posted:TL;DR – Milgram is appropriate to this internet videogame about spaceships because
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# ? Dec 3, 2015 16:16 |
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Beet Wagon posted:I thought they said for sure at some point or another that the only area they were releasing was Stanton, but I'll be damned if I'm going to go back and dig through all their communications to find out where. Anecdotally, I don't think I ever saw anyone expecting more than Stanton. Yes. But here's the thing. Note the wording of that slide. D_Smart fucked around with this message at 16:24 on Dec 3, 2015 |
# ? Dec 3, 2015 16:21 |
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D_Smart posted:Yes. But here's the thing. Not the wording of that slide. has it been determined that the models within the I'd like to imagine that the modelers are having a hell of a time working with polygons zoomed in as small as they can go
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# ? Dec 3, 2015 16:24 |
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Truga posted:TL;DR – TL;DR version: ShitiCizens are hosed.
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# ? Dec 3, 2015 16:24 |
D_Smart posted:Yes. But here's the thing. Note the wording of that slide. I guess I just don't see anything on the slide indicating that it wasn't going to just be Stanton? It could just be because I can't read though.
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# ? Dec 3, 2015 16:28 |
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Beet Wagon posted:I guess I just don't see anything on the slide indicating that it wasn't going to just be Stanton? I don't get it either, I think we're focusing on things that are actually not issues again...
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# ? Dec 3, 2015 16:31 |
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so because n64 was 64 bit, it could have done star citizen, right
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# ? Dec 3, 2015 16:38 |
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That last point is such a bad use of the quote. It's as if Armstrong would have said "One small step for an astronaut..." Chris Roberts: We need to use the moon landing quote, it doesn't matter if it's needless, fumbled, illogical and in the end embarassing, that's my vision (for SC).
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# ? Dec 3, 2015 16:41 |
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When the babbypoo goes live my dad Derek Smart is going to fire up one of his SC accounts and he and I are going to grief star shitizen sperglord pubbies for hours. Who's with us?
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# ? Dec 3, 2015 16:47 |
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Fil5000 posted:Milgram is appropriate to this internet videogame about spaceships because Its not. I think he is mixing the "Milgram experiment on obedience to authority figures" and Stanford prison experiment ( a study of the psychological effects of becoming a prisoner or prison guard) trying to prove the point that anonymous people with power tend to be dick to others if they can get away with it. the TL;DR is "i'm rambling on systems that dont exist yet and without solid informations but i KNOW I dont want anyone to have fun in a different way than me. Also i have a poor understanding of psychology experiments."
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# ? Dec 3, 2015 16:48 |
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ShredsYouSay posted:so because n64 was 64 bit, it could have done star citizen, right only if you had the expansion pack sold seperately
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# ? Dec 3, 2015 17:00 |
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Iglocska posted:WTF is that. Cognitive dissonance.
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# ? Dec 3, 2015 17:00 |
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Truga posted:https://forums.robertsspaceindustries.com/discussion/comment/5977836/#Comment_5977836 He should have spent this time on researching grieving for the time this game fails.
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# ? Dec 3, 2015 17:03 |
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Paladinus posted:He should have spent this time on researching grieving for the time this game fails. Might have been a typo and he googled the wrong stuff?
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# ? Dec 3, 2015 17:05 |
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Right sorry to have bored everyone with the 32/64 bit thing but it was bugging me. The next thing I'm going to focus on is to figure out how large the 32 bit local zones are. https://www.youtube.com/watch?v=TiVODuGFCMg&t=2458s quote:Right now if you get more than about 8 km from the origin you'll start to get floating point imprecision The Bengal Carrier is 1 km long... https://www.youtube.com/watch?v=TiVODuGFCMg&t=1937s Shubin Interstellar Mining Station is apparently 6km long. So if you fly backwards 1050m from the front of Shubin, you can't see it as you'll be in a different zone? No, that doesn't seem right, where is the origin point?, if it's the middle then you could travel 8 km away I guess, so over 5 km away it disappears even though it's 6km big. Do they split it across zones and instance the zones too if there are lots of players? Octopode, can you explain this to me? If I walk out my front door and walk 1 width of my house away and turn around, I can still see my house. AP fucked around with this message at 17:35 on Dec 3, 2015 |
# ? Dec 3, 2015 17:15 |
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The funny thing is with all this squabbling, the thing is still basically a tech demo. The amount of work that still needs to be done is massive.
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# ? Dec 3, 2015 17:31 |
AP posted:From my understanding of the large world change it's not going to help at all with anything the player will be seeing in the local zone, the stuff you're fighting/flying around, all it does is allow you to fly to other local zones far far away. You can call it seamless as the local zones are streamed in as you travel but the local zone/play area is limited in exactly the same way as the Arena Commander maps are. So are the local zones only 8 km long? There should be no difference in the maximum size, as its all based on the same basic mathematics. The important bit is that Arena Commander's maps have a fixed origin that doesn't move, which isn't the case for the new system. Under the new system, the local grids used for the majority of the work for/by the client are not fixed volumes in a section of space (i.e., we're not talking about a 32-bit 8km box, next to another, next to another, etc. that are strung together to make a 64-bit equivalent space and which you transit through statically). The local grids used for objects with no parent grid other than the 64-bit world space are dynamically created at the time the calculations are needed. Essentially, when something needs to happen for you, the system creates a temporary 32-bit grid for you and other objects where all are close to the center where there is appropriate precision available, does the calculations, gets the result, and then translates the results back to 64-bit positions based on where it created the temporary grid.
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# ? Dec 3, 2015 17:33 |
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Everything I've seen so far lead me to conclude that if cig are building a house, they've started with a wooden frame and fully completed the 2nd floor master bedroom without adding anything else. This is going to be in development hell for years maybe we won't see anything tangibly close to what they've promised until 2018. Why didn't they create a functional engine or any platform to grow an expansive universe on first. It's so mind bogglingly short sighted When you are scamming people out of their money it's better to release a tech demo one a year than have them watch tedious engine and code development, I guess.
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# ? Dec 3, 2015 17:33 |
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If Chris Roberts was building a house, he'd have laid down the foundation 3 times. The master bedroom would require you to go through the laundry room and kitchen, and has no other exit. The bathrooms (two) are all in the basement to reduce damage in case something goes wrong, and the furnace is in the shed in the backyard. But at least the house looks nice from the outside!
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# ? Dec 3, 2015 17:36 |
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Jobbo_Fett posted:If Chris Roberts was building a house, he'd have laid down the foundation 3 times. The master bedroom would require you to go through the laundry room and kitchen, and has no other exit. The bathrooms (two) are all in the basement to reduce damage in case something goes wrong, and the furnace is in the shed in the backyard. croberts is grover and SC is groverhouse. its all clear to me now
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# ? Dec 3, 2015 17:38 |
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SC is going to loving suck and right now, in its infant fly-around-shoot-ships-get-out-of-ships stage is the best the game will ever be, because as soon as Roberts starts implementing their joke of an economy, LTI, a pvp slider [lol] and all the minigames the game will become so unfun it will be hilarious
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# ? Dec 3, 2015 17:39 |
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Octopode posted:The important bit is that Arena Commander's maps have a fixed origin that doesn't move, which isn't the case for the new system. Under the new system, the local grids used for the majority of the work for/by the client are not fixed volumes in a section of space (i.e., we're not talking about a 32-bit 8km box, next to another, next to another, etc. that are strung together to make a 64-bit equivalent space and which you transit through statically). The local grids used for objects with no parent grid other than the 64-bit world space are dynamically created at the time the calculations are needed. Essentially, when something needs to happen for you, the system creates a temporary 32-bit grid for you and other objects where all are close to the center where there is appropriate precision available, does the calculations, gets the result, and then translates the results back to 64-bit positions based on where it created the temporary grid. Yes, that sorta makes sense and is clever but if Shubin is 6km long and in a zone, if you travel 8km away, so you're just over 5km distant from the edge of Shubin, you can't see it anymore? If the zone is based on your position instead of Shubin, harder as you'll need more zones, you can't see a 6km object in space from just over 8km away?
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# ? Dec 3, 2015 17:40 |
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AP posted:The Bengal Carrier is 1 km long... Is this supposed to be a ship that you'll be able to fly? What's the largest playable ship they've made so far?
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# ? Dec 3, 2015 17:40 |
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alphabettitouretti posted:Is this supposed to be a ship that you'll be able to fly? What's the largest playable ship they've made so far? Yes, Bengal largest you can capture and fly, not for sale (so far).
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# ? Dec 3, 2015 17:41 |
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I avoid getting hyped for any game and typically avoid even reading about it until a couple weeks before, this is a big step for me. Glad I did it!
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# ? Dec 3, 2015 17:42 |
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Truga posted:TL;DR –
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# ? Dec 3, 2015 17:43 |
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AP posted:Yes, that sorta makes sense and is clever but if Shubin is 6km long and in a zone, if you travel 8km away, so you're just over 5km distant from the edge of Shubin, you can't see it anymore? If you look at the 2.0 videos the stations and various asteroids are clearly visible from beyond the 8 km limit so I don't think that's the case. You seem to exit quantum at a distance of 15 km from the target and the stations are visible from that range.
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# ? Dec 3, 2015 17:46 |
AP posted:https://www.youtube.com/watch?v=HB56HuOTdGY&t=539s Hey there's something I need to tell you and if you want ya know you can kind maybe assist me and stuff and so well i think hey listen up i need to tell you something important and i guess I should just get to it like soon cause boy, it doesn't sound good "OH$#$#$^I AM DYING AHHHHH AHHHHH ^$#^$#^$! IM ON FIRE!!! HELP HELP" so yeah, that might be something you want to check out, but maybe not, but maybe, anyways, i am not sure why it took me so long to say hey go help this dying person but i guess I just was lonely so stay and chat?
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# ? Dec 3, 2015 17:46 |
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kikkelivelho posted:If you look at the 2.0 videos the stations and various asteroids are clearly visible from beyond the 8 km limit so I don't think that's the case. You seem to exit quantum at a distance of 15 km from the target and the stations are visible from that range. Ah, then the floating point imprecision must be deemed acceptable at 15 km. Can somebody test coming out of quantum travel towards a large object and reversing to see if/when it disappears and at what range?
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# ? Dec 3, 2015 17:49 |
Mirificus posted:I avoid getting hyped for any game and typically avoid even reading about it until a couple weeks before, this is a big step for me. Glad I did it!
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# ? Dec 3, 2015 17:50 |
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star citizen will be a healing experience. If you focus on your Citizen ranking through your third eye chakra, and draw positive spiritual energy from the Christal, you will quantum travel out of your body due to 32 bit/64 bit conversion errors. that's what deepak chopra says.
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# ? Dec 3, 2015 17:50 |
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Toops posted:This god drat floating point poo poo has me PISSED. You are really in love with dune. Have you been hitting the spice too much?
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# ? Dec 3, 2015 17:50 |
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ZenMaster posted:Hey there's something I need to tell you and if you want ya know you can kind maybe assist me and stuff and so well i think hey listen up i need to tell you something important and i guess I should just get to it like soon cause boy, it doesn't sound good Yeah I think that's the voice of Katherine Parkinson from the IT crowd, so they'd paid for her time so they were absolutely going to use it, screw the guy in trouble.
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# ? Dec 3, 2015 17:51 |
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ZenMaster posted:Hey there's something I need to tell you and if you want ya know you can kind maybe assist me and stuff and so well i think hey listen up i need to tell you something important and i guess I should just get to it like soon cause boy, it doesn't sound good But people love her voice.
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# ? Dec 3, 2015 17:52 |
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AP posted:Right sorry to have bored everyone with the 32/64 bit thing but it was bugging me. Have you seen the Poseidon documents from Goonswarm relating to the way that Eve creates 'local bubbles' of space around ships, and how it could be manipulated for fun and profit? Edit: GARPA 'Grid Fu' is the right doc. Poseidon was creating deep safes, but also relied on relative imprecision at high speed to 'scatter' the final location. I don't appear to have a copy of grid fu, but one of the things that you could do was drive away from a POS, which would create a series of contigious grids, then 'hang a right', while creating more grids. The PoS grid would still be visible, but the ship/fleet would not. Image a '7' with the PoS at the base and the ship at the top. Hav fucked around with this message at 18:03 on Dec 3, 2015 |
# ? Dec 3, 2015 17:54 |
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# ? Apr 28, 2024 03:13 |
ZenMaster posted:Hey there's something I need to tell you and if you want ya know you can kind maybe assist me and stuff and so well i think hey listen up i need to tell you something important and i guess I should just get to it like soon cause boy, it doesn't sound good She sounds so casual. Like she's sitting there listening to this dude screaming for help and has to actually take a second to consider putting down her Space-Bejeweled to forward it to someone who might give a gently caress.
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# ? Dec 3, 2015 17:56 |