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CJacobs posted:https://www.youtube.com/watch?v=9V6j-rwKcsc Good lord, why are you doing this to yourselves? Now I'm glad I picked a good game for my own casual Let's Play.
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# ? Dec 19, 2015 16:38 |
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# ? May 3, 2024 12:30 |
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corn in the bible posted:I did this for the art thread but I think you might enjoy it The thing you're riding in the side-scrolling section is apparently a tank of DMT. 90s Cringe Rock fucked around with this message at 17:01 on Dec 19, 2015 |
# ? Dec 19, 2015 16:55 |
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Boy I'm glad I wasn't involved in this production at all.
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# ? Dec 19, 2015 17:05 |
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Libluini posted:Good lord, why are you doing this to yourselves? Now I'm glad I picked a good game for my own casual Let's Play. I have bad impulse control and a love of watching trainwrecks but I have no idea what the other guys were thinking
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# ? Dec 19, 2015 17:15 |
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I paid $4 for this, I was going to get my entertainment, one way or another.
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# ? Dec 19, 2015 17:20 |
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Artix posted:I paid $4 for this, I was going to get my entertainment, one way or another. Patrick Bateman, ladies and gentlemen
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# ? Dec 19, 2015 17:25 |
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Wait, I almost forgot: Time for part 3 of Let's Mangle the English Language in Mega Man X 2. MMX2 Part 01 MMX2 Part 02 NEW MMX2 Part 03 Making this third video was a lot more work then I anticipated, since it's hard to anticipate failing at this high level of stupidity. Welp, at least you get to laugh at me.
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# ? Dec 19, 2015 17:30 |
CJacobs posted:https://www.youtube.com/watch?v=9V6j-rwKcsc
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# ? Dec 19, 2015 17:40 |
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chrisoya posted:Thank you, and praise the Lord. That's good to know. Can you explain the giraffe too because that seems a little harder to understand
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# ? Dec 19, 2015 17:42 |
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Bubsy: WHAT COULD PAW-SSIBLY GO WRONG?!
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# ? Dec 19, 2015 18:17 |
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Let's Play: Bubsy is a Cats Game.
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# ? Dec 19, 2015 18:20 |
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You're good at Dark Souls, you can* do this CJacobs! *can does not necessarally mean should, but keep it up!
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# ? Dec 19, 2015 20:32 |
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Ulilillia thinks Bubsy is good and that's good enough for me.
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# ? Dec 19, 2015 20:43 |
a few days ago, forums celebrity corn in the bible gave me a game that cost him 50 cents as an early holidays gift https://www.youtube.com/watch?v=b6mZLrKGiQU happy yuletides, people
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# ? Dec 19, 2015 21:33 |
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corn in the bible posted:That's good to know. Can you explain the giraffe too because that seems a little harder to understand
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# ? Dec 19, 2015 22:38 |
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Wanamingo posted:More like a bridge too short !!
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# ? Dec 20, 2015 04:08 |
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I am extremely disappointed that we didn't get to hear any of the game's many quips
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# ? Dec 20, 2015 04:47 |
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Wanamingo posted:I am extremely disappointed that we didn't get to hear any of the game's many quips I think I saw Elvis back there! (
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# ? Dec 20, 2015 05:12 |
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I can say with some confidence that Bubsy II is better. Better than Bubsy, mind you.
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# ? Dec 20, 2015 05:22 |
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Once upon a time, there was a little shepherd boy who had the reputation of being incredibly smart, folks said that he had an answer for just about everything. One day, the king heard about this and called for the boy. He wanted to find out for himself because he could scarcely believe that a mere shepherd boy could be as smart as all that. When the boy appeared before him, he told him that if he could answer but one question, he should henceforth live in comfort in the palace and be as his own son. "What is your question, Sire?" the boy asked. The king replied: "How many seconds are there in eternity?" And the boy replied: "In the hinterlands of Pommerania, there is a mountain made of the hardest diamond. It's one mile deep into the earth, five miles up toward the sky, ten miles long and seven miles wide. To this mountain comes a little bird, once every hundred thousand years, and softly brushes its edge with the tip of its wings as it flies past. And when this bird has worn away the whole mountain, the first second of Bubsy: Claws Encounters of the Furred Kind will have passed."
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# ? Dec 20, 2015 11:29 |
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Very poetic, Crow. I actually played that game on console when I was younger (I'm not sure how, mind you; I never owned a SNES). I remember not liking it, but I didn't remember it being so drat bad. I suppose all I can say at this point is "better CJacobs than me."
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# ? Dec 20, 2015 17:45 |
KieranWalker posted:Very poetic, Crow.
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# ? Dec 20, 2015 18:07 |
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I'm reminded of when Sega made their collection of Genesis Sonic games for the DS, where they literally just hired the guy who had made the not-bad Genesis emulator for the system for the soft-mod crowd, they did some kajiggering so the Sonic and Knuckles versions of 2 and 3 worked alright, and he added a menu, and a save system. Good enough for them.
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# ? Dec 20, 2015 18:27 |
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KieranWalker posted:Very poetic, Crow. I played Bubsy on SNES in a toy-shop once. Seeing all the crazy deaths was fun at first, but when I later borrowed the game to play it at home it turned old fast.
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# ? Dec 20, 2015 18:29 |
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Libluini posted:I played Bubsy on SNES in a toy-shop once. Seeing all the crazy deaths was fun at first, but when I later borrowed the game to play it at home it turned old fast. Yeah, that much was at least amusing for about an hour. Beyond that, I remember getting about as far as CJacobs did in that video and then calling it quits.
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# ? Dec 20, 2015 19:33 |
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I made it as far as the train levels before giving up. I don't think I really understood at that age that some games just were not worth playing.
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# ? Dec 20, 2015 20:36 |
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Hi, thread. I got too busy to post more NES videos, and I'm currently stuck without access to my recording equipment, but I wanted to write more general NES chat. So we're going to talk more about scrolling. The NES has support for horizontal screen splits (i.e. into a top and bottom half) via the same mechanism that does scrolling. This is used to display things like status bars and dialog windows, or doing things like big-rear end bosses made of tiles (like in Mega Man's Wily stages) while still keeping a "floor" part unmoving on the bottom of the screen. Basically, whenever the PPU has finished emitting a single scanline of video, it re-reads the scroll offset before continuing to the next line. This means that if you re-write a new scroll offset in the middle of PPU processing, you can display a different part of the nametable below the point where you did that, thus splitting the screen. One problem: your timing has to be clutch. There is no way to tell the PPU to split on a particular scanline; you have to wait for the right moment to write the new scroll offset, and the window for doing so is very small. Fortunately, the PPU is clocked at exactly 3 times faster than the CPU, so the ratio of CPU instructions to PPU cycles is entirely predictable. Furthermore, the PPU will signal the CPU when it's done rendering a single frame and has entered what's known as "vblank". Now, this sounds like you could just wait for vblank, then spin in place for a known number of cycles and splitting the screen. Technically, you can do that... but practically, you desperately need those CPU cycles to do actual game logic. Furthermore, vblank time is precious: there are certain kinds of communication with the PPU that you can only do during vblank, so you want to use the opportunity for that stuff. If you don't know exactly how many cycles you spent on that stuf, you can't accurately predict how long to wait to get the split in the right place.too Nintendo's engineers did work out a solution: the Sprite Zero Hit. The very first time the PPU renders the sprite in slot #0 (out of 64 total), it will set a particular flag that you can read. This comes with a few caveats - the sprite has to be opaque, for instance - but it does provide a consistent way to detect when the PPU is on the right scanline to do the split on. Every NROM, UxROM and MMC1 game that does split screen has to do it this way. In Super Mario Bros, for instance, there is a sprite hidden behind the coin indicator in the hud. In Getsu Fuuma Den, it's behind your life bar. The flow comes down to something like this: 1. Wait for vblank 2. Do vblank-critical processing 3. Wait for sprite zero hit 4. Write new nametable offset to split the screen 5. Do as much game logic for this frame as you can 6. Goto 1 Now, time between 2 and 3 are wasted CPU cycles. You want to minimize that. As a result, most NROM, UxROM and MMC1 games have the screen split near the top of the screen, where they don't have to wait as long; look at Castlevania or Getsu Fuuma Den, for instance. The status bar being on top is not just an aesthetic choice, but a technical one - cool, huh? There are a few exceptions, like Gradius. That game basically starts game logic immediately after vblank and then tries to estimate how many more object updates it can do before it needs to wait for the sprite zero hit. One of MMC3's improvements was adding a programmable interrupt generator that could be used to generate an interrupt on the right scanline, rather than having to busy wait. This is how games like Super Mario Bros. 3 effortlessly did bottom of the screen splits. It was also easier and more convenient than the sprite zero hit method. Hyper Crab Tank fucked around with this message at 16:14 on Dec 21, 2015 |
# ? Dec 21, 2015 16:07 |
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I've been debating with myself if I should post this here or not but: So yeah, OK. This is The Lottery, the series where I subject various obscure and unrelated video games to my friend tungsten for Let's Play type perusal. It's a bizarre socio-psychological experiment sure to result in misery and/or schadenfreude. In other words, it's a Let's Play blind bag. You're meant to have the same experience as him, where you're being taken along for the ride with whatever crap I bring to the table. It's not an original idea; the Zaibatsu did it first.
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# ? Dec 22, 2015 03:50 |
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Let' Play Blue Estate https://youtu.be/pzcZGaQHuv0 There's no love lost in this tunnel.
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# ? Dec 22, 2015 04:05 |
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Where did you even hear about this game?
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# ? Dec 22, 2015 04:16 |
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Wanamingo posted:Where did you even hear about this game? Wikipedia. I was going through a list of PS3 exclusives, and it caught my eye.
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# ? Dec 22, 2015 05:06 |
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Hey what does the casual thread think of challenge(gimmick) let's plays? I've started one in Far Cry 3 I call the Guerilla Challenge. Basically the idea is that you have to play the game without using any of the shops to buy weapons or ammo, meaning that you can only use the stuff that you pick up in the world. Here's the first two parts: https://www.youtube.com/watch?v=HpDu_S1vvHw https://www.youtube.com/watch?v=-T3uCvohAvg And a couple others will be released on my YouTube channel. I'll make another update when they're up. The rules of the guerilla challenge are: 1. You may not use any of the stores in the game. You may only use weapons, ammo, and other consumables that you collect from dead enemies or in the world, however, crafting is still allowed. 2. You may not play any of the story missions. Side missions are allowed as they can be used to get certain weapons such as the m700 and the bow. 3. The Detection Meter, Hit Indicator, and Grenade Indicator must be turned off in the Gameplay menu. 4. The guerilla challenge can be played at any difficulty you like, as the point of the challenge is to augment the games difficulty through how we choose to play it, instead of traditional means, however, comparing a playthrough done on easy to one done on hard isn't fair, and should be scored seperately. If anyone else wants to record their own I'd love to see it! I'd like to make it a bit of a competition.
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# ? Dec 22, 2015 07:00 |
Jobbo_Fett posted:Let' Play Blue Estate
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# ? Dec 22, 2015 10:24 |
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anilEhilated posted:It's official, I need to buy this game. Hua!
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# ? Dec 22, 2015 10:30 |
Hua. Not gonna lie, I was wondering when he's gonna use it as a weapon from the moment I've seen the animation. Does anything happen if you shoot the divine HUA in flight?
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# ? Dec 22, 2015 10:47 |
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anilEhilated posted:Hua. Not gonna lie, I was wondering when he's gonna use it as a weapon from the moment I've seen the animation. Does anything happen if you shoot the divine HUA in flight? I tried, every time. Violence against dogs is not supported in Blue Estate. I was hoping for something crazy, like the Hua exploding into a cloud of pheromones and... "occupy" nearby enemies.
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# ? Dec 22, 2015 10:54 |
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powhawkins posted:Hey what does the casual thread think of challenge(gimmick) let's plays? I've started one in Far Cry 3 I call the Guerilla Challenge. Basically the idea is that you have to play the game without using any of the shops to buy weapons or ammo, meaning that you can only use the stuff that you pick up in the world. How exactly do you "score" a playthrough?
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# ? Dec 22, 2015 22:28 |
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Blue Estate is a fiver again thanks to the sale, and I bought it! It's just as much fun as it looks in the videos. Thanks Jobbo_Fett for showing me that it exists.
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# ? Dec 23, 2015 19:10 |
CJacobs posted:Blue Estate is a fiver again thanks to the sale, and I bought it! It's just as much fun as it looks in the videos. Thanks Jobbo_Fett for showing me that it exists.
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# ? Dec 23, 2015 19:13 |
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# ? May 3, 2024 12:30 |
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anilEhilated posted:Yup, that's two of us. That's three. Ridiculous violence is the best violence.
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# ? Dec 23, 2015 21:31 |