|
Krinkle posted:Do builds at smurfy's not get flagged if a patch makes them impossible to build now? I am trying to outfit a king crab and it says I can't have endo steel, because I'm broke, but also because I don't have free slots, and I don't know what this means, and I already took everything out that wasn't in the final build i.e. missiles. I haven't even put extra ammo in the legs like it says to so that should be free slots right there. I got the crab with the least missile hardpoints, the 000, and this is the only one without a build in the OP so I feel cool that I spent all my pity cadet money on the wrong crab. You're missing the obligatory ton of MG ammo you put in the head slot. (All cool people do this, fyi.)
|
# ? Feb 4, 2016 03:16 |
|
|
# ? Jun 14, 2024 13:23 |
|
A.o.D. posted:2.5sec cycle time vs 4.00 sec cycle time. Ahhh. And upon second checking, the Spirit Bear has 1 ballistic slot in the torso, and that's it's MASC slot too, so I suppose stick with the uac10
|
# ? Feb 4, 2016 03:19 |
|
poo poo, never mind, yeah, there's only room for a UAC/10 there if you take MASC. wait, is MASC locked to that torso? How does it work on IS mechs? edit: So I checked, and the Wolverine 7D can mount MASC in either torso. You can fit that in the SRM6 torso and still fit an Ultra AC/20 in the Spirit Bear. A.o.D. fucked around with this message at 03:35 on Feb 4, 2016 |
# ? Feb 4, 2016 03:26 |
|
A.o.D. posted:poo poo, never mind, yeah, there's only room for a UAC/10 there if you take MASC. Pretty sure MASC can go anywhere. It's just that everything with MASC but the Wolverine 7D is an omnimech so the MASC is locked in place.
|
# ? Feb 4, 2016 03:36 |
|
Zebulon posted:Pretty sure MASC can go anywhere. It's just that everything with MASC but the Wolverine 7D is an omnimech so the MASC is locked in place. The wolverine ain't no omnimech. But MASC has to be mounted in a torso.
|
# ? Feb 4, 2016 03:39 |
|
Kilo147 posted:So, I was playing around with a trial Thunderbolt, and apparently I loving love LPLs.
|
# ? Feb 4, 2016 03:39 |
|
LPLs are god's gift to mechkind. The BJ-3 with triple LPLs is probably the best tonnage-power ratio in the game.
|
# ? Feb 4, 2016 04:01 |
|
Herb Dington posted:I've been searching and can't find anything on this, anywhere. How would you find it? It's only when facing comp teams when solo dropping and I don't think hardly anyone here does that. That's why it's never been addressed by the devs either. Talmonis posted:I don't see a problem with Clan having superior range. Just so long as there is enough cover on the map that a smarter IS player can use to close in. Literally all the clam wars maps have colossal long fire ranges, frequently you will begin to engage at 1500+ and find cover and snipe as you advance. Be kind of stupid to give one side an advantage it can carry into every game, no? What especially does not get addressed either is the huge range advantage is an exponential curve. At 1000 or so clan ERLL are still doing a bit more than half damage, while the falloff from the IS ERLL makes them do much less at that range. Along with that the clan ERML still does significat damage out to 600-700 and any random clan mech can easily stuff 4 or more on. While on the IS side being able to shoot out to 600 takes 21 tons for 3 LPL or 20 tons for 4 large lasers. In the past before quirks were added clan mechs were just completely destroying IS in every way so they did address the imbalance. but even after quirks the only mechs that could ever be said to perform like a clan mech does is the blackjack or thunderbolt. But now since they are nerfing quirks so hard it's just going to make clans glaringly better again instead of the close contest that it was having with a select few IS mechs. Washout fucked around with this message at 04:43 on Feb 4, 2016 |
# ? Feb 4, 2016 04:28 |
|
Thronde posted:Yeah, I don't really see the arms being used for much more than shields. Especially on the Papa Bear (I like that name), since 4x SRM6 and 2xUAC10 is all you really need. Unless it can jam an AC20 or UAC20 in. I'll probably run small lasers in all the arms anyway just for whatever. A.o.D. posted:If you can fit 2x UAC/10, you can absolutely roll with a UAC/20. It's less crits and tonnage. It's also not possible because Hero Abusive Dad only has 1 Ballistic Hardpoint.
|
# ? Feb 4, 2016 04:30 |
|
Washout posted:Literally all the clam wars maps have colossal long fire ranges, frequently you will begin to engage at 2000+ and find cover and snipe as you advance. Be kind of stupid to give one side an advantage it can carry into every game, no? Yeah man all those clan ERLL, you know the really good ones that burn for 1.5 seconds and suck complete loving rear end
|
# ? Feb 4, 2016 04:32 |
|
Bolow posted:Yeah man all those clan ERLL, you know the really good ones that burn for 1.5 seconds and suck complete loving rear end When I played clan CW a lot my deck was a timber and SC with 2xerll and 4xERML, and then the others would be a streak boat and a laservomit tb, the units orders were usually to bring 2 long range and 2 short. Washout fucked around with this message at 04:49 on Feb 4, 2016 |
# ? Feb 4, 2016 04:45 |
|
Bolow posted:Yeah man all those clan ERLL, you know the really good ones that burn for 1.5 seconds and suck complete loving rear end
|
# ? Feb 4, 2016 04:47 |
|
armchairyoda posted:This is true. The Warham looks like poo poo in-game compared to the concept art. I'd rather have a properly working headset, be able to talk without stopping and hitting Y, and have moret han one mech, which is currently a Crab with lasers. I'm not trying hard, I'm just trying to be useful instead of a hindrance. ZombyDog posted:3 of my 4 Marauders are running the same 4 LPL Standard 300 engine builds and I love them the most of all my robot children. Ooh, and Marauders are sexy as hell, and I could join up in the CW poo poo you guys do
|
# ? Feb 4, 2016 04:47 |
|
Clan ER Larges are generally p. bad in public queue but in CW the burn duration isn't quite as big of a deal and a lot of maps play to their strengths
|
# ? Feb 4, 2016 05:07 |
|
Lol... "Useful goon"... In this game?!?
|
# ? Feb 4, 2016 05:07 |
|
Pattonesque posted:Clan ER Larges are generally p. bad in public queue but in CW the burn duration isn't quite as big of a deal and a lot of maps play to their strengths Like seriously ffs people. Yeah they are not optimal outside of CW but in CW its brutal to have 16+ er LL beaming down in a line from across the map into a very narrow chokepoint against slow and fat mechs. It doesnt matter about the burn time if your target has to walk in a straight line in a predictable pattern.
|
# ? Feb 4, 2016 05:10 |
|
Bought the shadowcat to do stupid Erppc gimmick poo poo with my buddy, and I absolutely love this mech's mobility. Even with terrible erppcs the thing is just so much fun to run and jump around in.
|
# ? Feb 4, 2016 05:22 |
|
Here's some useful information that could probably go in the OP. I haven't seen a ten-man in the wild to add the data in, and thanks to apostate for the 12 man numbers. If someone could fill in the 10's, I'd appreciate it. Weights Quickplay Drop Weights pre:Goons Max Min Each Add 1 100 20 100 2 200 40 100 +100 3 270 80 90 +70 4 340 120 85 +70 5 350 180 70 +10 6 405 240 67.5 +55 7 455 320 65 +50 8 500 400 62.5 +45 9 520 420 57.7` +20 10 ??? ??? ??? ??? 11 CANT DROP :PGI: 12 600 500 50 +?? gently caress 5, go with 7 or better. Hope this helps with ideal mech-groupings.
|
# ? Feb 4, 2016 05:29 |
|
Washout posted:Have you played much organized CW from the clan side? Have you faced a team with nothing but 12 2xERLL timberwolves/stormcrows/hellbringers? Yes and yes. They're easy as piss to counter.
|
# ? Feb 4, 2016 05:47 |
|
kingcom posted:Like seriously ffs people. Yeah they are not optimal outside of CW but in CW its brutal to have 16+ er LL beaming down in a line from across the map into a very narrow chokepoint against slow and fat mechs. It doesnt matter about the burn time if your target has to walk in a straight line in a predictable pattern. 4 ERLL on a Timber Wolf or Hellbringer in CW results in an awful lot of 2500-damage games where you don't lose a 'mech
|
# ? Feb 4, 2016 05:49 |
|
Bait and Swatch posted:Bought the shadowcat to do stupid Erppc gimmick poo poo with my buddy, and I absolutely love this mech's mobility. Even with terrible erppcs the thing is just so much fun to run and jump around in. butterfly in the sky
|
# ? Feb 4, 2016 05:52 |
|
Our oldbird [LHON] unit you guys sometimes see rolled 7 men deep with 4 Illya Muromets rocking 3xUAC5 each. Tonight was crazy. The rest of the comp was me in a hellbringer giving ECM to the dakka bros, a BJ1X, and some other filler dakka mech. We couldn't be stopped. Just rolled team after team.
|
# ? Feb 4, 2016 06:05 |
|
Pattonesque posted:4 ERLL on a Timber Wolf or Hellbringer in CW results in an awful lot of 2500-damage games where you don't lose a 'mech Yeah exactly, the 4 ER LL hellbringer is perfect for this and running with 3-4 of them all set up is a murderball on most CW maps.
|
# ? Feb 4, 2016 06:07 |
|
TheParadigm posted:Here's some useful information that could probably go in the OP. I haven't seen a ten-man in the wild to add the data in, and thanks to apostate for the 12 man numbers. If someone could fill in the 10's, I'd appreciate it. Wtf, these numbers don't make any sense at all. I'm sure they're accurate but
|
# ? Feb 4, 2016 06:28 |
|
kingcom posted:Yeah exactly, the 4 ER LL hellbringer is perfect for this and running with 3-4 of them all set up is a murderball on most CW maps. You kind of need everyone on the same page though. I think that's why folks are sleeping on it in CW, because I don't think we've ever had that level of coordination
|
# ? Feb 4, 2016 06:29 |
|
starkebn posted:Wtf, these numbers don't make any sense at all. I'm sure they're accurate but Eh, they make enough since that I can reasonably predict that 10 is likely going to be 550 max, 450 min.
|
# ? Feb 4, 2016 06:48 |
|
Love Stole the Day posted:butterfly in the sky i can go twice as high
|
# ? Feb 4, 2016 06:55 |
|
Krinkle posted:Do builds at smurfy's not get flagged if a patch makes them impossible to build now? I am trying to outfit a king crab and it says I can't have endo steel, because I'm broke, but also because I don't have free slots, and I don't know what this means, and I already took everything out that wasn't in the final build i.e. missiles. I haven't even put extra ammo in the legs like it says to so that should be free slots right there. I got the crab with the least missile hardpoints, the 000, and this is the only one without a build in the OP so I feel cool that I spent all my pity cadet money on the wrong crab. Kcg-000 comes with ferro-fibrous by default which takes up slots, same as endo, so having both will cramp your build. While ferro does make armour lighter ( and not much else, not stronger or smaller) Endo is always a better enhancement, so you'll have to pay to remove ferro at some point to free up the slots you need for endo. A lot of kcg builds work on multiple chassis. The 000 is the highest rated kcg on metamechs and wields 4uac like a boss, so don't sweat the buyer's remorse.
|
# ? Feb 4, 2016 07:09 |
|
Bait and Swatch posted:Bought the shadowcat to do stupid Erppc gimmick poo poo with my buddy, and I absolutely love this mech's mobility. Even with terrible erppcs the thing is just so much fun to run and jump around in. Everything you do with ERPPCS is literally better with LPLs.
|
# ? Feb 4, 2016 07:24 |
|
armchairyoda posted:This is true. The Warham looks like poo poo in-game compared to the concept art. I like the warhammer mech in game? Though the awesome marauder was definitely a hard act to follow, that's for sure.
|
# ? Feb 4, 2016 07:32 |
|
my opinion about the cLPL vs cERPPC thing: the only reason to pick cERPPC over cLPL is the same as with the gauss rifle: to increase your stealthiness. you're trading the 6 damage and taking on the extra heat burden in exchange for not telegraphing to the other team where you are. it's the same advantage as with the gauss rifle, except instead of dealing with the extra heat, you're dealing with the limited ammo. so if you are bad at playing the hiding game with cLPLs, it's cool to go cERPPCs so that you're less likely to get spotted... but you'll be dealing less dmg per volley and you'll be spending more time waiting to cool off between volleys. plus cERPPCs are really satisfying to hit with (just like with gauss rifle shots).
|
# ? Feb 4, 2016 07:37 |
|
ERPPC's are pretty easy to track though, since they're slower than the gauss rifle and are a giant obvious plasma ball.
|
# ? Feb 4, 2016 07:38 |
|
Can I get an invite to GIRL? Game name is Slobbergoat, getting tired of pubradish matches where my teammates all immediately commit suicide and I manage to get highest team damage because I connected a single SLAS shot.
|
# ? Feb 4, 2016 08:13 |
|
Groups of 11 don't work because solo players can't drop in the group queue There was a suggestion from the player base to allow players to opt into the group queue as a solo player but I never saw what came of the idea. I think it would have required you to be Tier 3 or better or something.
|
# ? Feb 4, 2016 08:30 |
|
Fumblemouse posted:Kcg-000 comes with ferro-fibrous by default which takes up slots, same as endo, so having both will cramp your build. While ferro does make armour lighter ( and not much else, not stronger or smaller) Endo is always a better enhancement, so you'll have to pay to remove ferro at some point to free up the slots you need for endo. Thank you but what is UAC? Every discussion of builds or playstyle is byzantine as heck with all these acronyms. I did this because I thought gauss was lightning bolts. Someone on some forum said they liked it and I said "ok". Everyone else on every other forum said crabs are bad but I didn't listen.
|
# ? Feb 4, 2016 09:32 |
|
Unhappy Meal posted:Eh, they make enough since that I can reasonably predict that 10 is likely going to be 550 max, 450 min. i admit to looking at the table on my phone and missing the tonnage per mech column, but the sharp change between the 4 and 5 drops is punishing
|
# ? Feb 4, 2016 09:32 |
|
Is this completely worthless? It's the best approximation of my old Battletech loadout, I'd buy a single Cauldy just to do this. Starlancer
|
# ? Feb 4, 2016 09:45 |
|
Number19 posted:Groups of 11 don't work because solo players can't drop in the group queue 19, now you've basically got the mechlab fixed has there ever been thought given to shlupping some little lore/history snippets into a box for each mech? You could just c/p a couple hundred words from sarna.net or something, low effort/high reward as far as immersion goes.
|
# ? Feb 4, 2016 09:50 |
|
Krinkle posted:Thank you but what is UAC? Ultra Autocannons, which are autocannons that can fire a second time after the initial shot at the risk of randomly jamming. In this case, it's four UAC/5s, the only ultras that the Inner Sphere has access to.
|
# ? Feb 4, 2016 10:02 |
|
|
# ? Jun 14, 2024 13:23 |
|
I wish this was viable. I know theres a Kingcrab with that loadout, but i just love Jagers.
|
# ? Feb 4, 2016 10:14 |