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Tenzarin
Jul 24, 2007
.
Taco Defender

cheesetriangles posted:

Seriously? So that big omg you are all gonna die if you don't do this lovely mission is lying?

Countering dark events seems like a big thing to do.

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Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Coolguye posted:

The way it worked in EU (and presumably the way it works here) is that the RNG seed is saved with the game and changes after every action. So if you reload and do the same action twice, you'll get the same result. But if you do a different action and then revisit the previous action, you'll get a different result.

So you'll always miss a shot that you missed, but if you move someone and then go back and take the shot again you might hit.

I tried some scumming this morning, and of two overwatches, the second one nearly always seemed to hit regardless of which was taken first, who had moved where, etc. The two were firing into the same general area, so ranges didn't factor into it very much. It may be that the game now only increments through random results when percentage rolls get used.

Coolguye
Jul 6, 2011

Required by his programming!

Indecisive posted:

You (you) are the one taking offense and personally I've quit reading your posts because you sound like a crazy person today.

Yeah I'm cool with everyone in this thread thanks, sorry or whatever

amuayse
Jul 20, 2013

by exmarx
Humans rule
Aliens drool

Indecisive
May 6, 2007


Can't actually run the game until the rest of my new PC arrives but I made a generic soldier for the goon pile

https://www.dropbox.com/s/34n11n6djtprcey/Indecisive.bin?dl=0

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Are there bonuses for putting similar rooms next to each other again?

BigRed0427
Mar 23, 2007

There's no one I'd rather be than me.

Just curious, does EXALT come up at all during this?

Internet Kraken
Apr 24, 2010

slightly amused
Just woke up and played the tutorial. On the second mission, I had to restart. Why? Well, before I even saw an alien, a soldier died. A fire I assumed was an ambient effect attached to a car was actually on a single tile and one of my rookies pathed through it. He caught on fire and with no way to save him I had to watch him burn to death.

:xcom:

amuayse
Jul 20, 2013

by exmarx

BigRed0427 posted:

Just curious, does EXALT come up at all during this?

You have their doofy scarves

Sheep
Jul 24, 2003
"Rescue 6/13 civilians that are mixed in with 10 enemies" is worse than generic_escort_mission bullshit, ugh.

Edit: 1 mission and 6 kills for a rookie, dude only gets one promotion :rolleyes:

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:
I swear to god if I'm the only woman in the goonpool I'll laugh my rear end off.


ladygoons where are you :C

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Sheep posted:

"Rescue 6/13 civilians that are mixed in with 10 enemies" is worse than generic_escort_mission bullshit, ugh.

Also, at least one is probably a giant murderglob with a ridiculously oversize AOE attack that can cause explosions. Have fun.

Tenzarin
Jul 24, 2007
.
Taco Defender

Sheep posted:

"Rescue 6/13 civilians that are mixed in with 10 enemies" is worse than generic_escort_mission bullshit, ugh.

They loving massacre those people too. I failed my first rescue mission and there was 2 faceless. There's no way I would of lived going into 2 faceless at close range.

QuantaStarFire
May 18, 2006


Grimey Drawer

Internet Kraken posted:

Just woke up and played the tutorial. On the second mission, I had to restart. Why? Well, before I even saw an alien, a soldier died. A fire I assumed was an ambient effect attached to a car was actually on a single tile and one of my rookies pathed through it. He caught on fire and with no way to save him I had to watch him burn to death.

:xcom:

I know exactly what you're talking about. I didn't walk into it, but I did put one of my rookies next to it and he complained about it every turn. "GETTING WARM OVER HERE! FIRE'S SPREADING!"

Nothing actually happened as far as I could tell.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Kenshin posted:

There is an Experimental Armor project as well. I have nano vests and predator armor but I'm also like 5 research days from unlocking my first experimental armor so I guess I'll see what that is.

Unfortunately I am also at work so I won't get to run those days to find out until I get home. :(

I believe Experimental Armor is the one that provides a random vest item that you equip, of which I know of two:
-Hazard Vest: +2 health, and immunity to poison, acid and fire
-Stasis Vest: +2 health, regenerate 2 health per round up to 8 total damage per mission


Similarly, there's Experimental Ammo:
-Tracer Rounds: +10 to aim of the person using it
-AP Rounds: Ignores armor on target (I don't remember if it's 5 or all)
-Dragon Rounds: +1 damage, chance to set enemies on fire. Excellent on gunslingers
-Venom Rounds: +1 damage, chance to poison organic enemies. Also nice on gunslingers
-Talon Rounds: +20% crit chance and +1 crit damage. Hilarious on shotgun rangers


And Experimental Grenades:
-Acid Grenade: Does damage, does ongoing acid burn damage, shreds more armor than regular grenades
-Gas Grenade: Does damage and poisons organic enemies in the area
-Incendiary Grenade: Does damage and sets enemies on fire


Later there's also projects like the Plasma Grenade that upgrades all your grenades just as it did in EU/EW, and High Explosives, which boosts the damage and radius of your experimental grenades just as plasma grenades are an upgrade to frag grenades. There's also a project that lets you build anti-mechanical stuff, such as Bluescreen Rounds, which do +5 damage to mechanical enemies and reduce their Hack defense, and EMP grenades, which do more damage to enemy mechs and also reduce hack defense but don't damage organic enemies.

Once you unlock Heavy Armor you can put various wrist-mounted weapons on them, starting with the Rocket Launcher, but you can get newer weapons with the Experimental Heavy Weapon project:
-Flamethrower: Does damage in a cone and sets enemies on fire
-Shredder Cannon: Does damage in a cone and shreds armor


Once you get the top tier of heavy armor you can research Experimental Powered Weapons:
-Blaster Launcher: Upgraded rocket launcher with more damage and shredding plus a hilarious range and pathing ability
-Plasma Beam: Does a bunch of damage to enemies in a line
-Shredstorm Cannon: Shredder cannon v2, more damage, more shredding


There's also fun toys you unlock through autopsies such as the greatest explosive in the game:
-Proximity Mines: 8 damage and a huge radius before a Grenadier stacks perks on them, blow up when something moves in that range. Can be used for so many hilarious things

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Fuzz posted:

Yeah that's what I figured.

They completely retconned out EW, though. I had just assumed ADVENT had something to do with EXALT, but nope!

My guess? They put EXALT in there to see how you'd deal with an insurgency! Which is exactly what you are in this game.

No wonder the alien tactics are much better than in EW.

Sheep
Jul 24, 2003

Zomborgon posted:

Also, at least one is probably a giant murderglob with a ridiculously oversize AOE attack that can cause explosions. Have fun.

I failed the mission, don't even give a gently caress, at least 4/5 of my dudes made it out.

Coolguye
Jul 6, 2011

Required by his programming!

Internet Kraken posted:

Just woke up and played the tutorial. On the second mission, I had to restart. Why? Well, before I even saw an alien, a soldier died. A fire I assumed was an ambient effect attached to a car was actually on a single tile and one of my rookies pathed through it. He caught on fire and with no way to save him I had to watch him burn to death.

:xcom:

There is a little thumbnail of a flame that shows up when moving dudes that will call out if it is ambient or not. But the pathway the game overlays sometimes lies and I had a dude merrily run through a bonfire and burn to death yesterday so pbbtt

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Two hours in now, taking a break. Game's really good, overwatch has issues, Bradford's a badass.

Internet Kraken posted:

Just woke up and played the tutorial. On the second mission, I had to restart. Why? Well, before I even saw an alien, a soldier died. A fire I assumed was an ambient effect attached to a car was actually on a single tile and one of my rookies pathed through it. He caught on fire and with no way to save him I had to watch him burn to death.

:xcom:

Oh son of a bitch I wonder if that's not what happened to me, but with the truck. Maybe it's the fire decals being placed in the wrong location/not being placed.

ImpAtom
May 24, 2007

LuiCypher posted:

My guess? They put EXALT in there to see how you'd deal with an insurgency! Which is exactly what you are in this game.

No wonder the alien tactics are much better than in EW.

Oh man. That would explain why you get MECs and Alien DNA too. They want to test how their soldiers work against it. :allears:

Kenshin
Jan 10, 2007

Sheep posted:

"Rescue 6/13 civilians that are mixed in with 10 enemies" is worse than generic_escort_mission bullshit, ugh.

They really aren't too bad.

Move forward as quickly as you can stay safe and whenever possible overwatching at least half your squad. If you have a concealment ranger (or any other character who can stay concealed via random skill from the AWC) move them up aggressively while staying in cover+concealment.

Early on in the mission and any time a pod is up do not try to rescue civilians unless they are imminent danger. If you do have to do this, make sure you have at least two squad members nearby on overwatch so that if the civilian turns out to be a Faceless you'll kill it before it can do much harm. As soon as you can do the ADVENT Trooper autopsy to get the little reveal grenades get those, they are very useful on these missions as they will reveal any Faceless, so pop those on any "groups" of civilians (the sensors have a really wide radius so you can usually get multiple civilians in the detection radius at once)

The other thing to keep in mind is if you're able to take out a few of the enemy squads quickly early on in the mission before many civilians have died, don't worry about saving civilians, just keep mopping up. Once you kill the last pod of enemies, and remaining unrevealed Faceless will immediately reveal themselves and charge toward your group.

Kenshin fucked around with this message at 19:31 on Feb 5, 2016

Klyith
Aug 3, 2007

GBS Pledge Week
Watching people go through the exact same "XCOM 2 ISN'T BEING FAIR WITH DICE ROLLS I KEEP MISSING 90% SHOTS" after the same thing happened with the first one and got proven conclusively wrong is so delicious.

Dongattack
Dec 20, 2006

by Cyrano4747
you can dash and still use the "evac" skill

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Klyith posted:

Watching people go through the exact same "XCOM 2 ISN'T BEING FAIR WITH DICE ROLLS I KEEP MISSING 90% SHOTS" after the same thing happened with the first one and got proven conclusively wrong is so delicious.

Yeah I missed loads against a single fucker of a sectoid and just laughed. I got a sheevo out of it because they mind controlled my engineer.

By the way whichever of you is The Grue you're a healer gremlin, thanks bud.

Wiggly Wayne DDS
Sep 11, 2010



Coolguye posted:

Yeah my successful hit rate is running at about half of what it's displaying on average.

I realize half the thread is going to call me a whiny gently caress for this, but seriously, something is UP with the hit percentages. I used all my grenades (of which I have 5, since one of my early promotions was a grenadier), and I set up flank shots and even go for one-hex attacks. My AAR listings like the above are LESS THAN HALF of my listed accuracies, which are about 74-84% since they're flanking shots. My Status Black AARs show me at 30-38% hit rates. I even had someone watching my stream, so I have a loving witness. He swore off buying the game after watching this nonsense.

Yeah, yeah, :xcom: and poo poo, but such close range attacks aren't even OG XCOM style. Even if you missed, the bullet trajectory would often hit in OG XCOM regardless of your 'miss'. This is some straight bullshit. I definitely feel like weapons need some close tweaking on close ranges right now. It is absolutely absurd that my rookie could flat miss and do no damage when DIRECTLY NEXT to an ADVENT trooper. Not even OG XCOM did this, so you can't defend this mechanic. If literally any other game pulled this, people would hate on it, for good reason.

I was seriously hyped but right now I am super disgusted with the game. I honestly do not know what I am supposed to do. I've rerolled an early mission a half dozen times at this point because my soldiers seemingly cannot hit the broad side of a loving barn, and enemies outnumber and will suicide rush me because they apparently sense that my soldiers cannot hit the broad side of a loving barn.

Coolguye posted:

I am on Commander. I come to these games expecting some bullshit, but this was 3 hours of it, supported by data with the AARs. I would really love to see the game that others are talking about, but as it stands I cannot progress past the mission after the power core recovery because guns apparently do not work for me.

Coolguye posted:

How is it confirmation bias when the thing that comes up after a mission says "you had this % successful hit?"

Are you saying I'm selectively remembering how many flank vs non flank shots I took?

Coolguye posted:

I'm well aware thanks, did you see the part where THE GAME ITSELF is reporting that my successful hit % is half what is expected over the course of 6 missions?

Coolguye posted:

Yeah that isn't convincing at all. A chance aberration that large is as unlikely as a so one reporting 100% hit rate over 6 missions with no flank shots at all.

Coolguye posted:

Biggest difference is that some basic enemies have a lot of health now so it is much more difficult to clear the field in this game vs EU. That generally translates into taking more shots and more damage.

Also, ran a cache verification before I left for work and just remoted in to check it. 2 files failed verification, and from checking file modified metadata it looks like it was two core dlls. A little suspicious that the unpacking process corrupted them. So to whomever was asking me if I was experiencing an RNG malfunction that nobody else was seeing? There's evidence to support that, actually, so bite me.

Regardless, this experience has made me think that shotguns for rookies might be a good mod for me to make. Should be easy to make, and even with the fuckery yesterday, shotguns hit 100% accuracy at close range so it presumably would have helped a lot. Also it's always struck me as weird that you need ginzu training to figure out a pump action.

Coolguye posted:

How would you know? Dlls are wholly binary data. A bit out of place here or there can compromise functionally in weird ways. I've lost entire evenings of my life doing installs for work due to weird issues that were finally resolved by reloading dlls from known good sources. Heck, I've had to edit this binary data in a hex editor before to fix IPs that got knocked off in legacy systems and made it so they could no longer connect to dependencies. The reason identified in that case was that the new disk encryption system we were using hosed up.

Generating, reading, iterating, or interpreting RNG seeds could have been compromised if any of that functionality was in these dlls. It is a fair bit of surface. And sure, it doesn't prove anything, but the opposite is true - your good experiences don't prove that everything is working as intended and is supremely reliable. But 6 full missions of at least a dozen shots apiece showing this pattern is SUSPICIOUS AS ALL HELL and having corrupted game files while still having the game load and run somehow is even more suspicious.

Stop pretending like the game is above issues.

Coolguye posted:

That was an impersonal you; you (this one is personal) are not at all the first person to spout the view you're coming to. That's legitimately a really loving confusing distinction in English. Though your conclusion is suitably hilarious, and kind of makes it seem like you're doing exactly what you're denying.

Coolguye posted:

Uh okay? You're really interested in taking offense here. I am annoyed that the game, not at you or anyone else, I thought I had made that pretty clear but whatever dude.

If you know something about sample sizes though you know that half expected performance after 60-odd trials typically constitutes a look into a system so I dunno why you're even jumping down my throat.
I'm framing the crazy for later, I hope the op learns how probability and prngs function someday.

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

Internet Kraken posted:

Just woke up and played the tutorial. On the second mission, I had to restart. Why? Well, before I even saw an alien, a soldier died. A fire I assumed was an ambient effect attached to a car was actually on a single tile and one of my rookies pathed through it. He caught on fire and with no way to save him I had to watch him burn to death.

:xcom:
This is totally avoidable, and I know because I nearly did the same drat thing and then noticed something. Since other people have me-too'd this, I'll over-emphasize how to avoid it:

When you're going to path through a hazard, a little red flag pops up at your destination tile.

In that case I was going to go through the fire myself, but I saw the flag and was like "wait, what does that mean", and then I saw it had a picture of a fire on it and was like "there's no fire on this tile what the gently caress", and then I moved the camera and saw that my path was straight through a fire (the fire tile also had a red flag on it, to indicate that it was the originating hazard).

They also do that during Concealment, if you're going to path through an alert tile they red-flag it, complete with flags on the tiles you're actually pathing through.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Cream-of-Plenty posted:

Yeah I am not able to currently confirm this but I have heard this from other places--is this true? Somebody said that the lower priority for the Xcom 2 process was basically an illusion of being alt+tabbed out of the game to look at the task manager (or something, can't remember exactly what).

My copy seems to default to Normal (even when I tab out to check it in Task Manager), but maybe something on your system or someone else's is prioritizing it as Below Normal? Or maybe it's because I'm on Win10?

Good game is badly optimised (or just turn off AA.)

CapnAndy
Feb 27, 2004

Some teeth long for ripping, gleaming wet from black dog gums. So you keep your eyes closed at the end. You don't want to see such a mouth up close. before the bite, before its oblivion in the goring of your soft parts, the speckled lips will curl back in a whinny of excitement. You just know it.

ImpAtom posted:

Oh man. That would explain why you get MECs and Alien DNA too. They want to test how their soldiers work against it. :allears:
No, wait. They gave us Alien DNA because they wanted ideas for their ADVENT hybrids.

LightWarden
Mar 18, 2007

Lander county's safe as heaven,
despite all the strife and boilin',
Tin Star,
Oh how she's an icon of the eastern west,
But now the time has come to end our song,
of the Tin Star, the Tin Star!

Elliotw2 posted:

You can do whatever you want until that big red meter in the top center of the screen fills up and counts to zero. You may want to be sure to do retaliations since it probably has a big negative and the big red facilities will drain the doom meter, but everything else is up to your discretion.

Fail a retaliation mission and you lose contact with the region and have to go buy/build it back it up again. Not the end of the world (unless it's your home base? I haven't seen what happens when that happens), but it stings.

Tenzarin posted:

The miss chance on the sword is crazy, i think I have missed more than landing hits. When I get run and gun, my assualts will pretty much be flanking. They also get run and gun kinda down the tree, I've been switching all mine to rifles because shotgun really need run and gun to work with the shotgun.

Shotguns are great because they get an aim bonus that increases the closer you get. The Laser Sight weapon mod provides a bonus +5%/+10%/+15% chance to critical hit that also increases the closer you get up to about triple at point blank. Talon Rounds provide +1 to crit damage and +20% to critical chance, and the Hunter's Instinct ability from the GTS provides +3 bonus to damage vs. flanked targets. Put them all together and at the highest levels of gear you can run an ranger up to a target and just dump thirty to forty damage worth of crits with rapid fire every single round. Enemies just melt, and you can get PCS bonuses to aim or movement or something to increase your odds of getting that good shot in.

Coolguye
Jul 6, 2011

Required by his programming!

Wiggly Wayne DDS posted:

I'm framing the crazy for later, I hope the op learns how probability and prngs function someday.
Well I understand that system files are important so

Coolguye fucked around with this message at 20:05 on Feb 5, 2016

Tenzarin
Jul 24, 2007
.
Taco Defender

Kenshin posted:

make sure you have at least two squad members nearby on overwatch so that if the civilian turns out to be a Faceless you'll kill it before it can do much harm.

Takes me atleast 3 shots to kill a faceless on legend. Really need to get better guns or a 6th soldier.

Dongattack
Dec 20, 2006

by Cyrano4747
Can you start out on other continents on new playthroughs or is it always America?

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Dongattack posted:

Can you start out on other continents on new playthroughs or is it always America?

Your starting point is random I believe.

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter
Just had a brave rookie sacrifice himself so that goonsquad could kidnap a CEO and run from the cops, you will be missed German Rambo lookalike.

PirateBob
Jun 14, 2003
Is this the same engine that Xcom used? I'm unimpressed by the aliasing. Even 4x MSAA doesn't seem to help much.

Tenzarin
Jul 24, 2007
.
Taco Defender

Dongattack posted:

Can you start out on other continents on new playthroughs or is it always America?

XCOM counter strike is coming from Madagascar in my game.

PirateBob posted:

Is this the same engine that Xcom used? I'm unimpressed by the aliasing. Even 4x MSAA doesn't seem to help much.

I lowered the AA to FXAA because 3440x1440 is big enough not to need it. It was causing not needed lag.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Dongattack posted:

Can you start out on other continents on new playthroughs or is it always America?
I'm in India. (Tutorial enabled.)

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I will say this, it does seem like chances to hit across the board are lower, but I might just be forgetting what point-blank flank shot percentages used to be.

quote:

I'm in India.

Going off the tutorial, my first Resistance HQ is in Africa.

Rhymenoserous
May 23, 2008

Wiggly Wayne DDS posted:

I'm framing the crazy for later, I hope the op learns how probability and prngs function someday.

Coolguye posted:

Well I understand that system files are important so

I have a novel idea, lets not run this thread into the ground with this poo poo.

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Tenzarin
Jul 24, 2007
.
Taco Defender

CapnAndy posted:

No, wait. They gave us Alien DNA because they wanted ideas for their ADVENT hybrids.

I have been getting missions to hack data points, that was one of the exalt missions but in reverse. Makes sense.

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