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Croccers posted:We still sharing GoonPool It's best to e-mail me, honestly. I am trying to grab them all from the thread, but there are hundreds of posts in here every time I have a chance to look, and it's possible I've missed some. (You can take a look at the ToDo folder in the share if you want to see if yours is queued up.)
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# ? Feb 5, 2016 21:33 |
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# ? Apr 29, 2024 06:25 |
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KyloWinter posted:Sometimes it doesn't destroy the cover despite being highlighted in red though. Full cover takes 2 grenades. The pillars dont do it right to show you, but for a tree. The first grenade blows it in half and the second one will uproot it.
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# ? Feb 5, 2016 21:33 |
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KyloWinter posted:Sometimes it doesn't destroy the cover despite being highlighted in red though. Cover is tougher this time around and sometimes a single explosion doesn't destroy poo poo Which is weird since the first tutorial mission has you bombing out of a wall with a grenade
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# ? Feb 5, 2016 21:34 |
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Colapops posted:The three biggest complaints I've seen about the game so far: Your friend is a whiny little baby. The mission timers are loose enough that you're not likely to be hitting them constantly.
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# ? Feb 5, 2016 21:34 |
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Ilustforponydeath posted:You're unironically part of the ADHD generation No, the timers are legitimately a good addition that encourage more thoughtful gameplay than "I gotta turtle-overwatch all the way up." Coolguye posted:Cover is tougher this time around and sometimes a single explosion doesn't destroy poo poo Yeah, I think that's a dumb thing in the tutorial, it kind of sets a wrong expectation.
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# ? Feb 5, 2016 21:35 |
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I wish there was a good way to organize/edit the custom solider list. I can already see some issues merging lists. Even the idiots.bin list (which is pretty cool) had duplicates on it already.
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# ? Feb 5, 2016 21:35 |
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ImpAtom posted:No, the timers are legitimately a good addition that encourage more thoughtful gameplay than "I gotta turtle-overwatch all the way up." Well also that everything teleported around intill it found in you in xcom1.
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# ? Feb 5, 2016 21:36 |
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The sword is cool and good and I wish I would get a second ranger already because Kelly's been out since mission 2. I'll have to do the retaliation Monday though, hopping on a train. By the way there is a timer for the retaliation but it's less than 20 hours. So don't wait. No way to get special weapons out of wounded soldier's hands, LOS issues, and overwatch issues kind of drag things down a bit but the game is super good. Camera Man and The Grue, whoever you are, you're good in my book.
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# ? Feb 5, 2016 21:37 |
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Underwhelmed posted:I wish there was a good way to organize/edit the custom solider list. It's all text, so git might be helpful, actually. I can try experimenting with that this weekend, until then peas is doing great.
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# ? Feb 5, 2016 21:37 |
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FlyingCowOfDoom posted:I was terrible at EU/EW and I loving love the timers in this. I like how it adds urgency and another layer on the tactical side to think around instead of "hmm let me move my 5 guys up 7 tiles and overwatch them all." I agree. AND they aren't overused, AND they aren't always for the entire mission. I think they're great.
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# ? Feb 5, 2016 21:38 |
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KyloWinter posted:Sometimes it doesn't destroy the cover despite being highlighted in red though. Higher tiers of explosives are better at destroying cover than your starting frag grenades, and frag grenades can be particular about destroying high cover.
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# ? Feb 5, 2016 21:38 |
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Does this game cheat for you on lower difficulties?
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# ? Feb 5, 2016 21:39 |
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I rewrote Jane's bio to speak to her love of baseball, because swinging a sword and swinging a bat are basically the same thing. I'm also being a big dork and editing all the bio birth dates to actually make sense; do we know if there's a file that can be edited to just change the range so I don't end up with Donovan Lake, Scotland's youngest convict, who was imprisoned when the invasion came at the sprightly age of 7?
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# ? Feb 5, 2016 21:40 |
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You can even fail the tutorial missions in this here game, Loving the new mechanics and that there's more variety to the build order. Or any variety at all I guess? The performance issues are pretty serious though! Some jank and visual bugs I can deal with but having to turn off a whole bunch of graphics stuff to keep the game from turning into a slideshow at times when other games - way better looking and technically performance craving ones - run perfectly fine is kind of a poor show. Game needs patching, simply put.
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# ? Feb 5, 2016 21:40 |
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Hot Load mentioned 'subtle traps' in the strategy layer on Commander difficulty, and I saw somebody mention that they were specifically running into trouble with this a few pages back. Can anybody elaborate?
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# ? Feb 5, 2016 21:41 |
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Well gently caress, lost the game. Advent facilities spawned on the other side of the world from where I started and by the time I teched up enough to daisy-chain my way there the Avatar Project started and I ran out of intel. Time to boot up an earlier save and hope I can salvage the situation.
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# ? Feb 5, 2016 21:41 |
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What are you supposed to do when the enemies in a raid mission decides to completely ignore your dudes and go straight for civilians every round? I even tried sprinting to put two of my guys (out of ammo) right next to a shielder, but he decided to run off and shoot the nearest civilian instead. And before you ask, there were way too many enemies for me to wipe them out first.
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# ? Feb 5, 2016 21:42 |
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ImpAtom posted:No, the timers are legitimately a good addition that encourage more thoughtful gameplay than "I gotta turtle-overwatch all the way up." You're the type of person who wonders what the point of super mario bros would be if it wasn't for the timer.
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# ? Feb 5, 2016 21:42 |
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Elliotw2 posted:It's because they can't show the commander so they have to show something besides people sticking tweezers inside of a diving suit. Yowu know, I was thinking... why not? I mean, they supposedly have this robust character creator, why not have the ability to make a Commander that can show up in cutscenes? Don't need to talk or do anything, just kinda feels like a missed opportunity to make the character customization more integral to the game.
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# ? Feb 5, 2016 21:44 |
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Speedball posted:Anyone who thinks the sword sucks, let me tell you an amazing discovery: Yeah, I didnt even need to tell her to attack the sectoid, right after moving she decided to gently caress him up with a critical that one shotted him.
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# ? Feb 5, 2016 21:45 |
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Ilustforponydeath posted:You're the type of person who wonders what the point of super mario bros would be if it wasn't for the timer. No I'm not because the core gameplay in Super Mario Bros doesn't reward small timid movements without it. There are however several excellent levels in Mario games which make use of a timer to encourage you to take risks and do things you wouldn't normally. The timer wouldn't improve ever level but it improves those levels. Meanwhile without forward encouragement in X-COM you're pushed towards boring timid slow gameplay, and no amount of "but you don't have to" will change the fact that a lot of people adopted that playstyle without outside encouragement. That was the entire reason they added Meld to EW.
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# ? Feb 5, 2016 21:46 |
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Yeah, sword is great. Especially if you pick up the ability that lets you run through overwatches, since rangers can attack after sprinting. Very good for tactical pickoffs.
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# ? Feb 5, 2016 21:46 |
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BenRGamer posted:Yowu know, I was thinking... why not? Because it's "you". Showing you ruins that illusion.
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# ? Feb 5, 2016 21:46 |
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The character creator is mostly robust in clothing though, faces and such are actually pretty sparse when you compare it to something like Saints Row
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# ? Feb 5, 2016 21:46 |
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Cao Ni Ma posted:Yeah, I didnt even need to tell her to attack the sectoid, right after moving she decided to gently caress him up with a critical that one shotted him. Yeah, slash is ability you can activate directly from movement.
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# ? Feb 5, 2016 21:46 |
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ImpAtom posted:No I'm not because the core gameplay in Super Mario Bros doesn't reward small timid movements without it. There are however several excellent levels in Mario games which make use of a timer to encourage you to take risks and do things you wouldn't normally. The timer wouldn't improve ever level but it improves those levels. Meanwhile without forward encouragement in X-COM you're pushed towards boring timid slow gameplay, and no amount of "but you don't have to" will change the fact that a lot of people adopted that playstyle without outside encouragement. That was the entire reason they added Meld to EW. Whoa there charles dickens. Meld was optional, not something the game wields as a U LUSE button.
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# ? Feb 5, 2016 21:48 |
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Taffer posted:Because it's "you". Showing you ruins that illusion. ...but nothing else does? I mean, they pull an implant in the back of your skull out from the front, and you appear to be mostly just a floating camera...
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# ? Feb 5, 2016 21:48 |
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XCOM 2: ADHD Generation
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# ? Feb 5, 2016 21:48 |
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J Detan posted:Your friend is a whiny little baby. The mission timers are loose enough that you're not likely to be hitting them constantly. The hacking missions with an eight round timer are the worst, I'm always barely scraping by (but still scraping by) on Commander, every other type has been fine. The concealment element and meme beacons make it less risky to dash into unknown territory.
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# ? Feb 5, 2016 21:49 |
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loving kids with their cellphones and their stopwatch apps...
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# ? Feb 5, 2016 21:49 |
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VDay posted:Hooray a free camera rotation mod is already up I'm so stoked for modding to take off. Day one and we already have a (small but) awesome usability mod.
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# ? Feb 5, 2016 21:49 |
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Oh man I suck even more at this than I did with the first one. Restarting on easy.
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# ? Feb 5, 2016 21:49 |
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Hmmm Legend was not the besthoice to start
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# ? Feb 5, 2016 21:50 |
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Tonight you all better be ready for Louis "Shitpost" Cypher. Also, who wants to make Derek Smart?
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# ? Feb 5, 2016 21:51 |
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Antti posted:The hacking missions with an eight round timer are the worst, I'm always barely scraping by (but still scraping by) on Commander, every other type has been fine. The concealment element and meme beacons make it less risky to dash into unknown territory. Yeah are folks playing on Veteran mostly saying the time limits are easy? On Commander you get 8 rounds and while it isn't oppressive, you sure can't mess around.
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# ? Feb 5, 2016 21:54 |
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Taffer posted:I'm so stoked for modding to take off. Day one and we already have a (small but) awesome usability mod. With what is available to access through the mod tools Im pretty pumped to see what full conversions we see here in a year or so. I could totally see someone redoing Jagged Alliance with how moddable the base game is.
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# ? Feb 5, 2016 21:54 |
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Got a problem in XCOM 2? Throw every god drat frag grenade you have at the problem(s) and most of the time things will turn out great.
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# ? Feb 5, 2016 21:54 |
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I don't mind the timed missions, but 8 rounds seems way too tight early on. I have had a couple of missions that I'm not sure how I was supposed to do within the time limit without savescumming and learning the layout and enemy placement of each map. If they just bumped the timer for the early missions up to, say, 10, I wouldn't have any issues. Now that I'm a bit into the game, I'm getting missions with 12 turn timers, and finishing them with 3-4 left, so it seems to have been mostly an issue with unlucky map layouts starting out.
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# ? Feb 5, 2016 21:55 |
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Martout posted:You can even fail the tutorial missions in this here game, Broken Cog posted:What are you supposed to do when the enemies in a raid mission decides to completely ignore your dudes and go straight for civilians every round? It's intentional behavior; the aliens' objective in raid missions is "kill civilians" so they'll turn from you to go kill civvies almost every time, because wiping out your guys isn't their win condition at the moment. They pulled the same poo poo last game in Terror missions.
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# ? Feb 5, 2016 21:56 |
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# ? Apr 29, 2024 06:25 |
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LuiCypher posted:Tonight you all better be ready for Louis "Shitpost" Cypher. Derek "Coke Machine" Smart
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# ? Feb 5, 2016 21:56 |