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SniperWoreConverse posted:1: i'm pissed fuckin power conduits are staffable and it never told me. I would have prob tried to put it next to a workshop (not that I can afford one) The AWC gives you a random like 10-15% chance to get a random perk on your soldiers when they get promoted.
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# ? Feb 8, 2016 02:16 |
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# ? Apr 27, 2024 15:32 |
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Prioritize Skullmining and hope you get a lead from that? This is why you keep the Blacksite in your back pocket
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# ? Feb 8, 2016 02:16 |
SniperWoreConverse posted:1: i'm pissed fuckin power conduits are staffable and it never told me. I would have prob tried to put it next to a workshop (not that I can afford one) It can also make it so classes gain perks from other classes when leveling up. It is retro active (kind of, you need to clear a mission with the person for it to trigger) so it is not a must buy ASAP. It is nice later game so you can keep some of your key players on the field longer. Also not sure if this was posted in here but the 25% bonus from kills thing from the GTS is also retro active so if you but it mid/late game you will likely get some free levels.
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# ? Feb 8, 2016 02:17 |
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Some days I regret picking Reaper over Rapid Fire on my Colonel Ranger. This is not one of those days: https://www.youtube.com/watch?v=rsUrZyKaJ2M
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# ? Feb 8, 2016 02:17 |
LordNat posted:It can also make it so classes gain perks from other classes when leveling up. It is retro active (kind of, you need to clear a mission with the person for it to trigger) so it is not a must buy ASAP. It is nice later game so you can keep some of your key players on the field longer. wait so how does the level up perks thing work? Next time a guy levels up they get extra perks from some rando other class? good to know about wet work, i'm glad they're doing stuff like this retroactively because it'd otherwise pressure you into getting poo poo built in a specific way. Still pissed about that fuckin power console thing, I would have def swapped positions. Not as pissed as Bradford is re: alien burgers, he's gonna fuckin murder some rooks.
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# ? Feb 8, 2016 02:20 |
Also on the note of research. You don't really need to head into Tier 2 stuff early. You are better off unlocking things like Radio Towers and Psi Ops ASAP. Those matter much more then getting T2 stuff before you can really afford it.SniperWoreConverse posted:wait so how does the level up perks thing work? Next time a guy levels up they get extra perks from some rando other class? It is a low (15~%) chance any time someone gains a level to gain a random perk from another class. I have had people get end game perks the first time they level. It is very RNG tho so don't expect it, just be happy for it when it does happen. LordNat fucked around with this message at 02:24 on Feb 8, 2016 |
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# ? Feb 8, 2016 02:22 |
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If you have two pips plus a couple of weeks, you should have plenty of time to expand to a facility nation. You should get enough Intel from council missions/ops. You may have to deliberately fail a retaliation mission to clear up comms but that can be fixed at a later date
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# ? Feb 8, 2016 02:22 |
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CharlieFoxtrot posted:This seems so alien to me because it is like the exact opposite of my experience between the two games. The first geoscape was extremely stressful and luck-based. You basically had to go satellite rushing and also hope that you could get enough engineers in time, and managing panic was basically where 90% of your resources were going for the first two months, while also hoping you rolled well on the excavation or steam vents, because otherwise goodbye huge chunk of credits. Blowing off an abduction raised panic in 6 different countries. Blowing off a terror mission was permanent and irrevocable damage. Except Terror missions weren't being done off the back of a constant chain of resistance missions that also would penalize you harshly for disregarding them. The only thing that happened if you blew off a mission was that Panic would rise, which could be fixed at your discretion (relatively speaking). You only really hosed yourself up there if you got lazy. The Geoscape in XCOM2 is a hellish nuisance constantly pestering you about three or four different things, and if you say no to any of them it will punish you then and there for your impudence. Which is not a good thing when you're already being harassed for the other two or three things. Any one of XCOM2 nuisances on their own would not be a bad thing, the issue is they all combine into one big overly taxing experience.
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# ? Feb 8, 2016 02:23 |
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Neddy Seagoon posted:Except Terror missions weren't being done off the back of a constant chain of resistance missions that also would penalize you harshly for disregarding them. What difficulty did you play EU on
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# ? Feb 8, 2016 02:26 |
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The dark events are usually difficulty modifiers that add some challenge but are usually not back-breaking. And again, you get plenty of notice on what they are. This is unlike panic management, which can totally gently caress you because of randomness, and which has permanent debilitating consequences, and which you could also screw yourself if you don't launch satellites correctly at the end of the month and end up getting an abduction mission in a continent with already full coverage
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# ? Feb 8, 2016 02:27 |
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SniperWoreConverse posted:1: i'm pissed fuckin power conduits are staffable and it never told me. I would have prob tried to put it next to a workshop (not that I can afford one) The Advanced War Center also gives your guys a bonus perk outside their speciality. It happens once randomly on level-up. So you can get a Sniper with Guardian or a Ranger with Serial. Both of which are pretty crazy. Besides, with wounds being so common and heal times so long, the 100% heal boost is almost mandatory. It was the first building I built and I don't regret it in the slightest.
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# ? Feb 8, 2016 02:28 |
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Neddy Seagoon posted:Except Terror missions weren't being done off the back of a constant chain of resistance missions that also would penalize you harshly for disregarding them. The only thing that happened if you blew off a mission was that Panic would rise, which could be fixed at your discretion (relatively speaking). You only really hosed yourself up there if you got lazy. The Geoscape in XCOM2 is a hellish nuisance constantly pestering you about three or four different things, and if you say no to any of them it will punish you then and there for your impudence. Which is not a good thing when you're already being harassed for the other two or three things. Any one of XCOM2 nuisances on their own would not be a bad thing, the issue is they all combine into one big overly taxing experience. If you ignored any mission in EU/EW you got critical game ending results. If you ignore a UFO it'll shoot down your satellites and raise panic by 3-4 in that continent, if you ignored an abduction chain panic went up world wide by 3, if you ignored a terror mission you instantly lose a country and panic goes up world wide, and if you gently caress up ID'ing EXALT, you lose a country. EU/EW absolutely did not accept loss or ignoring missions, period.
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# ? Feb 8, 2016 02:28 |
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My Captain got Facelessed and now I don't have any Gunslingers. What's a good way to patch up fresh voids in your squad makeup without having to level up rookies? Resistance HQ has only ever offered a couple of expensive engineers, and last I checked the Black Market only had a Ranger (of which I have no lack)
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# ? Feb 8, 2016 02:30 |
Elliotw2 posted:If you ignored any mission in EU/EW you got critical game ending results. If you ignore a UFO it'll shoot down your satellites and raise panic by 3-4 in that continent, if you ignored an abduction chain panic went up world wide by 3, if you ignored a terror mission you instantly lose a country and panic goes up world wide, and if you gently caress up ID'ing EXALT, you lose a country. EU/EW absolutely did not accept loss or ignoring missions, period. I think that is one of the reasons people get more frustrated with failed runs on Xcom 2. It's failure is a slower march to death rather than a cascading explosion.
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# ? Feb 8, 2016 02:31 |
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The Kins posted:My Captain got Facelessed and now I don't have any Gunslingers. What's a good way to patch up fresh voids in your squad makeup without having to level up rookies? Resistance HQ has only ever offered a couple of expensive engineers, and last I checked the Black Market only had a Ranger (of which I have no lack) Use the Guerilla Tactics school to choose a character's class, and also make sure to get the other perks which increase the amount of XP soldiers get.
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# ? Feb 8, 2016 02:32 |
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If you use the Guerrilla tactics school you can level a guy up to Squadie in your chosen class for free after 5 days without having to take a rookie on missions. They aren't great, but I found it to be good enough to get most guys going, particularly if you give them a weapon with a scope or a few charity kills on their first couple of missions.
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# ? Feb 8, 2016 02:32 |
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Does Stock trigger Repeater?
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# ? Feb 8, 2016 02:32 |
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It feels a bit weird that after you break concealment, it's better for enemies to find you than for you to find them. Since if they find you during their turn, they don't get a free turn to attack you.
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# ? Feb 8, 2016 02:32 |
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I've gotten a bunch of requests for more country mods on Steam, so I've set up a Google form for it. If you write in the notes that you're from here, I'll prioritize it over requests from random people.
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# ? Feb 8, 2016 02:32 |
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Substandard posted:Plus, if you take Implacable, you can generally just Run and Gun right up to the enemy, Rapid fire double tap them in the face for 20+ damage, then retreat back to cover with your extra move after killing a guy. plus put implacable over on the sword skills side and have r&g on the scout shotgun side. because a skill that allows you to run up to a guy, slice them in half, and run away before anyone can react is just way better as a sword skill. that way the right side will be a complete RULES OF NATURE build.
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# ? Feb 8, 2016 02:33 |
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LordNat posted:I think that is one of the reasons people get more frustrated with failed runs on Xcom 2. It's failure is a slower march to death rather than a cascading explosion. I think that's basically it. If I make a decision that's going to end my campaign, just slap me for it right then. Don't let me play for three more hours only to realize, "poo poo, I hosed up three hours ago and now I don't think I can win this."
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# ? Feb 8, 2016 02:35 |
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Harrow posted:I think that's basically it. If I make a decision that's going to end my campaign, just slap me for it right then. Don't let me play for three more hours only to realize, "poo poo, I hosed up three hours ago and now I don't think I can win this." The thing is that in XCOM 2 you have to gently caress up super hard to be in a completely irrecoverable situation. You can probably get out of any situation so long as you have at least a week left on your doom timer.
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# ? Feb 8, 2016 02:37 |
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So...is there any downside to expanding your territory? I played it really conservative early and didn't extend myself at all because I thought there might be some traps there, but now I'm leading half the planet with no obvious negatives. Should have done this from the start.
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# ? Feb 8, 2016 02:40 |
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Since I restarted my legend game, I've been using rangers as sword rangers and they are pretty bad rear end one shoting stun lancers.
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# ? Feb 8, 2016 02:40 |
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commander's choice mod when I want to do a rangers only ninja clan run. SMGs, flashbangs, smoke grenades and honorable blades only. Stupid nicknames and full face masks for everyone.
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# ? Feb 8, 2016 02:43 |
Vengarr posted:So...is there any downside to expanding your territory? I played it really conservative early and didn't extend myself at all because I thought there might be some traps there, but now I'm leading half the planet with no obvious negatives. Should have done this from the start. As far as I can tell the more you expand the request missions you get. Turning one down or failing it can break your connection with an area (and areas it connects you too). The upside is more supplies and rewards from those missions. IMO the best thing to do is grab the Radio tech and the Skulljack ASAP, do a jack a dude each mission for the free 20~ Intel and hammer out expanding your area. Build order I like is Coms -> Proving Ground -> Power (if you don't get a random power reward scan) -> GTS.
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# ? Feb 8, 2016 02:44 |
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The Kins posted:My Captain got Facelessed and now I don't have any Gunslingers. What's a good way to patch up fresh voids in your squad makeup without having to level up rookies? Resistance HQ has only ever offered a couple of expensive engineers, and last I checked the Black Market only had a Ranger (of which I have no lack) Besides the already mentioned rookie training, it's also pretty viable to just deploy a pile of rookies with maybe a shredgunner to help them out with tough enemies if you're up to date on standard issue tech. Even Rookies can be pretty effective with some judicious use of grenades and high tech assault rifles; my best ever terror mission involved four rookies because all my more qualified troops were in the medbay. 3 civvie deaths and only one casualty who walked into a chryssalid nest in the middle of a firefight.
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# ? Feb 8, 2016 02:46 |
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Hah, I was just looking at the achievements for this game and I really want to see people pull some of these off. Beating the final mission with "conventional" gear, beating it on Commander by July 1st, and beating it on Commander without upgrading squad size sound kinda nuts. Beating the game on Commander without losing a single soldier doesn't even seem possible without frequent save-scumming. Are there any videos floating around yet that show someone who is super good at this game just clearing house on the crazy difficulties / Iron Man runs? I'm learning a lot as I go, but I feel like there are a ton of cool tricks that I just don't know about.
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# ? Feb 8, 2016 02:46 |
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The LoS enemy reveal stuff really pisses me off. I move a concealed Ranger up, coast is clear. Move a second trooper up BEHIND the Ranger, oh haha, you just tripped a pod the Ranger somehow didn't see! Eat a dick game.
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# ? Feb 8, 2016 02:46 |
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Grizzled Patriarch posted:Hah, I was just looking at the achievements for this game and I really want to see people pull some of these off. beaglerush
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# ? Feb 8, 2016 02:47 |
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victrix posted:The LoS enemy reveal stuff really pisses me off. I move a concealed Ranger up, coast is clear. If you don't enjoy rolling with LOS bugs, I would suggest staying away from the XCOM franchise.
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# ? Feb 8, 2016 02:47 |
Grizzled Patriarch posted:Hah, I was just looking at the achievements for this game and I really want to see people pull some of these off. Mods don't disable achievements so I am willing to best 99% of the people who get the hard ones will be "cheating".
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# ? Feb 8, 2016 02:47 |
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I did an autopsy on a muton, and it said I unlocked Advanced Grenade Launcher and Alien Grenades. I can not find the alien grenades anywhere to build, either as a build item or a proving ground project.
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# ? Feb 8, 2016 02:48 |
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Is there ever going to be a point where I have to eat 2 out of every 3 Dark Events?
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# ? Feb 8, 2016 02:48 |
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AlternateAccount posted:Is there ever going to be a point where I have to eat 2 out of every 3 Dark Events? Yeah, around month 2.
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# ? Feb 8, 2016 02:49 |
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Grizzled Patriarch posted:Hah, I was just looking at the achievements for this game and I really want to see people pull some of these off. Beating it on commander without losing anyone doesn't seem all that difficult if you can survive the randomness of the first two months. The "beat the game before july 1st" seems insane though.
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# ? Feb 8, 2016 02:50 |
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how me a frog posted:Yeah but what's so great about that? You get to find and murder one pod. Whopee. Sword rangers murder kill anything that gets too close for free and take out those loving baton assholes in one hit. I've never seen a sword miss yet either.
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# ? Feb 8, 2016 02:52 |
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I finished my first playthrough on Commander and (ending cutscene) what was teased for the expansion/sequel was amazing.
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# ? Feb 8, 2016 02:52 |
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quote:I am raging so hard as I'm writing this. I'm so unbelievably mad right now, my blood pressure is ten times of a normal persons, I think I might have popped a vein or two.
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# ? Feb 8, 2016 02:54 |
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# ? Apr 27, 2024 15:32 |
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LibbyM posted:I did an autopsy on a muton, and it said I unlocked Advanced Grenade Launcher and Alien Grenades. I can not find the alien grenades anywhere to build, either as a build item or a proving ground project. Alien Grenades are the Plasma Grenade project in the proving grounds.
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# ? Feb 8, 2016 02:55 |