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What's the line (in which .ini file) that I need to change for the game to load from the character pool first?
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# ? Feb 8, 2016 02:56 |
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# ? May 27, 2024 16:17 |
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Elliotw2 posted:Yeah, around month 2. How?
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# ? Feb 8, 2016 02:58 |
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The Spokesman doesn't use contractions, at all. It's kinda disconcerting.
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# ? Feb 8, 2016 03:00 |
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I defintiely waited too long on the first Blacksite. Went in and the Vial room had two Andromedons in it while I still only had ballistic weaponry. Jesus. Lost 2/3 of my squad on that, but i managed to finish them off and finish the mission. Barely. I was dodging overwatch fire dashing into the evac zone. I'm not sure if I just took too long or what, but I feel like I need to find a tweak that slows down the alien enemy progression, it's a LOT faster than it was in EU, and I'm playing on Rookie.
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# ? Feb 8, 2016 03:00 |
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You can only counter 1 out of 3 events per month, the other 2 will pretty much always happen.
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# ? Feb 8, 2016 03:00 |
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Kiranamos posted:You can only counter 1 out of 3 events per month, the other 2 will pretty much always happen. That's kind of gross :\ That bugs me WAY more than timers.
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# ? Feb 8, 2016 03:02 |
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Kiranamos posted:You can only counter 1 out of 3 events per month, the other 2 will pretty much always happen. You can actually get "guerilla OP" missions from hacking or from random scans though. So if you're lucky you can remove more than one.
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# ? Feb 8, 2016 03:04 |
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A sectopod just stepped on the VIP it was supposed to be defending, oops.AlternateAccount posted:That's kind of gross :\ That bugs me WAY more than timers. Most of the Dark Events are a lot milder than they sound, really the ones to look out for are Infestation, UFO, and Major Breakthrough.
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# ? Feb 8, 2016 03:06 |
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Hunter Noventa posted:I defintiely waited too long on the first Blacksite. Went in and the Vial room had two Andromedons in it while I still only had ballistic weaponry. Jesus. Lost 2/3 of my squad on that, but i managed to finish them off and finish the mission. Barely. I was dodging overwatch fire dashing into the evac zone. Seriously? I just got plasma and I am just now seeing andromedons. I also don't know how you waited that long to do that first mission, I had the doom clock run out long before that point.
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# ? Feb 8, 2016 03:07 |
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Elliotw2 posted:Most of the Dark Events are a lot milder than they sound, really the ones to look out for are Infestation, UFO, and Major Breakthrough. The UFO mission is awesome and you should never stop it from happening
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# ? Feb 8, 2016 03:08 |
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Notorious QIG posted:The UFO mission is awesome and you should never stop it from happening Its also super easy to avoid most of the time.
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# ? Feb 8, 2016 03:09 |
Notorious QIG posted:The UFO mission is awesome and you should never stop it from happening Also one of the best ways to farm supply if you really want too. Just never lift off and insta kill anything that lands with 8+ overwatches. You just need someone to run around and pick up whatever loot they drop and sell it to the black market. I also think you can drag some of the corpses back to pad but I have not tested it yet.
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# ? Feb 8, 2016 03:11 |
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to be quite honest a game with savegame bugs is not ok, regardless of the ironnman thing. don't preorder games, don't play stuff week one, etc etc etc. AlternateAccount posted:That's kind of gross :\ That bugs me WAY more than timers. Oh, and you have to decide everything while an ipad app is counting down a timer, generally with only 10-20 seconds to make important decisions! If you've played the boardgame a lot of the high pressure time countdown feel of xcom 2 makes way more sense. Its an excellent adaptation.
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# ? Feb 8, 2016 03:12 |
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I mind controlled a berserker and punched some chryssalids, who went unconscious. Then the alien AI stopped working. Then I couldn't win the mission after killing all the other aliens. Now my save crashes the game when I try to load it. RIP. Don't play on ironman, folks.
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# ? Feb 8, 2016 03:12 |
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On the bright side, I have now had two missions where the successful shot percentage on the after-mission score screen is 100%.
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# ? Feb 8, 2016 03:16 |
dyzzy posted:I mind controlled a berserker and punched some chryssalids, who went unconscious. I find things that make it hard for the AI to act break it. Things like boxing stuff in with Acid/Fire will do it almost 100% of the time. The game will try so hard not to have them move into the Acid/Fire that it will just break the AI entirely and nothing will move or shoot. Fairly easy to replicate just find a high HP Organic mob and toss a Fire bomb on him in a enclosed area. If there are no non-fire filled spaces to move on the AI just dies.
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# ? Feb 8, 2016 03:17 |
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dyzzy posted:RIP. Don't play on ironman, folks. We should put this on the OP with flashing sirens.
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# ? Feb 8, 2016 03:19 |
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Broken Cog posted:It feels a bit weird that after you break concealment, it's better for enemies to find you than for you to find them. Since if they find you during their turn, they don't get a free turn to attack you. While this strategy sounds fine on paper, it's a bit risky, especially early game when you don't have a lot of toys and descent armor, since they made it so that enemies have a chance to outright shoot you right away before going in to cover if they discover you while patrolling. It's to discourage this specific strategy (overwatching your entire squad then let them find you) that would have been a no brainer you-should-do-it-every-time thing otherwise.
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# ? Feb 8, 2016 03:19 |
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The AI broke shortly after knocking out the first chryssalid but I didn't catch on because the unburrow-melee behavior was still working. I'm kinda mad, that was a lot of time put into that campaign. I'll play more but obviously without ironman.
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# ? Feb 8, 2016 03:20 |
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Klyith posted:If you've played the boardgame a lot of the high pressure time countdown feel of xcom 2 makes way more sense. Its an excellent adaptation. I really enjoyed it when I played it, but goddamn does that game evoke vitriol from a lot of boardgame nerds.
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# ? Feb 8, 2016 03:21 |
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Hunter Noventa posted:I defintiely waited too long on the first Blacksite. Went in and the Vial room had two Andromedons in it while I still only had ballistic weaponry. Jesus. Lost 2/3 of my squad on that, but i managed to finish them off and finish the mission. Barely. I was dodging overwatch fire dashing into the evac zone. Weird, I did this mission with all Tier 3 gear like in month seven. I saw like one Muton, one Archon, and one Codex, the rest were just random Advent grunts. Edit: How are you pulling Andromedons with only Tier 1 gear, does that happen in other missions
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# ? Feb 8, 2016 03:21 |
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Who needs to shoot
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# ? Feb 8, 2016 03:23 |
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I guess I had a crazy lucky RNG roll because I did the Black Site mission as soon as it was available and it was pretty drat easy. I think I had two people come out with light injuries and that was it. There was a mutton, a couple sectoids, a few random Advent troops, and a pair of MECs, which I just haywired and let sit around while I shot them to death. If people are running into Andromedons and stuff while they are still using starting gear, that RNG might need a little tweaking, because that just sounds impossible.
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# ? Feb 8, 2016 03:24 |
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I feel like if you only had basic guns when you did the first blacksite, you didn't wait long enough. I would try to have a 5 person squad and magnetic weapons at a minimum.
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# ? Feb 8, 2016 03:24 |
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dyzzy posted:I mind controlled a berserker and punched some chryssalids, who went unconscious. There was a silver lining though: I just looked up what the "David and Goliath" achievement actually is, and it turns out you get this achievement if you MC a berserker and get it killed by a chryssalid reaction attack. Similarly, you get the achievement for controlling a sectopod if you select the stun option and the dice roll would've given you the control result.
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# ? Feb 8, 2016 03:26 |
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I played 16 hours out of a 48 hour period. I never finished a Classic campaign of EU/W, but I'm having the best time with this one, the difficulty curve is perfect. My grenadiers are serial killers. gently caress Codices.
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# ? Feb 8, 2016 03:26 |
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Elliotw2 posted:If you ignored any mission in EU/EW you got critical game ending results. If you ignore a UFO it'll shoot down your satellites and raise panic by 3-4 in that continent, if you ignored an abduction chain panic went up world wide by 3, if you ignored a terror mission you instantly lose a country and panic goes up world wide, and if you gently caress up ID'ing EXALT, you lose a country. EU/EW absolutely did not accept loss or ignoring missions, period. You also actually got a moments peace between missions for your guys to heal, along with enough rookies to burn through. XCOM2 gives you four guys and middle finger. Early missions were also much much kinder on Rookie and Veteran, with a couple of low-health Sectoids and maybe a Thin Man for flavour. By the time the heavy-bruisers start turning up, you're in a much better position to meet them on equal terms. When the terror missions came, they also gave you a choice of rewards rather than a choice of punishment. Elliotw2 posted:The thing is that in XCOM 2 you have to gently caress up super hard to be in a completely irrecoverable situation. You can probably get out of any situation so long as you have at least a week left on your doom timer. Except your soldiers are probably 8+ days out from being combat-ready, so you're hosed anyway.
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# ? Feb 8, 2016 03:27 |
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Grizzled Patriarch posted:I guess I had a crazy lucky RNG roll because I did the Black Site mission as soon as it was available and it was pretty drat easy. I think I had two people come out with light injuries and that was it. There was a mutton, a couple sectoids, a few random Advent troops, and a pair of MECs, which I just haywired and let sit around while I shot them to death. If people are running into Andromedons and stuff while they are still using starting gear, that RNG might need a little tweaking, because that just sounds impossible. I'm serious when I say this, this is a goddamned miracle. I've basically had five campaigns utterly tank at the Black Site.
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# ? Feb 8, 2016 03:28 |
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I don't think there's any time pressure either to do the blacksite or on the blacksite?
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# ? Feb 8, 2016 03:31 |
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Substandard posted:I feel like if you only had basic guns when you did the first blacksite, you didn't wait long enough. I would try to have a 5 person squad and magnetic weapons at a minimum. Why? It does not have specific spawns itll pick enemies according to the alien progress. It seems counterproductive to wait until dangerous enemies exist when advent grunts are so easy to kill.
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# ? Feb 8, 2016 03:32 |
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Can someone explain how exactly killzone works too me because I'm afraid I don't quite understand it. So you only get shots off when the enemy moves inside of it, not when they do anything else?
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# ? Feb 8, 2016 03:32 |
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GoneWithTheTornado posted:While this strategy sounds fine on paper, it's a bit risky, especially early game when you don't have a lot of toys and descent armor, since they made it so that enemies have a chance to outright shoot you right away before going in to cover if they discover you while patrolling. It's to discourage this specific strategy (overwatching your entire squad then let them find you) that would have been a no brainer you-should-do-it-every-time thing otherwise. As long as you don't have a timer, letting enemies discover you is overwhelmingly the best strategy unless there is a good opportunity to use a grenade or there are Vipers present. Oh, and I guess you want to attack fast melee enemies first too. IShallRiseAgain fucked around with this message at 03:36 on Feb 8, 2016 |
# ? Feb 8, 2016 03:32 |
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Moonshine Rhyme posted:Seriously? I just got plasma and I am just now seeing andromedons. I also don't know how you waited that long to do that first mission, I had the doom clock run out long before that point. Yeah, one Archon outside, two Andromedons inside. I think I might have really messed something up with some of the ini edits I did to get that result. i wasn't exactly FAST in taking the place down, but I saw Berserkers in my last retaliation mission too.
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# ? Feb 8, 2016 03:33 |
Internet Kraken posted:Can someone explain how exactly killzone works too me because I'm afraid I don't quite understand it. So you only get shots off when the enemy moves inside of it, not when they do anything else? You get your current ammo worth of normal overwatch shots shots in the cone.
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# ? Feb 8, 2016 03:33 |
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victrix posted:I don't think there's any time pressure either to do the blacksite or on the blacksite? I am of the mind that waiting on the blacksite is a good idea. You don't get any special progress advancement for doing it early, and in fact you can't really do anything until you get the Shadow Chamber up anyway. It unlocks the Avenger Defense mission, which just adds another problem. Leaving the blacksite on the map also gives you a safety valve in case you are on your last timer and haven't reached another facility yet.
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# ? Feb 8, 2016 03:35 |
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LordNat posted:You get your current ammo worth of normal overwatch shots shots in the cone. Exmags Repeater Killzone sniping is a good time
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# ? Feb 8, 2016 03:37 |
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How do you get continent bonuses? Just make contact? Or do you need towers?
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# ? Feb 8, 2016 03:43 |
FairGame posted:How do you get continent bonuses? You need towers.
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# ? Feb 8, 2016 03:44 |
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The Iron Rose posted:Have a working version of the No Avatar Project mod! I saw a bunch of neat larger gameplay rebalance mods like this with your name on 'em and I was like "hey, I know who that is!" You got that fix out fast. So good work, good mods.
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# ? Feb 8, 2016 03:46 |
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# ? May 27, 2024 16:17 |
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Managed to win a round without taking a shot, I guess. All grenades, overwatch, and sword swings.
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# ? Feb 8, 2016 03:46 |