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I'm a little confused about concealment. Is it broken if you're in an eyeball space OR get flanked, or do you need to be flanked (or out in the open which is the same) in an eyeball space to be spotted, and can hynker down if they walk by the other side of a fence?
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# ? Feb 8, 2016 06:15 |
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# ? Apr 28, 2024 07:38 |
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oswald ownenstein posted:I get shot behind cover by flashbanged enemies all the time. I'm pretty sure they nerfed the poo poo out of the flashbang aim reduction and made it more about stopping special abilities or something Yeah. I basically always had my Demo Grenadier with double flashbangs, but more for stopping abilities than stopping bullets. I know it's the better outcome, but it's kind of frustrating when the Stun Lancer you just disoriented shoots one of your dudes. Been messing around more with a cannoneer gal, and it's pretty great, especially after stacking some aim buffs on her. I'm also thinking about doing a cross-ranger build that basically follows the right side, except skipping all the blade-related skills, as I tend to only use RULES OF NATURE to take out stragglers. Seems like it'd be pretty close to an XCOM EU assault, but with a lil' bit of early mission stealth and not quite lightning reflexes. Bruceski posted:I'm a little confused about concealment. Is it broken if you're in an eyeball space OR get flanked, or do you need to be flanked (or out in the open which is the same) in an eyeball space to be spotted, and can hynker down if they walk by the other side of a fence? Basically, concealment is broken if you're ever out of cover in the detection range, including being flanked. So, you can't cross their detection while moving. If they happen to wander up to you while in cover, you can't move to another spot without breaking concealment. Also, noisy things, like breaking glass or busting down doors, will auto-break concealment. As far as I know, hunkering down wouldn't stop you from being flanked if they path to a spot where they'd being flanking you otherwise. bobtheconqueror fucked around with this message at 06:20 on Feb 8, 2016 |
# ? Feb 8, 2016 06:16 |
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Mimic beacon putting in the work godspeed little decoy
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# ? Feb 8, 2016 06:16 |
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-If you enter a red space, you will lose it. -If you're in cover but in an eyeball space, as long as you aren't flanked, you will maintain concealment. Example: in cover, but a patrol wanders just close enough that moving would get you spotted. -If you throw any type of grenade, shoot a gun, kick a door open or break glass, you will lose your concealment. Just watch how you dash in city areas.
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# ? Feb 8, 2016 06:17 |
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This game owns. Just had the most badass alien facility assault. To start, it was a "plant c4" mission which was awesome because you're not timed. I blew up the entrance and out comes one of the big advent mechs. I've been rolling with 2 of the specialists, I find their drones and utility super useful. One of my guys I had recently trained in to Haywire, and I land he hack to control the advent mech. Turn him around, shoot up the place and cover my ranger to blast in with c4. Call for extraction , everyone gets out the turn after the hack ends and the mech can attack again. Sure maybe it would have been more efficient to just blast him when he was controlled but it felt so perfect to achieve the objective so smoothly and efficiently.
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# ? Feb 8, 2016 06:19 |
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MarquiseMindfang posted:The answer is terror missions, because swordies can gently caress up Chryssalids forever. Also the like 7 Chryssalids around the objective in the Codex Origin mission. Or was it just me that got those? Nope, I got the field of bugs there too. Was annoying but kinda anticlimactic. Kenshin posted:I agree. They needed to make the better swords get higher to-hit bonuses and maybe even higher damage, because even with a sword-specced ranger by the end of the game there wasn't any reason to use my sword because the shotgun would do 2x as much damage pretty regularly and had a better chance to hit even from several tiles away. Yup, the swords do need a buff for accuracy and strength when they upgrade. I mean, the machete is pretty baller early on, but late game you often end up with a 70-80% chance to hit and ignite a guy for about 1/2 to 3/4ths of the damage your shotgun will do with the final sword upgrade when the shotgun means you don't have to travel as far to get a an 85-100% shot on the same enemy with a much easier time to stay in cover using it.
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# ? Feb 8, 2016 06:21 |
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Alkydere posted:Yup, the swords do need a buff for accuracy and strength when they upgrade. I mean, the machete is pretty baller early on, but late game you often end up with a 70-80% chance to hit and ignite a guy for about 1/2 to 3/4ths of the damage your shotgun will do with the final sword upgrade when the shotgun means you don't have to travel as far to get a an 85-100% shot on the same enemy with a much easier time to stay in cover using it. Swords should honestly just ignore armour. Then they'd be worth using.
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# ? Feb 8, 2016 06:22 |
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Ok, where the hell do Workshop mods download to? I can't find the one I subscribed to, to poke at it in the SDK, anywhere on my computer.
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# ? Feb 8, 2016 06:23 |
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MarquiseMindfang posted:Swords should honestly just ignore armour. Then they'd be worth using. According to Metal Gear Rising, this would indeed make a lot of sense
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# ? Feb 8, 2016 06:23 |
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MarquiseMindfang posted:Swords should honestly just ignore armour. Then they'd be worth using.
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# ? Feb 8, 2016 06:24 |
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causticBeet posted:Turn him around, shoot up the place and cover my ranger to blast in with c4. Call for extraction , everyone gets out the turn after the hack ends and the mech can attack again. Sure maybe it would have been more efficient to just blast him when he was controlled but it felt so perfect to achieve the objective so smoothly and efficiently. My last facility run, I had my ranger in wraith armor, which has a neat walk through walls ability. So, I park my dudes on the outside of the building just opposite the objective. My wraith ranger activates his phasing, blue moves to the objective, activating a few pods, plants the X4, then moves back out through the wall to the evac spot where everyone else is waiting. I've hardly ever used the phasing before, but that was well worth the price. bobtheconqueror fucked around with this message at 17:06 on Feb 8, 2016 |
# ? Feb 8, 2016 06:24 |
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Lunethex posted:-If you enter a red space, you will lose it. Thanks (and to others who answered, this just sums it up well). I thought it would auto-break at the end of the turn if I was covering in an eyeball square, so I've blown concealment early a few times, particularly on scouting rangers.
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# ? Feb 8, 2016 06:24 |
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Hacking a Sectopod wont break concealment but preparing its mayhem beam will. Also throwing a battle scanner doesnt trigger anything either.
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# ? Feb 8, 2016 06:25 |
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Note: if you get Phantom via the AWC it's loving broken and doesn't work, but your soldier THINKS it is working so you need to make sure they break concealment or they won't join in on your ambush. Also, retraining does NOT remove AWC skills, it only resets your class skills.
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# ? Feb 8, 2016 06:26 |
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I am not sure that Phantom overwatch actually works; is it supposed to? So many times I have had an enemy run by, then it says "Spotted FLANKED Enemy", then the enemy just keeps running by while my ranger sits there with blown concealment
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# ? Feb 8, 2016 06:27 |
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I just had a stun lancer try and knock out my sniper in the back. He whiffed, and the sniper just pulled out his big iron and shot him in the face. I hope they don't become laser pistols and just become bigger and bigger cannons.
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# ? Feb 8, 2016 06:31 |
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Can anyone recommend graphics settings to me for an R9 280 and an i7 processor? I have it on Medium atm with AA turned down but it still feels laggy.
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# ? Feb 8, 2016 06:32 |
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Kenshin posted:Or shred. Both, even, wouldn't be overpowered.
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# ? Feb 8, 2016 06:33 |
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MarquiseMindfang posted:Swords should honestly just ignore armour. Then they'd be worth using. This would be nice, but they really do need to get at least a small accuracy/damage buff with upgrades too. They're the only tool that really doesn't. Pistols get bonus damage. Gremlins get +hack and all sorts of subtle buffs (aid protocol getting buffed to +30 and then +40 defense is pretty baller). The only grenade launcher upgrade gives more range and bigger AOE (and honestly, a second upgrade would be silly). Psi-amp upgrades each give +20 psi each and buff the damage of psi skills. Meanwhile the level 2 sword gets no damage or accuracy bonus and instead now has a chance of stunning enemies. The level 3 sword again gets no accuracy or damage buffs, loses the stun and now sets enemies on fire. Seriously, +10/+20 accuracy on the level 2/3 swords would go a long way, as would either a damage buff or perhaps having them ignore a set amount of armor with each upgrade (level 1 ignores 1 AP, 2 ignores 3, 3 ignores 5?).
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# ? Feb 8, 2016 06:33 |
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On missions where the objectives are "Secure package" and "eliminate all hostiles", can you still win if you grab the package and then evac? I finally had a mission where I had to bug out or lose everyone. 1 Gatekeeper, 2 Vipers, 1 Elite Captain, 1 Elite Trooper, 1 Elite Stun Lancer, and 1 Elite Shieldbearer all attacked basically simultaneously, alerted by a failed hack attempt. Then reinforcements landed two Heavy MECs and one Elite Trooper almost on top of the objective. I miggghhht have been able to gank the package before bugging out, but people would have definitely died, and gently caress doing that if Bradford is just going to bitch me out for not exterminating all the xenos filth.
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# ? Feb 8, 2016 06:34 |
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I don't know if anyone's interested, but I made a mod that lets you use all the lower tech armor pieces on the higher tech armors. This includes all the armors, unlike the other mod on the Workshop which just adds Kevlar and the DLC torsos to them.
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# ? Feb 8, 2016 06:35 |
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Mister Adequate posted:Mimic beacon putting in the work Soldiers screaming and crying when a Mimic Beacon dies never fails to make me smile. I like to think that they've been fooled too. Does Vengeance proc off Mimic Beacon death? Because if that's the case.
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# ? Feb 8, 2016 06:39 |
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Vengarr posted:On missions where the objectives are "Secure package" and "eliminate all hostiles", can you still win if you grab the package and then evac? no
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# ? Feb 8, 2016 06:39 |
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I always find it interesting to see what the debug engine can handle and can't. Modding a gun to do 400 damage gets displayed correctly sometimes, sometimes not. On the other hand, giving a guy an unmodified Codex rifle doesn't even get displayed on the model. It all makes sense, of course; it's just interesting to see what the engine can and can't splice together.
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# ? Feb 8, 2016 06:42 |
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It kind of bugs me that grenade launchers have what appears to be a six round magazine but you only fire one at a time, or two to three a mission.
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# ? Feb 8, 2016 06:43 |
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gullah jack posted:I don't know if anyone's interested, but I made a mod that lets you use all the lower tech armor pieces on the higher tech armors. This includes all the armors, unlike the other mod on the Workshop which just adds Kevlar and the DLC torsos to them. Oh man this is great and almost exactly what I wanted. The super shiny tier 3 weapons and armor just dont do it for me.
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# ? Feb 8, 2016 06:44 |
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Oh man just got Serial on my Ranger and it looks like it could be bonkers good. Shadowstep or Shadowstrike though? Im having a hard time seeing Shadowstrike being useful for anything outside of tiny map layouts.
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# ? Feb 8, 2016 06:47 |
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My roommate was feeling tired after a marathon session, and offered to let me try a mission for him X-COM 2. It was a difficult 'destroy the relay in X turns' type of mission, and he had the game on the hardest setting (being as he's played a LOT of the previous games, he didn't want to gently caress around). I've watched him exactly enough to get a good feel for the game while having nearly zero actual playtime experience myself. So, you know, almost the worst possible scenario for a complete rookie. I finished the mission(by cleverly shooting out a window and then firing a missile through the opening, on the last possible turn to do so), but lost a specialist and a grenadier, and the other specialist and ranger I brought along got pretty roughed up. Considering I didn't do any save scumming mid-mission though, that's not half bad, yeah? Is it usually that ball-bustingly hard even on the gentler settings? I may start a campaign myself, albeit not "gently caress you and everything you stand for" difficulty.
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# ? Feb 8, 2016 06:48 |
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Furnaceface posted:Oh man just got Serial on my Ranger and it looks like it could be bonkers good. Strike is only really good if you get Phantom and Conceal. That basically gives the Ranger two free massive attacks when you just want to remove a piece from the board. It's really damned useful if you use your concealed Ranger as your party's scout. Step is great for turning off enemy Overwatch shots. Rorac posted:My roommate was feeling tired after a marathon session, and offered to let me try a mission for him X-COM 2. It was a difficult 'destroy the relay in X turns' type of mission, and he had the game on the hardest setting (being as he's played a LOT of the previous games, he didn't want to gently caress around). I've watched him exactly enough to get a good feel for the game while having nearly zero actual playtime experience myself. So, you know, almost the worst possible scenario for a complete rookie. Lower difficulties reduce the enemy's stats and numbers of soldier/pod, but do nothing about turn limits. Oddly enough, Legendary (max difficulty) slows the rate at which the enemy "techs up" in response to you, if only because it does throw so much at you that the player needs more breathing room. Alkydere fucked around with this message at 06:54 on Feb 8, 2016 |
# ? Feb 8, 2016 06:51 |
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Furnaceface posted:Oh man just got Serial on my Ranger and it looks like it could be bonkers good. Shadowstep, no question, especially now that you have Serial. Add Run and Gun, Implacable and Untouchable and eventually Rapid Fire on top of that and you will be a roving avatar of death. Overwatch will not protect them.
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# ? Feb 8, 2016 06:52 |
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So ending spoiler teaser Are we getting Terror From The Deep poo poo next please god
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# ? Feb 8, 2016 06:52 |
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Rorac posted:My roommate was feeling tired after a marathon session, and offered to let me try a mission for him X-COM 2. It was a difficult 'destroy the relay in X turns' type of mission, and he had the game on the hardest setting (being as he's played a LOT of the previous games, he didn't want to gently caress around). I've watched him exactly enough to get a good feel for the game while having nearly zero actual playtime experience myself. So, you know, almost the worst possible scenario for a complete rookie. I started on normal but switched to easy. Easy is probably too easy. You'll be fine picking that one.
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# ? Feb 8, 2016 06:54 |
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ZenVulgarity posted:So ending spoiler teaser I wouldn't know because my game crashes when I complete the final mission.
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# ? Feb 8, 2016 06:55 |
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RBA Starblade posted:It kind of bugs me that grenade launchers have what appears to be a six round magazine but you only fire one at a time, or two to three a mission. But yeah, why not just use a break-action 'nade launcher?
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# ? Feb 8, 2016 06:55 |
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RBA Starblade posted:It kind of bugs me that grenade launchers have what appears to be a six round magazine but you only fire one at a time, or two to three a mission. Now that you mention it, that bugs the crap out of me too. Especially when the break action ones are so cool
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# ? Feb 8, 2016 06:57 |
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Lunethex posted:-If you enter a red space, you will lose it. taking control of an enemy through hacking one of those pylons will cause you to lose concealment too. Not sure about other hacks.
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# ? Feb 8, 2016 06:58 |
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LightWarden posted:Shadowstep, no question, especially now that you have Serial. Add Run and Gun, Implacable and Untouchable and eventually Rapid Fire on top of that and you will be a roving avatar of death. Overwatch will not protect them. Im assuming Laser Sight for weapon mod, but what for the PCS slot?
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# ? Feb 8, 2016 07:00 |
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Away all Goats posted:Now that you mention it, that bugs the crap out of me too. Especially when the break action ones are so cool Especially since they seem to load them one at a time. I mean it would make a lot more sense if the Grenadier's attack fired a cluster of grenades, at least visually like the MEC's micro-missile. Furnaceface posted:Im assuming Laser Sight for weapon mod, but what for the PCS slot? Laser Sight >> Scope on a shotgun, definitely. Doubly so since the Laser Sight's bonus increases as you get closer, which is what you do on a shotty. For PCS, Mobility or Aim are both good on Rangers irregardless of you getting a crazy ability. Though any Aim PCS items are probably gonna go straight to your Snipers if you get one since that is the ONE attack they need to worry about. If you lack those, Dodge or +HP are probably good just for keeping your sweet, sweet bonus-skill soldier alive. Alkydere fucked around with this message at 07:03 on Feb 8, 2016 |
# ? Feb 8, 2016 07:00 |
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Furnaceface posted:Im assuming Laser Sight for weapon mod, but what for the PCS slot? Mobility? And give yourself some Talon Rounds while you're at it. I honestly think rolling Talon Rounds out of my first Elerium Core reduced the difficulty of the game by 50%. I got Acid Bomb with my second, which was pretty nice too
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# ? Feb 8, 2016 07:01 |
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# ? Apr 28, 2024 07:38 |
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So turns out some perks from xcom-eu are available still from the random perk generator lab? Is this the most useless possible free perk? Also does anyone know if using the retrain soldier thing resets free perks or do you just lose them?
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# ? Feb 8, 2016 07:04 |