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What's the ini value to increase the disorientation on flashbangs? Heard Beagle talking about doing that.
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# ? Feb 10, 2016 00:02 |
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# ? Apr 28, 2024 01:34 |
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SniperWoreConverse posted:On missions where you start with VIP, you also start with no concealment, right? Doesn't whatever action it takes to "release" the VIP on breakout missions also break conceal? I know busting the advent VIP in the face with your gun breaks conceal. I'd assume hacking your guy out of a van or jail cell also does it as well. You don't need your entire squad in concealment to avoid enemy pods, just your scout.
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# ? Feb 10, 2016 00:04 |
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SniperWoreConverse posted:On missions where you start with VIP, you also start with no concealment, right? Doesn't whatever action it takes to "release" the VIP on breakout missions also break conceal? I know busting the advent VIP in the face with your gun breaks conceal. I'd assume hacking your guy out of a van or jail cell also does it as well. Yeah, I had a self concealing ranger in a few of those datapad missions and every time I tried to play it clever the game just busted my ranger out of concealment.
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# ? Feb 10, 2016 00:05 |
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I'm playing on Veteran and have completed all timed missions within 3 turns without trying too had. I played a ton of XCOM EU/EW, but I still feel that as long as you learn to play aggressively the timers aren't terrible and actually add something to the game. I think a sense of urgency in combat helps balance out a lot of stuff too so straight up removing the timers is a mistake, IMO.
Truecon420 fucked around with this message at 00:24 on Feb 10, 2016 |
# ? Feb 10, 2016 00:06 |
Internet Kraken posted:The funny thing about these procedural maps is that the only one I felt was really bad wasn't actually procedurally generated. It was a massive set piece that takes up almost the entire map, so it might as well be static. I found this out when I saw the set piece again. I love that map piece, or, at least the 3 times I got it the poo poo under the freeway was completely different every time and it was a pretty fun vertical element for those missions. Elliotw2 posted:You have to contact all regions and build a tower in the continent. I never actually did it yet, because I have to get to the other side of the earth, but I think some of the bigger continents like Asia actually need two towers instead of just one like Europe. Vengarr posted:You need a certain number of radio relays (the round white dots) and all of the countries. I have no loving idea what the pips next to the green bars do, then.
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# ? Feb 10, 2016 00:06 |
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Peewi posted:Actually, I've had both kind of VIP starting points with both captured soldiers and regular VIPs. A better way to do it would be to have red armor-like pips that stand for 10 health that break into a normal bar once you hit them. SniperWoreConverse posted:
You need to have that many radio towers on that continent to get the bonus
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# ? Feb 10, 2016 00:07 |
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Dongattack posted:What's the ini value to increase the disorientation on flashbangs? Heard Beagle talking about doing that. Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultGameCore.ini search for disorient.
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# ? Feb 10, 2016 00:08 |
Kenshin posted:You don't need your entire squad in concealment to avoid enemy pods, just your scout. I thought the argument was you could theoretically beat a mission while your whole team is still in concealment. Musluk posted:Yeah, I had a self concealing ranger in a few of those datapad missions and every time I tried to play it clever the game just busted my ranger out of concealment. I found this out in the blacksite and figured hacking worked the same way
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# ? Feb 10, 2016 00:08 |
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SynthOrange posted:How do continent bonuses work? There are multiple lights for the countries in the continent but you only need one radio tower? The lights are the radio tower requirements I think.
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# ? Feb 10, 2016 00:10 |
Grapplejack posted:A better way to do it would be to have red armor-like pips that stand for 10 health that break into a normal bar once you hit them. Yeah but if HQ counts as a radio tower, and it's in Asia with my other two contacts, and India also has a tower, why does my status bar for Asia have three out of four green blocks and one out of two pips lit?
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# ? Feb 10, 2016 00:10 |
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Musluk posted:Steam\steamapps\common\XCOM 2\XComGame\Config\DefaultGameCore.ini Cheers cheers, was searching for "flashbang" and etc.
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# ? Feb 10, 2016 00:10 |
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SniperWoreConverse posted:I have no loving idea what the pips next to the green bars do, then. That's how many towers you need. It's either 1 or 2 depending on how many countries are in that region (and maybe depending on the bonus?)
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# ? Feb 10, 2016 00:10 |
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Musluk posted:Yeah, I had a self concealing ranger in a few of those datapad missions and every time I tried to play it clever the game just busted my ranger out of concealment. The AI cheats and follows you in concealment.
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# ? Feb 10, 2016 00:10 |
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RBA Starblade posted:My Gunslinger, Needle, moved up, revealed the last pack, lightning hands on an enemy, fired the pistol again to kill and earning herself a promotion, got shot by an officer, fired AGAIN at her, then got shot at by a trooper who missed, but destroyed the terrain, dropping her down and almost killing her. My Sniper meanwhile missed a 90% shot and a 95% shot. He has done this three missions in a row (though he has a superior stock now so it could be worse). My sharpshooter sniper has the most kills on my roster with 34 in 14 missions on Veteran. I think they really benefit from having a scope because Deadeye has the aim penalty, and as you said missing a shot can be heartbreaking. I had a backup squaddie sniper miss a 90% full flank sniper shot from an elevated position at a range of like 6 tiles. I decided to make him my gunslinger! Kill Zone is also a great ability when ambushing. There's a weird bug with it though, where the delay during the slow motion is huge so the whole process takes a minute or so of watching him slowly take aim and blast aliens.
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# ? Feb 10, 2016 00:11 |
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This may or may not have been mentioned but please do mod editing in my games/xcom2/xcomgame/config instead of in the install directory unless you want everything ever to overwrite it and also not do anything until you delete the config files anyway.
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# ? Feb 10, 2016 00:12 |
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CapnAndy posted:On that topic, what the gently caress is the skulljack/skullmine for after the mandated story use? The description is just "hey you can use this to skulljack guys!" and that's not actually helpful. buffs your specialist's hacking instakills advent shieldbearers best item also you get intel and other bonuses from skullmining Soothing Vapors fucked around with this message at 00:14 on Feb 10, 2016 |
# ? Feb 10, 2016 00:12 |
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SniperWoreConverse posted:Yeah but if HQ counts as a radio tower, and it's in Asia with my other two contacts, and India also has a tower, why does my status bar for Asia have three out of four green blocks and one out of two pips lit? You're missing a region, Asia has four territories in it. (Unless it's randomized? I thought the territories were hard-coded but the linkages were random) Post a picture.
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# ? Feb 10, 2016 00:12 |
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Coolguye posted:Placebo, it's your hacking skill vs the tech skill of the target. Hacking skill goes up with better Gremlins and rank on the Specialist. drat. I was hoping to catch some kind of a break like with mechanical enemies. Sometimes if you hit those with EMP or just enough damage you get Hack Defense Decreased.
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# ? Feb 10, 2016 00:14 |
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Also I only just noticed Bradford's voice actor did actually change. I thought it was just the old guy being growlier.
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# ? Feb 10, 2016 00:15 |
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Quicksilver6 posted:drat. I was hoping to catch some kind of a break like with mechanical enemies. Sometimes if you hit those with EMP or just enough damage you get Hack Defense Decreased. Not just enough damage, only bluescreen rounds and emp. For a whopping -5 per hit. Luckily, there's a mod on the workshop that makes the hack defense decrease more prominent.
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# ? Feb 10, 2016 00:15 |
Vengarr posted:You're missing a region, Asia has four territories in it. (Unless it's randomized? I thought the territories were hard-coded but the linkages were random) Went to go do it, I loaded up expecting to see Arctic (HQ), Central Asia, and India contacted, with one pip but also a tower on India, but it turns out I'm dumb and the Indian tower isn't actually built yet. E: I expected 3/4 contacted and 2/2 towers, but I actually have 3/4 contacted and 1/2 towers (and one tower with like a day left in construction)
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# ? Feb 10, 2016 00:16 |
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Anyone who wants to mod loot drops go to DefaultGameData.ini and CTRL-F for TimedLootPerMission. I don't know what the Weights do though. Maybe determines the quality? If so, it's a small difference. Be mindful that having every enemy drop loot leads to some problems, mostly with using swords and trying to sword an enemy surrounded by invisible loot. It's the same kind of bug that happens when you try to use skull mining too much, at least on a single dude.
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# ? Feb 10, 2016 00:16 |
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What's the best way to get intel fast? No missions or events have offered it in a few months.
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# ? Feb 10, 2016 00:17 |
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Musluk posted:Not just enough damage, only bluescreen rounds and emp. The EMP I knew about, I didn't know that about the Bluescreen rounds, thanks! Speaking of Ammo Types, is there a quick way to check which squad mates have which type of special ammo? I don't see any indicators at the bottom left, and I only see the green glowing weapon mods on the ammo indicator at the bottom right.
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# ? Feb 10, 2016 00:18 |
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Fintilgin posted:I'd much rather have timers then scripted missions where they spit scripted thin men at you in predetermined spots so it's a puzzle level instead of a emergent tactical challenge. SniperWoreConverse posted:On missions where you start with VIP, you also start with no concealment, right? Doesn't whatever action it takes to "release" the VIP on breakout missions also break conceal? I know busting the advent VIP in the face with your gun breaks conceal. I'd assume hacking your guy out of a van or jail cell also does it as well. ADVENT can make some pretty awesome entrances once in a while like that which I honestly don't remember from XCOM EU/EW, wish I had recorded that entrance somehow. Hell, I want to make that entrance to surprise a pod, dammit.
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# ? Feb 10, 2016 00:18 |
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poptart_fairy posted:
I got that line too, its great. Replace all the retaliation mission lines with it.
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# ? Feb 10, 2016 00:20 |
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My favorite thing so far has been a French soldier with the last name Van Damme that already had the Guile haircut After Jane Kelly bit the dust he's been my sole Ranger and an all around badass. He got Blast Padding through the AWC which is actually pretty amazing for a Ranger that's always in the poo poo. He ends up in the med bay from time to time, but with implacable, untouchable, and a stasis suit on top of Blast Padding he's drat near un-killable.
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# ? Feb 10, 2016 00:20 |
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What's a good time to prioritize the awc? I ended up getting it pretty late into my playthrough and kind of regret not going for it sooner. Maybe right after magnetic weapons?
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# ? Feb 10, 2016 00:20 |
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The final blow of my campaign was dealt by a Gremlin via Combat Protocol.
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# ? Feb 10, 2016 00:21 |
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RBA Starblade posted:Man, not only can you not take custom weapons off wounded soldiers, but if you put an upgrade on a weapon then upgrade them to the next tier, the weapon loses its custom name and color scheme. Weapon upgrades feel like a massive afterthought.
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# ? Feb 10, 2016 00:21 |
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Insert name here posted:This is from like 10+ pages ago but I've had 0 issues stripping modded weapons off wounded soldiers, either through armory -> view soldiers -> click on wounded soldier or by using the next/previous soldier button and scrolling over to them (convenient for when I'm too lazy to back out of the deployment menu). Weird, I tried that through another screen but it didn't let me. I'll try through Armory explicitly and see. Thanks!
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# ? Feb 10, 2016 00:23 |
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The embarassingest Sectopod
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# ? Feb 10, 2016 00:24 |
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Man am I regretting not turning off the killcam earlier, so many of my performance issues went away once I switched it off. Assuming they do a EU type expansion I have to wonder what they could put in. At the very least the avenger would need another level. Defensive matrix seems like such an afterthought after the first hunting the Avenger dark event I have never seen it again. Maybe if it let me do strafing runs on grounded ufos or something. I just don't see myself rushing it for that mission. I have had this one psi ops guy constantly training and he now has almost every ability (only 1 left). These guys are completely ridiculous, he passively has immunity to all environmental/poison damage, can revive from death once every mission with a stasis field (plus other BS). I used Null lance to decimate 3 pods simultaneously from concealment with the help of a well-placed proximity mine. He then proceeded to mind control a berserker and it went on a rampage knocking people out.
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# ? Feb 10, 2016 00:24 |
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wuffles posted:My favorite thing so far has been a French soldier with the last name Van Damme that already had the Guile haircut I think I've gotten really lucky 3 times with the AWC: 1. My Gunslinger got RUN AND GUN which is incredibly synergistic with Lightning Hands and Faceoff (and just feels great). 2. My Combat Specialist got Untouchable which triggers on Combat Protocol. 3. My Assault ranger got SERIAL (refunds ALL actions with every assault rifle kill) which is just overpowered as hell in conjunction with a ton of Assault abilities. With Implacable, Untouchable, Run and Gun, and Shadowstep, he's singlehandedly taken out entire pods many times. Reaper or Rapid fire was a hard choice for his final ability though. Thank you RNG god Has anyone else gotten some amazing ability combos from AWC?
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# ? Feb 10, 2016 00:25 |
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Mr. Whale posted:What's a good time to prioritize the awc? I ended up getting it pretty late into my playthrough and kind of regret not going for it sooner. Maybe right after magnetic weapons? I've rushed that in my second game, going GTS>AWC>Power>Radio>Workshop>Psi Labs Remember that you can putz around while the avatar counter is rising and always knock it down with the blacksite, skulljacking, etc. Does require you to not lose any missions though. Deuce posted:The final blow of my campaign was dealt by a Gremlin via Combat Protocol. Mine was acid lob from a MC'd andromedan. Felt fitting.
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# ? Feb 10, 2016 00:26 |
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Is anyone running into the bug where the "destruction" comes first before the actual registering of damage? Like a caved in a roof but the sectopod fell in first, then 10 secs later showed that he had taken damage. Then he rampaged through the house, but the house walls fell apart first before he ran through them.
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# ? Feb 10, 2016 00:30 |
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SniperWoreConverse posted:I thought the argument was you could theoretically beat a mission while your whole team is still in concealment. I don't think that's possible at all because I can't think of any missions that start out with you in concealment that don't also force you to fight. Beating a mission without actually needing to kill any enemy pods should be possible, though, but again probably only on VIP escort missions. I can't think of any other mission type where it would be even close to possible.
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# ? Feb 10, 2016 00:31 |
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What exactly do bluescreen rounds do anyways? If they add flat damage I might use them on my gunslinger just because almost every dangerous enemy in the late game is partly mechanical.
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# ? Feb 10, 2016 00:31 |
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I feel like you can safely delay the GTS a bit, because the first Squad Size upgrade doesn't open up until Sergeant(?) and that takes a while. My next game I'm thinking Workshop-->AWC-->Power Relay(?)-->GTS-->Comms.
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# ? Feb 10, 2016 00:32 |
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# ? Apr 28, 2024 01:34 |
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Thyrork posted:Outright banned by ADVENT and all industries attached have been dismantled. Why are we fighting against these guys again?
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# ? Feb 10, 2016 00:32 |