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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Pistol spec sharpshooter with bluescreen bullets can make Sectopods into chumps for a haywire specialist. I think I may have lost some folks last night if I hadn't had him.

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Sandweed
Sep 7, 2006

All your friends are me.

You know a lot of people say the Speaker is a Thin Man, but it turns out he's a Turian :turianass: His voiceactor is the same as Garrus in Mass Effect

Jester Mcgee
Mar 28, 2010

A lot of things have happened to me over my life.

I have a MacBook Pro from 2011 that I really didn't think could run the game, but I decided to go for it anyways. It took about 5 minutes after getting to the menu screen to be able to make it into options, but now that everything is on rock bottom minimum it seems to run fine. :toot:

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Musluk posted:

The only useless thing is probably the aim bonus on hunker down from snipers. Rest, you can always find an use for. I got run&gun on my 'nadier, and even with salvo there are times when you can utilize it to move around AND then go introduce advent to a hiex nade.

You say that, but combo that with deep cover....

Harrow
Jun 30, 2012

Broken Cog posted:

If they get *Stunned*, they're just out for a turn or two. If they get knocked unconscious, they're out for the rest of the mission unless you can revive them.

I'm really regretting taking Haywire Protocol on my Specialists because of this. All of my hacking rolls this campaign have been abysmal. Every time there's a special bonus on a mission-critical hack, I've rolled just under it. Every time. It's remarkably consistent. As a result, my hackers are really underpowered, and I can't successfully hack anything at all that isn't a 100% chance. So I should probably just retrain to Revival Protocol and pretend hacking isn't a mechanic for this campaign.

Skippy McPants
Mar 19, 2009

Gato posted:

I'm a little disappointed with Sectopod v2.0 tbh. EU sectopods were much scarier with auto-overwatch and the giant fusion laser cannon they could fire twice for splash damage and cover destruction. I've never seen the new ones fire their doom cannon because you can just stasis or hack them first.

Really, the isn't the Sectopods fault so much as it's a case of X-Com 2 giving you too many late-game options to deal with problem enemies without providing a valid way for the aliens to respond. Between Mind Control, Stasis, Haywire Protocol, Mimic Beacon, etc., etc. you reach a point in the game where no single enemy pod, and often no two pods, can pose a threat unless you stupidly stumble into them once most of your actions are spent. Compared to EU, the bevy of tools you have for locking down and/or denying the aliens any opportunity for return fire is maybe a bit much.

Not that I mind, personally. After spending the first half to two-thirds of the game being either terrified or enraged by every new and unfair enemy type, it was fun to turn the tables and just curb stomp all comers for the last portion of the game once I could field tier 3 tech with multiple W.A.R suits and maxed out Psi-Agents.

Skippy McPants fucked around with this message at 15:17 on Feb 10, 2016

Kingtheninja
Jul 29, 2004

"You're the best looking guy here."
So I swear I saw some soldiers sporting a beret on their head, but I don't see it in the soldier options. I purchased the deluxe edition, so I should have all available customizing options right?

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Kingtheninja posted:

So I swear I saw some soldiers sporting a beret on their head, but I don't see it in the soldier options. I purchased the deluxe edition, so I should have all available customizing options right?

It's a mod, no berets in standard options

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Is there a mod to replace Gremlins with Dinklebot from Destiny yet?

Shine
Feb 26, 2007

No Muscles For The Majority
Man, what a great game.

My first attempt was Commander Ironman, and while I did well on missions (won the first 10 or so with acceptable losses), I hosed up the Geoscape by turtling too much and spending too much intel on black market research, then suddenly the aliens expand to other continents and I was trying to play catch-up. Welp.

I bumped down to Veteran Ironman and beat it the first time through. I lucked out with my sharpshooter on the AWC; he got Shred, so that + AP rounds meant he'd do full damage to most armored targets and destroy a bunch of armor. The final room was a close call, as it bugged out and limited my grenadiers' and mind controlled Mr. Bubbles' grenade ranges to basically nothing (they would've just about blown themselves up), so I had to do that whole battle with two grenadiers loaded with useless grenades and very few gun skills :argh:. I would've been pissed if I lost right there due to a stupid bug.

This was a big help. :D
(Final mission stuff)
https://www.youtube.com/watch?v=tbJTTNGEwxs

Gato posted:

I'm a little disappointed with Sectopod v2.0 tbh. EU sectopods were much scarier with auto-overwatch and the giant fusion laser cannon they could fire twice for splash damage and cover destruction. I've never seen the new ones fire their doom cannon because you can just stasis or hack them first.

Watching them kool-aid their way through walls will always be great though.

The first time I heard one stomping around offscreen, it made my Buttkicker go nuts and my whole desk rattled on each step, as if one were actually walking around outside. Spooked the poo poo out of me. They are total pushovers compared to EU, though.

dogstile
May 1, 2012

fucking clocks
how do they work?
Legendary does not gently caress around, holy poo poo. 63 days for magnetic weapons is a fun change.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

quote:

My first attempt was Commander Ironman, and while I did well on missions (won the first 10 or so with acceptable losses), I hosed up the Geoscape by turtling too much and spending too much intel on black market research, then suddenly the aliens expand to other continents and I was trying to play catch-up. Welp.

I have a feeling I hosed myself hard by spending all my intel on supplies and stuff but I still haven't even built a skulljack or done the blacksite so maybe not. I didn't realize how difficult it becomes to get it; it dries up really fast.

MadJackMcJack
Jun 10, 2009

Shine posted:

The final room was a close call, as it bugged out and limited my grenadiers' and mind controlled Mr. Bubbles' grenade ranges to basically nothing (they would've just about blown themselves up), so I had to do that whole battle with two grenadiers loaded with useless grenades and very few gun skills :argh:. I would've been pissed if I lost right there due to a stupid bug.

Yea, that annoyed me a lot as well. Saved all my grenades for the final battle and nope, no grenades for you. I thinking either the indestructable roof of the room is registering as a lot lower then it looks (so your grenades are bouncing off them straight down rather then arcing properly) or it's a deliberate "gently caress you" move by the aliens. More likely the first since non=grenade explosives worked normally.

RandallODim
Dec 30, 2010

Another 1? Aww man...

Harrow posted:

I'm really regretting taking Haywire Protocol on my Specialists because of this. All of my hacking rolls this campaign have been abysmal. Every time there's a special bonus on a mission-critical hack, I've rolled just under it. Every time. It's remarkably consistent. As a result, my hackers are really underpowered, and I can't successfully hack anything at all that isn't a 100% chance. So I should probably just retrain to Revival Protocol and pretend hacking isn't a mechanic for this campaign.

I made sure to spec a Specialist full healbot before doing any combat hacker, in large part because of just how useful Revival Protocol actually is. If it was just bleedout it'd be pointless, but with all the additional forms of incapacitation introduced, Revival Protocol is a real lifesaver, whether its because a Stun Lancer ran your overwatch gauntlet and got too lucky, or because you need that rookie unpanicked right drat now. Haywire isn't useless, but it's more situational than even just the one-shot 'oh poo poo' button that is Revival.

Rhymenoserous
May 23, 2008

MisterBibs posted:

It is their fault, if they didn't do their due diligence on what players wanted and didn't want out of their luxury entertainment product. If popular player mods are ripping out entire game mechanics, there's obviously something wrong with those game mechanics. I'm legitimately interested in what happens in updates, accordingly.

I'm reminded of the Gamasutra postmortem of Bioshock 1. Their first outside play testing revealed that while internal responses to System Shock With An Underwater Skin were high, the normal playtesters were judging most of the stolen-from-SS stuff unfun. They had to do a 180 after that, leading to a game that was better than System Shock.

lol reminder for the thread, bibs is a retard.

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost

poptart_fairy posted:

Oh gently caress me, ADVENT can kill one civilian per group on Legendary rather than one civilian, total, every round.
Combined with the extra Faceless, this means you really, really need flashbangs on early Retaliation missions.

dogstile posted:

Legendary does not gently caress around, holy poo poo. 63 days for magnetic weapons is a fun change.
The dick punches to research basically make Legendary Long War in a nutshell. So because you go through about twice as many missions of each tech tier roughly, scientists and engineers are that much more of a necessity. Sure, you have more missions to acquire them in a sense, but you will lose missions more. I haven't gotten even close to losing a mission on Commander difficulty. On Legend, I would not expect to complete it without losing one at least due to either overwhelming spawns (that you should just evac and save your ranked soldiers) or just plain bad luck on timed missions. I had a few more timed missions on Legend than on my Commander playthrough but it's probably just my perception that Legend as dick dragon punch difficulty.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Faceless are cool units, I like them. They make you wary of just going up to civs to save them, and if you get near them they can wake up anyway and ruin your day (or miss).

Musluk
May 23, 2011



necrobobsledder posted:

Combined with the extra Faceless, this means you really, really need flashbangs on early Retaliation missions.
The dick punches to research basically make Legendary Long War in a nutshell.

Longwar actually gave you enough rookies to churn in the meat grinder, though. Not sure if Legend does that.

PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

RBA Starblade posted:

Faceless are cool units, I like them. They make you wary of just going up to civs to save them, and if you get near them they can wake up anyway and ruin your day (or miss).

I'm not a huge fan personally. I wish they'd only uncloak if 1: You got really close to them or 2: There were no other enemies left.

As it is they'll sometimes uncloak if they can feasibly make it to you and attack in one turn, which means you need to basically never be anywhere near a civvie if you're in the middle of another firefight.

necrobobsledder
Mar 21, 2005
Lay down your soul to the gods rock 'n roll
Nap Ghost

Musluk posted:

Longwar actually gave you enough rookies to churn in the meat grinder, though. Not sure if Legend does that.
No, definitely no :smith: The squad size differences obviously matter as well.

I'm holding off on my Legend playthrough while I try to understand the strategy layer better on Commander because I'm still getting used to understanding where to fly at what point and to figure out the whole Intel v. Supplies relationship and such. I'm totally not bothering with sharp shooters as much as possible until at least just before mid-game in my Legend playthrough though because I need so much help on defense bonuses or use of explosives in the early game that it should leave out sharp shooters or rangers.

CrazyLoon
Aug 10, 2015

"..."
Commander was certainly a nice difficulty for me to have as an introduction to the game, but deffo too easy.

However, I gotta say that it's happened a couple times along the way when saves became corrupted. So I'm curious for opinions ITT, if it's worth risking Ironman Legendary right now, or should I just wait until a performance patch comes out and until then just haf fun with Multiplayer?

neonbregna
Aug 20, 2007

Pyromancer posted:

It's a mod, no berets in standard options

Why would you wear a beret instead of giving everyone guile's hair?

Skippy McPants
Mar 19, 2009

CrazyLoon posted:

So I'm curious for opinions ITT, if it's worth risking Ironman Legendary right now, or should I just wait until a performance patch comes out and until then just haf fun with Multiplayer?

I would wait, no question. Unless you're willing to manually back up your Ironman save, the game is just too buggy at the moment to be trusted with a single save file.

RandallODim
Dec 30, 2010

Another 1? Aww man...

PantsBandit posted:

I'm not a huge fan personally. I wish they'd only uncloak if 1: You got really close to them or 2: There were no other enemies left.

As it is they'll sometimes uncloak if they can feasibly make it to you and attack in one turn, which means you need to basically never be anywhere near a civvie if you're in the middle of another firefight.

My first time with a Faceless involved it undisguising at then end of the enemy's second turn and jogging over to paste a rookie. That's also about the only time I've really felt threatened by a Faceless; as your troops rank up and get more health, the damage a Faceless can do becomes less of a one-hit kind of threat, and they're such easy targets that a single round of even casual focus fire will almost always bring them down before they can make a second swipe. The biggest bullshit thing with them is that the rules for when they'll show themselves outside of you activating them and the map being cleared aren't really transparent, and even that stops being too big a problem as you keep progressing. They're kind of like EU chrysallids I'd say: a threat when they first appear because you do have a lot of tools or sheer survivability, but pretty quickly surpassed especially if you can play smart.

poptart_fairy
Apr 8, 2009

by R. Guyovich
Faceless, to me, are a "threat" purely in the sense that they always appear when a more threatening enemy is stomping around and will proceed to soak up all the overwatch damage intended for said Stompy Giant rear end in a top hat Robot.

Harrow
Jun 30, 2012

Can anyone confirm if this mod works? http://steamcommunity.com/sharedfiles/filedetails/?id=619141883

The intention is that it's supposed to let you load your modded saves if you have to remove a mod or if a mod is pulled from the workshop. It only really works for UI mods, obviously--trying it with hefty content mods would be awful--but the mods I'm interested in (Retroactive AWC, Show Health Display) both bill themselves as UI mods that would work with this.

But I want to get some independent confirmation before I risk having to roll back my campaign to a backup if I ever need to remove a mod.

Rhymenoserous posted:

lol reminder for the thread, bibs is a retard.

I'd go quote some of his hilarious opinions about what a good story is but that would mean I'd have to go read a bunch of Bibs posts.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I mean Faceless are good at making you second guess yourself or what actions to take, they don't really do much themselves. I just like them for that component. The only time they were a threat was when I brought a sniper along because I didn't have much else and he missed several shots against it.

Leveling a sniper and a gunslinger up evenly I still haven't found the point where the sniper stops being a hindrance. The gunslinger can now make three shots in a turn if she wanted to. The sniper still has to take two to do one. The handcannon will do more damage on average as a result, unless the sniper uses the ability to increase damage by making himself even more inaccurate (and he's already missing most shots even with a height advantage and aiming at someone out of cover). I may just respec him. Even with height bonuses the sniper is rarely worth it for me.

It also doesn't help that Gunslingers are fun as hell. Saunter up, fire off a few shots, wait for a reaction, fire off another shot. No setup required!

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.
Faceless really start out terrifying but by some point that arrives way too quickly in the game, you're excited to see them so you can build more mimic beacons

like, I get excited late earlygame/early midgame when the dark event is hidden faceless in every misison

Soothing Vapors fucked around with this message at 16:14 on Feb 10, 2016

RandallODim
Dec 30, 2010

Another 1? Aww man...
gunslingers are dope, where are my cowboy hats, fix this jake

e: also my mod to keep the revolver for all pistol tech levels

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

I wish the aliens could actually ambush you after a while

Soothing Vapors
Mar 26, 2006

Associate Justice Lena "Kegels" Dunham: An uncool thought to have: 'is that guy walking in the dark behind me a rapist? Never mind, he's Asian.

RandallODim posted:

gunslingers are dope, where are my cowboy hats, fix this jake

e: also my mod to keep the revolver for all pistol tech levels

these are both super critical mods

Harrow
Jun 30, 2012

RandallODim posted:

e: also my mod to keep the revolver for all pistol tech levels

This is the saddest thing about gunslinger to me. Gotta drop that sweet revolver to shoot stupid lasers.

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

Lasers suck peepee

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Harrow posted:

This is the saddest thing about gunslinger to me. Gotta drop that sweet revolver to shoot stupid lasers.

:agreed:

I like the magnetic assault rifle though. The bullets have cool looking effects.

e: The other thing about gunslingers is they still fire the sniper rifle nearly as well as the actual sniper. Unless they ramp up to God-tier by the end of the game they're kind of just slowing me down. I wonder how much time limit complaints are around setting things up for the sniper? I used to do that a lot in EU.

RBA Starblade fucked around with this message at 16:19 on Feb 10, 2016

Harrow
Jun 30, 2012

RBA Starblade posted:

:agreed:

I like the magnetic assault rifle though. The bullets have cool looking effects.

Yeah, I like all the magnetic guns except the pistol, really. The Shard Gun is super satisfying.

EDIT: Also, snipers do ramp up to complete absurdity eventually, assuming you stack every possible aim bonus on them. Serial is incredible and, with enough aim, crit, and probably an autoloader, can wipe out an entire pod in one use.

Gunslinger is probably more reliable and versatile, but those moments when a sniper shines really stand out.

Harrow fucked around with this message at 16:21 on Feb 10, 2016

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Man, if I ever get into modelling, I'll make a revolver chambered with volatile elerium crystals. It's like firing alien alloys, but with more bang.

e:

RBA Starblade posted:

I wonder how much time limit complaints are around setting things up for the sniper? I used to do that a lot in EU.

It's actually not too bad, especially with the grappling hook to get into position. Having three moves in a turn plus a free jump is enough to set up great LOS and elevation bonuses. A spider suit is all you need to have a sniper nest within a turn or two, and scout rangers make it even safer.

Zomborgon fucked around with this message at 16:24 on Feb 10, 2016

CrazyLoon
Aug 10, 2015

"..."

Soothing Vapors posted:

Faceless really start out terrifying but by some point that arrives way too quickly in the game, you're excited to see them so you can build more mimic beacons

like, I get excited late earlygame/early midgame when the dark event is hidden faceless in every misison

Yeah, early on they're kindof a bitch to deal with, before you get better weapons and gear to deal with them properly. But later in the game they're about the only type of enemy that doesn't get upgraded (or much at all) so by then you're just happy to farm them for mimic beacons or for the satisfaction of seeing big tubs of lard fall down.

Harrow
Jun 30, 2012

Zomborgon posted:

Man, if I ever get into modelling, I'll make a revolver chambered with volatile elerium crystals. It's like firing alien alloys, but with more bang.

I wish they'd done with pistols what they did with shotguns in XCOM: EU. When all other weapons to go plasma, shotguns become "Alloy Cannons" and just pump enemies full of alien alloys with a huge, satisfying bang. An Alloy Hand Cannon would be so much more satisfying than a plasma pistol.

Famethrowa
Oct 5, 2012

I really want to love this game, but the slowdown issues and stupid animations are just making it a slog right now (gently caress you gremlin).

When it takes 20 seconds to process an enemy turn, and my soldier ends up critted in the end, I just rage so much more.

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CrazyLoon
Aug 10, 2015

"..."

Famethrowa posted:

I really want to love this game, but the slowdown issues and stupid animations are just making it a slog right now (gently caress you gremlin).

When it takes 20 seconds to process an enemy turn, and my soldier ends up critted in the end, I just rage so much more.

If you haven't done so already, turn off the action cam - things improve then, though yeah...overall the slowness is to be expected until a patch comes out for it, I suppose.

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