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Khisanth Magus posted:Has anyone here have any troops that were actually killed by a zombie? I did! It was an early mission, and my guy was panicking.
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# ? Feb 11, 2016 00:38 |
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# ? Apr 29, 2024 06:18 |
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Dinictus posted:That sounds oddly specific. It killed my mid-August Commander Ironman run before I became aware of it but a number of people have now reported the same issue.
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# ? Feb 11, 2016 00:38 |
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Aim: Gain +20 to Aim the next round after Hunkering Down. On my top shelf sword ranger. gently caress you, Advanced Warfare Center, that's just cruel.
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# ? Feb 11, 2016 00:39 |
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I've just hit The Avatar project with no plot tech researched (or the Contract resistance) one either. I havent instantly hosed myself over have it?
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# ? Feb 11, 2016 00:40 |
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SkySteak posted:I've just hit The Avatar project with no plot tech researched (or the Contract resistance) one either. I havent instantly hosed myself over have it? Nah that's just meant to kick your rear end into gear. The timer may look ominous but it's not that oppressive. I completed a veteran game and the track never got anywhere near finishing.
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# ? Feb 11, 2016 00:41 |
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Protip: If you Run & Gun hoping to dash in, swing your futuresword, AND pick up loot on the ground, don't do that because apparently picking up the loot counts as the extra turn.
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# ? Feb 11, 2016 00:41 |
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Er... the data I'm supposed to hack on this mission just... combusted. Is that a thing or a bug? I can't tell if or reload from lovely bug.
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# ? Feb 11, 2016 00:41 |
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I decided to start over and go for legend and see how it went. Lambert was the star of the show, getting the most kills, doing the most damage, and being shot at the most. It wasn't the overwatch shot he ate that killed him, it was a nearby car exploding and leaving a fire patch hidden from my view angle for him to run through. Died the turn before extraction from his burns. The squad mourned his heroic loss, while at the same time worrying quite a bit about why a rookie on his first mission and XCOM's first mission happened to drop on death a superior aim sight (which it seems like he might have used with all the sub 70% shots he connected) and an Alien Data Cache.
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# ? Feb 11, 2016 00:43 |
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victrix posted:Er... the data I'm supposed to hack on this mission just... combusted. That can happen if there's a fire near it. Gotta either reload from the beginning of the mission or roll with it.
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# ? Feb 11, 2016 00:43 |
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At about 1,000 new posts in this thread a day, it is nearly useless to ask questions. Sometimes I wonder how the Something Awful forums do not just go supernova and leave a dense, hot neutron star comprised of the heavy atoms created by the fusion of disparate shards of nerdery. But god drat, this game. From September through now I have played some of the best games ever made: MGSV, Witcher 3, the new Tomb Raider (well - ok; this is the weakest of the bunch), Fallout 4 and we have Dark Souls 3 coming up way too fast. I am literally too old for this poo poo. And this game is SO GOOD. I wish annoying requests wouldn't constantly pop up on my screen when I'm just trying to sit in the same place for two measly days to pick up supplies (seriously - it's very annoying), but other than that very small complaint I couldn't have expected any more out of a sequel to XCOM EU/EW. How did they manage to just - take the same game and make it so much better while changing so little of what was good about the gameplay? It's staggering. So many landmark games over the last 12 months. I think my favorite change is actually the change from the heavy weapons class. The grenades are just so much more useful than rockets; especially since they actually land where you expect them to land - whereas a rocket in EU/EW would just have a mind of its own. So - an XCOM 2 grenadier with an exo suit = grenades plus an extra rocket launcher is just loltastic. SkySteak posted:I've just hit The Avatar project with no plot tech researched (or the Contract resistance) one either. I havent instantly hosed myself over have it? Yeah, you can turn that around. I had a bad start, where I ended up with a bad starting location, two weak adjacent territories, and literally no way to build comms equipment due to lack of any funding and the paucity of supplies, and only one black site within reach - and Avatar was up and running by June 5. I gave up and started again, but then I was reading up a bit on the game and discovered that there way just literally NO WAY to do every mission that popped up...so, I loaded up my Avatar game save, saw that I had 25 days to turn it around, and ignored Bradford, Tygert, and Council Bald Guy and ALL missions that popped up and just barely made contacts several territories away that had an alien facility to blow up; I got there with two days left on the timer and got shot down by the UFO...but with that done and with the alien facillity blown up, the game is entirely manageable even if Council Bald Guy hates me. He's probably a spy, anyway. Jerk.
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# ? Feb 11, 2016 00:45 |
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Mr. Whale posted:That can happen if there's a fire near it. Gotta either reload from the beginning of the mission or roll with it. No fire nearby, it just... up and spontaneously vanished, the icon is still there.
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# ? Feb 11, 2016 00:45 |
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emTme3 fucked around with this message at 02:46 on Mar 31, 2022 |
# ? Feb 11, 2016 00:47 |
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redreader posted:When do most people here reload their games? I have reloaded mine like, twice, to test stuff like 'how long will this mission remain if I try to heal up first? oh, one day? *reload*', but I never reload on a hosed up mission or a bad shot or anything. Thankfully I haven't had game breaking bugs either. I restarted the campaign a couple of times on a death spiral but on my second or third try, I forgot, I'm going to win it. All fights with 2 magii are total cakewalks. I also reloaded when things just went wrong and I felt it was because the game didn't give me enough information. For example, during the final mission I didn't realize that unlike Psi Op Domination, the Commander Avatar's Mind Control is not permanent, and as far as I know there is no tool tip telling you that. This led to a Gatekeeper that I thought was my friend dropping a huge AoE attack on my entire squad and killing my Andromedan buddy. At that point I just thought, nope, this is not my fault, that's on the game for not telling me what my ability does. Pretty much the same thing happened when I first used Haywire Protocol. Oh yeah, and I savescummed the +20 Hacking reward like crazy because gently caress Hacking. Wizard Styles fucked around with this message at 00:51 on Feb 11, 2016 |
# ? Feb 11, 2016 00:48 |
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I edit your XCOM install folder ones. Or don't. You can use the devkit to make simple mods and not worry about your updates getting hosed.
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# ? Feb 11, 2016 00:49 |
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splifyphus posted:Regarding hacking, I read somewhere that bluescreen rounds increase your hack chance against mech enemies on contact, but that may be another reddit misinformation meme. This is true. You get a popup after striking telling you their hack defence has gone down
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# ? Feb 11, 2016 00:51 |
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So was anyone else a little disappointed in the enemy variety? I really didn't like them reusing ADVENT soldiers and buffing them to stay relevant throughout the whole game -- I play XCOM to fight aliens, not regular humanoid soldiers. (Okay, yeah, they're weird looking underneath, but they look and act like any old generic stormtroopers.) I would have much rather they designed a few more alien types to fight. There weren't more than a handful of aliens that weren't returning from XCOM 1, and even less if you don't count Andromedans or Gatekeepers, which are kinda just big Mutons and Cyberdisks, and they didn't bring some back at all, like Mechtoids or Outsiders. I feel like they missed an opportunity to include a lot of weird, cool poo poo, when you consider the plot involves gene splicing. They could have done a couple more interesting "boss" monsters like the Avatars -- maybe there's a big psychic blob of protoplasm at the black site that you have to fight, or a crazy hybrid human/ethereal that was another of the failed Avatar experiments. Not to mention, you know, rank-and-file enemies that aren't the same human-looking soldiers you fight in every other game. I liked that the Sectoids, in XCOM 1, were the cannon fodder -- even the most pissant enemy was a strange being from another planet. I didn't mind the ADVENT forces at the beginning, and making the Sectoids into something more than just rank-and-file troops, but I thought that they'd eventually fade away and I'd be facing Sectoids or Mutons or something as cannon fodder, and another, bigger alien as the main course. Phenotype fucked around with this message at 00:56 on Feb 11, 2016 |
# ? Feb 11, 2016 00:52 |
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Get off my planet Game is great. It improved on so many things from EW. Gameplay wise most of my gripes are pretty minor, and since modding is so much easier this time people rebalancing stuff should resolve some of that. ...but as I'm sure you all know, the game is a buggy mess. I was pretty lucky in that performance wise the only issues I had were stuttering on the avenger. A bunch of stuff broke regularly though; abilities, AI, terrain, you name it. Its hard to enjoy the game when it breaks so regularly. When its working its amazing though, so I kept wanting to play even when the bugs hosed me over. Hell I'm still probably gonna start a campaign. I wish they'd delayed it a little longer to fix some of this stuff. Who knows how disastrous it would of been if they'd stuck with the original November release date. Anyways, here are the brave men and women that removed the ayys. Cortex 'The Brain': Psionics are stupidly overpowered. Insanely strong abilities with infinite charges with the exception of dominate, which just lasts forever anyways. I may not use them again just because it felt like cheating at times. Patches 'Pagan': Medic specalist. I really like specalists, I really feel they bring powerful abilities to your squad at all points in the game. They aren't as flashy as other classes but the backbone they provide lets the other classes do their work. Pagan was critical in ensuring some of my early missions weren't total wipes. Noble 'Grave Digger': I hated snipers in EW, thought I would hate them here too. The gunslinger perks solve my problem with them though, which is that they were trash when forced to move around. Her kill count was probably double that of my other soldiers. Dexter 'Calculator': Grenadiers are awesome, some might say too awesome. I brought this guy in as a replacement mid campaign and he never really got many kills hence his lack of colonel status. He did get rapid fire though, which is pretty drat awesome against big mechanical enemies. Impresario 'Finale': Hacking specalist. I hate hacking. I'm never gonna rely on it again beyond shutting down the occasional enemy. Even with a upgraded skulljack he never passed the difficult hacking attempts to control units. Always left me disappointed. Fortunately, combat protocol and the other specalist skills are cool so he was still useful. Helmut 'Target': Big drat hero of earth. Had an amazing talent for catching bullets with his face. Probably spent more time in the sick bay than anyone else. He proved his worth when he killed all 3 avatars in the final mission though. Might as well have thrown that lovely sword in the trash because rapid fire is the king of skills. God bless Xcom
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# ? Feb 11, 2016 00:54 |
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KaiserSchnitzel posted:But god drat, this game. From September through now I have played some of the best games ever made: MGSV, Witcher 3, the new Tomb Raider (well - ok; this is the weakest of the bunch), Fallout 4 and we have Dark Souls 3 coming up way too fast. I am literally too old for this poo poo. I cant believe you think Rise of the Tomb Raider has a worse story than Fallout 4 and MGS5, that's just baffling.
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# ? Feb 11, 2016 00:54 |
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SkySteak posted:I've just hit The Avatar project with no plot tech researched (or the Contract resistance) one either. I havent instantly hosed myself over have it? All told if you do everything you have about 1 in game year to beat the game. That's if you delay the avatar project at every opportunity and counter every dark event that further progresses it.
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# ? Feb 11, 2016 00:54 |
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Hank Morgan posted:This is true. You get a popup after striking telling you their hack defence has gone down Yeah. I only see it on sectopods when they're well down on health though. like 4-6 health or so. I've seen it maybe 3-4 times.
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# ? Feb 11, 2016 00:56 |
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I pulled off a clutch control hack on the first Heavy MEC I encountered, and then one of my kittens turned off my surge protector while the alien turn was playing. Scummed like a bastard to try and get it back but eventually gave up. Lost a squaddie ranger over it; for some reason that first campaign I just couldn't get a single Ranger to live past CPL once I had the tutorial chick and another one. Eventually I wound up buying two experienced Rangers...but only after the midgame reach for plasma tech became a desolate graveyard of Rookies and Squaddie Rangers. I think by the time I gave up on Rookies completely they had a slightly less than 50% chance of surviving their first mission. Of the survivors, I lost every Ranger and most of the Specialists too. Also that campaign, I had a Grenadier get Shaken on the mission she made Corporal, and then get wounded every single mission she participated in thereafter, remaining shaken until her death by a Muton crit through heavy cover and Aid Protocol when she was a Captain. I built a mind shield specifically for her, though in retrospect the number of kills she got while panicked probably means it made her less effective...
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# ? Feb 11, 2016 00:58 |
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emTme3 fucked around with this message at 02:46 on Mar 31, 2022 |
# ? Feb 11, 2016 00:59 |
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redreader posted:When do most people here reload their games? I have reloaded mine like, twice, to test stuff like 'how long will this mission remain if I try to heal up first? oh, one day? *reload*', but I never reload on a hosed up mission or a bad shot or anything. Thankfully I haven't had game breaking bugs either. I restarted the campaign a couple of times on a death spiral but on my second or third try, I forgot, I'm going to win it. All fights with 2 magii are total cakewalks. So yeah, I haven't reloaded, though I did watch some streams so I had an idea of early game threats (where the game is by far the hardest)
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# ? Feb 11, 2016 01:02 |
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splifyphus posted:Nah. I took my sweet rear end time on my first successful commander campaign and built everything/conquered every continent etc. I was well into the second summer when I finally beat the game, and I still had two leftover avatar facilities that I knocked out just for completions sake right before I did the last mission. At that point I was making 1200+ supplies a month and had nothing to spend it on. I finished in January 2036, I had only 1 Blacksite left available, and had 2 pips left before I stepped off on the final mission. I had everything done tech and geoscape wise as well.
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# ? Feb 11, 2016 01:03 |
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Shab posted:Protip: If you Run & Gun hoping to dash in, swing your futuresword, AND pick up loot on the ground, don't do that because apparently picking up the loot counts as the extra turn. Did you actually pop Run & Gun before doing the slash? Because you don't have to do that to dash and melee, and I've always had my rangers grab loot when someone they sworded dropped some.
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# ? Feb 11, 2016 01:08 |
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emTme3 fucked around with this message at 02:47 on Mar 31, 2022 |
# ? Feb 11, 2016 01:09 |
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LonsomeSon posted:I think by the time I gave up on Rookies completely they had a slightly less than 50% chance of surviving their first mission. Of the survivors, I lost every Ranger and most of the Specialists too. I got a bunch of Specialists killed, though. I had 6 non-Rookie deaths. 4 Specialists, 1 Grenadier, 1 Ranger (the first Kelly substitute brought in to fill her shoes when she was injured, turns out she wasn't up to that).
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# ? Feb 11, 2016 01:10 |
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Can someone versed in computer programming please explain how and why the gently caress this "caps lock to make load times instant" thing works
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# ? Feb 11, 2016 01:10 |
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People where asking about a mod like this (specifically for pistols really) earlier in the thread so I figure I'd post an update: (My resolution resets every time i go back to the main menu and I can't be assed to change it back every time I launch the game to test so that's why the screenshot is so small) Adds conventional weapons with the Mag/Beam stats and Mag weapons with the Beam stats (that unlock when you purchase the appropriate upgrade) so you can pick and choose which model to use. Almost done! Only got Cannon attachments and Sniper Rifles left to do, which means barring any huge issues it'll probably be up later today.
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# ? Feb 11, 2016 01:10 |
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redreader posted:When do most people here reload their games? I have reloaded mine like, twice, to test stuff like 'how long will this mission remain if I try to heal up first? oh, one day? *reload*', but I never reload on a hosed up mission or a bad shot or anything. Thankfully I haven't had game breaking bugs either. I restarted the campaign a couple of times on a death spiral but on my second or third try, I forgot, I'm going to win it. All fights with 2 magii are total cakewalks. I'm a big baby and reload whenever a burrowed Chrysalid makes it so I won't be able to use one of my main squad for ages. I otherwise ran with all injuries/deaths though without scumming it up.
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# ? Feb 11, 2016 01:12 |
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drat, the mod list is blowing up. I'm surprised at some of them but am unsure if they will break the game. Specifically, the "STOP WASTING MY TIME" mod seems too good to be true. Anyone try it or have other mods they recommend? I'm only using some customization ones and one of the faster movement ones.
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# ? Feb 11, 2016 01:14 |
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splifyphus posted:Oh ok. I never bothered using bluescreen rounds because why shoot mechs when you can hack them to shoot for you? The timer starts at 21 Days for Veteran I think, so probably 7 for Legendary?. I never really bothered riding the timer because there wasn't ever a need for it.
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# ? Feb 11, 2016 01:18 |
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Kiranamos posted:drat, the mod list is blowing up. I'm surprised at some of them but am unsure if they will break the game. Specifically, the "STOP WASTING MY TIME" mod seems too good to be true. Anyone try it or have other mods they recommend? I'm only using some customization ones and one of the faster movement ones. Speaking of moding out time wasting, is there a mod yet that makes it so you retain full control when your npc's want to talk to you about whatever bullshit. Like bradford complaining about civilians dying, or any of the 3 talking about alien things in the environment.
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# ? Feb 11, 2016 01:19 |
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splifyphus posted:Oh ok. I never bothered using bluescreen rounds because why shoot mechs when you can hack them to shoot for you? Because it makes them easier to hack by reducing hack defense.
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# ? Feb 11, 2016 01:22 |
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Well this is a new one for me. A lancer got a couple steps into its movement, the game hitched, and then suddenly he was right on top of my grenadier. He attacked (missed), and then got shot by an overwatch that he should have already triggered. He then ceased existing for a couple seconds and reappeared in another location about 1.5 moves away before attacking me again.
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# ? Feb 11, 2016 01:22 |
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On my last run I had a dedicated anti-robot specialist that loving murdered anything that was mechanized including sectopods with bluescreen rounds, EMP grenades, and gremlin burst
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# ? Feb 11, 2016 01:24 |
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The Crotch posted:Well this is a new one for me. The JAIDS is spreading.
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# ? Feb 11, 2016 01:27 |
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Insert name here posted:People where asking about a mod like this (specifically for pistols really) earlier in the thread so I figure I'd post an update: You're doing god's work.
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# ? Feb 11, 2016 01:27 |
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Every pod was waiting at the objective on my latest guerrilla mission, including a sectopod and two andromedons.
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# ? Feb 11, 2016 01:34 |
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# ? Apr 29, 2024 06:18 |
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Witcher 3 with HairFX and Ultra 1080p -> 80+ fps / in 4k 50-60 fps XCom 2 1080p -> 20-40 fps seems legit.
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# ? Feb 11, 2016 01:35 |