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StringOfLetters
Apr 2, 2007
What?

Khisanth Magus posted:

Has anyone here have any troops that were actually killed by a zombie?

I did! It was an early mission, and my guy was panicking.

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Taratang
Sep 4, 2002

Grand Master

Dinictus posted:

That sounds oddly specific.

Why?
There is currently a nasty bug linked to burrowed chrysalids that causes a crash to desktop if you attempt to load that save. Once a save is affected by this bug there is no workaround that I'm aware of to recover it.

It killed my mid-August Commander Ironman run before I became aware of it but a number of people have now reported the same issue.

upgunned shitpost
Jan 21, 2015

Aim: Gain +20 to Aim the next round after Hunkering Down. On my top shelf sword ranger.

gently caress you, Advanced Warfare Center, that's just cruel.

SkySteak
Sep 9, 2010
I've just hit The Avatar project with no plot tech researched (or the Contract resistance) one either. I havent instantly hosed myself over have it?

Synthbuttrange
May 6, 2007

SkySteak posted:

I've just hit The Avatar project with no plot tech researched (or the Contract resistance) one either. I havent instantly hosed myself over have it?

Nah that's just meant to kick your rear end into gear. The timer may look ominous but it's not that oppressive. I completed a veteran game and the track never got anywhere near finishing.

Ben Nerevarine
Apr 14, 2006
Protip: If you Run & Gun hoping to dash in, swing your futuresword, AND pick up loot on the ground, don't do that because apparently picking up the loot counts as the extra turn. :negative:

victrix
Oct 30, 2007


Er... the data I'm supposed to hack on this mission just... combusted.

Is that a thing or a bug? I can't tell if :xcom: or reload from lovely bug.

TheSpiritFox
Jan 4, 2009

I'm just a memory, I can't give you any new information.



I decided to start over and go for legend and see how it went. Lambert was the star of the show, getting the most kills, doing the most damage, and being shot at the most. It wasn't the overwatch shot he ate that killed him, it was a nearby car exploding and leaving a fire patch hidden from my view angle for him to run through. Died the turn before extraction from his burns.

The squad mourned his heroic loss, while at the same time worrying quite a bit about why a rookie on his first mission and XCOM's first mission happened to drop on death a superior aim sight (which it seems like he might have used with all the sub 70% shots he connected) and an Alien Data Cache. :stonk:

Mr. Whale
Apr 9, 2009

victrix posted:

Er... the data I'm supposed to hack on this mission just... combusted.

Is that a thing or a bug? I can't tell if :xcom: or reload from lovely bug.

That can happen if there's a fire near it. Gotta either reload from the beginning of the mission or roll with it.

KaiserSchnitzel
Feb 23, 2003

Hey baby I think we Havel lot in common
At about 1,000 new posts in this thread a day, it is nearly useless to ask questions. Sometimes I wonder how the Something Awful forums do not just go supernova and leave a dense, hot neutron star comprised of the heavy atoms created by the fusion of disparate shards of nerdery.

But god drat, this game. From September through now I have played some of the best games ever made: MGSV, Witcher 3, the new Tomb Raider (well - ok; this is the weakest of the bunch), Fallout 4 and we have Dark Souls 3 coming up way too fast. I am literally too old for this poo poo.

And this game is SO GOOD. I wish annoying requests wouldn't constantly pop up on my screen when I'm just trying to sit in the same place for two measly days to pick up supplies (seriously - it's very annoying), but other than that very small complaint I couldn't have expected any more out of a sequel to XCOM EU/EW.

How did they manage to just - take the same game and make it so much better while changing so little of what was good about the gameplay? It's staggering. So many landmark games over the last 12 months.

I think my favorite change is actually the change from the heavy weapons class. The grenades are just so much more useful than rockets; especially since they actually land where you expect them to land - whereas a rocket in EU/EW would just have a mind of its own. So - an XCOM 2 grenadier with an exo suit = grenades plus an extra rocket launcher is just loltastic.

SkySteak posted:

I've just hit The Avatar project with no plot tech researched (or the Contract resistance) one either. I havent instantly hosed myself over have it?

Yeah, you can turn that around.

I had a bad start, where I ended up with a bad starting location, two weak adjacent territories, and literally no way to build comms equipment due to lack of any funding and the paucity of supplies, and only one black site within reach - and Avatar was up and running by June 5. I gave up and started again, but then I was reading up a bit on the game and discovered that there way just literally NO WAY to do every mission that popped up...so, I loaded up my Avatar game save, saw that I had 25 days to turn it around, and ignored Bradford, Tygert, and Council Bald Guy and ALL missions that popped up and just barely made contacts several territories away that had an alien facility to blow up; I got there with two days left on the timer and got shot down by the UFO...but with that done and with the alien facillity blown up, the game is entirely manageable even if Council Bald Guy hates me. He's probably a spy, anyway. Jerk.

victrix
Oct 30, 2007


Mr. Whale posted:

That can happen if there's a fire near it. Gotta either reload from the beginning of the mission or roll with it.

No fire nearby, it just... up and spontaneously vanished, the icon is still there.

emTme3
Nov 7, 2012

by Hand Knit
.

emTme3 fucked around with this message at 02:46 on Mar 31, 2022

Wizard Styles
Aug 6, 2014

level 15 disillusionist

redreader posted:

When do most people here reload their games? I have reloaded mine like, twice, to test stuff like 'how long will this mission remain if I try to heal up first? oh, one day? *reload*', but I never reload on a hosed up mission or a bad shot or anything. Thankfully I haven't had game breaking bugs either. I restarted the campaign a couple of times on a death spiral but on my second or third try, I forgot, I'm going to win it. All fights with 2 magii are total cakewalks.

I mean, I know people are playing on legendary and commander, but, is everyone on those difficulties actually 'on that difficulty' or are you reloading if you lose too many people? Seeing that other guy who has a not-full-of-majors squad for his final mission, mine looks a little like that. I had 3 majors but one was kidnapped/left behind, now I have maybe 3 still, 2 magii, but tons of weapons and weapon parts, and am on veteran at the final mission. I mean if you play normally you're going to have some top ranked people die.
I gave myself one free reload when a new enemy appears, although I've only used that rarely. When a Muton backhanded my sword Ranger that went in for the kill during the Blacksite and knocked him out, that was a reload. But mostly, by the time enemies with really weird abilities appear, they never get to take an action anyway. I never even got close to losing a high rank soldier, too, pretty much for that reason. The only one that got promoted beyond Captain before I started steamrolling was my Sniper, and Snipers don't die unless things go really incredibly wrong. Most other people were injured so often they rose through the ranks pretty slowly, and of course the Sniper was stealing all the kills.

I also reloaded when things just went wrong and I felt it was because the game didn't give me enough information. For example, during the final mission I didn't realize that unlike Psi Op Domination, the Commander Avatar's Mind Control is not permanent, and as far as I know there is no tool tip telling you that. This led to a Gatekeeper that I thought was my friend dropping a huge AoE attack on my entire squad and killing my Andromedan buddy. At that point I just thought, nope, this is not my fault, that's on the game for not telling me what my ability does. Pretty much the same thing happened when I first used Haywire Protocol.

Oh yeah, and I savescummed the +20 Hacking reward like crazy because gently caress Hacking.

Wizard Styles fucked around with this message at 00:51 on Feb 11, 2016

SpookyLizard
Feb 17, 2009
I edit your XCOM install folder ones. Or don't. You can use the devkit to make simple mods and not worry about your updates getting hosed.

Hank Morgan
Jun 17, 2007

Light Along the Inverse Curve.

splifyphus posted:

Regarding hacking, I read somewhere that bluescreen rounds increase your hack chance against mech enemies on contact, but that may be another reddit misinformation meme.



This is true. You get a popup after striking telling you their hack defence has gone down

Phenotype
Jul 24, 2007

You must defeat Sheng Long to stand a chance.



So was anyone else a little disappointed in the enemy variety? I really didn't like them reusing ADVENT soldiers and buffing them to stay relevant throughout the whole game -- I play XCOM to fight aliens, not regular humanoid soldiers. (Okay, yeah, they're weird looking underneath, but they look and act like any old generic stormtroopers.) I would have much rather they designed a few more alien types to fight. There weren't more than a handful of aliens that weren't returning from XCOM 1, and even less if you don't count Andromedans or Gatekeepers, which are kinda just big Mutons and Cyberdisks, and they didn't bring some back at all, like Mechtoids or Outsiders. I feel like they missed an opportunity to include a lot of weird, cool poo poo, when you consider the plot involves gene splicing. They could have done a couple more interesting "boss" monsters like the Avatars -- maybe there's a big psychic blob of protoplasm at the black site that you have to fight, or a crazy hybrid human/ethereal that was another of the failed Avatar experiments. Not to mention, you know, rank-and-file enemies that aren't the same human-looking soldiers you fight in every other game.

I liked that the Sectoids, in XCOM 1, were the cannon fodder -- even the most pissant enemy was a strange being from another planet. I didn't mind the ADVENT forces at the beginning, and making the Sectoids into something more than just rank-and-file troops, but I thought that they'd eventually fade away and I'd be facing Sectoids or Mutons or something as cannon fodder, and another, bigger alien as the main course.

Phenotype fucked around with this message at 00:56 on Feb 11, 2016

Internet Kraken
Apr 24, 2010

slightly amused
Get off my planet :frogout:



Game is great. It improved on so many things from EW. Gameplay wise most of my gripes are pretty minor, and since modding is so much easier this time people rebalancing stuff should resolve some of that.

...but as I'm sure you all know, the game is a buggy mess. I was pretty lucky in that performance wise the only issues I had were stuttering on the avenger. A bunch of stuff broke regularly though; abilities, AI, terrain, you name it. Its hard to enjoy the game when it breaks so regularly. When its working its amazing though, so I kept wanting to play even when the bugs hosed me over. Hell I'm still probably gonna start a campaign. I wish they'd delayed it a little longer to fix some of this stuff. Who knows how disastrous it would of been if they'd stuck with the original November release date.

Anyways, here are the brave men and women that removed the ayys.



Cortex 'The Brain': Psionics are stupidly overpowered. Insanely strong abilities with infinite charges with the exception of dominate, which just lasts forever anyways. I may not use them again just because it felt like cheating at times.
Patches 'Pagan': Medic specalist. I really like specalists, I really feel they bring powerful abilities to your squad at all points in the game. They aren't as flashy as other classes but the backbone they provide lets the other classes do their work. Pagan was critical in ensuring some of my early missions weren't total wipes.
Noble 'Grave Digger': I hated snipers in EW, thought I would hate them here too. The gunslinger perks solve my problem with them though, which is that they were trash when forced to move around. Her kill count was probably double that of my other soldiers.
Dexter 'Calculator': Grenadiers are awesome, some might say too awesome. I brought this guy in as a replacement mid campaign and he never really got many kills hence his lack of colonel status. He did get rapid fire though, which is pretty drat awesome against big mechanical enemies.
Impresario 'Finale': Hacking specalist. I hate hacking. I'm never gonna rely on it again beyond shutting down the occasional enemy. Even with a upgraded skulljack he never passed the difficult hacking attempts to control units. Always left me disappointed. Fortunately, combat protocol and the other specalist skills are cool so he was still useful.
Helmut 'Target': Big drat hero of earth. Had an amazing talent for catching bullets with his face. Probably spent more time in the sick bay than anyone else. He proved his worth when he killed all 3 avatars in the final mission though. Might as well have thrown that lovely sword in the trash because rapid fire is the king of skills.

God bless Xcom :911:

Tenzarin
Jul 24, 2007
.
Taco Defender

KaiserSchnitzel posted:

But god drat, this game. From September through now I have played some of the best games ever made: MGSV, Witcher 3, the new Tomb Raider (well - ok; this is the weakest of the bunch), Fallout 4 and we have Dark Souls 3 coming up way too fast. I am literally too old for this poo poo.

I cant believe you think Rise of the Tomb Raider has a worse story than Fallout 4 and MGS5, that's just baffling.

Bolow
Feb 27, 2007

SkySteak posted:

I've just hit The Avatar project with no plot tech researched (or the Contract resistance) one either. I havent instantly hosed myself over have it?

All told if you do everything you have about 1 in game year to beat the game. That's if you delay the avatar project at every opportunity and counter every dark event that further progresses it.

redreader
Nov 2, 2009

I am the coolest person ever with my pirate chalice. Seriously.

Dinosaur Gum

Hank Morgan posted:

This is true. You get a popup after striking telling you their hack defence has gone down

Yeah. I only see it on sectopods when they're well down on health though. like 4-6 health or so. I've seen it maybe 3-4 times.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

I pulled off a clutch control hack on the first Heavy MEC I encountered, and then one of my kittens turned off my surge protector while the alien turn was playing. Scummed like a bastard to try and get it back but eventually gave up. Lost a squaddie ranger over it; for some reason that first campaign I just couldn't get a single Ranger to live past CPL once I had the tutorial chick and another one. Eventually I wound up buying two experienced Rangers...but only after the midgame reach for plasma tech became a desolate graveyard of Rookies and Squaddie Rangers. I think by the time I gave up on Rookies completely they had a slightly less than 50% chance of surviving their first mission. Of the survivors, I lost every Ranger and most of the Specialists too.

Also that campaign, I had a Grenadier get Shaken on the mission she made Corporal, and then get wounded every single mission she participated in thereafter, remaining shaken until her death by a Muton crit through heavy cover and Aid Protocol when she was a Captain. I built a mind shield specifically for her, though in retrospect the number of kills she got while panicked probably means it made her less effective...

emTme3
Nov 7, 2012

by Hand Knit
.

emTme3 fucked around with this message at 02:46 on Mar 31, 2022

Ravenfood
Nov 4, 2011

redreader posted:

When do most people here reload their games? I have reloaded mine like, twice, to test stuff like 'how long will this mission remain if I try to heal up first? oh, one day? *reload*', but I never reload on a hosed up mission or a bad shot or anything. Thankfully I haven't had game breaking bugs either. I restarted the campaign a couple of times on a death spiral but on my second or third try, I forgot, I'm going to win it. All fights with 2 magii are total cakewalks.

I mean, I know people are playing on legendary and commander, but, is everyone on those difficulties actually 'on that difficulty' or are you reloading if you lose too many people? Seeing that other guy who has a not-full-of-majors squad for his final mission, mine looks a little like that. I had 3 majors but one was kidnapped/left behind, now I have maybe 3 still, 2 magii, but tons of weapons and weapon parts, and am on veteran at the final mission. I mean if you play normally you're going to have some top ranked people die.
By the time you get top ranked people, I don't know how they would die in any numbers appreciable enough to affect the strategy layer. I've got maybe 8 colonels and a psyker learning their last ability on cmdr ironman. I am past the codex skulljack, and am mostly trying to get enough elerium cores to victory lap hardcore though the two facilities I need to hit.

So yeah, I haven't reloaded, though I did watch some streams so I had an idea of early game threats (where the game is by far the hardest)

Bolow
Feb 27, 2007

splifyphus posted:

Nah. I took my sweet rear end time on my first successful commander campaign and built everything/conquered every continent etc. I was well into the second summer when I finally beat the game, and I still had two leftover avatar facilities that I knocked out just for completions sake right before I did the last mission. At that point I was making 1200+ supplies a month and had nothing to spend it on.

Reminder that letting the 'Immanent Victory' timer go as low as possible before doing something that reduces avatar progress literally conjures extra campaign time out of thin air.

I finished in January 2036, I had only 1 Blacksite left available, and had 2 pips left before I stepped off on the final mission. I had everything done tech and geoscape wise as well.

RandallODim
Dec 30, 2010

Another 1? Aww man...

Shab posted:

Protip: If you Run & Gun hoping to dash in, swing your futuresword, AND pick up loot on the ground, don't do that because apparently picking up the loot counts as the extra turn. :negative:

Did you actually pop Run & Gun before doing the slash? Because you don't have to do that to dash and melee, and I've always had my rangers grab loot when someone they sworded dropped some.

emTme3
Nov 7, 2012

by Hand Knit
.

emTme3 fucked around with this message at 02:47 on Mar 31, 2022

Wizard Styles
Aug 6, 2014

level 15 disillusionist

LonsomeSon posted:

I think by the time I gave up on Rookies completely they had a slightly less than 50% chance of surviving their first mission. Of the survivors, I lost every Ranger and most of the Specialists too.
I'm amazed both of my main Rangers and my Gunslinger lived through my game. Those guys got shot up so badly so often. In the end the Gunslinger effectively was dead to me because back to back grievous injuries made him fall very far behind, but surviving those shots was impressive in its own way.

I got a bunch of Specialists killed, though. I had 6 non-Rookie deaths. 4 Specialists, 1 Grenadier, 1 Ranger (the first Kelly substitute brought in to fill her shoes when she was injured, turns out she wasn't up to that).

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
Can someone versed in computer programming please explain how and why the gently caress this "caps lock to make load times instant" thing works

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:
People where asking about a mod like this (specifically for pistols really) earlier in the thread so I figure I'd post an update:

(My resolution resets every time i go back to the main menu and I can't be assed to change it back every time I launch the game to test so that's why the screenshot is so small)

Adds conventional weapons with the Mag/Beam stats and Mag weapons with the Beam stats (that unlock when you purchase the appropriate upgrade) so you can pick and choose which model to use. Almost done! Only got Cannon attachments and Sniper Rifles left to do, which means barring any huge issues it'll probably be up later today.

LibbyM
Dec 7, 2011

redreader posted:

When do most people here reload their games? I have reloaded mine like, twice, to test stuff like 'how long will this mission remain if I try to heal up first? oh, one day? *reload*', but I never reload on a hosed up mission or a bad shot or anything. Thankfully I haven't had game breaking bugs either. I restarted the campaign a couple of times on a death spiral but on my second or third try, I forgot, I'm going to win it. All fights with 2 magii are total cakewalks.

I mean, I know people are playing on legendary and commander, but, is everyone on those difficulties actually 'on that difficulty' or are you reloading if you lose too many people? Seeing that other guy who has a not-full-of-majors squad for his final mission, mine looks a little like that. I had 3 majors but one was kidnapped/left behind, now I have maybe 3 still, 2 magii, but tons of weapons and weapon parts, and am on veteran at the final mission. I mean if you play normally you're going to have some top ranked people die.

I'm a big baby and reload whenever a burrowed Chrysalid makes it so I won't be able to use one of my main squad for ages. I otherwise ran with all injuries/deaths though without scumming it up.

Kiranamos
Sep 27, 2007

STATUS: SCOTT IS AN IDIOT
drat, the mod list is blowing up. I'm surprised at some of them but am unsure if they will break the game. Specifically, the "STOP WASTING MY TIME" mod seems too good to be true. Anyone try it or have other mods they recommend? I'm only using some customization ones and one of the faster movement ones.

Bolow
Feb 27, 2007

splifyphus posted:

Oh ok. I never bothered using bluescreen rounds because why shoot mechs when you can hack them to shoot for you?


Did you ride the timer? My timers kept starting at 14 days and I was able to consistently get it down to under a day before doing an avatar project mission. That's 2 weeks of free time every time the timer starts, and I've seen the timer start as high as 22 days on streams. Maybe the length is tied to difficulty.

The timer starts at 21 Days for Veteran I think, so probably 7 for Legendary?. I never really bothered riding the timer because there wasn't ever a need for it.

LibbyM
Dec 7, 2011

Kiranamos posted:

drat, the mod list is blowing up. I'm surprised at some of them but am unsure if they will break the game. Specifically, the "STOP WASTING MY TIME" mod seems too good to be true. Anyone try it or have other mods they recommend? I'm only using some customization ones and one of the faster movement ones.

Speaking of moding out time wasting, is there a mod yet that makes it so you retain full control when your npc's want to talk to you about whatever bullshit. Like bradford complaining about civilians dying, or any of the 3 talking about alien things in the environment.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

splifyphus posted:

Oh ok. I never bothered using bluescreen rounds because why shoot mechs when you can hack them to shoot for you?

Because it makes them easier to hack by reducing hack defense.

The Crotch
Oct 16, 2012

by Nyc_Tattoo
Well this is a new one for me.

A lancer got a couple steps into its movement, the game hitched, and then suddenly he was right on top of my grenadier. He attacked (missed), and then got shot by an overwatch that he should have already triggered. He then ceased existing for a couple seconds and reappeared in another location about 1.5 moves away before attacking me again.

Fojar38
Sep 2, 2011


Sorry I meant to say I hope that the police use maximum force and kill or maim a bunch of innocent people, thus paving a way for a proletarian uprising and socialist utopia


also here's a stupid take
---------------------------->
On my last run I had a dedicated anti-robot specialist that loving murdered anything that was mechanized including sectopods with bluescreen rounds, EMP grenades, and gremlin burst

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.

The Crotch posted:

Well this is a new one for me.

A lancer got a couple steps into its movement, the game hitched, and then suddenly he was right on top of my grenadier. He attacked (missed), and then got shot by an overwatch that he should have already triggered. He then ceased existing for a couple seconds and reappeared in another location about 1.5 moves away before attacking me again.

The JAIDS is spreading.

RandallODim
Dec 30, 2010

Another 1? Aww man...

Insert name here posted:

People where asking about a mod like this (specifically for pistols really) earlier in the thread so I figure I'd post an update:

(My resolution resets every time i go back to the main menu and I can't be assed to change it back every time I launch the game to test so that's why the screenshot is so small)

Adds conventional weapons with the Mag/Beam stats and Mag weapons with the Beam stats (that unlock when you purchase the appropriate upgrade) so you can pick and choose which model to use. Almost done! Only got Cannon attachments and Sniper Rifles left to do, which means barring any huge issues it'll probably be up later today.

You're doing god's work. :ocelot:

POLICE CAR AUCTION
Dec 1, 2003

I'm not a princess



Every pod was waiting at the objective on my latest guerrilla mission, including a sectopod and two andromedons.

:smug:

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oswald ownenstein
Jan 30, 2011

KING FAGGOT OF THE SHITPOST KINGDOM
Witcher 3 with HairFX and Ultra 1080p -> 80+ fps / in 4k 50-60 fps

XCom 2 1080p -> 20-40 fps

seems legit.

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