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• The following values have been adjusted for Flamers: • Amount of Damage per second has been decreased from 0.7 to 0.1. • Amount of Heat per second applied to an enemy 'Mech has been increased from 0 to 4.5. • Duration of time before Heat starts to effect your own 'Mech (not the enemy) has been shortened from 6.25 to 4.75 seconds. A lot less damage (was it doing too much?) and you overheat faster, but now actually applies heat to the enemy.
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# ? Feb 16, 2016 21:59 |
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# ? Apr 30, 2024 03:27 |
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Flamers are so good. I put 4 flamers and four spls on a fs9-a and went to town. Kept a 4 erll battle master from returning fire and sent those lpl laser vomit timber wolves running. poo poo owned. The tears from these are going to be excellent.
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# ? Feb 16, 2016 22:23 |
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Great Beer posted:Flamers are so good. I put 4 flamers and four spls on a fs9-a and went to town. Kept a 4 erll battle master from returning fire and sent those lpl laser vomit timber wolves running. poo poo owned. The tears from these are going to be excellent. They're going to make Ballistics a much more valid choice.
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# ? Feb 16, 2016 22:26 |
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I'm watching some guy in tier 1 running this Mad Dog build, and it's a total murderbeast when he catches someone out, flamers seem to actually be making a big difference in the brawls. By the way, is that the most SRMs you can effectively cram into something? Better than a Catapult A1 at least until the size re-scale I would think.
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# ? Feb 16, 2016 22:52 |
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The Saddest Robot posted:• The following values have been adjusted for Flamers: I think the damage change is to prevent them from otherwise inherently being superior to an MG (a bad weapon, yes). Since you're already forced to face the enemy mech constantly while using the things to get the effect, having them do a little less DPS than a small laser and similar range (although with no fall off) would make them pretty decent, and I guess the worry was that they would upset the meta too much if they're useful enough at locking mechs down.
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# ? Feb 16, 2016 22:55 |
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Great Beer posted:Flamers are so good. I put 4 flamers and four spls on a fs9-a and went to town. Kept a 4 erll battle master from returning fire and sent those lpl laser vomit timber wolves running. poo poo owned. The tears from these are going to be excellent. Wait, so this is a brawling buff?
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# ? Feb 16, 2016 22:55 |
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Reztes posted:I'm watching some guy in tier 1 running this Mad Dog build, and it's a total murderbeast when he catches someone out, flamers seem to actually be making a big difference in the brawls. yes. later on the Archer will be able to rock 9 SRMs, but that won't be available for fake money for a while
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# ? Feb 16, 2016 22:57 |
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I wouldn't call it a buff, more of a meta shift. It provides a hard counter to laser boats that ride the heat scale since you can completely shut them down. They're short range so they're less useful the slower you go. They don't seem to affect missiles or ballistics builds too much either.
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# ? Feb 16, 2016 23:00 |
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sebmojo posted:Wait, so this is a brawling buff? Not really. If you get in close range with someone and take some to 90% it's not like ballistics will generate no heat. SRMs also run pretty hot. If flamers end up being used often, and not a complete gimmick, then it hurts getting close at all.
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# ? Feb 16, 2016 23:02 |
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Sputty posted:then it hurts getting close at all. Unless you have flamers
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# ? Feb 16, 2016 23:04 |
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Yeah any laser vomit build that comes up against two or more flamers is gonna be at overheat within like two alpha strikes now. 2x flamer 4x SPL ACH wolfpacks are looking pretty nasty now too.
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# ? Feb 16, 2016 23:05 |
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The important question: can we now make a flaming wolfpack that could overheat an enemy that isn't even firing? Follow-up: if so, would that poor bastard be stunlocked or die from overheating despite being shut down, and would that count as a suicide?
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# ? Feb 16, 2016 23:13 |
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Commoners posted:Unless you have flamers Right now, flamer versus flamer fights are insanely bad. I don't know if the flamer changes will last after playing some matches in a 2 flamer 4 spl cheetah. Brawling mechs are just worthless against flamers.
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# ? Feb 16, 2016 23:14 |
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I can go back to my dream MW2 build of just being a Raven packed to the gills with flamers, circle-strafing LRM boats to lock them down.
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# ? Feb 16, 2016 23:16 |
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Lonjon posted:The important question: can we now make a flaming wolfpack that could overheat an enemy that isn't even firing? Read the notes, heat caps at 90% so no - this can't happen.
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# ? Feb 16, 2016 23:20 |
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Flamers don't stop gauss boats!
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# ? Feb 16, 2016 23:21 |
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starkebn posted:Read the notes, NO
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# ? Feb 16, 2016 23:24 |
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Now my 5xAC/5 Mauler will be even better. Coolest running mech I've ever had. Also my name is now Warlord Derek Smart Kerensky. Yes, Helios Ban Wave Kerensky was a great name but I'm pretty sure that would have been shot down. Raged fucked around with this message at 23:47 on Feb 16, 2016 |
# ? Feb 16, 2016 23:43 |
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Hahahahahahahahahaquote:Your thread "THERE WILL NOT BE A BAN WAVE" has been moderated. Never once mentioned Helios or named names. Think I touched a nerve.
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# ? Feb 16, 2016 23:53 |
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Trip Report: the new 1v1 2v2 4v4 maps look neat.
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# ? Feb 17, 2016 00:32 |
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ZenVulgarity posted:Flamers don't stop gauss boats! FLAMERS CAN'T MELT STEEL BEAMS
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# ? Feb 17, 2016 00:46 |
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The best 3,000,000 c-bills and 3,500 GXP I've ever spent.
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# ? Feb 17, 2016 00:56 |
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sebmojo posted:FLAMERS CAN'T MELT ENDO STEEL BEAMS
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# ? Feb 17, 2016 00:57 |
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sebmojo posted:FLAMERS CAN'T MELT STEEL BEAMS Steel Beams Kerensky reporting for duty sir! OH SEVEN! Sard posted:
A few months ago I drunkenly purchased the flamer range module. I wanted to see how far I could get that Locust M to fire its flamers when properly quirked out and with the module installed. I think it was something like 124m. Don't quote me on that though, because I may have been drinking at the time. I'm looking forward to doing some serious [GIRL] flaming tonight. I'm going to try the obvious 4SPL 2Fl Arctic Cheetah, maybe an Executioner with a hand full of flamers, and I might possibly take the Ember out to play him the way he's meant to be played - 4 flamers and 4 machine guns. If I'm reading those notes right, it looks like 10 flamers will generate the same amount of heat (for the person firing) as just one flamer, while inflicting 10x the amount of heat on the enemy - for the first 4.75 seconds of use. This could be fun.
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# ? Feb 17, 2016 01:04 |
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THE GARGOYLE IS REALLY GOOD NOW.
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# ? Feb 17, 2016 01:06 |
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THE GARGOYLE IS REALLY GOOD NOW.
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# ? Feb 17, 2016 01:06 |
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Commoners posted:THE GARGOYLE IS REALLY GOOD NOW. WIZARD IIC ONLINE.
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# ? Feb 17, 2016 01:07 |
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How could I forget The Wizard? I'll be rocking that lil dude for certain.
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# ? Feb 17, 2016 01:11 |
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Raged posted:Hahahahahahahahaha Good to see PGI are as draconian as ever. Moderating criticism is one thing, it's lovely but PGI aren't exactly the first company to do it, but a 7 day ban? Good grief. They may or may not be doing anything about Helios but they're no slouches when you're out of line about it on their forums!
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# ? Feb 17, 2016 01:17 |
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What kind of benefit do you get by having more than 1 flamer. Does it cause them to get up to 90% faster or stay there longer? I would lovvvvvvveee to have Inferno SRMs. Hell that's 3025 tech too. Raged fucked around with this message at 01:20 on Feb 17, 2016 |
# ? Feb 17, 2016 01:17 |
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lol they replaced the flamer graphic with a sprite from 1997
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# ? Feb 17, 2016 01:20 |
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Surprise surprise, flamers broken as gently caress?quote:Here is a video to flamer action: bonus russ tweet https://twitter.com/russ_bullock/status/699737573413908480 Sard fucked around with this message at 01:41 on Feb 17, 2016 |
# ? Feb 17, 2016 01:37 |
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Does he think that you can't use macro programs in a real match? Or am I reading his tweet wrong?
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# ? Feb 17, 2016 01:49 |
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Sard posted:Surprise surprise, flamers broken as gently caress? Russ is my hero. May him and Twitter never part ways. In all fairness, at least before the patch hit you could do almost the same thing without a macro. Set weapon group 1 to fire all 4 of your flamers and weapon group 2 to chainfire all 4 of your flamers. Use weapon group 1 until they start generating heat, then chainfire with weapon group 2 to cool down. Before the patch I used to do this all the time to keep flamer graphics stuck in the eyes of robots that I was circling.
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# ? Feb 17, 2016 01:50 |
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JacksAngryBiome posted:Does he think that you can't use macro programs in a real match? He's trying to blow it off, saying that you could also do it manually and it is thus not an unfair advantage. Ultimately this comes down to "Show. Don't Tell." He's not going to give until the tears flow. So I'll be grabbing AHK to make a script since I don't think FireControl quite has the controls to do this properly, and you should too.
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# ? Feb 17, 2016 02:01 |
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If you set it to a 10 increment and then had it fire off on two fire groups that aren't occupied it would stagger it FLAME, none, none, FLAME, none, none to get that 1:2 ratio.
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# ? Feb 17, 2016 02:04 |
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Sard posted:Surprise surprise, flamers broken as gently caress? Very good of you to show me this bug.. but have you considered I'm a retard who hates being corrected? Sit down bitch.
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# ? Feb 17, 2016 02:05 |
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Sputty posted:Very good of you to show me this bug.. but have you considered I'm a retard who hates being corrected? Sit down bitch. Yeah, this sort of response is PGI in a nutshell
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# ? Feb 17, 2016 02:07 |
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lol Goddamnit Russ.
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# ? Feb 17, 2016 02:17 |
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# ? Apr 30, 2024 03:27 |
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The nova has enough slots that it can flamer fist and fist gently caress, all in the same mech, since it looks like you don't need all that many flamers to keep someone boiling.
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# ? Feb 17, 2016 02:20 |