Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Pimpmust
Oct 1, 2008

The MoO remake just looks like they made nice graphics and (too much) voice acting (Mark Hamill is a furry birdman, woo) while everything else is simplified or non-existant. I haven't seen anything interesting yet that would want me to play it over MoO2 from Arumbas previews.

Oh, an even less interesting tech-system/tree, an even more pointless ship construction system and ~real time space combat~? And the diplomacy is like the most barebones version of Civ (absolute garbage) :effort:

Adbot
ADBOT LOVES YOU

Ainsley McTree
Feb 19, 2004


Bort Bortles posted:

I'll never forget how much of a shithead the Dev was when he was posting here. The fact that he got trolled off the forums and then ended development of Stardrive 1 when it is still buggy and broken as poo poo means I will never buy another one of that rear end in a top hat's games unless it is really good. And thankfully there are alternatives coming out this year so I wont be tempted to buy it.

Yeah, that was my "ok, no more buying things in Early Access" moment. I had big hopes for the game because the dude seemed pretty responsive at first, but then he disappeared and announced a sequel instead of fixing the game that he already made and nope I don't think I'll be buying that, thank you, even if it turns out to be the most perfect space 4x of all time. It's the principle :colbert:

GenderSelectScreen
Mar 7, 2010

I DON'T KNOW EITHER DON'T ASK ME
College Slice
Here's HoI4's dev diary, since everyone seems to be talking about it without posting a link.

https://forum.paradoxplaza.com/forum/index.php?threads/hearts-of-iron-iv-46th-development-diary-26th-of-february-2016.910637/

Panzeh
Nov 27, 2006

"..The high ground"

Pimpmust posted:

The MoO remake just looks like they made nice graphics and (too much) voice acting (Mark Hamill is a furry birdman, woo) while everything else is simplified or non-existant. I haven't seen anything interesting yet that would want me to play it over MoO2 from Arumbas previews.

Oh, an even less interesting tech-system/tree, an even more pointless ship construction system and ~real time space combat~? And the diplomacy is like the most barebones version of Civ (absolute garbage) :effort:

Honestly it feels like the less good bits of moo1 and the less good bits of moo2 mashed together.

Moo2 was absolutely not the best moo and gently caress people who think that.

That all being said, it's not bad, it's just not that distinct.

Gort
Aug 18, 2003

Good day what ho cup of tea

wukkar posted:

How do any of these diplomatic foci work in multiplayer? If the German player triggers the Molotov-Ribb Pact focus, can the Soviet player refuse?

Yeah, I believe so. Presumably there are negative consequences for straight-up negating one of someone's national focuses. (tons of political points, maybe?)

catlord
Mar 22, 2009

What's on your mind, Axa?

Panzeh posted:

Honestly it feels like the less good bits of moo1 and the less good bits of moo2 mashed together.

Moo2 was absolutely not the best moo and gently caress people who think that.

You'd better be talking MoO1 there.

I'm actually simultaneously excited about this new MoO, but also I know that my taste in strategy has changed, and so I'll likely prefer Stellaris over it.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

wukkar posted:

I'm really confused with diplomatic choices being in the HOI4 focus trees. They appear to conflict with the standard diplomacy buttons. They seem like dead branches which smart players will never pick over some of the other ones that give material things like '5 free factories', etc.

If Germany brings Italy into the Axis in 1936 through the standard 'Invite To Faction' button instead of using the German focus for it, is there any point to taking it later?
If China is in already in the Allies, does the German focus of 'Befriend China' do anything?
If China is in already in the Axis, does the Japanese focus of 'Sever Sino-German ties' do anything?

How do any of these diplomatic foci work in multiplayer? If the German player triggers the Molotov-Ribb Pact focus, can the Soviet player refuse?

I don't think that the diplomatic focus stuff is meant to REPLACE the standard diplomacy, more to give players some direction in how to tackle the game and presumably some kind of bonus for pursuing those goals.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

The Cheshire Cat posted:

I don't think that the diplomatic focus stuff is meant to REPLACE the standard diplomacy, more to give players some direction in how to tackle the game and presumably some kind of bonus for pursuing those goals.

I like it because it gives you more control over your own country's direction, as opposed to HOI3 where you had no control over your own politics or internal affairs and it seemed only other countries could control your own populations opinions.

We've seen the changes made to ministers and I'm hoping some future dev diary deals with other internal workings of a country. Maybe this time we won't need to rely on our spies to help campaign for the governing party.

Baronjutter
Dec 31, 2007

"Tiny Trains"

catlord posted:

You'd better be talking MoO1 there.

I'm actually simultaneously excited about this new MoO, but also I know that my taste in strategy has changed, and so I'll likely prefer Stellaris over it.

It looks really bad. Like said it's like they took most of the worst mechanics from both games and smushed them together into something super generic. The whole "feel" is off too, the races are cringe worthy jokes, everything feels like a foreign language comedy that just doesn't quite translate.

Even if Stellaris isn't great, at least they tried something new. Then again one could say the same for Moo3.

Stevefin
Sep 30, 2013

I am enjoying the new Masters of Orion. I never did play the originals as far as I remember so getting this plus the three originals at its current price is really good value. Going to start from the first game after I have had my fun with the current EA build

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Baronjutter posted:

It looks really bad. Like said it's like they took most of the worst mechanics from both games and smushed them together into something super generic. The whole "feel" is off too, the races are cringe worthy jokes, everything feels like a foreign language comedy that just doesn't quite translate.

Yeah, I was kinda interested in the new MoO until I watched the trailer where the devs talked about how the races were fully fleshed out "real" aliens, then it cut to the space cat race talking entirely in cat puns.

Bel Monte
Oct 9, 2012
I never saw any gameplay of the MoO-boot until just now, watching Arumba play it. :stare:
I...just, what? The game really does feel like they want to make a Civ game instead of a MoO game. The lizard people's "guide" is also really grating really fast. Also, why are they "primitive"? That's not how space faring societies work. Thousands of years to develop, and they talk and dress like they aren't even in the Iron Age.

Maybe they saw MoO3, and had the hardest reactionary response possible.

Bort Bortles posted:

I have not played Civ5 since they added Brave New World and decided that they would never be able to fix what is wrong with the game (I still cant get over that sieging a city is impossible because the built-in ranged attack will kill your men off before you "starve" the city out; you just have to direct assault the city till it falls, losing military units that took decades to build in the process). What has changed with it that they improved on?

Nothing majorly worthwhile gameplay-wise. The UI is slicker though.
However, as a whole, the Civ series hasn't really gotten more ...in depth? It's improved a lot of various things, but generally the theme seems to be "Add interesting thing X that adds to gameplay while trimming the fat in other parts of the game. Don't expand upon new things except in content. Repeat each game." Over time the games don't really gain depth but gain some limited amount of breadth. Mainly, the difference between Civ3 and Civ5 is the graphics, UI, and quality of life improvements. The strategies and all I don't count because half of those strategies could have been patched in to old games, rather than a new dynamic mechanic added that actually alters gameplay significantly. This is just my opinion really. The Civ series is fun, but I've always wanted greater depth to it too beyond "you didn't research tech X day one?! Might as well quit the game now."

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Darkrenown posted:

Yeah, I was kinda interested in the new MoO until I watched the trailer where the devs talked about how the races were fully fleshed out "real" aliens, then it cut to the space cat race talking entirely in cat puns.

FYI, I fully intend to make my first Stellaris campaign playing as the Stellar Catliphate.

WhiskeyWhiskers
Oct 14, 2013

NoNotTheMindProbe posted:

FYI, I fully intend to make my first Stellaris campaign playing as the Stellar Catliphate.

Mine will be playing the Fourth Stimpire

Kavak
Aug 23, 2009


WhiskeyWhiskers posted:

Mine will be playing the Fourth Stimpire

And their main rivals, the Chilldankli Collective.

Seriously, the inevitable Goon Mod of Stellaris should be nothing but Star Citizen jokes.

WhiskeyWhiskers
Oct 14, 2013

Kavak posted:

And their main rivals, the Chilldankli Collective.

Seriously, the inevitable Goon Mod of Stellaris should be nothing but Star Citizen jokes.

It's just going to be a bit difficult given that Paradox have said they've tried to steer clear of boring, derivative and generic Space Rome, so we'll likely never get a high fidelity version of anything to do with Star Citizen. :(

double nine
Aug 8, 2013

WhiskeyWhiskers posted:

It's just going to be a bit difficult given that Paradox have said they've tried to steer clear of boring, derivative and generic Space Rome, so we'll likely never get a high fidelity version of anything to do with Star Citizen. :(

Space-Persia? Space-Mali? Space-Aztecs? Space-Pawnee? Space-Butan?

WhiskeyWhiskers
Oct 14, 2013

double nine posted:

Space-Persia? Space-Mali? Space-Aztecs? Space-Pawnee? Space-Butan?

Far too interesting. Can you come up with something that's very grey, or been used a lot in other famous sci-fi works that we can rip off wholesale?

double nine
Aug 8, 2013

WhiskeyWhiskers posted:

Far too interesting. Can you come up with something that's very grey, or been used a lot in other famous sci-fi works?

err. I'm thinking... What about this?

WhiskeyWhiskers
Oct 14, 2013

double nine posted:

err. I'm thinking... What about this?



That seems suitable. Now what if, rather than fighting rebels they were fighting Space Barbarians who were threatening the stability of this 'failed-republic-cum-empire'? We could call them the Hoths. See it's a clever reference to Star Wars and the Goths at the same time. We're on our way to writing the best drat Stelaris mod ever!

Enjoy
Apr 18, 2009
Vandal scum

Kavak
Aug 23, 2009


Enjoy posted:

Vandal scum

Vandals, Vanduuls... GOD drat IT. This is somehow worse than just naming a species after a Chinese city.

Panzeh
Nov 27, 2006

"..The high ground"

Darkrenown posted:

Yeah, I was kinda interested in the new MoO until I watched the trailer where the devs talked about how the races were fully fleshed out "real" aliens, then it cut to the space cat race talking entirely in cat puns.

I don't mind it- I mean, Moo1 was silly, but that worked okay. It's probably more comical when you have voice actors, though.

The thing is, the best bits of moo1 aren't there- moo1 had a well-designed planet management system that didn't require a seperate screen and its combat scaled up extremely well. The diplomatic victory was also actually a thing you could play rather than just 'do another victory lap'. While you'd occasionally randomly lose a game to it, I think its overbearing nature worked well in pushing you to either kill or deal with your enemies.

Unfortunately the bits they kept from moo2 are just, ugh. Moo2 was way more civ-like than Moo1 and played a lot slower.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Enjoy posted:

Vandal scum

[Genseric sacks Space Rome for the first time]
Genseric Skywalker: Got it! I got it!
Han Alaric: Great, kid! Don't get cocky.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Gort posted:

Mods got really good. Play the Community Patch - it even fixes your pet peeve with taking cities. (though I'd still suggest bringing siege units, that's what they're for after all)
Interesting. Generally I dont like big mods like that because they can make very head scratching "No this is a good idea, I swear!" changes but maybe I'll get it out. The cities thing isnt my only problem with the game but it was an easy and ready enough example. Thanks!


Bel Monte posted:

Nothing majorly worthwhile gameplay-wise. The UI is slicker though.
However, as a whole, the Civ series hasn't really gotten more ...in depth? It's improved a lot of various things, but generally the theme seems to be "Add interesting thing X that adds to gameplay while trimming the fat in other parts of the game. Don't expand upon new things except in content. Repeat each game." Over time the games don't really gain depth but gain some limited amount of breadth. Mainly, the difference between Civ3 and Civ5 is the graphics, UI, and quality of life improvements. The strategies and all I don't count because half of those strategies could have been patched in to old games, rather than a new dynamic mechanic added that actually alters gameplay significantly. This is just my opinion really. The Civ series is fun, but I've always wanted greater depth to it too beyond "you didn't research tech X day one?! Might as well quit the game now."
I have played all of them so I see what you're saying. I love the concept of the games but the newer ones have not added much depth, like you are saying, and I think that is what gets me (and why I like Paradox games so much).

Anyway, I will can the Civ derail.

MoOreboot likes really :stonk:

Kersch
Aug 22, 2004
I like this internet
If Stellaris doesn't have sexy catboys, I may have to sit this one out

Pimpmust
Oct 1, 2008

More Arumba MoO stuff up today: It sure is a quality sign when the AI keeps pestering the player about trading maps (while at the same time giving away maps for a minimal amount of player cash).

It's a shame, because they obviously got a lot of resources invested in the crisp graphics, animations and voice acting. The actual game (and writing) is just so blah though.

(Why they thought copying MoO2s news report about X empire having grown to nSize was a priority thing I've no idea)

e: The Diplomatic victory thing always sat bad with me, imagine if the HRE vote worked like that? (Especially when you can't influence the bloody AI).

Pimpmust fucked around with this message at 17:49 on Feb 27, 2016

karmicknight
Aug 21, 2011

WhiskeyWhiskers posted:

Far too interesting. Can you come up with something that's very grey, or been used a lot in other famous sci-fi works that we can rip off wholesale?

Space Nazi Germany and Space Utopian Socialists.

Since the Empire was already talked to death. Let's talk about the Space Utopian Socialists, the Roddenberr Alignment. A Federation of a number of humanoid species, the Roddenberr Alignment is a highly democratic and highly xenophillic organization based around a post-scarcity economy where the only problems are the ones related to ideals and to outside pressures.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Kersch posted:

If Stellaris doesn't have sexy catboys, I may have to sit this one out

Mods will fix it :pervert:

Pimpmust
Oct 1, 2008

Stellaris - Not Nearly Enough Cat Tits

Stellaris - Wanted: Dev with jiggle physics experience

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR
Pls stahp.

dublish
Oct 31, 2011


Groogy posted:

Pls stahp.

Preorder cancelled.

Mans
Sep 14, 2011

by Jeffrey of YOSPOS
Let's take a step back and appreciate EU3 for a while.

double nine
Aug 8, 2013

Mans posted:

Let's take a step back and appreciate EU3 for a while.



Not going to lie, I really liked the folded paper map effect.

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Mans posted:

Let's take a step back and appreciate EU3 for a while.



Post unpatched, no expansion EU3 1.0 for full effect, please.

Ofaloaf
Feb 15, 2013

Fintilgin posted:

Post unpatched, no expansion EU3 1.0 for full effect, please.

Oldest one I got is a few patches in, since Austria was colorchanged to white, but it's the best I got:

csm141
Jul 19, 2010

i care, i'm listening, i can help you without giving any advice
Pillbug
Gotta go after Brandenburg so you can get that sick unification event perhaps eventually.

uninverted
Nov 10, 2011

Snakes, why did it have to be snakes?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!

Ofaloaf posted:

Oldest one I got is a few patches in, since Austria was colorchanged to white, but it's the best I got:



It was also awesome in 1.0 because personal unions/inheritences were completely or nearly completely random, and way way more common, so like Trier would randomly inherit France or whatever.

EUIII came a long way, but I think EUIV has come just as far at this point. We're really on like EUVII or something. Paradox is cool. :c00l:

Adbot
ADBOT LOVES YOU

Westminster System
Jul 4, 2009

uninverted posted:

Snakes, why did it have to be snakes?

Central Eurasia is known for its plains.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply