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ImpAtom posted:I assume Etrian Oddysey 5. Does that have an NA date already?
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# ? Apr 15, 2016 01:53 |
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# ? Apr 29, 2024 00:39 |
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Motto posted:Apoc, P5, and what else? I, for one, am highly anticipating TMS
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# ? Apr 15, 2016 01:56 |
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Motto posted:Does that have an NA date already? Is there even a JP release date?
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# ? Apr 15, 2016 03:04 |
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Erg posted:Is there even a JP release date? I forget, but it's some day in August.
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# ? Apr 15, 2016 03:05 |
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Just to confirm: Apoc fixed the map to be comprehensible by people who are not from Tokyo, right? 'cause trying to navigate really turned me off of SMT IV.
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# ? Apr 15, 2016 05:15 |
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Man, that last boss theme sounds cool. Hope to hear the HD version. SMTIV might not have had as memorable tracks as Nocturne, but there were a few gems. The Tokyo map theme was pretty good, despite being a part of a really annoying aspects of the gameplay.
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# ? Apr 15, 2016 05:26 |
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e: oh i'm blind
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# ? Apr 15, 2016 06:06 |
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Genpei Turtle posted:If you liked the music in IV you'll like Apocalypse because it's literally all the same I dunno, I wouldn't say it's 'literally all the same' when there's 35 new tracks (admittedly some are remixes, but still). I'm so excited for Apocalypse, I'm working my way through IV at the moment and the music, atmosphere and combat are all really engrossing. This year's so stacked with 3DS RPGs though, I'll never have time for all these -- Dragon Quest VII alone will take up months
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# ? Apr 15, 2016 10:10 |
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Motto posted:Does that have an NA date already? It's not confirmed to be coming out in NA/EU at all yet, although it almost certainly will.
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# ? Apr 15, 2016 10:53 |
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Yay SMTIV: Apocalypse. I can't wait to play it when it comes out for europe in 2020.
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# ? Apr 15, 2016 11:33 |
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Apocalypse is an awesome subtitle
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# ? Apr 15, 2016 13:18 |
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OddObserver posted:Just to confirm: Apoc fixed the map to be comprehensible by people who are not from Tokyo, right? 'cause trying to navigate really turned me off of SMT IV. It's much, much better. Paths and dead-ends are much more obvious, and there's always a flag blinking on the map for where you should go next for main quests. For side quests they don't have the flag, and they aren't always in a major location, but with the exception of maybe one or two the text description of the quest will tell you where to go relative to a major area. I.E. "so-and-so place north of Ueno" or the like. Also, for those playing Final, the "rescue the heroes from the previous SMT games" DLC dropped yesterday. It's probably the best DLC so far--it actually gives you a whole dungeon to explore instead of just a bunch of text interspersed with fights. You'll probably also want to download the DLC that removes the level cap (it's free) if you do it though--the boss would be really hard at only level 99 I suspect.
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# ? Apr 15, 2016 14:48 |
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This is gonna be good.
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# ? Apr 15, 2016 14:48 |
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Genpei Turtle posted:It's much, much better. Paths and dead-ends are much more obvious, and there's always a flag blinking on the map for where you should go next for main quests. For side quests they don't have the flag, and they aren't always in a major location, but with the exception of maybe one or two the text description of the quest will tell you where to go relative to a major area. I.E. "so-and-so place north of Ueno" or the like. Oh neat. The previous MC actually talk or are still silent?
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# ? Apr 15, 2016 16:04 |
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OH YEAH! LET'S GET TO CANCEL THAT MOTHERFUCKING APOCALYPSE
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# ? Apr 15, 2016 17:51 |
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I suspect it would be a better game if Idris Elba voiced/was the main character.
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# ? Apr 15, 2016 18:01 |
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CottonWolf posted:I suspect it would be a better game if Idris Elba voiced/was the main character.
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# ? Apr 15, 2016 18:07 |
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Dark_Tzitzimine posted:Oh neat. They all talk, and even have VAs for a few lines. Not much though.
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# ? Apr 15, 2016 22:28 |
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i actually like the art in IV.
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# ? Apr 15, 2016 22:31 |
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Apocalypse details. Genpei mentioned these changes before, but in case anybody missed them:quote:Partner Up for Success – A new twist on the SMTIV combat formula allows players to bring one of seven partners to battle (in addition to the standard three demons), each with their own unique skills and AI. Plus, partners will fill up a meter that will interrupt the enemy, do massive damage, and give players an extra turn. Given the excruciating difficulty of battles in Shin Megami Tensei, the partner system will allow for new player strategies. The affinity system referred to means that, for example, a Jack Frost will be able to use Ice skills more effectively and at lesser cost, and the inverse for fire-element skills.
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# ? Apr 15, 2016 22:50 |
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AlphaKeny1 posted:i actually like the art in IV. I like the art that Masayuki Doi was responsible for. A lot of the stuff that was contributed by the guest designers really didn't mesh well.
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# ? Apr 15, 2016 23:58 |
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Motto posted:Partner Up for Success – A new twist on the SMTIV combat formula allows players to bring one of seven partners to battle (in addition to the standard three demons), each with their own unique skills and AI. Plus, partners will fill up a meter that will interrupt the enemy, do massive damage, and give players an extra turn. Given the excruciating difficulty of battles in Shin Megami Tensei, the partner system will allow for new player strategies. In practice this is really only OK. Partners are smarter than in IV as they won't attack enemy strengths, except Gaston who will occasionally do so when stealing press turns because he's a dumbshit. But most partners aren't really worth using--Asahi and Navarre are good, Hallelujah (I really hope they change this in Apocalypse, it's the dumbest name ever) is situationally useful, Isabeau is generic, the rest are kinda trash. The meter is great in boss fights though as you can steal enemy turns with it. quote:Fuse For Affinities – Demon fusion, combining two or more demons to form a more powerful one, is one of the cornerstones of Shin Megami Tensei games, and now demons will have affinities for certain skills, giving players more decisions to make about which skills fusions will inherit. This is probably the best change from IV-->Final/Apocalypse, especially when minmaxing for optional postgame content. It can be advantageous to pick a low level demon over a higher one if it's got a really high affinity for a skill type--levels and stats can be easily raised, especially with DLC (there's an Incense grinding DLC this time) but the only way to raise Affinity is by grinding the Fiends in their dungeon for rare drops. And they get harder every time you kill them. quote:Press Turns and Smirking – The Press Turn system returns, which gives players (or enemies!) extra turns for exploiting weaknesses. The Smirk system returns as well, which gives huge offensive and defensive boosts to party members (or enemies) and now unlocks bonuses for certain skills, such as insta-kill attacks. The Smirk system changes are a mixed bag. Smirking in general is way less of a big deal because the dodge bonus is gone, though critical hits seem to be guaranteed with a smirking character, including with magic. The bonuses are great for Hama/Mudo skills since they're now viable as straight-up attack skills instead of an all-or-nothing deal. But a lot of the top-tier skills are actually less useful. Antichthon only reduces stats if you cast it while smirking, for example, and the spell that heals HP and status ailments is just a very expensive Mediarahan unless you're smirking.
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# ? Apr 16, 2016 01:00 |
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that reminds me, what did they do with the fiends this time?
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# ? Apr 16, 2016 02:18 |
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Genpei Turtle posted:Navarre good Hell yeah.
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# ? Apr 16, 2016 02:25 |
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I can't wait to use the power of to kill God again.
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# ? Apr 16, 2016 02:33 |
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Navarre is powerful
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# ? Apr 16, 2016 02:33 |
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Sam Faust posted:I can't wait to use the power of to kill God again. Going by what we have seen from the game this will be the first time in a while we get to actually kill YMVH
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# ? Apr 16, 2016 02:37 |
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Amazon has their page up for Apocalypse: http://www.amazon.com/Shin-Megami-Tensei-IV-Apocalypse-Nintendo/dp/B01EAIWW6M/
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# ? Apr 16, 2016 02:38 |
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Inflammatory posted:that reminds me, what did they do with the fiends this time? Towards the end of the game a Fiend Dungeon opens up. It's randomly-generated with an increasingly greater number of levels between each Fiend. First 2 levels, then 3, then 4, then so forth, down to level 47 or something. You get 10 rounds to kill each Fiend and then you're booted out of the dungeon and have to find your way back down. Though you get to start back at the level after the last Fiend you killed, and Fiends don't heal most (any?) of the damage you do to them between fights. So as long as you can survive the 10 rounds you can eventually kill any of them. Also initially they feel less difficult than the Fiends in IV were. There's also a Fiends DLC that adds an extra final boss to the dungeon. When you beat him, all the Fiends are resurrected and you can repeat the whole process. Each time you do this all the monsters in the dungeon, Fiends included, get a big power and level boost and start dropping better and better loot. After a couple of runs all the enemies in the dungeon will be level 200+, giving you an actual reason to break the game open with the level/stat/money/app/gem grinding DLC. This and the classic-SMT-hero DLC that dropped the other day are actually really good post-game content IMO. Fameds are still bullshit RNG-gated, though if you make your entire party plus your MC sick you can get fusion errors about a third of the time so it's not as bad as IV. Sam Faust posted:I can't wait to use the power of to kill God again. Actually there is a plot element that involves literally harnessing the power of smack-talking to kill gods...
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# ? Apr 16, 2016 03:49 |
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I can't wait to marry Navarre
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# ? Apr 16, 2016 04:04 |
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Isn't September 20th the same day as final fantasy xv
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# ? Apr 16, 2016 04:52 |
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Luna Was Here posted:Isn't September 20th the same day as final fantasy xv It's a placeholder date. Altus hasn't specified anything more than summer.
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# ? Apr 16, 2016 04:53 |
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Actually September 30th is the release date for FFXV tyvm
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# ? Apr 16, 2016 04:55 |
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From r/megaten
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# ? Apr 16, 2016 11:11 |
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Luna Was Here posted:From r/megaten I love everything about this.
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# ? Apr 16, 2016 11:26 |
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No mention of 'Smirks' or 'Hoy' Bad attempt at a meme, I say!
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# ? Apr 16, 2016 11:30 |
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Pureauthor posted:No mention of 'Smirks' The green face on the lower right
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# ? Apr 16, 2016 11:32 |
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such is a sawmoorai's skill
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# ? Apr 16, 2016 11:35 |
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I hope we can calm down Lucifer enough by appealing to his inner Hoi.
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# ? Apr 16, 2016 14:12 |
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# ? Apr 29, 2024 00:39 |
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Neeksy posted:I like the art that Masayuki Doi was responsible for. A lot of the stuff that was contributed by the guest designers really didn't mesh well. From what I've seen of the new demon designs in Apocalypse, they seem to look much better. It's kind of funny that strange journey did the same thing with demons done by a bunch of different artists, only it didn't look so jarring because it was 2d.
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# ? Apr 16, 2016 16:51 |