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Forget the doom clock, they just nerfed almost every grenade
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# ? May 13, 2016 01:18 |
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# ? Apr 29, 2024 02:27 |
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Digirat posted:Forget the doom clock, they just nerfed almost every grenade Did they also remove overwatch because it was OP? Also LOL to everyone who said "leaders, whatev, I have grenades " Edit: also Volatile Mix got nerfed, say goodbye to big grenade AoEs monster on a stick fucked around with this message at 01:31 on May 13, 2016 |
# ? May 13, 2016 01:24 |
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At least this will lead more people to find out about the wonderful world of putting Aim bonuses on your Grenadier and letting that Minigun sing.
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# ? May 13, 2016 01:37 |
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frozenpeas posted:X-Com 1. Great expansion that makes the entire game better. Actually the first game had the exact same setup DLC-wise: 2 small DLCs followed by an expansion. From the looks of it, this release will have one more small DLC before the expansion pack.
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# ? May 13, 2016 01:58 |
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That might not happen because of civ 6, which is probably releasing way too early after XCOM 2 not to affect its quality
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# ? May 13, 2016 02:02 |
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Digirat posted:That might not happen because of civ 6, which is probably releasing way too early after XCOM 2 not to affect its quality Hey man they just fixed the hazmat suit bug, they're very dedicated to good post-release support
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# ? May 13, 2016 02:08 |
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frozenpeas posted:X-Com 1. Great expansion that makes the entire game better. Correction: X-Com 1: lovely small DLC adding three new missions, some customizations, and a unique voiced soldier. Why do people forget it took a year after Slingshot to have any good addon content for X-Com 1? e; f, b
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# ? May 13, 2016 02:21 |
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The difference is that you think they're going to release an Enemy Within expansion at all, instead of just milking people with this season pass crap. I mean, I hope they do.
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# ? May 13, 2016 02:34 |
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frozenpeas posted:The difference is that you think they're going to release an Enemy Within expansion at all, instead of just milking people with this season pass crap. They're either doing an expansion or already working on XCOM 3. Either of which I'd be AOK with. I'm dumb in that I like season passes as it gives me a reason to go back to a game a month or two down the lane.
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# ? May 13, 2016 02:37 |
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Digirat posted:That might not happen because of civ 6, which is probably releasing way too early after XCOM 2 not to affect its quality I'm pretty sure the people making civ and the people making xcom are two completely different groups within firaxis dude.
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# ? May 13, 2016 02:53 |
What happened to grenades?
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# ? May 13, 2016 02:54 |
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Soonmot posted:What happened to grenades? Grenade damage rebalance - Plasma Grenade Dmg: 5-6 -> 4-5 - Acid Bomb Dmg: 5-6 -> 4-5 - Fire Bomb Dmg: 6-7 -> 5-6 - Gas Bomb Dmg: 5-6 -> 4-5 - Proximity Mine Dmg: 8 -> 6 - Gas Grenade Radius: 5 -> 4 - Gas Bomb Radius: 6 -> 5 - Proximity Mine Radius: 5-> 4 - Volatile Mix Ability no longer grants grenade radius bonus
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# ? May 13, 2016 03:06 |
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Soonmot posted:What happened to grenades? Jake hates fun. Bring on the all psi op squads.
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# ? May 13, 2016 03:08 |
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Yeah, considering how limited grenades are its loving bizarre they didn't touch any psi-powers at all. Like, I run out of grenades in a mission. I never run out of ways to have my psi-ops kill everything. At least more people will learn how great Gunner Grenadiers are I guess (because they're super good).
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# ? May 13, 2016 03:10 |
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Are there patch notes anywhere?
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# ? May 13, 2016 03:16 |
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Linked on the previous page
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# ? May 13, 2016 03:20 |
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FoolyCharged posted:Or you were avoiding putting a guy in sickbay because you can run him through poison, acid, whatever and then evac him before he takes damage You can still do that, just place the evac point before you move the soldier
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# ? May 13, 2016 03:20 |
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Dr Christmas posted:Are there patch notes anywhere? quote:Gameplay For the lazy.
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# ? May 13, 2016 03:20 |
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Zore posted:Yeah, considering how limited grenades are its loving bizarre they didn't touch any psi-powers at all. Got to save something for the next patch. "Nerfed Psi Ops so they can only cast every three turns."
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# ? May 13, 2016 03:23 |
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Nerf grenades and buff every enemy, well gently caress.
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# ? May 13, 2016 03:32 |
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The buffs are multiplayer, not campaign.
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# ? May 13, 2016 03:33 |
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Rulers are rough, but not insurmountable. I think it helps they don't get actions on the enemy phase, so unless you're ending your turn with a ton of non-actions they never get more than 1 action point to play with at a time. Also their ability doesn't proc on abilities like Lightning Hands that are free to activate. And they just don't do much raw damage. One showed up in my campaign and actually forced me out of time for the first time... ever. I actually had a soldier get captured which I haven't in 3 other runs of the game. I like them.
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# ? May 13, 2016 03:35 |
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Got to do 1 mission (council escort) after getting the dlc weapons. They're kinda neat, bolt caster is a really good weapon vs. the normal rifle just as long as your soldier can fit in the reloads. I put it on my specialist. The axes let rangers be even more insane murder spree machines, so sure (the one-time throw seems to have a very hefty accuracy bonus and is free to use). Grenade and pistol seem straightforward enough but I didn't get to use either. I do think gunslinger sharpshooters don't have much reason to actually take the lead with pistols until much higher ranks so it might be the tool they need to be better earlier on.
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# ? May 13, 2016 03:38 |
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Strobe posted:The buffs are multiplayer, not campaign. yeah i got really confused about that for a long moment because I was wondering "wait, which difficulty are they even buffing?" and then i read the entire thing again and saw it was for MP suddenly things made a lot more sense
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# ? May 13, 2016 03:39 |
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I haven't played this game since release, have they fixed how janky it was, and is there a way to speed up animations at all ye?, I got real tired of a lot of the waiting involved every mission. By janky I just meed the animation screw ups that happened all the time, the odd performance issues and the being shot through walls fairly often thing (I assume this happened to more people than me).
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# ? May 13, 2016 03:45 |
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dyzzy posted:Got to do 1 mission (council escort) after getting the dlc weapons. They're kinda neat, bolt caster is a really good weapon vs. the normal rifle just as long as your soldier can fit in the reloads. I put it on my specialist. The axes let rangers be even more insane murder spree machines, so sure (the one-time throw seems to have a very hefty accuracy bonus and is free to use). Grenade and pistol seem straightforward enough but I didn't get to use either. I do think gunslinger sharpshooters don't have much reason to actually take the lead with pistols until much higher ranks so it might be the tool they need to be better earlier on. I found out you can upgrade the weapons to higher tier varieties as well once I researched Mag Weapons. Its a pretty hefty upfront (45 supply for just the pistol vs. 60 for all Mag Pistols and 60 v. 75 for the Rifle). Not sure the Rifle is going to be worth always upgrading, but an always hit top tier pistol shot 1/mission would be worth upgrading the pistol for alone. Especially since it also tacks on concealment.
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# ? May 13, 2016 03:47 |
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I can actually choose where Rangers will end up when they slash now
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# ? May 13, 2016 04:42 |
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Is it me or they fixed Sectoids? They shoot you if you get flanked instead of uselessly using psi.
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# ? May 13, 2016 04:47 |
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Bholder posted:Is it me or they fixed Sectoids? They shoot you if you get flanked instead of uselessly using psi. Yeah, they definitely changed Sectoid AI to shoot you more often.
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# ? May 13, 2016 04:54 |
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Dr Christmas posted:I can actually choose where Rangers will end up when they slash now Uh you could always do that.
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# ? May 13, 2016 04:59 |
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Unusual posted:I haven't played this game since release, have they fixed how janky it was, and is there a way to speed up animations at all ye?, I got real tired of a lot of the waiting involved every mission. By janky I just meed the animation screw ups that happened all the time, the odd performance issues and the being shot through walls fairly often thing (I assume this happened to more people than me). They put in zip mode which speeds up a lot of the animations but you still have to hit capslock when the skyranger is loading up the avenger while returning from missions.
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# ? May 13, 2016 05:10 |
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SynthOrange posted:Uh you could always do that. He means when you press the Slash button instead of right-clicking, it now shows you tiles the Ranger could slash from instead of just limiting you to the spot it randomly picks. Hopefully it does the same for skulljacks, that's the one thing that kept me from using those things as much as I would've liked.
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# ? May 13, 2016 05:17 |
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But you could also do the same for skulljacks via rightclick.
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# ? May 13, 2016 05:18 |
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Oh, really? ...man I've been using the Beatdown mod a lot longer than I thought if I completely missed out on that.
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# ? May 13, 2016 05:19 |
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SynthOrange posted:firaxis broke my mods *sob* I've resigned to halt any modding until AFTER all the DLC hits. One of my mods got broken by an update and I have no idea why so I'm waiting until it's all there.
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# ? May 13, 2016 05:32 |
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Unusual posted:I haven't played this game since release, have they fixed how janky it was, and is there a way to speed up animations at all ye?, I got real tired of a lot of the waiting involved every mission. By janky I just meed the animation screw ups that happened all the time, the odd performance issues and the being shot through walls fairly often thing (I assume this happened to more people than me). Yes, to all of your points.
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# ? May 13, 2016 07:41 |
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Just push the 'play animations faster' button you big baby
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# ? May 13, 2016 07:52 |
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Sombrerotron posted:SOLOMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON The repeater is the absolute gayest thing in this game and the only way to improve on this change is to straight up remove it
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# ? May 13, 2016 08:16 |
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I pop in and check out the last few pages to see what's new what with the patches and that new DLC and all of a sudden I find oohhboy getting into an internet slapfight. Some things never change.
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# ? May 13, 2016 08:17 |
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# ? Apr 29, 2024 02:27 |
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Digirat posted:Forget the doom clock, they just nerfed almost every grenade Good.
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# ? May 13, 2016 08:35 |