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Ghost of Mussolini posted:Largely agree that Quill is better than Arrumba, but the best one has to be DDRjake. Maybe you guys aren't counting him because he's a dev, but his youtube channel is filled with a lot of very hard runs. As far as EU4 goes he kept finding ways to break the game. I assume he will do the same with HOI4. If you're looking for game breaking stuff you're probably better off with Daniel than Jake. Not saying that Jake won't be able to break the game. Just that breaking the game has partly been his job. *Specifically for HOI 4 that is.
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# ? Jun 1, 2016 21:52 |
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# ? Jun 13, 2024 15:17 |
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cKnoor posted:If you're looking for game breaking stuff you're probably better off with Daniel than Jake. Not saying that Jake won't be able to break the game. Just that breaking the game has partly been his job. Does Daniel have a youtube channel?
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# ? Jun 1, 2016 21:54 |
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HoI4 has no supply, resource consumption, or HQs to speak of. So how is it a wargame?
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# ? Jun 1, 2016 21:57 |
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Phi230 posted:HoI4 has no supply, resource consumption, or HQs to speak of. It's a game about war.
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# ? Jun 1, 2016 21:58 |
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Where are my circa-Windows 95 UI spreadsheets that tell me how many times John Q. Nazi took a poo poo on May 14, 1944 while serving in Luxembourg?
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# ? Jun 1, 2016 21:58 |
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The best wargames have six-hundred-layer simulations of every weapon and piece of equipment a division has while being effectively identical to "US divisions have 12 soft attack, Japanese ones have 10"
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# ? Jun 1, 2016 22:03 |
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Gort posted:The best wargames have six-hundred-layer simulations of every weapon and piece of equipment a division has while being effectively identical to "US divisions have 12 soft attack, Japanese ones have 10" Not going to lie, I kinda like the OCS system with manually moving supply chits around on trucks, halftracks, and even carts.
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# ? Jun 1, 2016 22:04 |
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Phi230 posted:HoI4 has no supply, resource consumption, or HQs to speak of. It's Bland Strategy
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# ? Jun 1, 2016 22:06 |
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I don't watch people play video games on the internet because I am an Adult Male
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# ? Jun 1, 2016 22:10 |
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Pop and Loch Nessy posted:Does Daniel have a youtube channel? https://www.youtube.com/c/TheDa9L
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# ? Jun 1, 2016 22:15 |
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Gort posted:The best wargames have six-hundred-layer simulations of every weapon and piece of equipment a division has while being effectively identical to "US divisions have 12 soft attack, Japanese ones have 10" The LP I did of Operational Art of War was literally this. So much depth that basically gets streamlined in the end anyways.
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# ? Jun 1, 2016 22:16 |
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Phi230 posted:HoI4 has no supply, resource consumption, or HQs to speak of. It's about getting there first with more men. Gort posted:The best wargames have six-hundred-layer simulations of every weapon and piece of equipment a division has while being effectively identical to "US divisions have 12 soft attack, Japanese ones have 10" It's like how you can sperg out about a Tiger and T-34 squaring off 1:1 on a flat featureless plain but 90% of the time the tank that's there and sees the other one first is the best tank. Shark Sandwich fucked around with this message at 22:21 on Jun 1, 2016 |
# ? Jun 1, 2016 22:19 |
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Zeroisanumber posted:Yes. People playing the loving game wrong(!!!) is why I have trouble with streams and Lets Plays. I admit that the problem is almost totally on my end. it's weird how much it actually motivates me to buy games. i want to buy HoI4 just to prove how stupid you have to be to be puppeted by sweden
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# ? Jun 1, 2016 22:34 |
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Phi230 posted:HoI4 has no supply, resource consumption, or HQs to speak of. Huh, there are supplies and resources.
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# ? Jun 1, 2016 22:34 |
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Tuskin38 posted:Huh, there are supplies and resources. It's more like a local population cap
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# ? Jun 1, 2016 22:35 |
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Any realistic depiction of military logistics would very quickly change a piece of software from "game" to "work you don't get paid for".
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# ? Jun 1, 2016 22:40 |
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bewbies posted:Any realistic depiction of military logistics would very quickly change a piece of software from "game" to "work you don't get paid for". Arsenal of Democracy had a cool logistics model
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# ? Jun 1, 2016 22:42 |
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bewbies posted:Any realistic depiction of military logistics would very quickly change a piece of software from "game" to "work you don't get paid for".
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# ? Jun 1, 2016 22:42 |
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Phi230 posted:HoI4 has no supply, resource consumption, or HQs to speak of. lol
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# ? Jun 1, 2016 22:47 |
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imagine a transport tycoon train game about supplying a fickle ai and transporting POWs to camps
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# ? Jun 1, 2016 23:27 |
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Wooper posted:imagine a transport tycoon train game about supplying a fickle ai So who at Paradox gets the honor for pulling those down from Steam? Marshal Prolapse fucked around with this message at 23:33 on Jun 1, 2016 |
# ? Jun 1, 2016 23:30 |
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After the "Europeans" Only Mod fiasco in Stellaris, no one.
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# ? Jun 1, 2016 23:32 |
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paradox cant do poo poo about my kickstarter
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# ? Jun 1, 2016 23:33 |
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Wooper posted:paradox cant do poo poo about my kickstarter Little did he know paradox was about to begin the era of anti-marketing campaigns
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# ? Jun 1, 2016 23:35 |
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When does the bulgaria mod come out?
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# ? Jun 1, 2016 23:40 |
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Once you advertise a game as mod friendly some brave pdox staffer has to explain to management that will mean racist, sexist and ponyfile crap. Can't put pandora back into paradox's box.
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# ? Jun 1, 2016 23:44 |
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Wooper posted:imagine a transport tycoon train game about supplying a fickle ai People have already been asking on steam about Holocaust mods - not because they are Nazis, you see, it's just really important that all of WWII history is present. All of it. Especially the genocides.
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# ? Jun 1, 2016 23:52 |
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ArchangeI posted:People have already been asking on steam about Holocaust mods - not because they are Nazis, you see, it's just really important that all of WWII history is present. All of it. Especially the genocides. It should just be a massive supply penalty and science penalty with no real bonus for the Germans. See if they want it that bad still.
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# ? Jun 2, 2016 00:29 |
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Whens the embargo up?
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# ? Jun 2, 2016 02:27 |
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They're debating it in the UN now, but the Chinese are getting angry at the US for their continued threats to veto the resolution without more concessions.
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# ? Jun 2, 2016 02:47 |
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Top Hats Monthly posted:Whens the embargo up? I'd assume you need explicit permission from Paradox to stream the beta build
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# ? Jun 2, 2016 02:52 |
Part of me is curious how some elements of the game are even going to work in practice. Like, we have this whole fluffed up peace negotiations system, but will that even really come into play? Potentially as a sort of "score" if you get poo poo sided your way, but still.
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# ? Jun 2, 2016 03:07 |
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embargo ends thursday, so i guess it's already up if it's based on swedish time
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# ? Jun 2, 2016 03:07 |
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Gamerofthegame posted:Part of me is curious how some elements of the game are even going to work in practice. Like, we have this whole fluffed up peace negotiations system, but will that even really come into play? Potentially as a sort of "score" if you get poo poo sided your way, but still. read the dev diary, friend Smoremaster posted:embargo ends thursday, so i guess it's already up if it's based on swedish time It's Eastern time I think.
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# ? Jun 2, 2016 03:25 |
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quote:Am I the only one incredibly disappointed in the way Paradox have handled politics in HOI4? You went from the good model and precedent set in HOI43 and DH too something horribly simple, previously you had a collection of political ideologies that logically professed from one side to another
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# ? Jun 2, 2016 03:53 |
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Harsh, but fair
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# ? Jun 2, 2016 03:58 |
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Paradox games are like a lightning rod for crazy. But when people start arguing political biases and left vs right, there's really one simple answer for them: https://www.youtube.com/watch?v=81B7mgFJRyE I hope I get to live long enough to witness the glory of HOI XLIII though. Maybe that that point they're just imprint a set of Hitler's memories into my brain.
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# ? Jun 2, 2016 04:02 |
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Gamerofthegame posted:Part of me is curious how some elements of the game are even going to work in practice. Like, we have this whole fluffed up peace negotiations system, but will that even really come into play? Potentially as a sort of "score" if you get poo poo sided your way, but still. The WWW streams have been rather aggressive recently and they've also not been played to completion, which has prevented any scenario involving a multi-party peace agreement, since all the peace treaties they have shown were just the conquering nation mashing the "take all provinces" button. A couple of months ago there was a competitive game that was played to completion, and I think Daniel (who was playing as Germany) managed to screw himself over when he beat the Soviet Union, because he had allied himself with Iran and Iran claimed the oil-producing provinces around Baku in Azerbaijan before he had claimed all the states during the peace negotiations. Actually, in the latest WWW, clusterfuck that it was, the soviet union was mostly claimed by Germany, but Sweden contributed enough to the warscore that they were able to claim a small Russian federation democratic puppet (how does that even work?) around Vladivostok. I think the peace system will mostly come into play in scenarios where you're playing as the allies and the comintern is also fighting the axis powers. Then, you could have a scenario where if you did really well you could make most of Germany the FRG and East Germany could be limited to just a few provinces on the border. In that scenario, it'd be benefical to puppet the state, since it costs less warscore at the peace table and lets you deny more provinces to the enemy, though at a cost of direct control over the construction and resources of the province. EDIT: another scenario where playing the peace talks correctly important is if you're doing some pre-war conquests independently of your faction, since seizing the states raises world tension a lot more than puppeting them or settling for peace early, and world tension basically determines how soon your poo poo's going to get hosed up by Great Britain/America. Triggerhappypilot fucked around with this message at 04:12 on Jun 2, 2016 |
# ? Jun 2, 2016 04:09 |
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Was there ever actual relationship effects between (say) a Leninist country and a Radical Leftist country in previous HoIs? For that matter, was there ever potential for interesting effects from having ministers that weren't aligned with your party (e.g. a National Socialist country having a Paternal Autocrat minister)? The party popularity/organisation in HoI3 also seemed like it could've been interesting and fun, but there was never really much way to interact with the system, so it was mostly fun for the computer to process it. That poster also can't seem to consider that a country's "democratic" party popularity can just be broadly representative of those countries' Social Democrat-Social Liberal-Market Liberal-Social Conservative parties anyway. Also I'd argue that the game reducing things to "axis vs allies" [vs comintern] helps the theme in the same way it does in Twilight Struggle.
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# ? Jun 2, 2016 04:12 |
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# ? Jun 13, 2024 15:17 |
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The Narrator posted:Was there ever actual relationship effects between (say) a Leninist country and a Radical Leftist country in previous HoIs? For that matter, was there ever potential for interesting effects from having ministers that weren't aligned with your party (e.g. a National Socialist country having a Paternal Autocrat minister)? The party popularity/organisation in HoI3 also seemed like it could've been interesting and fun, but there was never really much way to interact with the system, so it was mostly fun for the computer to process it. Never played much of HoI3, but in HoI2 and DH, leaders that were on the edge of the authoritarian/democratic split could be taken by the other side. A LWR government could take SD ministers and vice versa, and a PA government could take SC ministers and vice versa.
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# ? Jun 2, 2016 04:17 |