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Tiggum
Oct 24, 2007

Your life and your quest end here.


Cythereal posted:

I don't like Johnny Gat, and I'm not that enthusiastic about Kinzie.
They're both kind of obnoxious in SR4, but much better in the rest of the series. I think because people loved them in earlier games they basically wrote them as more concentrated versions of themselves in 4. They're back to being good in GOoH, so don't write it off out of hand.

Macaluso posted:

That and I don't like the kinds of games that the rescue Gat mission was based on (sidescrolling beat em ups) in SR4 and it just went on forever, so that didn't help matters for me :v:
My biggest problem with 3 and 4 is that most of the gimmicks drag on too long. The rescue Gat mission is a great example. It's funny when it starts, so you play through the level and... it keeps going. So you finish another level, and it still keeps going, and by this point you're just thinking "Yeah, I get it. Can we move on now?"

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DrPaper
Aug 29, 2011

Kinzie is a bad character and I hate her.

Die Sexmonster!
Nov 30, 2005

DrPaper posted:

Kinzie is a bad character and I hate her.

Wanna gently caress?

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
Kinzie is a good character and I like her.

Stranger Danger Ranger
Jul 21, 2007
There are lizards coming out of my tv.

This video is god drat hilarious, the interviewer is so bad and you can tell he's having a really hard time not showing how disappointing, bland and generic the game looks. He keeps wanting to bring it up but stumbling into something else instead it's kind of amazing.

I'm honestly not optimistic, they've decided to jump on the hero shooter bandwagon, but these are the heroes they're choosing to lead with? They're all super generic and dull and seem like they'd be way more at home in a Gearbox game. Still, if there are some good heroes they haven't revealed yet then it should be fun enough. Gi-Joe meets Saints Row sounds awesome, but it's an idea that lives and dies on it's characters, and so far it's dying imo.

Stranger Danger Ranger fucked around with this message at 05:05 on Jun 27, 2016

OJ MIST 2 THE DICK
Sep 11, 2008

Anytime I need to see your face I just close my eyes
And I am taken to a place
Where your crystal minds and magenta feelings
Take up shelter in the base of my spine
Sweet like a chica cherry cola

-Cheap Trick

Nap Ghost

Tiggum posted:

They're both kind of obnoxious in SR4, but much better in the rest of the series. I think because people loved them in earlier games they basically wrote them as more concentrated versions of themselves in 4. They're back to being good in GOoH, so don't write it off out of hand.

My biggest problem with 3 and 4 is that most of the gimmicks drag on too long. The rescue Gat mission is a great example. It's funny when it starts, so you play through the level and... it keeps going. So you finish another level, and it still keeps going, and by this point you're just thinking "Yeah, I get it. Can we move on now?"

I would probably disagree. If an 8 minute segment that really does a great job at building up an emotional sucker punch is too long, yeesh. It's only 3 stages and they progress pretty drat quickly and basically tells you the backstory of Gat's emotional hell if you've never played the series, and growing sense of dread if you played the first 2 games. Of all the things in SR2, the 3 things I always remember are Aisha's death, Jessica's death, and the skee ball scene.

I had more of an issue with Asha's obsession with shooting light bulbs than anything else in the game to be honest.

SR3 was just more of an incoherent mess of a plot that really screwed it over.

Tiggum
Oct 24, 2007

Your life and your quest end here.


exploding mummy posted:

If an 8 minute segment that really does a great job at building up an emotional sucker punch is too long, yeesh.

Seriously? There was lots of stuff in SR4 that was funny, there was plenty that was cool, there was absolutely nothing I would describe as "an emotional sucker punch" or even "moderately affecting".

Die Sexmonster!
Nov 30, 2005

exploding mummy posted:

SR3 was just more of an incoherent mess of a plot that really screwed it over.

The plot literally doesn't matter when you think of all the loving crazy moments it drove you to.

ANIME IS BLOOD
Sep 4, 2008

by zen death robot
oh jeez there is nothing wrong with the narrative of the Saints Row series

I may not like the clunkiness of the gameplay in 2 versus 3 but storywise I have no complaints and I like all the characters, dammit :colbert:

DrPaper
Aug 29, 2011

ANIME IS BLOOD posted:

oh jeez there is nothing wrong with the narrative of the Saints Row series

I may not like the clunkiness of the gameplay in 2 versus 3 but storywise I have no complaints and I like all the characters, dammit :colbert:

really cus 3 has some of the worst characters I've ever seen in a videogame and I played Battleborn.

Die Sexmonster!
Nov 30, 2005

DrPaper posted:

really cus 3 has some of the worst characters I've ever seen in a videogame and I played Battleborn.

Mayor of Steelport.

I prefer a little deepthroat, thanks.

Tiggum
Oct 24, 2007

Your life and your quest end here.


ANIME IS BLOOD posted:

oh jeez there is nothing wrong with the narrative of the Saints Row series

I may not like the clunkiness of the gameplay in 2 versus 3 but storywise I have no complaints and I like all the characters, dammit :colbert:

There are some issues you could bring up about 2 (like how some characters are mysteriously absent from some plotlines to account for the fact that you might play them in an order that would make it impossible for them to be there) but if you think there aren't issues with the story in SR3 then I've got to wonder if you even played it. Even outside of the bit where Gat dies being stupidly ambiguous, there are plenty of other problems. Like characters who aren't developed or just don't really seem to have a reason for existing; what is the point of Angel? You don't need him to give you a reason to fight Killbane, you don't need his help to fight Killbane, he's just there. Or Oleg? He's got some funny scenes, but what's his role in the story? You find out that the bad guys are using him to make brutes, you rescue him, and then he just hangs around for the rest of the game and the bad guys still send brutes after you, so I guess they didn't need him either.

There's not even really a central conflict, just a bunch of different stuff that happens. First you've got Loren as the main antagonist, and Matt as his actually competent lieutenant, but Loren dies early on and Matt is defeated about half way through, so then instead of the competent villains from the start of the game you've got the ridiculous wrestler who kills his own allies for no reason - and it's not really clear what kind of threat he could pose to you if Loren and Matt were so easily defeated. And then you get STAG introduced as a sort of unrelated side plot that becomes the main plot, but you can basically choose to ignore them and go after Killbane again (after you already defeated him) instead. And there's the zombie outbreak that doesn't have anything to do with any of that other stuff, and the DeWynters who seem like they should be major antagonists but never are.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Tiggum posted:

There are some issues you could bring up about 2 (like how some characters are mysteriously absent from some plotlines to account for the fact that you might play them in an order that would make it impossible for them to be there) but if you think there aren't issues with the story in SR3 then I've got to wonder if you even played it. Even outside of the bit where Gat dies being stupidly ambiguous, there are plenty of other problems. Like characters who aren't developed or just don't really seem to have a reason for existing; what is the point of Angel? You don't need him to give you a reason to fight Killbane, you don't need his help to fight Killbane, he's just there. Or Oleg? He's got some funny scenes, but what's his role in the story? You find out that the bad guys are using him to make brutes, you rescue him, and then he just hangs around for the rest of the game and the bad guys still send brutes after you, so I guess they didn't need him either.

There's not even really a central conflict, just a bunch of different stuff that happens. First you've got Loren as the main antagonist, and Matt as his actually competent lieutenant, but Loren dies early on and Matt is defeated about half way through, so then instead of the competent villains from the start of the game you've got the ridiculous wrestler who kills his own allies for no reason - and it's not really clear what kind of threat he could pose to you if Loren and Matt were so easily defeated. And then you get STAG introduced as a sort of unrelated side plot that becomes the main plot, but you can basically choose to ignore them and go after Killbane again (after you already defeated him) instead. And there's the zombie outbreak that doesn't have anything to do with any of that other stuff, and the DeWynters who seem like they should be major antagonists but never are.

Also, the ending choice.

SR3 strikes me as a game with a lot of executive meddling - kill someone, introduce these other wacky characters, put in some zombies, etc.

SR2 had this exaggerated satire feel sort of going for it. SR3 went full on ridiculous - with both good and part points. SR4 found a nice middle between SR2 and SR3.

Cleretic
Feb 3, 2010
Probation
Can't post for 6 days!

Milky Moor posted:

SR3 strikes me as a game with a lot of executive meddling - kill someone, introduce these other wacky characters, put in some zombies, etc.

So you won't be surprised to hear that it got exactly that. It was THQ's last hope (if they even had one at that point), so they intruded when they probably shouldn't have in efforts to make the game more likely to appeal to mass crowds. That meant toning down a lot of big things that would've been seen as polarizing. I remember a few things noted as being cut for that reason:

-Instead of just bombing a bridge funeral, Killbane set off a dirty nuke in Stilwater. Which was why so few Stilwater characters were in the game; they were all planned to be SUPER dead.
-Gat was always planned to die, but they planned for it to be a much bigger and undeniable event that he did. He was going to die on screen in a pretty graphic firefight...
-...and Shaundi was going to spend most of the game grappling with survivor's guilt over that fact. You know her recruitment mission in SRIV? That was basically a compressed version of what they had planned for her during all of 3.
-Not that their meddling was all about removing the serious elements, either, because they also nixed a We Are The World-style charity single by the Saints to raise money for Stilwater in the wake of Killbane's attack. I vaguely recall a SaintCon also being involved, but I might be wrong.

There's definitely others too, this is just what I remember. Knowing THQ and their ideas on what Saints Row should have been, they were probably also responsible for Zimos, and Sasha Grey's presence as a voice actor. I'm pretty okay with Sasha, but I think you'll struggle to find anyone who thinks Zimos was a good and well-realized idea.

I have no idea on whether they were involved on any level in what I think was the most disappointing miss from SR3, Killbane's original casting: Macho Man Randy Savage.

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'

Cleretic posted:

So you won't be surprised to hear that it got exactly that. It was THQ's last hope (if they even had one at that point), so they intruded when they probably shouldn't have in efforts to make the game more likely to appeal to mass crowds. That meant toning down a lot of big things that would've been seen as polarizing. I remember a few things noted as being cut for that reason:

-Instead of just bombing a bridge funeral, Killbane set off a dirty nuke in Stilwater. Which was why so few Stilwater characters were in the game; they were all planned to be SUPER dead.
-Gat was always planned to die, but they planned for it to be a much bigger and undeniable event that he did. He was going to die on screen in a pretty graphic firefight...
-...and Shaundi was going to spend most of the game grappling with survivor's guilt over that fact. You know her recruitment mission in SRIV? That was basically a compressed version of what they had planned for her during all of 3.
-Not that their meddling was all about removing the serious elements, either, because they also nixed a We Are The World-style charity single by the Saints to raise money for Stilwater in the wake of Killbane's attack. I vaguely recall a SaintCon also being involved, but I might be wrong.

There's definitely others too, this is just what I remember. Knowing THQ and their ideas on what Saints Row should have been, they were probably also responsible for Zimos, and Sasha Grey's presence as a voice actor. I'm pretty okay with Sasha, but I think you'll struggle to find anyone who thinks Zimos was a good and well-realized idea.

I have no idea on whether they were involved on any level in what I think was the most disappointing miss from SR3, Killbane's original casting: Macho Man Randy Savage.

I knew that first point but, ah, that all makes a lot of sense!

The thing that gets me about SR3 is how it feels almost like a parody of SR2.

SR2 is this game that combines incredible darkness with over the top insanity. It came out about six months after GTA4 which, to this day, is widely derided for doing a 'Woe is me, I hate killing' story in a game where there's little consequence to the violence. In SR2, you play the closest you'll ever get to a sociopathic spree killer. It was a game that put you in the shoes of a character who would embrace that chaos. It's a story where you were playing a bad guy or girl but it was a world where your opponents were just as bad, if not worse. It's a story of escalation (from Samedi to Ultor) and in how the Boss reacts to everything around him. You killed Carlos, Maero? Well, I'll make you kill your own girlfriend.

As an aside, I love how this theme of violence begets violence returns in SR3 if you make the ending choice to kill Killbane. The way it culminates in the Boss getting everything he's wanted but having lost everything to get there was surprisingly poignant. Sucks that it didn't really amount to anything, though. But it was nice.

It had a bit of a wink and nudge approach to pop culture (the pirates and ninjas in Fuzz) but it was never out-and-out blatant about it like SR3 was. SR2 worked as well as it did because the hyper-exaggerated violence was sit in this grounded world of crime and corruption (SR2 also had really, really good cutscenes, too). It wasn't a world where Genki existed.

SR3 is, to me, a weird aberration. Unfortunately, it's one that set the tone of the series going forwards. In a way, I like the way the SR series embraced everything crazy and ended with the Saints taking over an alien Empire and discovering time travel. But I still kind of wonder how things might have gone had the series hewed more closely to the ideas and themes of SR2.

mastajake
Oct 3, 2005

My blade is unBENDING!

The most jarring thing to me in SR3 was the bridge thing (is it a funeral or a bridge opening/dedication? both? they didn't do a good job making the transition clear; they just showed up in stilwater, and the next thing you know you're out looking for lieutenants without discussion).

deadly_pudding
May 13, 2009

who the fuck is scraeming
"LOG OFF" at my house.
show yourself, coward.
i will never log off
Kinzie is the second-best Saint, after Pierce. I hope Agents of MAYHEM still has a sing-along :ohdear:

Byzantine
Sep 1, 2007

Kinzie is cool, but 4's tech focus means she gets waaay too much time.

And most of it is ":techno:" "In English!"

Young Freud
Nov 26, 2006

mastajake posted:

The most jarring thing to me in SR3 was the bridge thing (is it a funeral or a bridge opening/dedication? both? they didn't do a good job making the transition clear; they just showed up in stilwater, and the next thing you know you're out looking for lieutenants without discussion).

The original idea was that Killbane blows up Stilwater, killing pretty much everyone you knew, and blaming it on you and the Saints. That would probably be a good reason why the government is all of a sudden sending G.I. Joe after you.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I've gone ahead and started a second play through, as Lex Luthor but with a British accent and I was pleasantly surprised by how different the Boss's personality is from French Boss.

Also, I was not expecting the abductor to work on Nyteblayde during Matt's loyalty mission. Cracked me up when Matt eventually fell down just fine, but Nyteblayde did not.

Instant Sunrise
Apr 12, 2007


The manger babies don't have feelings. You said it yourself.

Byzantine posted:

Kinzie is cool, but 4's tech focus means she gets waaay too much time.

And most of it is ":techno:" "In English!"

4's technobabble was bad enough that by the time Volition did Enter The Dominatrix, they straight up parodied that aspect.

Fereydun
May 9, 2008

i still wish there was an ingame 'no superpowers' mode in sr4 that didn't require using idolninja's sandbox+ cheats because pretty much everything that doesn't require taking down shields is way more fun since you have this massive array of options in terms of vehicles to jack when being poured on by zin troops/gangs and the chases you get into are pretty fantastic, especially considering the UFOs and cars are actually like, okay at it?

getting that hoverbike is pretty important for finishing a lot of missions though so i guess that's a bit of a requirement since some of 'em need you to move vertically without providing any hoverbike troops to fight

Babe Magnet
Jun 2, 2008

DrPaper posted:

really cus 3 has some of the worst characters I've ever seen in a videogame and I played Battleborn.

guy who played Battleborn: "please trust my judgement"

Gnome de plume
Sep 5, 2006

Hell.
Fucking.
Yes.
Personally I'm willing to forgive the flaws of a game that has you drive around in a car with a tiger in the passenger seat trying to claw your face off.

Instant Sunrise
Apr 12, 2007


The manger babies don't have feelings. You said it yourself.

Gnome de plume posted:

Personally I'm willing to forgive the flaws of a game that has you drive around in a car with a tiger in the passenger seat trying to claw your face off.

As much as I wanted to like that activity, the amount of dialog lines from the Boss that gets repeated (tiger escort, trail blazing, and insurance fraud in particular) kinda ruins it for me.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo
Learnin a lot about you guys today. Can someone please make a concise list of who does and doesn't like Gat so I know who to never listen to again?

Viridiant
Nov 7, 2009

Big PP Energy
I like Gat, just in case everyone was wondering.

DreadLlama
Jul 15, 2005
Not just for breakfast anymore
I also like Johnny Gat and I feel that the backlash against him is undeserved.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

DreadLlama posted:

I also like Johnny Gat and I feel that the backlash against him is undeserved.

I can understand the backlash from people who never played 1 or 2 (to those people: Play 2 at least. It's clunkier gameplay-wise but still holds up pretty well and the story/cutscenes are by far the best in the series). It would seem weird to go from this guy who died like half an hour into the game to king poo poo of the universe if you weren't familiar with him otherwise.

Babe Magnet
Jun 2, 2008

I like Vogel

Fereydun
May 9, 2008

instead of agents of mayhem i wish the new game was saints row: bad boys edition featuring loose cannon johnny gat and The Rookie

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

The Cheshire Cat posted:

I can understand the backlash from people who never played 1 or 2 (to those people: Play 2 at least. It's clunkier gameplay-wise but still holds up pretty well and the story/cutscenes are by far the best in the series). It would seem weird to go from this guy who died like half an hour into the game to king poo poo of the universe if you weren't familiar with him otherwise.

I didn't mind Gat on his own merits, but as someone who's entered the series with 4 the game's nonstop praise and worship of Johnny Gat made me start to dislike him in general. I think I'd be much more appreciate of him if the game had used a lighter touch with him.

Fabulousity
Dec 29, 2008

Number One I order you to take a number two.

A game is truly magical when one of your first exercises in learning to use super powers has you getting your rear end kicked by a sentient equally super powered toilet and you don't question the logic of any of it because of course a super powered toilet just kicked your rear end. How could it be any other way?

Zinyak was a great antagonist too. JB Blanc knocked that one clear out of the park.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
I thought the "Johnny Gat is the biggest badass ever" stuff in SR4 was just a fun joke. Y'all might be taking it too seriously. :shrug:

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
Here lets make this easy for everyone

https://www.youtube.com/watch?v=gznC-9DN3DM
https://www.youtube.com/watch?v=vRD-67wgj04
https://www.youtube.com/watch?v=S_nImDmPk70

Guy Mann
Mar 28, 2016

by Lowtax

Cleretic posted:

There's definitely others too, this is just what I remember. Knowing THQ and their ideas on what Saints Row should have been, they were probably also responsible for Zimos, and Sasha Grey's presence as a voice actor. I'm pretty okay with Sasha, but I think you'll struggle to find anyone who thinks Zimos was a good and well-realized idea.

The way that Zimos originally came about was that they had planned to have an autotuned gimmick voice akin to the zombie and Nolan North in 4, and the gimmick was rolled off into its own character.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
They should remaster all the Saints Row games and replace all instances of Gat with Zinyak

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy

Macaluso posted:

They should remaster all the Saints Row games, into one really long game

The Cheshire Cat
Jun 10, 2008

Fun Shoe
I'd love to see a remade SR1 with female protagonist options and dialog for the main character (besides the like, 3 lines he gets in the original game). I don't know if I really want to see a remastered SR2 though since they'd probably have to re-record all the dialog which would lead to VA changes for at least a few characters.

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ANIME IS BLOOD
Sep 4, 2008

by zen death robot

Macaluso posted:

They should remaster all the Saints Row games and replace all instances of Gat with Zinyak

gently caress. Yes.

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