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Yeah faceless is my night time/work faction, I have 14 days of it and I'm barely R11
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# ? Jun 27, 2016 20:21 |
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# ? Apr 26, 2024 20:05 |
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Vil posted:Faceless were potent for pushing high Rs before prestige research came out; I think drow may be the same now at some point in the post-ascension game?
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# ? Jun 27, 2016 20:29 |
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Undead would be great if their final thing would automatically cast night time every ten minutes while you're offline.
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# ? Jun 27, 2016 21:06 |
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Hey so I suspect people here might have an idea of this sort of thing in terms of what they don't like to encounter as players. This might not be suited to this thread as it's not directly discussing an idle game, lemme know if it's inappropriate and I'll take it to one of the gamedev threads instead. Let's define an event as some sort of pop up box that allows a selection of choices, with or without resource costs, that lead to some action, positive or negative. Given this definition, which of the following things would you prefer to happen? 1. Events trigger over time. This pauses resource gathering and the game in general until you make a selection. 2. Events trigger over time. Resource gathering continues, although for the purposes of the event you're treated as having whatever resources you had when the event popped up instead of what you had now, so you can't just wait out a cost for a week or whatever. 3. Events trigger over time, resource gathering continues, and you have about two minutes to make a decision before a default decision (the least risky one) is made for you. 4. Events are exclusively triggered by player action or in direct response to player action. I'm trying to figure out a way to have effectively Paradox-style events in a game you can theoretically throw into the background, and pausing everything until you pay attention to the event seems like it's going to make some people mad. What would you prefer?
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# ? Jun 28, 2016 13:55 |
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Cirrial posted:Hey so I suspect people here might have an idea of this sort of thing in terms of what they don't like to encounter as players. This might not be suited to this thread as it's not directly discussing an idle game, lemme know if it's inappropriate and I'll take it to one of the gamedev threads instead. 2 3 4 1 in that order
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# ? Jun 28, 2016 14:37 |
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Personally I'd rather have 4 > 2 = 3 > 1, myself.
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# ? Jun 28, 2016 14:55 |
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Meskhenet posted:2 (are you asking for shark game 2 )
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# ? Jun 28, 2016 16:00 |
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I think 1 is fine as long as the game isn't designed to require lots of idling to progress, or there's a toggle you can hit to go between active and idle modes, and in idle mode you obviously wouldn't get blocking events. Otherwise if you want to add Paradox-style random events to an idler you're going to need to compromise. I think I'd prefer 3 or 4, 2 seems really fiddly.
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# ? Jun 28, 2016 17:26 |
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Sindai posted:I think 1 is fine as long as the game isn't designed to require lots of idling to progress, or there's a toggle you can hit to go between active and idle modes, and in idle mode you obviously wouldn't get blocking events. Hm. Hadn't thought of having an active vs idle mode change. Although to be fair, I feel like if I was going to go down that route I'd just go with 4. If you're saying "I'm ready for events, give me events!", why not just give the player the event there and then? DACK FAYDEN posted:(are you asking for shark game 2 ) there's a reason it's gonna be shark game 2 and not an update to the main one and it's probably because it'll turn out almost completely unrecognisable sorry
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# ? Jun 28, 2016 17:56 |
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Cirrial posted:there's a reason it's gonna be shark game 2 and not an update to the main one and it's probably because it'll turn out almost completely unrecognisable sorry
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# ? Jun 28, 2016 18:39 |
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I think you never want the entire game to stop waiting for input in a game that you think might have even a small idle component. At that point people would rather not have the event happen at all 99% of the time. You could consider poaching the quest-style method where events pile into a list you can check at your leisure, and then you can mix and match stuff where people wait to have the required resources and things with static values based on when they were triggered. Generally speaking in browser games you want a steady flow with branching decisions the player can make whenever they happen to be looking at their game that divert that flow in some way, and pop-ups are more of a I'm sitting down to play fallout for x hours way of designing things.
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# ? Jun 28, 2016 19:21 |
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So I haven't played Clicker Heroes since before they added mercenaries and I jumped back in with my old save a while after 1.0 came out. Let me tell you, having multiple mercs die on long quests mere minutes before they finish and needing 14+ rubies to revive each of them is extremely cool and fun and definitely makes me want to continue playing Clicker Heroes EDIT: Like, I get that it's probably better much further in the game (I'm at 7 ascensions, highest zone 237), but come the gently caress on. Color Printer fucked around with this message at 21:42 on Jun 28, 2016 |
# ? Jun 28, 2016 21:39 |
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Clicker heroes is too slow. You should be able to start 5 or so zones from the furthest you've gotten.
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# ? Jun 28, 2016 23:54 |
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The best part of Clicker Heroes is how useless every system that doesn't involve souls is
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# ? Jun 28, 2016 23:59 |
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Color Printer posted:So I haven't played Clicker Heroes since before they added mercenaries and I jumped back in with my old save a while after 1.0 came out. Let me tell you, having multiple mercs die on long quests mere minutes before they finish and needing 14+ rubies to revive each of them is extremely cool and fun and definitely makes me want to continue playing Clicker Heroes Its a little easier to stomach once you have a bank of rubies, and in a lot of cases, I just bury them unless they were really valuable. At the moment, I only ever have 4 mercs with one of them Recruiting every chance he can so I cycle out the garbage/dead ones as they come.
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# ? Jun 29, 2016 00:00 |
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Any tips on the RG trophy 'Coin Pillage'? 30 Tax Collections in 5 seconds seems impossible without some ridiculous upgrade I don't know about.
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# ? Jun 29, 2016 08:40 |
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It's trivial with mercenaries and a combination of angel and goblin upgrades and might be possible before that as one of those? No rush to get it though. Since it only takes into account completely passive coin generation it's generally insignificant until you've started research. Sindai fucked around with this message at 08:49 on Jun 29, 2016 |
# ? Jun 29, 2016 08:45 |
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Merijn posted:Any tips on the RG trophy 'Coin Pillage'? 30 Tax Collections in 5 seconds seems impossible without some ridiculous upgrade I don't know about. I did it about R3 as angels i think, or it might have been goblins. Was near the end of the run, had good mana regen and fairly high max mana. Think i needed 2900 but got away with about 2300 due to regen. And yeah its pretty unspectacular. On my run now at e30 gems and e68 coin gen i get 2,850 fc.
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# ? Jun 29, 2016 13:53 |
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Anybody have an autoclicker for Realm Grinder?
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# ? Jun 29, 2016 23:54 |
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Color Printer posted:So I haven't played Clicker Heroes since before they added mercenaries and I jumped back in with my old save a while after 1.0 came out. Let me tell you, having multiple mercs die on long quests mere minutes before they finish and needing 14+ rubies to revive each of them is extremely cool and fun and definitely makes me want to continue playing Clicker Heroes got the rubies. it was a 75% chance for a relic quest. "Got nothing!" i'll show you "got nothing" yeah I know it was just a relic but seriously????
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# ? Jun 30, 2016 00:24 |
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Something really weird has happened to me in Clicker Heroes and I cannot figure out what happened at all. I just beat lvl 500, the last thing I did was regild the new gild I just got to one of the power 5 and now my damage is... gone? I can't even beat the lvl 500 boss anymore. I didn't touch any ancients or anything. What the gently caress guys?
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# ? Jun 30, 2016 04:07 |
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Did you use the last of your un-used souls? Going from +80% DPS to +0% dps would be pretty noticable (assuming you dont have Morghulis)
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# ? Jun 30, 2016 04:10 |
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I have 773 hero souls right now, which is actually more than what I had when I beat the boss because I collected 248 from the guild raid after
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# ? Jun 30, 2016 04:13 |
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Did you lose your idle bonus?
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# ? Jun 30, 2016 10:57 |
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damnfan posted:Anybody have an autoclicker for Realm Grinder? Easy Auto Clicker Been using this for well over a year now for all kinds of idlers. Its great for getting through #click achievements and such. Just remember realm grinder is capped at 30 clicks per second.
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# ? Jun 30, 2016 11:58 |
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Realm Grinder UI update is up. Not very easy to navigate yet, maybe I'm just too used to the older version. (EDIT: Options -> "Don't Group Upgrades by Category") (EDIT 2: Options -> "Switch Lists to Compact Style" solves pretty much all of my complaints) BlueCube fucked around with this message at 12:55 on Jun 30, 2016 |
# ? Jun 30, 2016 12:49 |
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BlueCube posted:Realm Grinder UI update is up. It takes some getting used to.
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# ? Jun 30, 2016 12:56 |
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The game is RUINED It's fine, just will take some getting used to. The weird small font is hard to read and the scrolling is busted. Hopefully the dev(s?) will keep on top of it and make performance improvements. Right now it's extremely difficult to do any of the speed challenges.
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# ? Jun 30, 2016 13:25 |
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Woof. The new update just feels clunky at first glance. I'll get used to it eventually I guess. Edit: After choosing "Don't group upgrades by Category", "Hide Purchased Upgrades", "Switch Lists to Compact Style", I'm feeling a lot more comfortable with it. There's some nice things like seeing the percentages of your income on each building that help. Irritated Goat fucked around with this message at 14:10 on Jun 30, 2016 |
# ? Jun 30, 2016 13:35 |
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Was this the update to add assistants to the first two building tier upgrades? (e.g. at 5 and 25 buildings)? Very helpful for faction coins in the early game.
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# ? Jun 30, 2016 13:42 |
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Wow, I can't read poo poo after the realm grinder update. That font is bad. I guess it looks cool, though. e; the Buy All button is nice. a messed up horse fucked around with this message at 14:45 on Jun 30, 2016 |
# ? Jun 30, 2016 14:42 |
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I bet the people in that chat channel are the same kind that get all "the sky is falling" whenever Facebook changes.
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# ? Jun 30, 2016 15:05 |
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I think it's kinda bad, but:BlueCube posted:(EDIT 2: Options -> "Switch Lists to Compact Style" solves pretty much all of my complaints) goes a long way to making it less bad. The font sucks, though.
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# ? Jun 30, 2016 15:54 |
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Irritated Goat posted:"Switch Lists to Compact Style" Where is this option? I only have "Switch lists to extended style" which is unchecked. Is that what you all mean?
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# ? Jun 30, 2016 16:52 |
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Interesting how many people decry the new UI as being "mobile" because that poo poo is unreadable on a full size PC screen, let alone on a tiny phone.
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# ? Jun 30, 2016 17:39 |
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Beasteh posted:The game is RUINED Saving research builds is nice, anyway, and very welcome since the research screen is particularly crippled.
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# ? Jun 30, 2016 17:53 |
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I had to leave my workstation on to run some script and I've got friday off, so at the earliest I won't turn it off until a week from now. So another week of play with the old interface.
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# ? Jun 30, 2016 17:56 |
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The new UI looks like hot poo poo but I suppose it is fine since I've pretty much weaned off of the game after months of no gameplay update
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# ? Jun 30, 2016 18:15 |
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The new UI owns, ya'll are crazy.
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# ? Jun 30, 2016 18:29 |
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# ? Apr 26, 2024 20:05 |
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insanityv2 posted:The new UI owns, ya'll are crazy. I think it's pretty swank too, although all the font complaints are legit. I don't even give a poo poo about fonts and it's TERRIBLE. Probably just gonna close the tab again though until a content patch hits. Research saving and buy all upgrades are VERY good, but not really helping me want to get past R45 e: it kind of reminds me of old HoM&M fonts, which were also terrible.
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# ? Jun 30, 2016 18:49 |