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Get good at Cave Story! Figure out a weapon like the Bubbler or Fireball to main, keep your stronger guns maxed out, and swap to them in a pinch. Then when everything's dead, cap your weapons.
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# ? Jul 2, 2016 03:39 |
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# ? Jun 6, 2024 10:26 |
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Augus posted:I thought Shovel Knight was pretty easy but then on replays it was suddenly hard so I think I might just literally be a crazy person or something. That or you were playing New Game+ mode.
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# ? Jul 2, 2016 04:48 |
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Nate RFB posted:The endgame of Cave Story is orders of magnitude harder than anything in Shovel Knight, especially if you're on the path to the true/good ending. hell is obviously harder than anything in shovel knight but i think even the hard version of final cave is comparable to the tower
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# ? Jul 2, 2016 05:43 |
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Nate RFB posted:The endgame of Cave Story is orders of magnitude harder than anything in Shovel Knight, especially if you're on the path to the true/good ending. As do I but seriously, gently caress the Hell portion of Cave Story to high....yeah. That.
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# ? Jul 2, 2016 06:41 |
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Looper posted:hell is obviously harder than anything in shovel knight but i think even the hard version of final cave is comparable to the tower Honestly, the tower didn't take much. I think Cave Story was just a more difficult game. Penguissimo posted:That or you were playing New Game+ mode. That. What a great design though!
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# ? Jul 2, 2016 06:49 |
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Penguissimo posted:That or you were playing New Game+ mode. No I wasn't
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# ? Jul 2, 2016 15:55 |
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Oh hey, my Battle Network Anniversary OST Collection box arrived. Took a bunch of crappy photos of it here if anyone cares.
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# ? Jul 2, 2016 19:11 |
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The Colonel posted:i gave mega man x7 a try out of morbid curiosity Play through the whole thing once just to say you've done it. When you get X, you'll drop Axl like a bad habit and use Zero to beat most of the bosses and Sigma's last form.
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# ? Jul 4, 2016 02:03 |
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Just announced/confirmed: Yacht Club Games will be publishing Azure Striker Gunvolt: Striker Pack (Gunvolt 1 & 2) at retail, it'll be out in NA on September 30, $30: https://www.youtube.com/watch?v=I0ZeKAJtbt4
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# ? Jul 4, 2016 02:14 |
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Cool, I'm in for that despite owning the original eshop version of the first game. Plus this lets me justify procastinating on replaying the first game, since iirc you can't take 3DS digital game saves and use them on cart versions?
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# ? Jul 4, 2016 02:17 |
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All of that Freedom Planet talk led to me discovering it was in some Humble Bundle I don't recall purchasing. So I redeemed and installed it. Playing story mode to find out how bad it is, and... well my main issue (only finished first two levels) is how painfully long the chatty parts are. GET ON WITH IT! It's super anime cliche on top of a strange Chinese Sonic clone. So it's less painful than I expected.
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# ? Jul 4, 2016 02:44 |
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I'm down for the Striker Pack.
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# ? Jul 4, 2016 02:47 |
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Is the Striker Pack for PC or 3DS?
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# ? Jul 4, 2016 03:13 |
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Augus posted:Is the Striker Pack for PC or 3DS? 3DS
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# ? Jul 4, 2016 03:14 |
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Andrigaar posted:All of that Freedom Planet talk led to me discovering it was in some Humble Bundle I don't recall purchasing. So I redeemed and installed it. For reference, a bunch of the redundant chatty poo poo and such was cut down recently in a patch. A few scenes were minutes longer, if I remember correctly, for no benefit.
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# ? Jul 4, 2016 04:24 |
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the only reasont hey didn't end up cutting story mode according to one of the devs, apparently, is because they'd spent so much loving time recording all that dialog
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# ? Jul 4, 2016 05:02 |
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The Colonel posted:the only reasont hey didn't end up cutting story mode according to one of the devs, apparently, is because they'd spent so much loving time recording all that dialog if they were that unhappy with it they probably shouldn't have made it the default option
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# ? Jul 4, 2016 05:09 |
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PaletteSwappedNinja posted:Just announced/confirmed: Yacht Club Games will be publishing Azure Striker Gunvolt: Striker Pack (Gunvolt 1 & 2) at retail, it'll be out in NA on September 30, $30: A Gunvolt anime was announced today too: https://www.youtube.com/watch?v=CTQgwT0oWNo
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# ? Jul 4, 2016 06:08 |
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Replying MM9 on Hero Mode. Is there a single more busted weapon in the entire series than Black Hole Bomb? Like, metal blade basically turns you into bass, but black hole bomb is ludicrously cheap for what's effectively a screen clear that, you know, very nearly always works.
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# ? Jul 5, 2016 15:18 |
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Last Celebration posted:Replying MM9 on Hero Mode. Is there a single more busted weapon in the entire series than Black Hole Bomb? Like, metal blade basically turns you into bass, but black hole bomb is ludicrously cheap for what's effectively a screen clear that, you know, very nearly always works. Depends. Jewel Satellite isn't a screen clear but on the other hand is almost functional invincibility.
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# ? Jul 5, 2016 15:38 |
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ImpAtom posted:Depends. Jewel Satellite isn't a screen clear but on the other hand is almost functional invincibility. I agree with this... JS was, frankly, too strong. In my opinion, the most balanced rotating shield in the MM games was the Water Shield from 10. It was useful but not impregnable like its MM9 counterpart and used a fairly heavy amount of energy, so you couldn't abuse it either. Another fantastic and probably overpowered weapon that people tend to forget, probably because the game itself was "meh", is Elecman's weapon from MM1. Does very good damage, works on almost anything, and uses minimal energy (not Metal Blade efficient, but still great) with whole-screen range while firing straight up, straight down and dead ahead with each shot. Whenever I play Wily Wars and I get to the end game bit, I'm never without it.
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# ? Jul 5, 2016 17:16 |
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I don't think anyone forgets about Elecman's Thunder Beam. It was basically the best weapon in MM1 (I think?) and was cool to abuse with that pause trick. As for shields, I actually always was fond of Skull Barrier from MM4 even if it wasn't used as a shield itself. It was a neat close up attack to hit from all sides around you, which I liked better than the other non-MM9/10 shields which were always awkward to me.
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# ? Jul 5, 2016 18:08 |
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Uh, Junk Shield is the best.
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# ? Jul 5, 2016 18:20 |
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gandlethorpe posted:Uh, Junk Shield is the best. Oh, I remembered Junk Shield, but I still think that the Water Shield is the most balanced, not the most powerful. That honour goes to Jewel Satellite or Junk Shield.
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# ? Jul 5, 2016 19:12 |
PaletteSwappedNinja posted:Just announced/confirmed: Yacht Club Games will be publishing Azure Striker Gunvolt: Striker Pack (Gunvolt 1 & 2) at retail, it'll be out in NA on September 30, $30: Didn't expect Yacht Club to be getting into publishing so soon. Good on them. Last Celebration posted:Replying MM9 on Hero Mode. Is there a single more busted weapon in the entire series than Black Hole Bomb? Like, metal blade basically turns you into bass, but black hole bomb is ludicrously cheap for what's effectively a screen clear that, you know, very nearly always works. Metal Blade isn't op because it's directional, it also does insane damage on a bunch of things, including several bosses.
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# ? Jul 5, 2016 19:18 |
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Lurdiak posted:Metal Blade isn't op because it's directional, it also does insane damage on a bunch of things, including several bosses. And uses almost no weapon energy.
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# ? Jul 6, 2016 01:15 |
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ImpAtom posted:Depends. Jewel Satellite isn't a screen clear but on the other hand is almost functional invincibility. Yeah, I'm kind of conflicted on Jewel Satellite, not that's it's not great, but it's basically just the Junk Shield in a game that's not super easy until the end. JustJeff88 posted:I agree with this... JS was, frankly, too strong. In my opinion, the most balanced rotating shield in the MM games was the Water Shield from 10. It was useful but not impregnable like its MM9 counterpart and used a fairly heavy amount of energy, so you couldn't abuse it either. Honestly I kind of hate the water shield, at least strictly as a shield. It does crazy good damage unlike every shield but Fire Storm (which given the nature of MM10's weapons, is part of the point) but it can't really block more than one solid hit before it has a big gaping hole in its defenses, so it feels like it's more of a mix of defense and offense. Like I said before, it's drat good at that though.
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# ? Jul 6, 2016 02:47 |
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Last Celebration posted:Yeah, I'm kind of conflicted on Jewel Satellite, not that's it's not great, but it's basically just the Junk Shield in a game that's not super easy until the end. I will partially agree with you. You can lose two, maybe three bubbles and then you're quite vulnerable. I maintain that, in general, people overly glorify the weapons from 9 (black hole bomb and jewel satellite are very broken) and take the piss out of 10, mostly because of Thunder Wool which is admittedly rubbish. The Triple Blade is fantastic and Water Shield is quite good - fair's fair. Most Mega Man games have one or two good, memorable weapons, a handful of forgettable ones, and one bit of wank. Hornet Shot is still brilliant, though.
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# ? Jul 6, 2016 03:59 |
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The problem with MM10 weapons is that they all use up way too much energy. Even Thunder Wool might have been decent if it only used up one bar per shot.
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# ? Jul 6, 2016 04:05 |
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gandlethorpe posted:The problem with MM10 weapons is that they all use up way too much energy. Even Thunder Wool might have been decent if it only used up one bar per shot. I honestly can't remember how much juice each weapon takes, so I will have to bow out of that argument. I do remember Water Shield being quite expensive, at least. My problem with most M&M games is that it's simply too inconvenient to change weapons, so it makes people not want to. I realise that the original NES pad/game boy had very limited options and those games have been emulated and repackaged again and again since, but the SNES and beyond ones did not. Having a more convenient way to switch to sub-weapons makes them more attractive. The general opinion on MM8 is tepid and it is fairly easy for a Mega Man game, but having one button dedicated to a sub-weapon plus being able to switch with the triggers AND being able to buy gear that reduced energy usage meant that I used sub-weapons constantly in that game, and because of that I have a fond opinion if it.* I realise that it's not practical sometimes, but adding time and button presses to a process breaks flow and disincentivises it. *Also Wood Man
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# ? Jul 6, 2016 04:12 |
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Tbh I don't think there's a way to over glorify 9's roster, every weapon is horrifying effective or useful in its own way, even something like Concrete Shot and Plug Ball that's kind of superfluous would still be outstanding without anything to outshine it. It is pretty hilarious that the three easiest bosses give the best ones though. 10's in retrospect isn't outright terrible, but it's far too gimmicky/utility based (Commando Bomb being a dud unless it's aimed next to an enemy, you could have just made razor wheel a tool, and lol Rebound Striker) and after 9 and the four 16 bit games got it right it's like...ehhh. 2's roster is garbage though, I will say that, so I guess I'm not being fair. JustJeff88 posted:My problem with most M&M games is that it's simply too inconvenient to change weapons, so it makes people not want to. I realise that the original NES pad/game boy had very limited options and those games have been emulated and repackaged again and again since, but the SNES and beyond ones did not. Having a more convenient way to switch to sub-weapons makes them more attractive. The general opinion on MM8 is tepid and it is fairly easy for a Mega Man game, but having one button dedicated to a sub-weapon plus being able to switch with the triggers AND being able to buy gear that reduced energy usage meant that I used sub-weapons constantly in that game, and because of that I have a fond opinion if it.* I realise that it's not practical sometimes, but adding time and button presses to a process breaks flow and disincentivises it. On this, it's worth noting the ports of MM1-4 for the PSN all let you change weapons with the shoulder buttons. They're all in Japanese, but being NES games it affects very little, and the games never poo poo themselves with lag or overlap even if you're using the authentic interface. Last Celebration fucked around with this message at 04:23 on Jul 6, 2016 |
# ? Jul 6, 2016 04:18 |
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I don't think it's a downside that Commando Missile works best when it lands near an enemy, I think that's what makes it cool(and it's a pretty strong weapon with a good deal of utility).
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# ? Jul 6, 2016 05:26 |
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I need to scratch a gaming itch that hasn't been satisfied in a long time. Something familiar yet new, but most importantly fun and long lasting. Since I barely played the Zero games as a kid, I figure I'd crack out the DS I bought second hand a few years ago and never used and play through the series (dropping Z1 when it gets old, of course). Is the DS collection a good buy? Then after that, I guess I'll go through ZX.
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# ? Jul 6, 2016 08:31 |
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gandlethorpe posted:I need to scratch a gaming itch that hasn't been satisfied in a long time. Something familiar yet new, but most importantly fun and long lasting. Since I barely played the Zero games as a kid, I figure I'd crack out the DS I bought second hand a few years ago and never used and play through the series (dropping Z1 when it gets old, of course). Is the DS collection a good buy? i recommend playing zx advent, i wasn't as big on the first zx as i was on zero 3, but advent is like one of the best mega man games ever once you get past how terribly it handles the lives system. the level design is ridiculously tight and the a-trans system is a cool progression on the typical powerup absorption deal
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# ? Jul 6, 2016 08:37 |
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The Colonel posted:i recommend playing zx advent, i wasn't as big on the first zx as i was on zero 3, but advent is like one of the best mega man games ever once you get past how terribly it handles the lives system What's so terrible about the lives system? It's better than getting halfway through a stage in the other MM games and getting a game over because you forgot to suicide after you beat the last one.
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# ? Jul 6, 2016 08:38 |
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Last Celebration posted:What's so terrible about the lives system? It's better than getting halfway through a stage in the other MM games and getting a game over because you forgot to suicide after you beat the last one. losing the zx thing where missions count as starting a level means if you ever forget to save and you get a game over, you're absolutely hosed. it's good that saving replenishes your lives, but there are less save points than there are in zx and dying usually just means you have to walk back to the start of the level again.
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# ? Jul 6, 2016 08:42 |
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Should I just skip (the first) ZX then? Will I miss out on important story points?
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# ? Jul 6, 2016 08:57 |
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gandlethorpe posted:Should I just skip (the first) ZX then? you'll miss out on aile, who's a pretty cool girl mega man, and also a pretty good game that while not as good as zero 3 is still quite good on its own however, aile won't show up in zx advent if you play as ashe, vent will, which is really that game's core issue
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# ? Jul 6, 2016 09:00 |
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You'll miss out on Model X, which is amusingly much better than Model ZX.
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# ? Jul 6, 2016 09:28 |
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# ? Jun 6, 2024 10:26 |
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That double charge shot is a thing of beauty in a game where bosses don't become invincible when hit.
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# ? Jul 6, 2016 09:32 |