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Kanfy posted:
I'd *really* hate to be playing Fortress on a large multiplayer map against a Tower player.
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# ? Jul 13, 2016 01:29 |
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# ? May 11, 2024 16:37 |
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Ainsley McTree posted:Knight-enchanter is a good idea yeah. Once you unlock the spec, you pretty much only use those Abilities from then on, right? And there's what, 4? Should be p easy. And in the run-up to it, low-level Mage is pretty straightforward as I recall. Looks like Knight-Enchanter might have been patched to be less broken at some point if this guide is anything to go by: http://dragoninquisition.com/knight-enchanter-build-guide/ Might not be the easiest any more, before it was changed you could pretty much just hold down the button for spirit blade and be invincible.
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# ? Jul 13, 2016 01:30 |
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Eldred posted:Looks like Knight-Enchanter might have been patched to be less broken at some point if this guide is anything to go by: http://dragoninquisition.com/knight-enchanter-build-guide/ I argue it's actually more powerful now, but you actually have to do stuff that isn't just Spirit Blade now. The Energy Storm move that fires a bajillion projectiles is a good move to pair it with. Add the fire talent that lets you spend half your barrier powering up moves and the Fire Mines with the close range array upgrade and you're the king of DPS while staying extremely tanky.
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# ? Jul 13, 2016 01:52 |
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Oh dear me posted:I would say melee rogue and encourage her to get stealth upgrades and do crafting. I'm not really too fussed about dull vs. interesting; in her own words, she just wants to "button mash and experience the story", so I'm mostly just looking at a class that will let her do that with a low skill ceiling. Sounds like K-E or Archer Assassin are the top candidates (and if we go the mage route and she likes the early game, we can pick one of the other specs and just stay a ranged wizard). I'll look into what Knight Enchanter looks like now and pick one of those two probably. Thanks, thread! e: Oh wow, they totally re-did how Knight Enchanter works, you weren't kidding. Still doesn't look too bad, but the whole "pay attention to how many charges you have" thing could take some getting used to. e2: She's in act 3 and complaining about doing a fetch quest for Anders and I'm just biting my tongue. She has no idea what level of "oh gently caress you anders" is coming Ainsley McTree fucked around with this message at 02:12 on Jul 13, 2016 |
# ? Jul 13, 2016 02:03 |
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Ainsley McTree posted:e: Oh wow, they totally re-did how Knight Enchanter works, you weren't kidding. Still doesn't look too bad, but the whole "pay attention to how many charges you have" thing could take some getting used to. A good rule of thumb is to not swing your sword more than three times in a row. Swing, Swing, Swing, do other moves. It gets pretty mindless pretty quickly IMO. Ainsley McTree posted:e2: She's in act 3 and complaining about doing a fetch quest for Anders and I'm just biting my tongue. She has no idea what level of "oh gently caress you anders" is coming
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# ? Jul 13, 2016 02:56 |
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Dr Snofeld posted:Watching the Diablo 2 run from SGDQ has got me nostalgic for it but it's been years since I played it. Starting a new game, hit 'enter' type '/players 8' and hit 'enter' again. This strengthens the monsters to the point of a full 8-player server, but also drowns you in XP and loot and is perfectly doable with a fresh character. Enter it every time you come back into the game. Eventually you will want to ease back down, but the first Acts will be a breeze and you'll be closing in on 30 in Act II rather than Act IV. The best hirelings are the Desert Mercenaries in Nightmare Act II; the Defense ones have Holy Freeze which stays useful forever. If you want to plan ahead for it, they two-hand polearms, spears, and javelins so toss your best one in your box for later. Act 3 Iron Wolves with Cold are ok unless you're counting on enemy corpses. Another note on hirelings: they don't technically use stamina, Vitality, mana, or Energy, so don't waste your time equipping items that increase those stats. Except for the Act IV barbarians they can't use class items either, and Rogue Archers can't equip crossbows or use ammunition (thank god). They DO benefit from items that increase the skills they use. +Amazon Skills improve Cold and Fire Arrows on Archers and the Jab skill on Desert Mercs, for instance. Soloing the game is easy with Necromancer and Sorceress. Paladin, Barbarian and Assassin are decent with the right equipment and certain skills. Druid struggles in late Nightmare and beyond pretty much no matter what, but is fun anyway. Closed Public games are riddled with bots and low-level players looking for handouts. Open Public games are hack central. I'd strongly recommend playing with friends in a passworded game or even by yourself. Most of the builds you can look up are focused on end-end-endgame content, but a few really well thought-out ones will sort of ease you into it by level. You can do what you like and then respec at Kadala in Act I if you feel like you're getting too off track. Some skills max their usefulness with a single skill point, and some top off at around 10 with greatly diminishing returns. For an example: you'll never need more than 1 skill point in any Necro debuff. im cute fucked around with this message at 16:49 on Jul 13, 2016 |
# ? Jul 13, 2016 03:54 |
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Ainsley McTree posted:e2: She's in act 3 and complaining about doing a fetch quest for Anders and I'm just biting my tongue. She has no idea what level of "oh gently caress you anders" is coming He was the one tolerable mage in origins and awakening, too.
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# ? Jul 13, 2016 04:39 |
Anything for Axiom Verge? I'm about 20% through, I think. Biggest tip I can give is 'use the Lock button to aim and snipe enemies diagonally'.
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# ? Jul 13, 2016 04:39 |
Kanfy posted:As for towns, some are stronger or weaker than others but they're all totally fine for single player and casual multiplayer.
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# ? Jul 13, 2016 12:04 |
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A couple of chapters in but any advice for Tokyo Mirage Sessions #FE, aka SMT: Idolmaster?
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# ? Jul 13, 2016 20:01 |
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Count Chocula posted:Anything for Axiom Verge? I'm about 20% through, I think. Biggest tip I can give is 'use the Lock button to aim and snipe enemies diagonally'. I just beat this game a few hours ago, and the biggest tips I have are: -The game gets pretty challenging but save spots are frequent. If it's been more than about 10 rooms since the last save spot you missed one. -There is only one ending. There is a bonus scene that is 30 seconds long if you 100% it so don't drag the game on longer than you find fun. I ended the game with a 69% item completion and was plenty prepared for the final boss. -The lightning gun is really great. Its ability to shoot through walls lets you attack enemies without putting yourself at risk, and is your most damaging weapon for some time. -There is a flamethrower weapon that made the final area much, much easier than it would have been otherwise, I believe. You can't get it until you've gotten the final traversal item, and is well hidden. -You'll get to a snowy area, and there is a pit you'll probably fall into. There is an item along the right wall you need to get to progress. -The alien messages do not become decoded through plot, it is a collectible that requires backtracking, and is a little obtuse. - If you plan on 100%ing this game, there are Secret World entrances that spawn in specific places, but it's random where they will spawn in your save and you can't enter them until later in the game. You can tell they're in that room because scanlines will start showing. You can't google where yours spawn so if you see that keep a note of it. Edit: -There is a quasi-fast travel hallway between the left/rightmost areas of the map, that you can get to after getting a traversial item in the rightmost area. There is seaweed hanging from the ceiling you may mistake as a wall, but it's just decoration. Don't be a dummy like me and assume it's impassable. Xythe fucked around with this message at 11:14 on Jul 14, 2016 |
# ? Jul 14, 2016 07:33 |
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Wrote up a short guide to "What should I know before I play The Witcher 3 (stealing from the wiki and my own personal experience). Anything important that I missed? Anything that's exceptionally unclear?
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# ? Jul 15, 2016 19:28 |
Anybody got anything for Anno 1503?
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# ? Jul 16, 2016 05:07 |
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Hello friends, my PS4 has just shipped! Anything for Digimon Story: Cyber Sleuth, Disgaea 5, or Uncharted 4?
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# ? Jul 16, 2016 09:38 |
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Ainsley McTree posted:e2: She's in act 3 and complaining about doing a fetch quest for Anders and I'm just biting my tongue. She has no idea what level of "oh gently caress you anders" is coming She killed Anders she's a keeper
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# ? Jul 17, 2016 04:48 |
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KoldPT posted:Hello friends, my PS4 has just shipped! Disgaea 5: - Many game features are unlocked through story progression. - If you want to grind efficiently, wait until you have access to the martial training maps and the cheat shop. - Send your unused characters on expeditions. They will gain xp and find items. - Use the interrogation room to interrogate prisoners fully. The game makes interrogation look more complex than it really is. Just use your assigned character's special until your uses run out. If you run out of uses without having fully interrogated all prisoners go run a small map and then go back to interrogating. - You can dramatically speed up interrogations by improving the squad so that interrogation applies to all captured enemies. - The reason you want to focus on interrogation is that fully interrogated prisoners triple their contributions to leveling up your squads. (They provide level x 3 experience instead of experience equal to level.) You also can turn fully interrogated prisoners into items that improve all stats of the characters who use them. - Releasing prisoners does nothing except contribute to quest requirements. - If you want to capture enemies for interrogation, the best place to do it is in the item world. The enemies in the item world are very weak for their levels, so you can capture them easily. - If you want the DLC characters, get them early.
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# ? Jul 17, 2016 14:34 |
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Ainsley McTree posted:She killed Anders Hope she enjoys not having a healer for the rest of the game though, as short as it is at that point then. That's pretty much the only reason i didn't kill the bastard.
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# ? Jul 17, 2016 21:08 |
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HOOLY BOOLY posted:Hope she enjoys not having a healer for the rest of the game though, as short as it is at that point then. In Act 2 i was lugging him around for every mission and started to get a taste for how quickly he was turning from "dissatisfied" to "possessed" and intuited a heel turn from him, so I quickly benched his rear end and started Merril down the green magic path. I lucked out, and killed Anders with no regurts. Anyway, does anyone have advice for Warcraft 3: Reign of Chaos?
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# ? Jul 17, 2016 22:46 |
paco650 posted:Anyway, does anyone have advice for Warcraft 3: Reign of Chaos? Oh, and hope you like "hold on for X minutes" missions. anilEhilated fucked around with this message at 23:15 on Jul 17, 2016 |
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# ? Jul 17, 2016 23:13 |
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Any tips for Lords Of The Fallen . Got it for free, I have never played any sort of Dark Souls like game.
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# ? Jul 18, 2016 02:11 |
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paco650 posted:In Act 2 i was lugging him around for every mission and started to get a taste for how quickly he was turning from "dissatisfied" to "possessed" and intuited a heel turn from him, so I quickly benched his rear end and started Merril down the green magic path. I lucked out, and killed Anders with no regurts. Several missions have triggers and shortcuts by going through a forest. An orc mission in Ashenvale, a forest level, has a shitload of bullshit night elves attack you when you knock down a forest. Delay that if you can. The game gets hard if you're not great at RTS, don't be ashamed to cheat, because the story is pretty good and worth seeing.
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# ? Jul 18, 2016 04:21 |
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Xander77 posted:Wrote up a short guide to "What should I know before I play The Witcher 3 (stealing from the wiki and my own personal experience). Anything important that I missed? Anything that's exceptionally unclear? It's a decent brief guide but you mention some skills are traps without mentioning the true standouts. For instance the only real way to increase your toxicity threshold for most of the game is the 3 point skill that increases toxicity for every alchemy recipe known. Due to every bomb, potion, oil, and decoction being an alchemy recipe this gives you enough toxicity to, by arguably the mid-game if you buy missing recipes, take two decoctions and several potions at the same time, with only three points in the alchemy tree. It's worthwhile regardless of build. Much like griffin school techniques is one point spend that's worthwhile for any build that isn't focused on light or heavy armor. Edit: No mention of GWENT?! Cirofren fucked around with this message at 08:03 on Jul 18, 2016 |
# ? Jul 18, 2016 07:56 |
RenegadeStyle1 posted:Any tips for Lords Of The Fallen . Got it for free, I have never played any sort of Dark Souls like game. Quoting my earlier post: anilEhilated posted:- It's not that bad. I had a lot of fun with it given the low expectations. In addition, if you're new to the whole thing: - Don't fear death. You learn by dying and the consequences of it are very little. It's a good idea to take a moment and think about what killed you and how to avoid it the next time, though. - Dodging is almost always better than blocking, but blocking is much easier. Experiment. - Weapons damage calculation is based on two things: a base damage of the weapon and a scaling based on your stats. Different weapons scale differently so pay attention to the little numbers. - There's a fuckton of secrets. If you see a locked door, feel free to jot down a note, the game won't remind you about it and is pretty vague about what keys go where. - You can sort of upgrade your equipment at an NPC you'll meet a bit into the game. There are runes that go into sockets on items. Remember that you can also pull the runes out - so you don't need to save the good ones until you find a weapon you think will last you a long time.
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# ? Jul 18, 2016 08:49 |
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Cirofren posted:Edit: No mention of GWENT?! If you really want to play it, the Siegemaster (Foltest) is probably the most consistent way to win. Spies, decoys and anything that gives you a card advantage are the easiest ways of improving your game, because not only do they give you more cards, but allow you to play later, thus knowing exactly by how much you need to win. Fat Samurai fucked around with this message at 08:57 on Jul 18, 2016 |
# ? Jul 18, 2016 08:51 |
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So is Gwent like the card game from FF9 (useless) or the card game from FF8 (great for breaking the game)?
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# ? Jul 18, 2016 09:51 |
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Useless. You get minor amounts of coin, sometimes cards, and there's gwent quests that grant XP also but XP isn't exactly hard to come by. Really the only reason to play gwent is to get more cards for playing gwent.
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# ? Jul 18, 2016 10:01 |
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Never got into gwent.
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# ? Jul 18, 2016 10:04 |
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Cirofren posted:It's a decent brief guide but you mention some skills are traps without mentioning the true standouts. For instance, if I ever want to use more potions, then I'll go to the Alchemy section of my character build, and click on the skill that allows me to use more potions. Not exactly an arcane process that needs a specific tip. Edit - what about Gwent? I've played every available match, got all the achievements, and never felt like the game explains things poorly, or like I would have done things differently if I had a specific bit of knowledge ahead of time. Nevermind that it's an absolutely optional mini-game. Geektox posted:Really the only reason to play gwent is to get more cards for playing gwent. (One of the DLCs will shove the game a bit more insistently in your face, and winning certain matches will make the game a tiny bit easier) Xander77 fucked around with this message at 12:17 on Jul 18, 2016 |
# ? Jul 18, 2016 12:15 |
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Xander77 posted:Edit - what about Gwent? Gwent's a huge part of the game. It's probably worth knowing that it's completely optional, as mentioned earlier, and if you are digging it that there's occasionally dialog and a couple quests where it comes up and there's a book you can buy in Novigrad to keep track of the cards you're missing. Might be outside of your audience but I would have enjoyed knowing that spies, decoys, and medics are the only way to facilitate card draw and get card advantage. That said you're right that Gwent is one of the elements that the game introduces more clearly itself.
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# ? Jul 18, 2016 12:39 |
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I lost the first game of Gwent I played and then just ignored it forever.
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# ? Jul 18, 2016 12:41 |
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I hunted down every drat gwent player in the game because I suffer OCD when it comes to videogames, and hated every second of it.
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# ? Jul 18, 2016 12:46 |
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I want to play Pillars of Eternity and I'm just wondering is there anything I need to know about character creation? Like is there a way to accidentally gimp myself?
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# ? Jul 18, 2016 20:20 |
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Lucinice posted:I want to play Pillars of Eternity and I'm just wondering is there anything I need to know about character creation? Like is there a way to accidentally gimp myself? There are ways to gimp yourself in the PoE character creation, but you have to be really actively trying to do so. There are no "bad" stats, per se, but you need to pick what you want to focus on. If you want your guy to be high Int (for flavor reasons or whatever), then you're not gimping yourself as long as you're willing to pick things that work with Int. If I recall, Int is mostly extended radius of AoEs and duration of effects, so you might focus your character more on his AoE abilities or buffs/debuffs than being a direct blaster. If you pick a guy with a ton of strength (including a caster), then you probably want to focus on doing crazy damage because Str is the damage stat. If you read what bonuses the stats give you, you'll understand pretty much all you need to know for character creation, at least until you decide to play super hard mode and need to be min-maxed.
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# ? Jul 18, 2016 20:28 |
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You don't need to be min-maxed to beat the game even on Path of the Damned, the official companions definitely aren't but they still do their jobs perfectly fine even on that difficulty level. (Also you're thinking of Might as Strength isn't a stat in PoE) Anyway, if you're not going to roll with custom party members and want to avoid duplicate classes in the beginning of the game then you might want to know that you get a Fighter and a Wizard in the first town and a Chanter and a Priest from nearby areas (and you oughta collect them before tackling dungeons). Also this isn't related to your question, but you can safely ignore the stories of all the gold-named NPCs as they're kickstarter backer stuff and almost universally bad.
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# ? Jul 18, 2016 23:15 |
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Thanks. I always end up thinking about stuff as the more traditional stats so Might became Strength in my head. Overall point remains though, any stat can be a good stat if you're willing to play to the bonuses that stat gives you.
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# ? Jul 19, 2016 00:58 |
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Kanfy posted:Also this isn't related to your question, but you can safely ignore the stories of all the gold-named NPCs as they're kickstarter backer stuff and almost universally bad. Good advice. I started reading them all until I got to Defiance Bay and was like "seriously, this many?" At least they're better than the tombstone messages
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# ? Jul 19, 2016 01:02 |
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Another tip for the early part of PoE: That bear will loving kill you.
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# ? Jul 19, 2016 04:36 |
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Nordick posted:Another tip for the early part of PoE: That bear will loving kill you. At least solo it will. If you've got at least one other character you're probably fine. Bears are nature's perfect killing machine, after all. Speaking of, are Ranger pets decent? I don't think I tried a ranger. Rogue always seemed a better choice for a shootyman.
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# ? Jul 19, 2016 04:48 |
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I read everywhere about good combat builds for PoE, but what's a good build to get all the dialogue options and story bits?
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# ? Jul 19, 2016 04:56 |
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# ? May 11, 2024 16:37 |
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drkeiscool posted:I read everywhere about good combat builds for PoE, but what's a good build to get all the dialogue options and story bits? I'm running a 12/16/7/10/15/17 Wild Orlan Kind Wayfarer Paladin. It's pretty decent as a tank with support abilities and gets a bunch of added dialog options from stats as well.
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# ? Jul 19, 2016 06:27 |