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Diplomacy blog post. Not a ton of new information, but it does explicitly point out there are six different specific casus belli; one is "Reconquest", which reduces warmonger penalty for declaring war to zero, but the aim is to take back cities lost in a previous war. Also notes you get a "first impression" modifier for meeting a Civ that sticks around for a couple of dozen turns, and notes one of the hidden agendas, "Technophile", which makes a civ friendlier to you if you're leading in tech but more hostile to you if you're lagging behind.
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# ? Aug 16, 2016 16:43 |
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# ? Apr 29, 2024 13:27 |
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Canada ahould be a city state imho.
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# ? Aug 16, 2016 16:47 |
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Xerxes17 posted:Canada ahould be a city state imho. Toronto is.
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# ? Aug 16, 2016 16:53 |
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I love this information about diplomacy. I'm a peaceful player, but I still thought it was silly how warmongering was so looked down on even in the ancient eras. With the promise of diplomacy becoming more complex as eras pass gives me hope for a play style where I can pull the strings and be a puppet master. A shame about there being no Diplomatic Victory in this game after all that! Maybe something to reintroduce in an expansion pack?
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# ? Aug 16, 2016 17:02 |
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Why does the game look like cartoony crap
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# ? Aug 16, 2016 17:28 |
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PirateBob posted:Why does the game look like cartoony crap It doesn't though? Prism fucked around with this message at 17:38 on Aug 16, 2016 |
# ? Aug 16, 2016 17:36 |
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Put in the Inuit they can have a unique building called QuickBooks that is what they are famous for.
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# ? Aug 16, 2016 17:48 |
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PirateBob posted:Why does the game look like cartoony crap The same reason that Wind Waker was cel-shaded and Diablo III had rainbows; to make the internet mad.
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# ? Aug 16, 2016 17:51 |
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How it looks is like, the hundredth thing you should worry about
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# ? Aug 16, 2016 17:57 |
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PirateBob posted:Why does the game look like cartoony crap here's the thread you're looking for http://forums.somethingawful.com/showthread.php?threadid=3775722
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# ? Aug 16, 2016 18:04 |
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PirateBob posted:Why does the game look like cartoony crap The bright colours are a touching call-back to a fondly remembered title in the series, Civilization 4 However it's OK if you hated Civ 4, we'll allow it. *adds PirateBob to The List*
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# ? Aug 16, 2016 18:14 |
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If you don't want Inuits then you are a massive racist imo
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# ? Aug 16, 2016 18:20 |
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I hope that the Civ named %civ_name% has interesting, but balanced mechanics that encourage conflict with all the other Civ's whether military or economic. Note that %civ_name% is 100% arbitrary and makes no difference to the quality of the game at all.
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# ? Aug 16, 2016 18:23 |
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Darth Windu posted:If you don't want Inuits then you are a massive racist imo Hey man... I have Inuit friends okay?
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# ? Aug 16, 2016 18:44 |
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Massive racist is a bit much. I think medium racist is appropriate for not wanting the Inuits to be represented in noted turn-based strategy video game Sid Meier's Civilization VI
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# ? Aug 16, 2016 18:45 |
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I bet every time an Inuit child double clicks the Civ icon they feel a little saddness that their culture isnt represented.
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# ? Aug 16, 2016 18:55 |
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Touchdown Boy posted:I bet every time an Inuit child double clicks the Civ icon they feel a little saddness that their culture isnt represented. I as a native Texan, cry every time.
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# ? Aug 16, 2016 18:56 |
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I like the map/gameplay graphics and the leaders' graphical style is fine, but a lot of the leaders' actual designs are bad
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# ? Aug 16, 2016 18:55 |
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I've played the Civ series since the start and every time a new game has come out I've thought the new look was weird and kind of ugly and then I've gotten used to it. Actually the worst transition was between Civ and Civ II, the tilted map grid had me sitting with my head at a 45-degree angle, which got painful after a while.
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# ? Aug 16, 2016 19:19 |
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I don't get what's so weird about not wanting lesser cultures from America and Africa to be in the game, now let me tell you about the great eastern european nation and my home country, Western Antegria
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# ? Aug 16, 2016 19:21 |
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If Poland is not in the game at release it will be grave insult!
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# ? Aug 16, 2016 19:23 |
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Chomp8645 posted:If Poland is not in the game at release it will be grave insult! Fortunately for you, the leader photo indicates that Poland will indeed be in. Under Jadwiga.
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# ? Aug 16, 2016 19:45 |
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gently caress it, just do a Europe civ to make room for more other civs. Do we really need France and England?
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# ? Aug 16, 2016 19:53 |
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Realtalk I would have loved a Timurid civ for central Asia almost as much as Scythia. Central Asia doesn't get enough love in these games. In fact, give us both. If we can have Rome, the Byzantines, and the Ottomans all at once, we can have Scythia and the Timurids. Make it happen, Firaxis.
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# ? Aug 16, 2016 19:52 |
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Chamale posted:Europe civ It's called Rome
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# ? Aug 16, 2016 20:24 |
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Gort posted:How it looks is like, the hundredth thing you should worry about
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# ? Aug 16, 2016 21:04 |
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The game's graphics are good
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# ? Aug 16, 2016 21:06 |
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INSPECTAH DECK posted:People like good graphics. Sure. But it's been "discussed" to death, it's pretty much entirely subjective, and if any genre's graphics matter less than the others, it's strategy games.
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# ? Aug 16, 2016 21:10 |
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Gort posted:Sure. But it's been "discussed" to death, it's pretty much entirely subjective, and if any genre's graphics matter less than the others, it's strategy games.
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# ? Aug 16, 2016 21:13 |
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i'd like some ancient african civs we have not seen already
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# ? Aug 16, 2016 21:17 |
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Kassad posted:The game's graphics are good Actually I think you'll find they're bad and you're bad and you should die and everyone else should die too just to be sure Anyway... I really like the ideas behind this new espionage system. I really disliked how transparent Civ 5 was (what with demographics rankings, etc etc) and although it looks like they're introducing more transparency in Civ 6, it appears players will actually have to put some effort in first and dedicate resources to extracting the information... which is how it should be. Can't wait
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# ? Aug 16, 2016 21:22 |
Rexides posted:That's a lot of words for saying "No Inuits" I think their main thing was the lack of probably metals. They had dogs and p good tools. I'm not well informed but it seems like they had well developed physical and cultural techs. Things could have gone very differently and I dont' think it's saying "No Inuits" at all
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# ? Aug 16, 2016 21:23 |
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Considering what makes a Civ "unique" in these games is a couple of units/buildings and and abilities, I don't think it should be hard to find enough for any culture. Going on a world-conquering spree isn't the only thing that makes a culture relevant or interesting. Especially for a civ like the Inuit/any arctic natives where they'd have a pretty cool unique mechanic in the form of snow poo poo (why are some of you against this? it's a totally unfilled niche throughout the series) I think there's a much stronger case for them than Yet Another European Civilization. Flagrant Abuse posted:Realtalk I would have loved a Timurid civ for central Asia almost as much as Scythia. Central Asia doesn't get enough love in these games. They had Mongols and Huns in Civ V, who are markedly more similar than Scythians and Timurids (who lived 2000 years apart) were. Timurids would be a pretty cool civ yeah.
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# ? Aug 16, 2016 21:28 |
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There's a very good a rather well-known book called Collapse: How Societies Choose to Fail or Succeed which has a fair bit about the Norse settlements on Greenland and their interactions with the Inuit. The full text is here: https://archive.org/stream/CollapseHowSocietiesChooseToFailOrSucceed/Collapse-_How_Societies_Choose_to_Fail_or_Succeed_djvu.txt Of note (and also with a mention of iron): quote:What about relations between the Inuit and the Norse? Incredibly, during
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# ? Aug 16, 2016 21:31 |
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I mean if you meet a new person and they aren't up for a friendly greeting stab then they're not worth knowing imo.
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# ? Aug 16, 2016 21:49 |
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JeremoudCorbynejad posted:There's a very good a rather well-known book called Collapse: How Societies Choose to Fail or Succeed which has a fair bit about the Norse settlements on Greenland and their interactions with the Inuit. The full text is here: https://archive.org/stream/CollapseHowSocietiesChooseToFailOrSucceed/Collapse-_How_Societies_Choose_to_Fail_or_Succeed_djvu.txt this is a jared diamond-free space tyvm
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# ? Aug 16, 2016 21:53 |
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The Norse were willing to do whatever it took to make sure they were the ones included in a popular video game hundreds of years later.
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# ? Aug 16, 2016 21:52 |
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Skraeling civ Resistance to non-fatal stabbings
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# ? Aug 16, 2016 21:54 |
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Powercrazy posted:I as a native Texan, cry every time. But barbarian have always been represented in Civ.
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# ? Aug 16, 2016 21:57 |
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# ? Apr 29, 2024 13:27 |
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SniperWoreConverse posted:I think their main thing was the lack of probably metals. It's a story almost too kickin' rad to be believed, but the inuit actually made extensive use of some iron meteorites and cold forged them into tools. They traded with cultures to the south for native copper. The tools are characteristically crude of course, but it is a neat piece of history and according to some recent research, the inuit killed to get their hands on this stuff.
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# ? Aug 16, 2016 22:07 |