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Game feels pretty good to me, although the feeling that its in EA gets more pronounced the farther you progress. There are several broken quests and unfinished areas. Combat and writing still feels good, and i dig the memory system that makes mages less all conquering. It could promote respecing for individual fights if you know elemental strengths/weaknesses, but I guess that's the point. I didn't like the "default" team setup though. I'm not sure its the same every run but i ended up with a wizard (PC), witch/healer, rouge and ranger, which had good damage, but the staying power of a wet tissue. I couldn't find anyone else to recruit. Jahan/Majora gave a good healer/tank base to build on in the last one, and you could choose other generic characters too if they weren't to your liking. I guess they will add generic characters, but i'd like to see all the character storylines as well. Summoned creatures seems to have gotten a big nerf from the last one too(you get them later game, takes up several memory slots nerfing magical damage output), further raising the need for tanks.
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# ? Sep 22, 2016 17:34 |
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# ? Apr 28, 2024 03:12 |
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double nine posted:Is Bellegar back? He wasn't much in D:OS, but from playing through D2:DKS - or whatever you call it - he should always be back.
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# ? Sep 22, 2016 18:06 |
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In the Divinity universe most of the scientific progress came from Imps. But since their population has been drastically dwindled by demonic slavery, regular slavery, blood rituals, war, ethnic cleansing and an unhealthy obsession with explosives, a lot of this machinery fell into disrepair. No one is smart enough to understand it and most who try blow themselves up. If literally everyone associates science with uncontrolled explosions and the only ones who actually like those are gone, it's really no surprise that everyone focused on magic instead. This silly setting about Imps which build exploding robot roosters is surprisingly consistent. I really like the Divinity world. cant cook creole bream fucked around with this message at 19:50 on Sep 22, 2016 |
# ? Sep 22, 2016 19:48 |
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So is the Lizard race available for all custom characters, or is it only available for the Red Prince premade character?
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# ? Sep 22, 2016 19:56 |
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Mokinokaro posted:It's over a millenium since the previous game. Wizards live a long time. Like a REALLY long time. Zandalor and Arhu are in fact still alive about 50 years after D:OS 2 takes place. Schubalts posted:So is the Lizard race available for all custom characters, or is it only available for the Red Prince premade character? Custom characters can be any race except Undead, which aren't in at all yet.
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# ? Sep 22, 2016 20:37 |
This Larian Vault thing is pissing me off, it doesn't seem to be sending me the emails its claiming to be sending, aarg
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# ? Sep 22, 2016 22:17 |
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Game owns bones with 4 players, all custom characters. I think we put about 20 hrs in, with lots of comedy/tense fights. Excellent game, will 100% it at release.
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# ? Sep 22, 2016 22:25 |
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Stabbey_the_Clown posted:Wizards live a long time. Like a REALLY long time. Zandalor and Arhu are in fact still alive about 50 years after D:OS 2 takes place.
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# ? Sep 22, 2016 22:35 |
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they're going to let you pick what race your characters are? because that's pretty neat if so
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# ? Sep 23, 2016 01:02 |
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Ok, so I got thrown into the Fort Joy dungeon. Had 1 lockpick that I used to take care of the cell door. Now how do you get rid through the rest?
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# ? Sep 23, 2016 01:21 |
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cl_gibcount 9999 posted:they're going to let you pick what race your characters are? For Custom origins (and possibly the Undead) only. Fixed origins will usually lock you into a race and often a gender as well. lurksion posted:Ok, so I got thrown into the Fort Joy dungeon. Had 1 lockpick that I used to take care of the cell door. Now how do you get rid through the rest? You had a lockpick? You could Ctrl + Click on some doors to force-attack them, and your gear should be in an evidence chest somewhere.
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# ? Sep 23, 2016 03:08 |
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I want to turn a wizard into my pet cat.
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# ? Sep 23, 2016 03:33 |
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lurksion posted:Ok, so I got thrown into the Fort Joy dungeon. Had 1 lockpick that I used to take care of the cell door. Now how do you get rid through the rest? Do you have Pet Pal? Talk to the rat that keeps scurrying around. And always save scum lock picks. All your stuff is in the chest opposite the cell.
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# ? Sep 23, 2016 03:37 |
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Hieronymous Alloy posted:This Larian Vault thing is pissing me off, it doesn't seem to be sending me the emails its claiming to be sending, aarg I had the same issue, and it turned out it was a problem with my ISP. I sent Raze at Larian a gmail address to use instead, they changed the email in their kickstarter database to the new one, and it worked fine.
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# ? Sep 23, 2016 03:39 |
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Is there anyway to undo hostility towards me by magisters? Or was that eventually going to happen?
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# ? Sep 23, 2016 06:11 |
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Zore posted:Divinity is really weird about it. Dragon Commander has you on a futuristic airship with a jetpack while you command armies made up of robots, zepplins, tanks etc. I've played every game in the series other than Beyond Divinity and I'm still not sure about the timeline. Is there an overview somewhere? Where does Divine Divinity come in?
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# ? Sep 23, 2016 07:04 |
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Phlegmish posted:I've played every game in the series other than Beyond Divinity and I'm still not sure about the timeline. Divine Divinity takes places 1200 years after Original Sin and 20 years before Beyond Divinity. https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/452503 found a better link
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# ? Sep 23, 2016 09:22 |
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Is telekinesis still stupidly awesome?
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# ? Sep 23, 2016 23:40 |
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quadrophrenic posted:Do you have Pet Pal? Talk to the rat that keeps scurrying around. And always save scum lock picks. All your stuff is in the chest opposite the cell. I ended up finding a way through with the rest of the party from the underground from the beach through the fire slugs through the other person's cell. I ended up reloading to not take off the source collar that early. Really cramps on the exploring. Also...cursed ground is really really aggravating. Especially enemies that bleed cursed ground on hit. How are you supposed to deal with that with melee dudes this early? It's basically inescapable for them and they die trying to get out. Also annoying is the AOE indicator on some skills are not accurate. I've murdered more than one person because of that. lurksion fucked around with this message at 04:22 on Sep 24, 2016 |
# ? Sep 24, 2016 03:01 |
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Since the Divinity Original Sin 1 thread is closed and I'd like to play through it, I'll ask here. Are there any quick and dirty guides for the Do's and Don'ts of creating characters in this game? edit: or links to super involved guides, whatever you like.
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# ? Sep 24, 2016 23:21 |
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You can kind of do whatever on normal and lower. My big advice would be make characters that mostly focus on one thing but that have a useful secondary set of abilities, a ranger that knows basic healing or a rogue with the novice lightning teleport jump can be super useful. Also dont make any of your mains a crafter, you can make one of the npc's put all their points into crafting and only add them to the party when you want to dick around with it (which you should do, because crafting is actually quite good)
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# ? Sep 24, 2016 23:39 |
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I still need to get around to the first game myself, but I expect I will need to relearn what I call the "Arcanum lesson", down to Arcanum being the first time I ever got the concept through my head. That starting out able to pick locks or backstab, doesn't help very much when you can only make one limp wristed backstab before getting your poo poo kicked in by the rest of the enemies. But starting out able to handle yourself in basic combat, gives you a lot more wiggle room to grow into being a ninja. Now, if only I could ever actually focus on things in any given game, rather than wanting to to a billion things
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# ? Sep 25, 2016 00:01 |
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By the time you finalize a build for a given character, is there anything left to do? Do monsters respawn? Is there any reason to keep on playing a single game perpetually or do you mostly find yourself completing quests, killing the main bad guy, then finishing the game in a pretty ordered fashion? In other words, is this game suited for elder scrolls style screwing around for long periods of time?
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# ? Sep 25, 2016 00:30 |
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GreatGreen posted:By the time you finalize a build for a given character, is there anything left to do? Monsters don't respawn and once you exhaust content you are done with an area. Think more diablo less elder scrolls.
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# ? Sep 25, 2016 01:17 |
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You could always go back through and kill all the npcs
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# ? Sep 25, 2016 01:31 |
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I have no idea how KS works but is it still possible to pledge/get backer rewards? That 4-pack for 90bucks would be a real money saver.
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# ? Sep 25, 2016 12:07 |
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Golden Battler posted:I have no idea how KS works but is it still possible to pledge/get backer rewards? That 4-pack for 90bucks would be a real money saver. Check out Larian's website. Many kickstarters for games have website purchase portals once the kickstarter itself is closed.
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# ? Sep 25, 2016 16:40 |
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Is there a character voiced with a southern accent who calls me comrade?
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# ? Sep 25, 2016 18:59 |
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The thread for the original Original Sin was closed, so I'm going to ask for some advice on it here. What should I be doing in the early game? I just hit level five and took out Arhu's lightning robot. Everywhere I go there's some level 7 ranged guys who just push my poo poo in. Going west of Cyseal to the beach it's orcs, and to the east in the ruined Villa it's the undead. Anything I can do to make the combat easier? It seems like every encounter I'm poisoned and on fire before I get a turn. Where can I get better gear? Skills I should look to to make my time easier? What should I upgrade on level up? I'm running a mage, archer, Jahan, and Madora. Mages seem like far and away the best characters.
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# ? Sep 26, 2016 12:48 |
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The most useful skill by far for me was the healing by standing in blood skill. Your own blood heals you too.
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# ? Sep 26, 2016 13:15 |
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My buddy took that when he was playing the rogue and SEVERAL times it glitched out and someone would bleed on him and it would heal him something like 50 times in half a second and he'd be at full health again.
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# ? Sep 26, 2016 14:34 |
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Hackan Slash posted:What should I be doing in the early game? I just hit level five and took out Arhu's lightning robot. Everywhere I go there's some level 7 ranged guys who just push my poo poo in. Going west of Cyseal to the beach it's orcs, and to the east in the ruined Villa it's the undead. The cave with the robot has two exits. The second will lead to a level 5-6 area.
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# ? Sep 26, 2016 14:37 |
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So looking around fort joys ghetto and beaches, am I correct in imagining that the elves cannibalize to get memories thing is gonna get at least as much mileage as pet pal?
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# ? Sep 26, 2016 15:45 |
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Dark_Swordmaster posted:My buddy took that when he was playing the rogue and SEVERAL times it glitched out and someone would bleed on him and it would heal him something like 50 times in half a second and he'd be at full health again. Pet Pal was better. Maybe.
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# ? Sep 26, 2016 23:16 |
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Caidin posted:So looking around fort joys ghetto and beaches, am I correct in imagining that the elves cannibalize to get memories thing is gonna get at least as much mileage as pet pal?
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# ? Sep 27, 2016 19:18 |
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Caidin posted:So looking around fort joys ghetto and beaches, am I correct in imagining that the elves cannibalize to get memories thing is gonna get at least as much mileage as pet pal? lurksion posted:A lot of it is flavor text it seems, unlike pet pal. Though you do get a few free skills, so that was cool. Body parts also seem to give a pretty substantial heal, which basically means that generic body parts (that is to say, body parts strewn randomly around the environment that don't have any story connection and draw from a list of possible memory dialogues) act as free health potions for elf characters.
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# ? Sep 28, 2016 06:28 |
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How do I deal with the Shrieker at the Armoury? Also I really loathe having to buy skills books in order to learn new abilities. Just let me pick the abilities I want at level up.
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# ? Sep 28, 2016 21:52 |
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Hiveminded posted:Body parts also seem to give a pretty substantial heal, which basically means that generic body parts (that is to say, body parts strewn randomly around the environment that don't have any story connection and draw from a list of possible memory dialogues) act as free health potions for elf characters. I used to have Sebille hoard parts for the healing, but she never really ended up injured much either during combat or at the end of it, so I never got a chance to use them. Plus there's bedrolls for healing out of combat. It's probably okay to just eat the parts as you find them. Hank Morgan posted:How do I deal with the Shrieker at the Armoury? Look around, there are vines to let you bypass the Shrieker, then you can sneak around. However, I wouldn't go in there before level 5.
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# ? Sep 28, 2016 22:02 |
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Hank Morgan posted:How do I deal with the Shrieker at the Armoury? Requiring the skill books is so that you have to have progression/investment other than leveling to get the skills in question. You might want, I dunno, Lightning Storm, but even though you're advanced enough to learn it you can't until you're in the second area and have access to Jim the Blind Shopkeeper, and then you also have to pony up a significant portion of your money that could otherwise go towards the sweet gear Josh the Deaf Weaponsdealer sells. It's fine to dislike it, but it's not needless obfuscation; it's a legitimate way of making you earn the skills in various ways and/or gating them. In Divinity: OS 1, one of the upgrades to your base was access to elemental areas. The major benefit was having access to ALL the skillbooks for given skills, so when you got your first one, you had to pick carefully. If you'd really been gunning Earth magic, you probably want the Earth area so you could get full access to your list of options. Conversely, you might have dabbled in Fire magic, but then you see the stuff available in the Fire area and think "Well, it's going to be a while before I can get equivalently powerful spells for Air, maybe I should level up Fire faster and get some sweet top-level spells."
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# ? Sep 28, 2016 22:34 |
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# ? Apr 28, 2024 03:12 |
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Is this the thread for D:OS1 as well now? The other has been closed. So I am finally about to play D:OS1 for the first time, the enhanced edition. What should I know to have the best time playing it? I've read a little bit, such as running it solo is less fun. What classes would be a really fun time? Thanks.
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# ? Sep 29, 2016 23:32 |