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https://www.instagram.com/p/BGmUNPiIcBb/
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# ? Oct 12, 2016 09:26 |
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# ? May 11, 2024 13:05 |
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Rofl at "A trash collector?" "Yeah sweetheart, I spent $1,500 on a ship so I can collect garbage in a game."
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# ? Oct 12, 2016 09:27 |
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Jobbo_Fett posted:Took me about that long to finish Dragon's Lair, HEYYO! The sad thing is, Dragon's Lair is less than 13 minutes long. You have to wonder how many hours (and quarters) they managed to stretch that into on average…
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# ? Oct 12, 2016 09:30 |
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Jobbo_Fett posted:True, but would Star Citizen be awesome after 30 years of development? Well that would be 10920 days of extra mocap, if, and only if they take Christmas day off every year. But, by then Star Marine would be a matter of weeks, not months away. Derek will no doubt still be warlording, this thread will still be here, and Crobblers won't remember what it is he's working on, so no real changes there.
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# ? Oct 12, 2016 09:31 |
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ripptide posted:True, but at this stage of their "development", it just appears like a desperate grab at another fresh community. Posting from the past but how on earth would SC code garbage pass the quality protocols of Microsoft to release in their consoles anyways? This can´t really be a serious consideration by CIG, even if they wanted to. They must be simply having a go at it for the kicks.
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# ? Oct 12, 2016 09:33 |
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https://www.youtube.com/watch?v=rRmmKCOI0Zs&t=9s
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# ? Oct 12, 2016 09:35 |
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It really has been quite fascinating watching the self-delusion slowly develop after Citcon. Immediately after the presentation, when people were reacting as individuals before some kind of group narrative could be formed, there was a large amount of confusion and disappointment. Could it be that the CRobbler wasn't being entirely honest about the state of the game? Could it be that the game can't be delivered as pitched? Real concern was in the air. However, in just a couple of days we've seen some quite fascinating preaching by the high priests. Those showing uncertainty are ungrateful and impatient. How could they deny the mastery of CRobblers ground breaking, visionary "procedural" planet demo that is almost certainly ready to go in the game right now if not for just a little more polish?? The boring Citcon history lesson wasn't just for the old timers, it was for newcomers who might not know a lot about the great work that is Star Citizen. How selfish of people to complain about the CRobbler teaching new So now we see stuff that basically reads like a reformed evangelist. "I foolishly doubted our Lord CRobbler after the sermon on the Citcon Mount, but now I realise the error of my ways. I allowed worldly thoughts to corrupt my mind and was blinded to His greatness. I see now that the presentation was the work of genius and I've never been more excited for the future of Star Citizen!"
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# ? Oct 12, 2016 09:37 |
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https://twitter.com/OC3D/status/786117959064358913
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# ? Oct 12, 2016 09:38 |
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why oh why would you remind everyone that you own that completely superfluous thing so complex that you need to train people in its use
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# ? Oct 12, 2016 09:40 |
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Star Citizen single-player delayed indefinitelyquote:CryEngine was never designed to deliver the kind of title Chris Roberts, the CEO of CIG and the creator of game franchises like Wing Commander, wanted to create. Overhauling the engine has, according to some CIG developers, been more work than actually writing a new engine from scratch would have been.
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# ? Oct 12, 2016 09:42 |
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Marching Powder posted:why oh why would you remind everyone that you own that completely superfluous thing so complex that you need to train people in its use https://www.instagram.com/p/BLZ7NqeDjkp/
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# ? Oct 12, 2016 09:44 |
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time to pack up!! lol
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# ? Oct 12, 2016 09:48 |
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trucutru posted:
Poster in this image (Wendigo?) knows nothing. The average time frame for a AAA game is around 18 months... Sometimes if your lucky you get 24 months. If you hit the jackpot you get three years. Anything longer than that and the project is usually in trouble, people get fired for f'king things up, and other people get parachuted in to fix things and get something out of the door.
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# ? Oct 12, 2016 09:50 |
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Not King of Kong or Man vs Snake?
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# ? Oct 12, 2016 09:52 |
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Hasn't most of their "base technology" been complete for like two years? I mean of course it wasn't but haven't they said it was
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# ? Oct 12, 2016 09:53 |
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Codezombie posted:Poster in this image (Wendigo?) knows nothing. You got a lot of nerve coming here and claiming to know more about game development than whoever that is
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# ? Oct 12, 2016 09:54 |
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Jobbo_Fett posted:Not King of Kong or Man vs Snake? I thought the Tetris one was actually better
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# ? Oct 12, 2016 09:55 |
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Sandi isn't smiling out of ffear that her other mouth would pop out and try to eat her cast members. Sandi, thats not how you get better roles!
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# ? Oct 12, 2016 09:55 |
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But I should have linked King of Kong too
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# ? Oct 12, 2016 09:56 |
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Tippis posted:The sad thing is, Dragon's Lair is less than 13 minutes long. You have to wonder how many hours (and quarters) they managed to stretch that into on average… Didnt it also get a movie/tv show as well?
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# ? Oct 12, 2016 09:56 |
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Pilz posted:To be COMPLETELY fair to the backers, Star Citizen has a lot of money. I'm not personally convinced that given 120 million dollars and a few years, a few experienced devs couldn't put together a team and pop out a game that fulfills all of Star Citizen's most meaningful promises. Stuff like tons of planets with really good procgen + hand polishing, a bunch of ships, a bunch of economic management minigames (let players manage a corp for farming, mining, etc, rather than having to run out and do the grunt stuff themselves, also cuts down on overhead since its' basically a series of spreadsheet games), rudimentary base building (space station building could be the easiest thing ever, you buy a chassis that is a different map and just place rooms on the map and decorate them like in Warframe), random global events and a few different mission paths that could be expanded on as the game gets bigger. gently caress true seamless transitions, gently caress actual earth-sized planets, gently caress MUH FIDELITY. You'd have a drat fine game. The issue has always been misuse of the money, the scope creep is almost secondary to that. Chatting to someone in the canteen today who worked on APB today. He said that one of the reasons that project got into so much trouble was, ironically, because they had too much money, in their words, it just meant people wasted a lot of time messing with ideas and by the time the money ran out, they were all "Ah poo poo what do we do now!" Having lots of money is nice, but its not what gets games made, deadlines are what gets games made... horrible horrible deadlines, and the words that strikes terror into a teams heart. "No, the schedule will not slip any further, as we are already booked for submission testing at SCEA and Microsoft" Codezombie fucked around with this message at 10:06 on Oct 12, 2016 |
# ? Oct 12, 2016 09:57 |
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Tijuana Bibliophile posted:You got a lot of nerve coming here and claiming to know more about game development than whoever that is To be fair you don't know if I am actually chatting poo either... So I'll link to my Moby profile. You can decide if I am just linking to a random moby profile or not. http://www.mobygames.com/developer/sheet/view/developerId,86162/ (I really need to update it, Dirt Rally is missing off that profile, and I did'nt do enough work on F1 2015 to really deserve the credit either. ) (Edit: I also apologise for Simon the Sorcerer 3D... I was young... and needed the money... )
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# ? Oct 12, 2016 09:59 |
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Hamburger Test posted:I thought the Tetris one was actually better Really? Ive only ever heard good things about the other two and literally nothing about this one. Time to give it a watch then!
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# ? Oct 12, 2016 10:00 |
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https://www.youtube.com/watch?v=U_xhTrXIvko Black Dossier - Help us bring this action packed superhero mini series to life! Black Dossier IMDB quote:$1000 USD https://www.instagram.com/p/BK_zmIVDJlh/ AP fucked around with this message at 10:09 on Oct 12, 2016 |
# ? Oct 12, 2016 10:00 |
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Tijuana Bibliophile posted:Hasn't most of their "base technology" been complete for like two years? The HQ is in California; the base of the entire structure shifts ever so slightly on a weekly basis.
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# ? Oct 12, 2016 10:03 |
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AP posted:https://www.youtube.com/watch?v=U_xhTrXIvko I've no opinion on that game/webseries thing, never heard of it, but will be watching to see Lethality swoop down on that backer reward like a blowfly on a bucket of poop.
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# ? Oct 12, 2016 10:05 |
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Marching Powder posted:why oh why would you remind everyone that you own that completely superfluous thing so complex that you need to train people in its use Their location is something I hadn't looked at before. It has some interesting stuff - https://www.instagram.com/explore/locations/506319545/ There's one guy there who was obviously very taken with the coffee - he has like five separate photos of his cups, cups people have made for him, and training on the machine that takes place five weeks before the already linked one. Oh, and there's this from June. https://www.instagram.com/p/BG478YqOMOk/?taken-at=506319545 #marketing #pr #publicrelations #berbay #diamond #diamonds #marketingtips #success #successful Best marketer ever since I was a little girl.
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# ? Oct 12, 2016 10:08 |
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Sabreseven posted:I've no opinion on that game/webseries thing, never heard of it, but will be watching to see Lethality swoop down on that backer reward like a blowfly on a bucket of poop. https://www.instagram.com/p/BK_zmIVDJlh/
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# ? Oct 12, 2016 10:09 |
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Codezombie posted:To be fair you don't know if I am actually chatting poo either... BLC was great fun!
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# ? Oct 12, 2016 10:11 |
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Jobbo_Fett posted:Really? Ive only ever heard good things about the other two and literally nothing about this one. Time to give it a watch then! To be fair, I hadn't heard about Man vs Snake, so there's one for me to watch! And not taking anything away from King of Kong that is really good too.
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# ? Oct 12, 2016 10:11 |
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Theirbnbquote:After trading in their stable incomes for the pursuit of their dreams, two LA roommates rent out their couch to transients and are forced to deal with the colorful personalities that each one brings.
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# ? Oct 12, 2016 10:12 |
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Oh, I see. Are there no laws about moonlighting over there? gently caress, shes got fingers rammed in more pies then Ben after a 'starve' day.
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# ? Oct 12, 2016 10:12 |
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Rest of cast listed alphabetically: Sandi Gardiner ... Dee Aaron R Landon ... Abel Conner Floyd ... Bryan Using which alphabet?
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# ? Oct 12, 2016 10:15 |
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# ? Oct 12, 2016 10:16 |
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Hamburger Test posted:Rest of cast listed alphabetically: Wonder how hard she stomped her feet to get that. You would think though, with all this practice at acting good, she should've actually learned how to by now.
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# ? Oct 12, 2016 10:18 |
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It's funny because AJ Rochester has actually been on real Australian TV shows, she was the host of Australian Biggest Loser for a long while, so most people are going to know who you're talking about when you say her name, but no-one here knows who the gently caress Sandi Gardiner is.
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# ? Oct 12, 2016 10:19 |
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Hamburger Test posted:Rest of cast listed alphabetically: Sandi is the first letter of every alphabet
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# ? Oct 12, 2016 10:21 |
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Sabreseven posted:Wonder how hard she AP posted:David, Ajay and German level up casting for the hit video "Squadron 42" while Becky flips out casting cheerleaders for a top secret music video. MeLKoR fucked around with this message at 10:26 on Oct 12, 2016 |
# ? Oct 12, 2016 10:23 |
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Fair play, good correction
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# ? Oct 12, 2016 10:24 |
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# ? May 11, 2024 13:05 |
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Tippis posted:The sad thing is, Dragon's Lair is less than 13 minutes long. You have to wonder how many hours (and quarters) they managed to stretch that into on average…
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# ? Oct 12, 2016 10:26 |