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Roland Jones posted:Yep. Also makes excess luxuries a very appealing thing to trade. I feel like the idea here is backwards. "Hey, king guy pushing buttons on the other side of the screen: Either you get me coffee and pigs OR I SWEAR TO GOD I WILL NOT HAVE SEX AND MAKE BABIES"
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# ? Oct 17, 2016 20:06 |
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# ? Apr 28, 2024 10:22 |
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Ice Fist posted:I feel like the idea here is backwards. Kind of reminds me of Caesar III where the only way to advance your structures and grow was to supply at least X luxuries to the marketplaces nearby. God that game was fun.
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# ? Oct 17, 2016 20:13 |
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Ice Fist posted:"Hey, king guy pushing buttons on the other side of the screen: Either you get me coffee and pigs OR I SWEAR TO GOD I WILL NOT HAVE SEX AND MAKE BABIES" If you zoom in far enough this is the exact sound file that plays.
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# ? Oct 17, 2016 20:23 |
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Hogama posted:
I guess Iran is boycotting the game until they put Persia back in.
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# ? Oct 17, 2016 20:32 |
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Ice Fist posted:So much like Civ V was 'go tall all the time' Civ IV is 'go wide all the time'? Both settlers and the builders you need to improve your tiles have escalating costs to produce. Settlers also consume a population point from wherever produces them and newly founded cities are unable to defend themselves. Tiles become more expensive to buy, districts cost more to build and building multiple requires reaching population thresholds you need housing an amenities for. Eventually the opportunity cost for building a new city becomes considerably less effective than just investing in what you already have. It's definitely geared towards a much wider spread than 5 was though. Expect 6-8 cities to become the average I think. 10 cities without conquest seems to be pushing it a bit and requires a favourable map to be worth it.
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# ? Oct 17, 2016 20:37 |
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For all gamersgate people, I just talked to them and they expect all keys to be delivered in the next 24 hours.
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# ? Oct 17, 2016 20:45 |
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Rexides posted:I guess Iran is boycotting the game until they put Persia back in. At least they're not pretending those countries are seas this time. XCOM2 had giant holes in Africa, the Middle East, South America and Asia, it was actually kinda funny.
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# ? Oct 17, 2016 20:48 |
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For the person wondering about WinGameStore earlier, I got my codes right on time and am pre-loading now. With the 20% off 20OFFCIV6 code it was $47.99 total
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# ? Oct 17, 2016 20:51 |
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Fryhtaning posted:Kind of reminds me of Caesar III where the only way to advance your structures and grow was to supply at least X luxuries to the marketplaces nearby. God that game was fun. "Honey we're out of pots!" "Oh well guess we're plebs now, go dirty up that toga and kick 8 people out of the house" *mass emigration* *labour supply crashes* *industry grinds to a halt* *city becomes gigantic slum overnight*
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# ? Oct 17, 2016 20:54 |
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Fryhtaning posted:Kind of reminds me of Caesar III where the only way to advance your structures and grow was to supply at least X luxuries to the marketplaces nearby. God that game was fun. See also, the Anno Games.
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# ? Oct 17, 2016 20:55 |
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JeremoudCorbynejad posted:"Honey we're out of pots!" *all because the merchant took a left instead of a right at the crossroads*
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# ? Oct 17, 2016 21:02 |
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Seems to me the best way to dodge the increasing production costs for each settler is to go full Capitalism. That way, every city in your wide empire can contribute gold towards buying one outright, instead of saddling one underdeveloped town with twenty turns of no growth. Gold in general seems very good this time around.
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# ? Oct 17, 2016 21:31 |
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ThirdEmperor posted:Seems to me the best way to dodge the increasing production costs for each settler is to go full Capitalism. That way, every city in your wide empire can contribute gold towards buying one outright, instead of saddling one underdeveloped town with twenty turns of no growth. Gold in general seems very good this time around. Does the gold cost not escalate? Seems a bit of an oversight.
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# ? Oct 17, 2016 21:37 |
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It does, it's just that you can use gold anywhere, while production comes from one place and thus either slows down one of your big cities for a while and cuts off a much harder to replace pop due to scaling pop costs, or takes a very long time at a smaller city. Gold lets you buy it from the smaller city (which is also probably closer to the edge of your empire and thus closer to the destination) quickly and costs a much easier-to-replace pop.
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# ? Oct 17, 2016 21:41 |
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Oh it does, but gold is a shared pool from every city while production comes from just one, so one increases alongside you building out your empire and one doesn't. Buying a settler also means no turns of wasted growth, and you can keep building more gold buildings as your production queue is free. Trading routes are also boosted by more policies and Civs so yeah. E- great merchants think alike.
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# ? Oct 17, 2016 21:44 |
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a
emTme3 fucked around with this message at 03:06 on Mar 31, 2022 |
# ? Oct 17, 2016 21:45 |
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Roland Jones posted:It does, it's just that you can use gold anywhere, while production comes from one place and thus either slows down one of your big cities for a while and cuts off a much harder to replace pop due to scaling pop costs, or takes a very long time at a smaller city. Gold lets you buy it from the smaller city (which is also probably closer to the edge of your empire and thus closer to the destination) quickly and costs a much easier-to-replace pop. I guess. Usually there's a large penalty associated with converting hammers into gold though. Your suggestion sounds sound if all you care about is generating settlers as quickly as possible, but building them in one place with hammers (in an industrially-specialised city, preferably) presumably lets you build up the rest of your empire while gaining settlers only a little slower. Guess we won't know until the game releases though.
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# ? Oct 17, 2016 22:14 |
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Gort posted:I guess. Usually there's a large penalty associated with converting hammers into gold though. Your suggestion sounds sound if all you care about is generating settlers as quickly as possible, but building them in one place with hammers (in an industrially-specialised city, preferably) presumably lets you build up the rest of your empire while gaining settlers only a little slower. I was just explaining what I presume the original post was getting at; it's not a subject I've done a ton of theorycrafting on or anything, myself.
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# ? Oct 17, 2016 22:18 |
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You can't buy districts with gold though, gotta be built. So yeah, buying settlers and builders works to a point but you still gotta make hammers.
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# ? Oct 17, 2016 22:28 |
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Roland Jones posted:I was just explaining what I presume the original post was getting at; it's not a subject I've done a ton of theorycrafting on or anything, myself. Oh, sorry, got my wires crossed.
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# ? Oct 17, 2016 22:28 |
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Hogama posted:Civ VI Launch Trailer :1021:
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# ? Oct 17, 2016 22:35 |
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Xerxes17 posted:Considering that Sun Yat-Sen's 3rd Principle is Democracy, the CCP would never allow him in a modern product. Actually he's a celebrated national hero in the PRC. I mean the other poster was right, he's not a great choice due to his own ineffectiveness. But who else would be a noncontroversial pick for modern China?
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# ? Oct 17, 2016 22:42 |
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If anyone else waited forever to pre-order and missed the other discounts, wingamestore has it for 20% off with voucher 20offciv6 http://www.wingamestore.com/product/5698/Sid-Meiers-Civilization-VI/ Just bought it myself, got the key immediately.
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# ? Oct 17, 2016 22:54 |
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CaptCommy posted:If anyone else waited forever to pre-order and missed the other discounts, wingamestore has it for 20% off with voucher 20offciv6 Going to do this and I need to create an account. Anyone have a referral key they'd like me to put in?
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# ? Oct 17, 2016 22:59 |
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odd, i received my gmg key instantly, purchased it half an hour ago, its already preloaded
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# ? Oct 17, 2016 23:10 |
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a
emTme3 fucked around with this message at 03:07 on Mar 31, 2022 |
# ? Oct 17, 2016 23:10 |
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The White Dragon posted:
Only 4 gb? That seems quite low.
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# ? Oct 17, 2016 23:15 |
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Ojetor posted:Only 4 gb? That seems quite low. 4gb compressed. Has to fit on a DVD after all.
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# ? Oct 17, 2016 23:16 |
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I cried so hard at the end of the release trailer. Anyone know if you can pre download somehow if you bought the physical edition?
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# ? Oct 17, 2016 23:26 |
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Darkrenown posted:You can't buy districts with gold though, gotta be built. So yeah, buying settlers and builders works to a point but you still gotta make hammers. You could go Aztec and buy the builders to rush the districts. It would just be a terrible idea.
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# ? Oct 17, 2016 23:29 |
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So Sean Bean even dies in his own immortal throughout time in a video game intro huh?
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# ? Oct 17, 2016 23:31 |
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Maybe he just wanted to get away from his freakishly bugged-eyed wife
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# ? Oct 17, 2016 23:39 |
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Away all Goats posted:Maybe he just wanted to get away from his freakishly bugged-eyed wife Was it his wife? I was thinking daughter,
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# ? Oct 17, 2016 23:43 |
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ThirdEmperor posted:You could go Aztec and buy the builders to rush the districts. That's not the true Aztec way to get builders though.
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# ? Oct 17, 2016 23:43 |
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Uziduke posted:Was it his wife? I was thinking daughter, People keep saying that but I have no clue what indicates daughter. Or wife for that matter.
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# ? Oct 17, 2016 23:56 |
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The lady in the launch trailer really should have been voiced by the woman who has been narrating all the leader trailers.
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# ? Oct 17, 2016 23:59 |
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Ulvino posted:That's not the true Aztec way to get builders though. Oh god, that does make the Aztecs a hilariously strong civ doesn't it then? Take a bite out of your neighbor, use his defeated troops to build up your land to support a bigger army. Then go conquering again to fuel your next growth, you might not have your unique warriors mulching units into builders anymore but you've got the increased economic power from grinding down your nearest neighbor already, and your troops have a bigger combat bonus from stealing your neighbor's luxuries. And you can get a bunch of early builders without racking up the cost of builders. Alkydere fucked around with this message at 00:04 on Oct 18, 2016 |
# ? Oct 18, 2016 00:01 |
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I'm wondering if there's any kind of limit on harvesting forests, or if Aztec could just use their freebie workers to clearcut one turn wonders.
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# ? Oct 18, 2016 00:10 |
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MMM Whatchya Say posted:People keep saying that but I have no clue what indicates daughter. Or wife for that matter. they have each others pictures...
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# ? Oct 18, 2016 00:11 |
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# ? Apr 28, 2024 10:22 |
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ThirdEmperor posted:I'm wondering if there's any kind of limit on harvesting forests, or if Aztec could just use their freebie workers to clearcut one turn wonders. They'd have to be early game ones. The enemy -> builder mulching is done only by their unique warrior. And I'm not sure how unique traits are carried over in unit upgrades in VI (probably completely arbitrarily like in V). Then again, the early wonders are the best to use forests on.
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# ? Oct 18, 2016 00:14 |