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Gort
Aug 18, 2003

Good day what ho cup of tea

Roland Jones posted:

Man, it feels like I build so slow, even when I go for production. I wonder if it's just me or if this is how it's supposed to be.

This is me too. I always seem to have about a zillion things to concentrate on, and they all seem to take about 20 turns to build.

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Airfoil
Sep 10, 2013

I'm a rocket man

prom candy posted:

Just use the click/drag method?

Yes, I'm aware that's a thing. I much prefer edge scrolling.

I'll nag them. Maybe it'll make it into a patch.

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

For some reason ancient artefacts are giving me a hard time.

I built an archeologist, excavated three artefacts, now he's gone and I can't build a new one. Not even in another city that has a pristine and empty museum, figuring maybe archeologists are per museum and they go away when they fill their museum up.

I also can't move artefacts from museum to another, maybe I need to have an artefact in the other museum to exchange it with?

Khisanth Magus
Mar 31, 2011

Vae Victus
The AI seems reluctant to build a lot of cities, but they don't seem too shy about war, and are moderately intelligent about it. I had Brazil, who was south of me, and the Aztecs to the west of me declare a joint war on me. I positioned troops to be able to intercept both directions, to find that Brazil had sent all their troops up through Aztec's territory and they attacked as a huge combined force, leaving half of my army way out of position.

The only reason I didn't lose my city over there was the fact that I had an allied city state up there who was helping with their warrior swarm, and that Aztecs withdrew from the war after taking minimal casualties, leaving Brazil to go it alone in an absurdly long war where they were just throwing unit after unit at me.

Mahasamatman
Nov 8, 2006

Flame on the trail headed for the powder keg
I want to be best friends with Gilgamesh.

Huxley
Oct 10, 2012



Grimey Drawer
My PC is pretty old but it ran Civ V just fine. Will I be OK with this one, or is the bump in requirements actually necessary? Am I going to set my PC on fire?

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Revol posted:

I find slingers to be very helpful in the very early game. I had one defend my capital, and it helped a warrior turn away two warrior and one slinger barbarian units. If it weren't for my slinger, I wouldn't have had a chance.


I've seen both, playing Prince. My first game, I had to quit because the two civs I met declared Surprise War on me within five moves of each other.

The second game, I'm focusing more on military to try to prevent this, and because barbarians are multiplying like rabbits. In this game, I've seen atleast two undiscovered civs die off.

My first game I had all four neighboring civs declare a surprise war on me within the span of two turns. At that point it was 2AM and I decided I needed to go to bed. It was a shame too, I had just founded Testudoism.

Doredrin
Sep 5, 2016

by zen death robot
-I can't seem to get cities to use their ranged attack.
-AI civ near me has 1 city on the tundra next to me with borders that haven't expanded one tile.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
Cities don't have a ranged attack until you build walls, but even after that sometimes I had a really hard time clicking the red circle to activate it, especially if I had a unit stationed on the city.

SlyFrog
May 16, 2007

What? One name? Who are you, Seal?

Stormgale posted:

Anyone got any good general tips for starting out?

I know I'm picking on you (you're just asking for general starter tips) when this is really more of a broader thing, but I really don't understand why people are so insistent on having everyone else explain how to destroy the game before they even play it. Isn't the point of the game to experiment and find out yourself how to beat it?

I'm already concerned that the AI will be weak. I'm certainly not going to compound that by asking a bunch of people how to exploit and crush the game. I'll just play it over and over to do my best to figure that out for myself.

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID
I'm actually hoping it's more ambiguous this time around, and at least I think it looks like that by the previews. Where V was "Four City Farm Everything Food Is Science Is King" VI feels like there might be more viable victory options, and it's not just one farm fits all.

Morzhovyye
Mar 2, 2013

I really wish there was a key to toggle the tile yields, I remember there being one in Civ 5.

Geight posted:

Cities don't have a ranged attack until you build walls, but even after that sometimes I had a really hard time clicking the red circle to activate it, especially if I had a unit stationed on the city.

Yeah I had to go into a click frenzy to get it to work some times, same with archers and their ranged attack.

Brannock
Feb 9, 2006

by exmarx
Fallen Rib
I have a feeling that production is going to be to this game what science was to Civ 5. You can accomplish so much more with high production, even if you're behind on culture/technology.

Jump King
Aug 10, 2011

I'll give a good tip:

When you're starting out, don't ignore barbarian scouts. If they approach your city do everything you can to stop them from getting back to their encampment. If they reach the encampment they'll send a raiding party. If they don't make it back you'll be fine.

Build a military early, and if your military isn't big then build walls. This isn't civ v, you'll need to defend yourself early on all difficulties, and your cities are pretty weak at the start.

Not Al-Qaeda
Mar 20, 2012
the ui is so bad/buggy and full of pointless information while having 0 glance values cause everythings the same colour and bland

ChrisXP
Nov 25, 2004

"In football, time and space are the same thing."

Antti posted:

For some reason ancient artefacts are giving me a hard time.
I built an archeologist, excavated three artefacts, now he's gone and I can't build a new one

Pretty sure this was confirmed earlier, that they are linked to available slots

Magil Zeal
Nov 24, 2008

CAPTAIN CAPSLOCK posted:

Scythia is hilariously OP

:horse: domination

This, but more because you can disband units for 2 gold per cog and buy units and buildings at 4 gold per cog. And there's a policy to increase production of cavalry by 100%.

Scythia makes a killing off of building two horsemen for the price of one-half, and then disbanding them for mad monies.

Morzhovyye
Mar 2, 2013

Not Al-Qaeda posted:

the ui is so bad/buggy and full of pointless information while having 0 glance values cause everythings the same colour and bland

The change from apples to corn and hammers to cogs is messing with my mind, but the gaudy ui style isn't bothering me nearly as much as I thought it would. I find it really hard to differentiate between the two units in the combat window thingy if they're both the same type.

NightConqueror
Oct 5, 2006
im in ur base killin ur mans

Airfoil posted:

Yes, I'm aware that's a thing. I much prefer edge scrolling.

I'll nag them. Maybe it'll make it into a patch.

This was a problem in Civ 5 for me too, and I'm a little annoyed it's still in Civ 6.

THF13
Sep 26, 2007

Keep an adversary in the dark about what you're capable of, and he has to assume the worst.
I haven't been doing great, not getting knocked out by barbarians or anything but I seem to be getting outpaced even at King. I am bad at specializing my cities, I keep wanting to build everything in all of them, I also end up picking civics more or less at random, they're not quite as intuitive as technology for what benefits they give and what they will lead to. Finally I know I need to found cities more frequently.

Still enjoying the game, I think I will enjoy it a lot more as I get a better understanding of the changes.

Ice Fist
Jun 20, 2012

^^ Please send feedback to beefstache911@hotmail.com, this is not a joke that 'stache is the real deal. Serious assessments only. ^^

Airfoil posted:

Wow, the way they've implemented screen edge scrolling is annoying.

Maybe trigger the scroll when the cursor hits the actual top edge, not when it hits the edge of the top menu bar.

I feel better now that I'm not the only person annoyed by this. It's actually not the worst thing in the world until you realize that the game doesn't care if you're using the menus or not. Want to look at the government's screen? Welp, your screen just shifted because that button is in the mouse move zone.

Probably going to use the click drag method as suggested.

Jump King
Aug 10, 2011

I just keep my hand on the arrow keys personally

alpha_destroy
Mar 23, 2010

Billy Butler: Fat Guy by Day, Doubles Machine by Night
Jesus christ, I'm terrible at civ again. My brain just can't handle unstacked cities. And I can't specialize for poo poo. And I wasted a great general as the Aztec because I have no iron and eagle warriors are not classical units. And I wasted faith getting a great scientist before I built a campus. I'm the loving worst.

Magil Zeal
Nov 24, 2008

MMM Whatchya Say posted:

I just keep my hand on the arrow keys personally

I wish I could use WASD, but yeah, I'm training myself to use the arrow keys for scrolling.

Ipissedmyself
Mar 30, 2007
What?
I'm sure 1PT gripes have been done to death but with the addition of the "move to tile only if you have enough points" makes it even harder to order units over a reasonable distance. I got sick of having units move off roads because of blockers in Civ V, now I get to feel just as frustrated when a unit is occupying a low move tile too :(

Roads movement is even more precious this time around as you don't get to build them yourself. On top of that, having vision of your destination tile (say your little buddy city-state gave you vision) is a significant malus as if at any point the tile you want to go to is occupied you get to play the whole "what was this unit supposed to be doing" game. At least clicking into fog doesn't reset the move order until the unit uncovers something that would cause it to stop. I don't understand why it is set up this way. Surely a blocker is only a blocker if it is the way on the TURN you would get there?

Beef-Stew
Feb 1, 2005
mmmmmmm... Beefy
About 100 turns into a multiplayer game and AI declares a surprise war on me. My bad for not having a strong enough military, but I have gold saved up so so fine, buy a bunch of units at my cities I figure no problem. After several turns I manage to fight off Greece's hordes of spears but his goddamn city state ally Toronto captured my capital with his last unit... and immediately razed it. Just brutal.

Ah well, I guess I'll just be a vassal to the first player who can bring me those Candian rear end in a top hat's heads on a platter. Loving this game so far and the ways in which the AI is both more aggressive and more reasonable that past incarnations.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Civilization 6: Unstacks on Stacks on Unstacks

By the way, is anyone else having tremendous trouble getting strategic resources? In my first two games there's been maybe 1 iron or horse resource per 50 tiles. Getting in position for it takes long enough that military buildup becomes very swingy even for basic melee units.

Brendan Rodgers
Jun 11, 2014




Not Al-Qaeda posted:

the ui is so bad/buggy and full of pointless information while having 0 glance values cause everythings the same colour and bland

Agreed, I really don't like trend in games where a UIs good features are changed for the sake of change and looking new in screenshots, it's just silly.

A great example is how unreadable the resource bar at the top left is compared to Civ 5. If it works already just keep it for Civ 6.

Airfoil
Sep 10, 2013

I'm a rocket man

NightConqueror posted:

This was a problem in Civ 5 for me too, and I'm a little annoyed it's still in Civ 6.

Seems to work fine in Civ 5 for me.

SniperWoreConverse
Mar 20, 2010



Gun Saliva

splifyphus posted:

So far the AI on emperor is about what it seemed like in the stream yesterday. I started next to the Aztecs across some shallow water and I've totally beaten him into submission with a few galleys. War decs from other AIs have been empty gestures.

On the other hand, I'm totally flailing around in the sim civvy part of the game.

I settled this city thinking I would be able to supplement its early lack of housing with an aqueduct from the river a tile to the west, but it's telling me there's nowhere to build an aqueduct. City's quite poo poo without any housing, is what it is.

Also, for some reason when I mouse over districts in the production menu it's not showing me the adjacency bonuses like it did in the streams. I can't find a setting to change it, and I have no idea why they would have removed UI info over the last month.

gently caress I was literally just about to found a city in a very similar situation, that loving sucks poo poo

Inspector_666
Oct 7, 2003

benny with the good hair
Escort formations are the greatest feature to be introduced to a game since the Fulton Device.

Admiral Joeslop
Jul 8, 2010




SlyFrog posted:

I know I'm picking on you (you're just asking for general starter tips) when this is really more of a broader thing, but I really don't understand why people are so insistent on having everyone else explain how to destroy the game before they even play it. Isn't the point of the game to experiment and find out yourself how to beat it?

I'm already concerned that the AI will be weak. I'm certainly not going to compound that by asking a bunch of people how to exploit and crush the game. I'll just play it over and over to do my best to figure that out for myself.

:jerkbag:

You can play the game how you want without trying to disparage people playing differently than you. Not everyone wants to bash their head against a wall if they don't know how the system works.

I did fifty turns this morning before work; the new fog of war and map graphics are going to take some getting used to. Haven't watched too many previews either so I don't have a clue what kind of improvements should go where.

Blorange
Jan 31, 2007

A wizard did it

Can someone explain how the build cost of districts are calculated? It says that the base cost is 60, but the real cost is listed at 157 with no tooltip explaining why. I have 4 cities, and have not built any districts so far, so what the heck is multiplying this cost by 160%?

Tormented
Jan 22, 2004

"And the goat shall bear upon itself all their iniquities unto a solitary place..."

SniperWoreConverse posted:

gently caress I was literally just about to found a city in a very similar situation, that loving sucks poo poo

I'm seeing this a lot, Aqueducts have to be built on a flat empty hex adjacent to both your city center and a source of fresh water. In the above picture you might have to harvest one of those bonus resources so you can get that. Its hard to tell from the picture but it looks like all three hexes next to your city center have stuff on them.

Elias_Maluco
Aug 23, 2007
I need to sleep

Ipissedmyself posted:

I'm sure 1PT gripes have been done to death but with the addition of the "move to tile only if you have enough points" makes it even harder to order units over a reasonable distance. I got sick of having units move off roads because of blockers in Civ V, now I get to feel just as frustrated when a unit is occupying a low move tile too :(

Roads movement is even more precious this time around as you don't get to build them yourself. On top of that, having vision of your destination tile (say your little buddy city-state gave you vision) is a significant malus as if at any point the tile you want to go to is occupied you get to play the whole "what was this unit supposed to be doing" game. At least clicking into fog doesn't reset the move order until the unit uncovers something that would cause it to stop. I don't understand why it is set up this way. Surely a blocker is only a blocker if it is the way on the TURN you would get there?

Wow that sounds great. I always though that moving units in Civ 5 wanst annoying enough

Tormented
Jan 22, 2004

"And the goat shall bear upon itself all their iniquities unto a solitary place..."

SlyFrog posted:

I know I'm picking on you (you're just asking for general starter tips) when this is really more of a broader thing, but I really don't understand why people are so insistent on having everyone else explain how to destroy the game before they even play it. Isn't the point of the game to experiment and find out yourself how to beat it?

I'm not picking on you but I don't understand why people tell me how I should play my games. Shockingly not all people think alike.

Digital Jedi
May 28, 2007

Fallen Rib
I still can't get over how awesome is was to have Sean Bean narrator this game.

CAPTAIN CAPSLOCK posted:

Scythia is hilariously OP

:horse: domination

Totally going to have to play them now. Love anything that has to do with the people of the steppe.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


God the AI is insanely aggressive. It's like some 40K world where everyone is just PURGE THE UNCLEAN DESTROY THE XENOS the moment they meet anyone. 60% of the civs in my first game were eliminated within the first 100 turns.

I took a city and it says "occupied: no growth". I figured this would go away after a bit like Civ 5 but it's been half the game and the city's still just sitting there saying that. What is this mechanic? I can't find anything in the civilopedia or searching the web. The other city I conquered didn't do this.

CuddleCryptid
Jan 11, 2013

Things could be going better

Very psyched to try this after work, gonna stab some guys with culture.

It does make me giggle a bit that they did away with Wu Zeitan for China's leader, I guess that having a psychotic as your hero was probably not the best.

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Brannock
Feb 9, 2006

by exmarx
Fallen Rib

Grand Fromage posted:

I took a city and it says "occupied: no growth". I figured this would go away after a bit like Civ 5 but it's been half the game and the city's still just sitting there saying that. What is this mechanic? I can't find anything in the civilopedia or searching the web. The other city I conquered didn't do this.

Are you still at war with the civ you conquered that city from?

I'm betting you cut a peace deal for that other city.

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