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Roland Jones posted:Man, it feels like I build so slow, even when I go for production. I wonder if it's just me or if this is how it's supposed to be. This is me too. I always seem to have about a zillion things to concentrate on, and they all seem to take about 20 turns to build.
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# ? Oct 21, 2016 16:06 |
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# ? Apr 28, 2024 13:27 |
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prom candy posted:Just use the click/drag method? Yes, I'm aware that's a thing. I much prefer edge scrolling. I'll nag them. Maybe it'll make it into a patch.
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# ? Oct 21, 2016 16:06 |
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For some reason ancient artefacts are giving me a hard time. I built an archeologist, excavated three artefacts, now he's gone and I can't build a new one. Not even in another city that has a pristine and empty museum, figuring maybe archeologists are per museum and they go away when they fill their museum up. I also can't move artefacts from museum to another, maybe I need to have an artefact in the other museum to exchange it with?
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# ? Oct 21, 2016 16:08 |
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The AI seems reluctant to build a lot of cities, but they don't seem too shy about war, and are moderately intelligent about it. I had Brazil, who was south of me, and the Aztecs to the west of me declare a joint war on me. I positioned troops to be able to intercept both directions, to find that Brazil had sent all their troops up through Aztec's territory and they attacked as a huge combined force, leaving half of my army way out of position. The only reason I didn't lose my city over there was the fact that I had an allied city state up there who was helping with their warrior swarm, and that Aztecs withdrew from the war after taking minimal casualties, leaving Brazil to go it alone in an absurdly long war where they were just throwing unit after unit at me.
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# ? Oct 21, 2016 16:10 |
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I want to be best friends with Gilgamesh.
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# ? Oct 21, 2016 16:12 |
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My PC is pretty old but it ran Civ V just fine. Will I be OK with this one, or is the bump in requirements actually necessary? Am I going to set my PC on fire?
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# ? Oct 21, 2016 16:17 |
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Revol posted:I find slingers to be very helpful in the very early game. I had one defend my capital, and it helped a warrior turn away two warrior and one slinger barbarian units. If it weren't for my slinger, I wouldn't have had a chance. My first game I had all four neighboring civs declare a surprise war on me within the span of two turns. At that point it was 2AM and I decided I needed to go to bed. It was a shame too, I had just founded Testudoism.
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# ? Oct 21, 2016 16:20 |
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-I can't seem to get cities to use their ranged attack. -AI civ near me has 1 city on the tundra next to me with borders that haven't expanded one tile.
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# ? Oct 21, 2016 16:22 |
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Cities don't have a ranged attack until you build walls, but even after that sometimes I had a really hard time clicking the red circle to activate it, especially if I had a unit stationed on the city.
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# ? Oct 21, 2016 16:22 |
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Stormgale posted:Anyone got any good general tips for starting out? I know I'm picking on you (you're just asking for general starter tips) when this is really more of a broader thing, but I really don't understand why people are so insistent on having everyone else explain how to destroy the game before they even play it. Isn't the point of the game to experiment and find out yourself how to beat it? I'm already concerned that the AI will be weak. I'm certainly not going to compound that by asking a bunch of people how to exploit and crush the game. I'll just play it over and over to do my best to figure that out for myself.
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# ? Oct 21, 2016 16:24 |
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I'm actually hoping it's more ambiguous this time around, and at least I think it looks like that by the previews. Where V was "Four City Farm Everything Food Is Science Is King" VI feels like there might be more viable victory options, and it's not just one farm fits all.
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# ? Oct 21, 2016 16:28 |
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I really wish there was a key to toggle the tile yields, I remember there being one in Civ 5.Geight posted:Cities don't have a ranged attack until you build walls, but even after that sometimes I had a really hard time clicking the red circle to activate it, especially if I had a unit stationed on the city. Yeah I had to go into a click frenzy to get it to work some times, same with archers and their ranged attack.
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# ? Oct 21, 2016 16:30 |
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I have a feeling that production is going to be to this game what science was to Civ 5. You can accomplish so much more with high production, even if you're behind on culture/technology.
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# ? Oct 21, 2016 16:31 |
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I'll give a good tip: When you're starting out, don't ignore barbarian scouts. If they approach your city do everything you can to stop them from getting back to their encampment. If they reach the encampment they'll send a raiding party. If they don't make it back you'll be fine. Build a military early, and if your military isn't big then build walls. This isn't civ v, you'll need to defend yourself early on all difficulties, and your cities are pretty weak at the start.
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# ? Oct 21, 2016 16:31 |
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the ui is so bad/buggy and full of pointless information while having 0 glance values cause everythings the same colour and bland
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# ? Oct 21, 2016 16:32 |
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Antti posted:For some reason ancient artefacts are giving me a hard time. Pretty sure this was confirmed earlier, that they are linked to available slots
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# ? Oct 21, 2016 16:36 |
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CAPTAIN CAPSLOCK posted:Scythia is hilariously OP This, but more because you can disband units for 2 gold per cog and buy units and buildings at 4 gold per cog. And there's a policy to increase production of cavalry by 100%. Scythia makes a killing off of building two horsemen for the price of one-half, and then disbanding them for mad monies.
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# ? Oct 21, 2016 16:40 |
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Not Al-Qaeda posted:the ui is so bad/buggy and full of pointless information while having 0 glance values cause everythings the same colour and bland The change from apples to corn and hammers to cogs is messing with my mind, but the gaudy ui style isn't bothering me nearly as much as I thought it would. I find it really hard to differentiate between the two units in the combat window thingy if they're both the same type.
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# ? Oct 21, 2016 16:44 |
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Airfoil posted:Yes, I'm aware that's a thing. I much prefer edge scrolling. This was a problem in Civ 5 for me too, and I'm a little annoyed it's still in Civ 6.
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# ? Oct 21, 2016 16:46 |
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I haven't been doing great, not getting knocked out by barbarians or anything but I seem to be getting outpaced even at King. I am bad at specializing my cities, I keep wanting to build everything in all of them, I also end up picking civics more or less at random, they're not quite as intuitive as technology for what benefits they give and what they will lead to. Finally I know I need to found cities more frequently. Still enjoying the game, I think I will enjoy it a lot more as I get a better understanding of the changes.
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# ? Oct 21, 2016 16:49 |
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Airfoil posted:Wow, the way they've implemented screen edge scrolling is annoying. I feel better now that I'm not the only person annoyed by this. It's actually not the worst thing in the world until you realize that the game doesn't care if you're using the menus or not. Want to look at the government's screen? Welp, your screen just shifted because that button is in the mouse move zone. Probably going to use the click drag method as suggested.
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# ? Oct 21, 2016 16:50 |
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I just keep my hand on the arrow keys personally
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# ? Oct 21, 2016 16:52 |
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Jesus christ, I'm terrible at civ again. My brain just can't handle unstacked cities. And I can't specialize for poo poo. And I wasted a great general as the Aztec because I have no iron and eagle warriors are not classical units. And I wasted faith getting a great scientist before I built a campus. I'm the loving worst.
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# ? Oct 21, 2016 16:54 |
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MMM Whatchya Say posted:I just keep my hand on the arrow keys personally I wish I could use WASD, but yeah, I'm training myself to use the arrow keys for scrolling.
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# ? Oct 21, 2016 16:56 |
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I'm sure 1PT gripes have been done to death but with the addition of the "move to tile only if you have enough points" makes it even harder to order units over a reasonable distance. I got sick of having units move off roads because of blockers in Civ V, now I get to feel just as frustrated when a unit is occupying a low move tile too Roads movement is even more precious this time around as you don't get to build them yourself. On top of that, having vision of your destination tile (say your little buddy city-state gave you vision) is a significant malus as if at any point the tile you want to go to is occupied you get to play the whole "what was this unit supposed to be doing" game. At least clicking into fog doesn't reset the move order until the unit uncovers something that would cause it to stop. I don't understand why it is set up this way. Surely a blocker is only a blocker if it is the way on the TURN you would get there?
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# ? Oct 21, 2016 17:02 |
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About 100 turns into a multiplayer game and AI declares a surprise war on me. My bad for not having a strong enough military, but I have gold saved up so so fine, buy a bunch of units at my cities I figure no problem. After several turns I manage to fight off Greece's hordes of spears but his goddamn city state ally Toronto captured my capital with his last unit... and immediately razed it. Just brutal. Ah well, I guess I'll just be a vassal to the first player who can bring me those Candian rear end in a top hat's heads on a platter. Loving this game so far and the ways in which the AI is both more aggressive and more reasonable that past incarnations.
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# ? Oct 21, 2016 17:03 |
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Civilization 6: Unstacks on Stacks on Unstacks By the way, is anyone else having tremendous trouble getting strategic resources? In my first two games there's been maybe 1 iron or horse resource per 50 tiles. Getting in position for it takes long enough that military buildup becomes very swingy even for basic melee units.
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# ? Oct 21, 2016 17:04 |
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Not Al-Qaeda posted:the ui is so bad/buggy and full of pointless information while having 0 glance values cause everythings the same colour and bland Agreed, I really don't like trend in games where a UIs good features are changed for the sake of change and looking new in screenshots, it's just silly. A great example is how unreadable the resource bar at the top left is compared to Civ 5. If it works already just keep it for Civ 6.
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# ? Oct 21, 2016 17:06 |
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NightConqueror posted:This was a problem in Civ 5 for me too, and I'm a little annoyed it's still in Civ 6. Seems to work fine in Civ 5 for me.
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# ? Oct 21, 2016 17:05 |
splifyphus posted:So far the AI on emperor is about what it seemed like in the stream yesterday. I started next to the Aztecs across some shallow water and I've totally beaten him into submission with a few galleys. War decs from other AIs have been empty gestures. gently caress I was literally just about to found a city in a very similar situation, that loving sucks poo poo
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# ? Oct 21, 2016 17:07 |
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Escort formations are the greatest feature to be introduced to a game since the Fulton Device.
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# ? Oct 21, 2016 17:15 |
SlyFrog posted:I know I'm picking on you (you're just asking for general starter tips) when this is really more of a broader thing, but I really don't understand why people are so insistent on having everyone else explain how to destroy the game before they even play it. Isn't the point of the game to experiment and find out yourself how to beat it? You can play the game how you want without trying to disparage people playing differently than you. Not everyone wants to bash their head against a wall if they don't know how the system works. I did fifty turns this morning before work; the new fog of war and map graphics are going to take some getting used to. Haven't watched too many previews either so I don't have a clue what kind of improvements should go where.
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# ? Oct 21, 2016 17:18 |
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Can someone explain how the build cost of districts are calculated? It says that the base cost is 60, but the real cost is listed at 157 with no tooltip explaining why. I have 4 cities, and have not built any districts so far, so what the heck is multiplying this cost by 160%?
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# ? Oct 21, 2016 17:18 |
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SniperWoreConverse posted:gently caress I was literally just about to found a city in a very similar situation, that loving sucks poo poo I'm seeing this a lot, Aqueducts have to be built on a flat empty hex adjacent to both your city center and a source of fresh water. In the above picture you might have to harvest one of those bonus resources so you can get that. Its hard to tell from the picture but it looks like all three hexes next to your city center have stuff on them.
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# ? Oct 21, 2016 17:20 |
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Ipissedmyself posted:I'm sure 1PT gripes have been done to death but with the addition of the "move to tile only if you have enough points" makes it even harder to order units over a reasonable distance. I got sick of having units move off roads because of blockers in Civ V, now I get to feel just as frustrated when a unit is occupying a low move tile too Wow that sounds great. I always though that moving units in Civ 5 wanst annoying enough
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# ? Oct 21, 2016 17:20 |
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SlyFrog posted:I know I'm picking on you (you're just asking for general starter tips) when this is really more of a broader thing, but I really don't understand why people are so insistent on having everyone else explain how to destroy the game before they even play it. Isn't the point of the game to experiment and find out yourself how to beat it? I'm not picking on you but I don't understand why people tell me how I should play my games. Shockingly not all people think alike.
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# ? Oct 21, 2016 17:22 |
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I still can't get over how awesome is was to have Sean Bean narrator this game. CAPTAIN CAPSLOCK posted:Scythia is hilariously OP Totally going to have to play them now. Love anything that has to do with the people of the steppe.
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# ? Oct 21, 2016 17:24 |
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God the AI is insanely aggressive. It's like some 40K world where everyone is just PURGE THE UNCLEAN DESTROY THE XENOS the moment they meet anyone. 60% of the civs in my first game were eliminated within the first 100 turns. I took a city and it says "occupied: no growth". I figured this would go away after a bit like Civ 5 but it's been half the game and the city's still just sitting there saying that. What is this mechanic? I can't find anything in the civilopedia or searching the web. The other city I conquered didn't do this.
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# ? Oct 21, 2016 17:28 |
Very psyched to try this after work, gonna stab some guys with culture. It does make me giggle a bit that they did away with Wu Zeitan for China's leader, I guess that having a psychotic as your hero was probably not the best.
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# ? Oct 21, 2016 17:33 |
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# ? Apr 28, 2024 13:27 |
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Grand Fromage posted:I took a city and it says "occupied: no growth". I figured this would go away after a bit like Civ 5 but it's been half the game and the city's still just sitting there saying that. What is this mechanic? I can't find anything in the civilopedia or searching the web. The other city I conquered didn't do this. Are you still at war with the civ you conquered that city from? I'm betting you cut a peace deal for that other city.
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# ? Oct 21, 2016 17:33 |